Avatar Legends RPG

Overview

Avatar Legends: The Roleplaying Game is an officially licensed tabletop roleplaying game set in the world of Avatar: The Last Airbender and The Legend of Korra, designed by a team led by Brendan Conway (with James Mendez Hodes, Yeonsoo Julian Kim, Sharang Biswas, Daniel Kwan, and Sen-Foong Lim) and published by Magpie Games. It launched via a Kickstarter campaign that raised over $10 million - one of the highest-funded TTRPG crowdfunders ever run - with a digital release in October 2022 and the physical core book following in January 2023. The system is built on the Powered by the Apocalypse engine, the same design lineage that traces back to Apocalypse World, adapted here around the show's elemental combat and character-driven melodrama.

Description

Players take on benders, martial artists, and technologically-minded specialists living somewhere across five playable eras of the setting - Kyoshi's age, Roku's era, the Hundred Year War, Aang's timeline, or Korra's modernized world - navigating a world of four elemental nations where manipulating earth, water, fire, or air is a normal, visible part of daily life.  Sessions mix character drama with fast, narratively-driven combat: a Game Master frames scenes and plays the setting's antagonists, who are written to have their own motivations rather than serving as disposable obstacles. The game leans hard on internal conflict as much as external - characters are built around competing values as much as combat skill, and are expected to be pulled off-balance by the people and ideals they care about, not just by getting hit.

Active games and players

Videos

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

Monster of the Week (2012)
Tabletop Roleplaying Games

Monster of the Week (2012)

English
Rules-light
Horror
Monster of the Week (MOTW) is an urban fantasy-horror tabletop role-playing game developed by Michael Sands. It was first published in 2012, and a revised edition was published by Evil Hat Productions in 2015. The entire theme of the game is heavily inspired by TV shows like Buffy, Supernatural, X-Files, Fringe and many others. The system it directly evolved from is Apocalypse World (2010) Description Players in the MOTW system take on the role of monster hunters. Capable of dealing with most creatures that might get in their way. Using skills to solve mysteries, track monsters and eventually defeat them.  System Overview & Key Features Powered by the Apocalypse Engine (2d6) Players roll two six-sided dice (2d6) when performing actions, adding relevant character modifiers to the result. Rolling a 10 or higher is considered a success. 7-9 is a partial success, which will also carry some added consequences. Getting a 6 or lower means failure - you have not succeeded in whatever you attempted and dire consequences are soon to follow. Basic and Playbook Moves Game mechanics are categorized into discrete actions called "Moves." Basic Moves are universally available to all characters and cover common actions such as "Investigate a Mystery," "Kick Some Ass," or "Act Under Pressure." Playbook Moves are exclusive, specialized abilities granted by a character's chosen Playbook, allowing them to manipulate the narrative or game mechanics in unique ways. Finite Luck Points Each character possesses a limited track of Luck points. A player may permanently expend a point of Luck to retroactively alter a dice roll to a 12 (a complete success) or to entirely negate a single instance of sustained damage. Luck is a resource the players have to keep an eye on. Using too much can get you out of trouble, but if you don't have it when you need it most - trouble awaits. Harm and Exploiting Weaknesses Physical trauma is tracked using a short monitor called "Harm." Player characters and adversaries possess low thresholds for sustaining Harm, making direct combat inherently dangerous. To successfully defeat a primary antagonist, players are mechanically required to investigate and utilize the creature's specific weakness, as standard physical attacks are often insufficient to achieve a permanent victory. The Mystery Countdown To structure a gameplay session, the Keeper utilizes a tool called the Countdown. This is a chronological timeline detailing the sequence of events that will occur if the player characters fail to intervene. The Countdown is divided into escalating phases, ending with a catastrophic event. It serves to govern the pacing of the investigation and provide a sense of urgency. Additional links evilhat.com - Official Evil Hat Productions website genericgames.co.nz - Official home of Michael Sands and the original game files

Read more

Teens in Space
Tabletop Roleplaying Games

Teens in Space

Beginner-friendly
English
Rules-light
Teens in Space is a science-fiction tabletop roleplaying game about a crew of teenagers running their own starship, designed by Jonathan Gilmour and Doug Levandowski. It was originally published by Hunters Entertainment in partnership with Renegade Game Studios in 2019, with Renegade now publishing the line directly. It's a direct reskin of the pair's own Kids on Bikes system, swapping that game's small-town 1980s mystery setting for space exploration while keeping the underlying rules essentially intact. The system directly evolved from Kids on Bikes, the same designers' small-town mystery RPG, reworked here around a crewed starship rather than a bicycle-riding gang of friends. Description Players build teenage crew members from a Trope - Captain, Exiled Royalty, and similar archetypes that set a character's core stats and pose a defining question - paired with a chosen alien species from a long list of options, then take that crew out into a galaxy of malfunctioning ships, first contact, and profit-seeking missions gone sideways.  The Game Master (GM) runs a lightweight system explicitly built to get out of the way: there's no hit-point math to track and no meaningfully different treatment of one piece of gear over another, keeping the focus on the crew's choices and relationships rather than equipment lists or combat math. It's built for a fast, collaborative table - light enough for a first-time player, including kids as young as eight, to pick up and run with immediately.

Read more

Sea of Loot & Salt
Tools & Platforms

Sea of Loot & Salt

English
Generators
Free
Sea of Loot & Salt is a free fan-made Pathfinder 2nd Edition toolkit for players and GMs alike. It provides a loot generator, spell browser, encounter builder, rollable tables, a universal PF2e reference browser, and a rules glossary. The site is free to use, always. No features are locked behind payments of any kind. /images/general-media/1780495954_F1wk8V3z.pngA PF2e toolkit for players and game masters Links loot.wadbrant.com - Official website ko-fi.com - Ko-Fi page

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.