Delta Green (2016)

Overview

Delta Green is a standalone tabletop roleplaying game of modern conspiracy and cosmic horror. Originally a supplement for Call of Cthulhu, the current standalone edition was published by Arc Dream Publishing in 2016. Players take on the roles of federal agents or contractors working for a secret, illegal organization dedicated to containing supernatural threats and covering up the existence of the Cthulhu Mythos to protect the United States. The system it directly evolved from is
Call of Cthulhu https://groupfinder.eu/library/call-of-cthulhu-2014
Description In Delta Green, the horror is not just about monsters; it is about the toll that a life of secrecy and violence takes on the human soul. Agents juggle their high stakes investigations with their crumbling personal lives. They must navigate a world of bureaucratic red tape, government conspiracies, and sanity shattering entities while ensuring that no one, not even their own families, ever finds out the truth. The game is famous for its bleak tone and focus on the cost of the "Great Work." System Overview & Key Features
d100 Percentile System The game uses a familiar percentile dice engine. Skills are rated from 01 to 99. To succeed, you must roll equal to or under your skill rating. If the tens and ones digits match (a double) and the roll is a success, it is a critical success; if it is a failure, it is a critical failure.
Bonds and Domestic Ruin Agents have Bonds representing their relationships with loved ones or colleagues. When an agent suffers Sanity loss, they can choose to project that trauma onto a Bond to reduce the loss. This mechanically represents the agent coming home and taking their trauma out on their family, slowly destroying their personal life to stay functional in the field.
Sanity and Adaptation The game tracks three types of Sanity loss: Violence, Helplessness, and the Unnatural. If an agent experiences enough Violence or Helplessness without breaking, they can become "adapted," making them more resilient to those triggers but less capable of maintaining human empathy and Bonds.
Lethality Rating Instead of rolling many dice for heavy weapons like assault rifles or explosives, Delta Green uses a Lethality percentage. If the player rolls under this rating, the target is instantly killed. If they roll over it, the weapon deals a fixed, significant amount of damage instead.
The Home Phase Between missions (Operas), players play through a "Home" scene. They must choose how to spend their limited time: fulfilling responsibilities to maintain Bonds, seeking therapy to recover Sanity, or practicing skills. Choosing one often means neglecting the others, leading to a downward spiral of isolation.
Special Training and Agencies Character creation is deeply rooted in real world professions. Whether you are a CIA Case Officer, an FBI Special Agent, or a CDC Epidemiologist, your profession dictates your starting skills and the federal resources you can leverage during an investigation.
Additional links deltagreen.com https://deltagreen.com - Official Delta Green website arcdream.com https://arcdream.com - Official Arc Dream Publishing website

Active games and players

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Delta Green
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Delta Green: A Night in the Labyrinth
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2/4
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1/1
Delta Green
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Delta Green: A Night in the Labyrinth

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Horror
The game leans into fear, tension and dark themes.
Welcome to the apocalypse, Agent. This campaign focuses on all the scenarios from "A Night at the Opera" with additional content taken from "The Labyrinth" and "The Good Life" scenario added. If you're interested in trying out the system, this is absolutely the game for you! We will be playing on Discord with VC and primarily TotM. The Handler Hi! My name is Adam and I've been running Delta Green for about a year now, with it being my absolute favorite system. I'm 21 years old and my pronouns are he/him. I look forward to meeting you out in the field!

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DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
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Online
Phobophiliac
Grimdark veteran Steady regular
I'm Nick, I'm a 32yo male/AMAB non-binary person, with a few years of experience playing D&D 3.5, D&D 5.0, and CoC 7th. I'm a little burnt out on those (mostly D&D/high fantasy) so I'd prefer to play a different system, but I'm not against those systems if the campaign is appealing enough. I'm open-minded, intelligent, and a quick learner so picking up new systems is pretty easy for me. The systems that appeal to me the most right now are Mutants & Masterminds, Cyberpunk, Mothership, Kult, Unknown Armies, any World/Chronicles of Darkness system, or any obscure or homebrew horror system (any setting with heavy horror). My ideal group would consist of people around my age but I'll play with anyone 18+. I'm friendly and get along with pretty much everyone, and have thick skin so I don't mind banter, darker themes, or adult content. LGBTQIA+ friendly (obviously lol), female friendly, POC friendly. I'm also not going to get too antsy if we get a little derailed from play sometimes, especially with goofier groups, but I love serious play just as much. Currently looking to play weekly on Monday, Tuesday, Thursday, or Friday, during evenings/nights. Saturdays are undesirable at the moment but if I really love the campaign idea I can make the time for it. I can't play Tuesday afternoons and both Wednesday and Sunday are off limits at the moment. Long term campaigns are ideal. I'm a pretty dedicated player, I rarely miss sessions. Any VTT is fine (I love Foundry), theater of the mind is also fine. I'm not a big fan of Roll20 but I'll use it if I have to lol. I have and use Discord regularly. I also would pefer not to be on cam, but I do have a webcam. However I do not want to be recorded and posted on the public internet so skip me if you're running on a stream, youtube recording, podcast, etc. Recordings for private note-taking purposes are okay but do not post them online publicly. I love creating characters (especially flawed characters) so I usually have several character ideas for multiple systems either ready-to-play or brewing, even for systems I've ever played (such as M&M 3e, Unknown Armies, Kult, etc). I'm flexible enough to stick with RAW or go full homebrew, I will always work with the DM to ensure that my character is suitable for their campaign, especially if we dive into heavy homebrew. I generally prefer not to min/max but I'm not against it, I just find flawed characters (mechanical and flavor) to be far more interesting and fun to play. I don't meta game, backseat game, rules lawyer, and I don't have main character syndrome (if anything I'm a little shy of the limelight). I can also handle bad outcomes and character death, I believe that's just part of the storytelling aspect of TTRPGs. I love roleplay, combat, exploration, puzzle solving, pretty much every aspect of TTRPGs so I'm generally comfortable with any ratio. I also sometimes to photo-manipulation/digital collage art, drawn art (digital and traditional), etc for my character, other characters, campaigns, but I'm not very good at it (yet). Usually this is for comedic effect or out of necessity. I also do art and writing outside of TTRPG play. Not interested in play-by-post or paid games, sorry.
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DND5E
Dungeons & Dragons 5E
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Silver Spring
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Brian
I have been playing RPGs for nearly 20 years, and running them for 10. As a player I enjoy tactical combat. As a GM I enjoy running horror games with a blend of story/roleplay and combat.
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Savage Worlds
Savage Worlds
CoC
Call of Cthulhu
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Marlon
Hello, fellow gamers. My name is Marlon, but everyone calls me Jay-long story there that I won’t get into. Anyways, I’m the forever DM in my family, and I run weekly podcast games for my wife. We’ve designed a tabletop RPG called Prosperon: A Bio‑Cyberpunk RPG, and we’re actively looking for more playtesters. If that interests you, shoot me a message and we’ll make it happen. With that being said, I’m also an active player in several games. I’m currently in a Blades in the Dark campaign every Thursday, which is absolutely amazing, and I have a few open biweekly days where I can commit to another game-as long as it’s the right game, the right crew, and the right day and time. That’s all for now. Take care, and don’t forget-have fun at your table.
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OSR
OSR
MOTHERSHIP
Mothership
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Houston
Matthew
I have been in the hobby for around a decade and am looking to have a good time.
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VtM
Vampire: The Masquerade
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København
Online
Vanirkin
The actor Spotlight sharer
Old-timer who enjoys collaborative character-driven narratives! Preference I love long theatrical games with small groups of three or four where trust replaces the need for contraints. Where the focus is collaborating on building a story, developing characters, navigating social intrigue, diving into schemes and just having fun being creative together. Where the world and the cast is believable and relatable to some degree. I might lean towards the more serious, dark and dystopian games but I absolutely enjoy the occasional organic comedy, absurd situations and lots memes on the side. As a contrast, my least favourite games are those with large groups that's all about combat, optimising, winning and doing progression in a strict system. I prefer when everyone is on cam and I'm used to playing bi-weekly games of 3-4 hours. It's a good fit for me but I am not married to it. Playstyle I like to describe my character's actions in third person, speak as them and take some liberty to describe negligible parts of a scene when it involves my character. I like to stay in-character as much as possible and acting along a little bit on camera but I can adjust to most ways of playing. I'm very aware of the meta layer in games, all the unspoken information that goes on behind the scenes that can help setup spotlights and great moments, not just for my own character but for everyone at the table. I love setting other players up to shine and being as inclusive about the group as possible. I don't like when someone wanders off or doesn't get any spotlight. Also a big fan of lines and veils, and handling friction constructively post-session. Experience I've been into roleplaying games since the turn of the millenia where my curiosity was initially sparked by AD&D and Black Isles videogames. Since then I've played dozens of systems and spent possibly thousands of hours at the table as both player and gamemaster but I've put a pause on running games in recent years until my health is better. I've been into all the crunch of D&D and Pathfinder, the more deductive and psychological games like Delta Green, Eclipse Phase and the varities of World of Darkness, and lately I've been dabbling in more collaboration focused games like Blades in the Dark and The Wildsea. About me I'm in my forties and retired. I got a lot of free time which I'd like to spend more of on TTRPGs. It gives me a lot of flexibility for game sessions and I'm happy to spend time on all the practical stuff around games as well to take some of the load off what usually falls on the gamemaster. I've been told I can be a little intense up front since I'm not the shy type and I can get passionate about games, but once people get to know me, they often find me pretty easy going. Aside from that, I should mention that I've suffered some damage to the cartilage around my throat that can make my voice strain during long sessions. Online Setup Stationary computer at a desk with a decent camera and headset, a stable internet connection, an extra cam (DroidCam+OBS) for peripherals if needed, and I got the entire place to myself, so hopefully no interruptions. Previous experience using Discord, roll20, Foundry VTT, Google Docs and Notion as online tools for games. Give me a poke if you think I'd be a good fit for your game! Also happy to answer questions (ツ) --- Vanirkin  •  she/they .. 𝔢𝔞𝔱 𝔱𝔥𝔢 𝔯𝔦𝔠𝔥 (  ̄ ³ ̄)つ~′  кυsн кυsн ♡
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