Fabula Ultima

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Overview

Fabula Ultima is a tabletop roleplaying game designed by Italian creator Emanuele Galletto and published by Need Games!, released first in Italian and then in an English edition in October 2022. It bills itself as a TTJRPG - a love letter to Japanese console RPGs like Final Fantasy, Chrono Trigger, and Dragon Quest.  Built by a designer who tried reskinning other systems to capture that feeling and, failing to find one that fit, wrote his own. The game found its audience fast, taking home the Gold ENNIE for Best Game and the Silver ENNIE for Product of the Year in 2023.

Active games and players

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DND5E
Dungeons & Dragons 5E
VtM
Vampire: The Masquerade
...
Online
Mira
Hello hello! I'm Mira, a 20 year old forever GM from Italy. I am a DnD 5e 2014 player with some experience in Fabula Ultima and Vampire: the Masquerade, who is out to make a good story and have a good time! My timeline is GMT+1 (GMT+2 during the summer) and I am usually free on the weekends!
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New
Posted 6 hours ago
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Burlington
Jesse
Hello adventurers! I'm in the Burlington/Aldershot area (happy to travel to Hamilton, Oakville or maybe a bit further) looking for an in person game as a player. I've been playing D&D for many years, mostly 5e and always online. I've also dabbled in 4e, Spelljammer, PF2e, Shadowrun, Fabula Ultima and soon Shadow of the Demon Lord. Happy to try new systems as long as they aren't too crunchy (Shadowrun 6e even though a simpler edition was a bit combersome at times). I find I'm a better speaker in person than online, and I'd really like to get back to a real table. My only in person game was a short lived one back in university. We had fun but it was too distracting from studies at the time. I'd love to try that again and hopefully find some cool people to hang out with along the way =) I like variety and improv. It's great when the group has good chemistry and there's a mix of strong character dialogue and out of character banter. I like to have a good time and keep the pace flowing. A bit about me: early 30s, male, working an 8-5 engineering job. I train with a club and I'm already in some long running online campaigns, so my schedule is specific but reliable. I'm usually one of the most consistently present players in my games. Sunday to Tuesday evenings work best right now, and Friday nights should open up in March. If you're also looking in the area, let's keep in touch and maybe something will take shape!
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MOTHERSHIP
Mothership
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Scotland
Online
Jacob
The problem solver Mini-campaign fan
Hey there! I'm a 10-year rpg veteran and 7-year forever GM. Most of my playing experience is with 2014 5e, but I've really enjoyed branching out into all sorts of other games. I think I'm at 12 systems GM'd these days, though I'd love the chance to play in more. I'm broadly free on Sunday-to-Wednesday evenings (GMT), but only my Thursday evenings are absolute non-starters. I enjoy a little bit of everything but definitely lean most strongly towards narrative, intrigue, problem-solving stuff. I'm not a fan of DnD's slow, attritional combat but I'd be interested to see if other games (Draw Steel, 13th Age, etc) handle this better. I'm a big fan of pulpy historical fiction like Bernard Cornwell's, as well as the Wheel of Time, Dragon Age, and Star Wars. Questionnaire results: Problem Solver, Tone chameleon, Balanced player, Focused & prepared, Backstory architect, Mini-campaign fan
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en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
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Online
OhNoMarlowe
Hi, I'm Marlowe! I've got the itch to play a ttrpg again, and I'd be up to playing something in any of the games I listed. I've played in a fair few D&D 5E games in the past; though it's been a while. I think I'd like to play something with a focus on roleplaying. Tone wise, I think I'd prefer something that errs toward lighthearted rather than grimdark. I'm also fine playing with beginners. I can only really play on Tuesdays or Wedsnesdays due to my job. Thank you for reading :D
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PATH2E
Pathfinder 2E
DH
Daggerheart
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Cleveland
Justin Jones
My name is Justin and i am 40 years old. I am new to the Cleveland, Ohio area. I came up here from Arkansas right out of prison looking to start a new life. I am new to rpg table top games but found that i enjoy playing them. I have not figured out what my favorite class is for any of them except for Starfinder where i enjoy playing an Ysoki Mechanic. I am down to learning any of the games i have tagged on the profile. I'm also hoping to make new connections and new friends as much as just to have fun. I do not currently have a phone, job, or vehicle due to being new here from prison however if you are here in Cleveland, Ohio and willing to get to know me as a person and player, then you can message me on here. You can also reach me on my email jones.justin1431@proton.me
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en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
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Online
Tchulk
Steady regular Tone chameleon
Hello all. I am Tyler (he/him) (under 18 but over 15) (AEDT) and I have 4 years of experience as a player and 3 years as a GM. I would love to find new games to join as a player. I am someone that enjoys playing character driven and story based game. I'm not really a megadungeon kind of guy. But I do enjoy some combat. Let's say 50:50 RP: combat ratio with it being ok if the roleplay is higher up to 100:0 I am looking for an online weekly or fortnightly table that is sometime from 6:00 PM to 7:00 AM AEDT except for on Saturday and Monday where it is from 7:00 PM to 7:00 AM AEDT Even though my most played game is DnD, I enjoy playing other systems like Alien the roleplaying Game, Pathfinder and others. I am always down to learn a new game. If you made it this far, I hope I have left a good impression. My favourite video game at the moment is Baldur's Gate 3, My favourite books are Brandon Sanderson Cosmere and Star Trek Q-Squared and finally my dream job is to be a video game programmer.
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Rhiannon Miller
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Other entries

Tales from the Loop
Tabletop Roleplaying Games

Tales from the Loop

English
Rules-light
Sci-fi
Tales from the Loop is a tabletop roleplaying game of childhood mystery and quiet sci-fi wonder, designed by Nils Hintze and published by Free League Publishing in 2017, built directly on Swedish artist Simon Stålenhag's narrative art book of the same name. It swept five Gold ENnie Awards in 2017, including Best Game and Product of the Year, and remains one of the clearest examples of a TTRPG built to capture a single, specific visual mood - Stålenhag's paintings of enormous, quietly abandoned machinery looming over ordinary Scandinavian suburbs. Description Players take on Kids - ordinary ten-to-fifteen-year-olds, built from archetypes like the Bookworm, the Jock, the Popular Kid, or the Weirdo - growing up in an alternate 1980s where a massive particle accelerator called the Loop hums beneath the countryside, filling the neighborhood with strange machines and stranger creatures nobody adult seems able to explain.  The Game Master runs Mysteries, TV-episode-style adventures staged scene by scene, where the actual danger from the Loop's technology sits right alongside completely mundane teenage Trouble - being grounded, a bully at school, a parent who won't listen. The game states its central promise plainly: Kids in this setting cannot die, which keeps stakes high through fear, loss, and consequence rather than mortality, and lets the tone stay closer to Stranger Things or E.T. than to horror.

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Covering the basics: Making a character
Guides & How-to

Covering the basics: Making a character

Covering the basics
“Covering the basics” is a easy-to-follow set of articles helping players get through the first steps of the game. You found a game to join? Well done, but now what? A character What makes a good character to play? Is it optimizing your stats to be the most overpowered character? Picking the right skills, feats, powers or spells? For some players, yes - that is important. And at the end of the day, you don’t want to end up with a character who will be outdone by everyone else in your party. But at the same time, your character should be more than just useful - they should be interesting. They are more than just “Human Fighter” or an “Elf Ranger”. When creating a character, what is important, but to create a character the other players and the world will want to interact with, focusing on who is even more vital. We will not be focusing on the intricate details of how you should create your character sheet, instead the article will serve as a guideline of how to flesh out your new hero (or anti-hero). /images/general-media/1776695082_Yb187gsl.jpgYour character should be more than just a two-dimensional adventurer. Make them real and the game will treat them as such. Who is your character? To start weaving your character into someone interesting, you need to find that core concept to start building around.   For inspiration, think back at some characters from a book, movie, tv show, game or real life. Find someone that has that core essence that you feel would be interesting to roleplay. Perhaps Rincewind the tourist from Discworld, Beorn from The Hobbit, Donna from Doctor Who or perhaps Esquie from Clair Obscur. Whichever character comes to you as someone you’d like to somehow pay homage to, can be worked with. Think of what makes that character interesting to you, is it their attitude towards problems, other people or nature. Are they clumsy, perceptive, analytical or indifferent towards things? The way they see the world is a great direction to have. Now the end-goal is not to copy the character 1 to 1. That is almost never going to work. The nature of the game is likely to be very much based on random outcomes, no matter how well-planned and foolproof your approach is. As dice determine the success of various attempts, it is best to keep that in mind.   A bad roll can turn your James Bond into Johnny English. Flesh them out If you have a core concept, you can start working on making them more real. Ask yourself various questions about them. “What made them like this?” “Why would they be adventuring?” “Is there a problem they are running from?” “What is their favourite dish?” Yes, even figuring out their favourite food can be a great process of figuring out who they are. It might not be a fact that would ever come to play, but can be a good stepping stone to actually understanding them. Knowing their favourite dish or colour can be helpful when diving deeper into that answer. Their favourite colour is pink - why? Did they grow up in a house that had pink wallpaper? Or was there an ever-blooming cherry blossom tree that they have fond memories of? Where was that tree? Does it hold some significance to them? Was there another person involved with that fondness? What happened to them? And so forth. Just like actual humans have preferences that don’t derive from nothing - neither should your character. The more you ask, the more real they become through this. It is highly recommended to write those points down - so you have a written understanding of them. And you can later refer back to the document to remind yourself of who they are. /images/general-media/1776695107_mBmxHoQ9.jpgWhat made them like this? A tragic event in their past or a goal they haven't yet reached? Backstory Ask your GM questions about the world and the setting. The more you understand, the easier it will be for you to place them there. If your GM is willing to work with you to flesh out the world around your character’s past, you will end up adding towns, locations, events and traditions to their world.   You may find it difficult to write your character’s backstory. You are not a writer, at least thats what you keep telling yourself. Doesn’t matter - your GM is hardly expecting you to write an eloquent piece of literary history. And that is not really that important. What is, is to know where your character came from - do they have a past that slowly catches up to them. A debt that will eventually have to be repaid. Or a goal that they are striving towards, as they have set out on their adventuring path. You shouldn’t try to aim for a 7-page backstory from the start. Some GMs might find backstories that are too detailed and long to be counter-productive. But setting where they grew up, with whom they interacted back then - how they grew up and mark down some important events that formed them as a character. Think back to the core concept of your character - and reverse-engineer your way towards the events and reasons why they ended up that way. Generative AI Now that various AI tools exist, players might find it easy to prompt the LLM with something like “Write a backstory for my elf ranger. When they were young, their parents abandoned them in a forest. There, wolves adopted them. But the wolves also abandoned them. Now they trust nobody. Their aspiration, though they keep it a secret from others, is to open a bakery.” And AI will give you a long backstory to work with.   But you are not done. Don’t just copy-paste it into a document and send it to your GM for approval. While using Gemini, ChatGPT or any other AI tool is useful for fleshing out some ideas, you need to make sure they are your ideas. You can take the draft you have been provided with and start working on the details - AI is unlikely to understand your character perfectly - what it is, that got you interested in them in the first place. Remove, add, rewrite and polish the initial draft. Make sure it is consistent with the world your GM has given you. And once you are done with an initial version, take some time and read through the whole backstory. Does it make sense to you? Do they feel real? And is the core idea still present? At the end of the day, it is your character. Using various tools to help you flesh out is helpful, but you should know them better than anyone else. Consider making a short summary section for you and the GM to reference later. Highlight various bits that are important to you. Connecting people Your character doesn’t have to be a lone wolf in the world. At times it can be better and more convenient to connect your character with another player’s.   Talk with your party before the game and see if you can find some common ground with some other character. Perhaps they were childhood friends, but drifted apart. Or perhaps they met once on opposite sides of a battlefield. Creating a connection to another character can make it easier for your GM to connect them to their world.   A shared past can be a great framework to make sure your party ends up as a cohesive group, not just “written together”. Your Game Master will have their hands full with various aspects of running the game, they will appreciate it, if you hand them characters that have a reason to adventure together. /images/general-media/1776695187_W8cxu9E4.jpgYour character's journey is just beginning. A good backstory is a great foundation to build on. Work in progress Your character should not be something that is completed once the first session rolls around. Instead feel free to add bits and pieces as you discover the world through playing. You are bound to find new aspects of the world, that your character could be connected to. Of course make sure that your GM is notified of these additions. And that it still fits with their vision of the game. Find your story If you have a great idea that you want to play with, but haven't found a game to play yet. Look at the games that are looking for players. Or post your player profile and find a tabletop rpg group to play with.

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Beyond Tabletop
Tools & Platforms

Beyond Tabletop

Virtual tabletop (VTT)
English
Free
Beyond Tabletop is a streamlined, web based suite of tools designed to enhance both online and in person roleplaying sessions. Developed as a lightweight alternative to bulky virtual tabletops, it focuses on speed, simplicity, and real time synchronization using Google Firebase technology. It is built for players who want digital character sheets and tactical maps without the steep learning curve or high system requirements of more complex platforms. Description Beyond Tabletop is designed to remove the "baggage" often associated with digital gaming tools. It offers a clean, mobile friendly interface that works on any device with a web browser. The platform provides dedicated support for Dungeons & Dragons 5e and Pathfinder, featuring automated character sheets and a highly intuitive mapping system. Rather than replacing the tabletop experience, it seeks to modernize the traditional pen and paper feel through real time collaboration and easy link sharing. System Overview & Key Features Real-time Firebase integration Every change made to a character sheet or a map is updated instantly for all connected players. There is no need to refresh the page or manually save progress, making it one of the most responsive browser based tools for tracking combat and health. Streamlined Character Sheets The platform includes built in libraries for core classes, feats, spells, and conditions for 5e and Pathfinder. These sheets are designed to handle the tedious math of leveling up while remaining flexible enough for homebrew customizations and unique character builds. Simple Tactical Mapping The map tool focuses on core utility over flashy graphics. GMs can quickly upload background images, place tokens, and draw shapes to define the battlefield. It includes a built in initiative tracker and status effect markers that are visible to the entire party. Device Agnostic Design Because it is a lightweight web application, Beyond Tabletop runs smoothly on smartphones, tablets, and laptops. This makes it a perfect companion for in person games where players want to manage their sheets digitally without taking up massive space at the physical table. Easy Link Sharing Sharing a campaign or a specific map is as simple as sending a URL. There are no complicated server permissions or software invites required, allowing new players to join a session and see the game state in seconds. Donation Based The full suite of tools is available for free. The developers maintain the servers through the generosity of the community, ensuring that there are no paywalls or subscription tiers blocking access to essential gameplay features. Additional links beyondtabletop.com : Official Beyond Tabletop website beyondtabletop.com/blog : Official development blog and updates

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