Forged in the Dark (2017)

Overview

Forged in the Dark is a tabletop roleplaying game framework and System Reference Document created by John Harper. Released in 2017, it is the underlying engine that powers Blades in the Dark and has since been used by independent designers to build countless other games, such as Scum and Villainy and Band of Blades. It excels at telling stories about capable but flawed groups of people pulling off daring missions against overwhelming odds. The system it directly evolved from is
Blades in the Dark https://groupfinder.eu/library/blades-in-the-dark
Description Instead of being a single game, Forged in the Dark is an open license toolkit. Players form a crew, whether they are space smugglers, military mercenaries, or rebel outcasts, and undertake dangerous missions known as Scores. The system is heavily narrative and focuses on failing forward, meaning a bad dice roll never stalls the story, but instead introduces a new complication. It completely eliminates tedious planning phases by throwing players directly into the action. System Overview & Key Features
The d6 Dice Pool To resolve a risky action, a player rolls a pool of six sided dice based on their action rating. The highest single die determines the result. A six is a full success, a four or five is a partial success with a consequence, and a one to three is a bad outcome.
Position and Effect Before the dice hit the table, the Game Master establishes the Position (Controlled, Risky, or Desperate) and the Effect (Limited, Standard, or Great). This ensures everyone understands exactly what is at stake and how much impact the action will have.
Progress Clocks The game tracks complex threats and long term projects using circular clocks divided into segments. A stealth mission might have a clock for the guards going on high alert, filling up bit by bit as the players roll partial successes or failures.
Stress and Resistance Characters have a Stress track that they can spend to push themselves for extra dice or to assist an ally. More importantly, players can spend Stress to resist any consequence the Game Master introduces, allowing characters to survive deadly situations by sheer willpower.
Flashbacks Players do not need to spend hours planning a heist or mission. When they encounter an obstacle, they can simply spend Stress to declare a flashback, narrating how their character anticipated the problem and set up a solution in the past.
Phases of Play The game flows through specific phases. Free Play is where characters gather information and choose a target. The Score is the actual mission. Finally, Downtime allows the crew to recover from injuries, reduce their heat, and work on personal projects before the cycle begins again.
Additional links bladesinthedark.com https://bladesinthedark.com - Official System Reference Document and rules database evilhat.com https://evilhat.com - Official Evil Hat Productions website

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Vanirkin
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Old-timer who enjoys collaborative character-driven narratives! Preference I love long theatrical games with small groups of three or four where trust replaces the need for contraints. Where the focus is collaborating on building a story, developing characters, navigating social intrigue, diving into schemes and just having fun being creative together. Where the world and the cast is believable and relatable to some degree. I might lean towards the more serious, dark and dystopian games but I absolutely enjoy the occasional organic comedy, absurd situations and lots memes on the side. As a contrast, my least favourite games are those with large groups that's all about combat, optimising, winning and doing progression in a strict system. I prefer when everyone is on cam and I'm used to playing bi-weekly games of 3-4 hours. It's a good fit for me but I am not married to it. Playstyle I like to describe my character's actions in third person, speak as them and take some liberty to describe negligible parts of a scene when it involves my character. I like to stay in-character as much as possible and acting along a little bit on camera but I can adjust to most ways of playing. I'm very aware of the meta layer in games, all the unspoken information that goes on behind the scenes that can help setup spotlights and great moments, not just for my own character but for everyone at the table. I love setting other players up to shine and being as inclusive about the group as possible. I don't like when someone wanders off or doesn't get any spotlight. Also a big fan of lines and veils, and handling friction constructively post-session. Experience I've been into roleplaying games since the turn of the millenia where my curiosity was initially sparked by AD&D and Black Isles videogames. Since then I've played dozens of systems and spent possibly thousands of hours at the table as both player and gamemaster but I've put a pause on running games in recent years until my health is better. I've been into all the crunch of D&D and Pathfinder, the more deductive and psychological games like Delta Green, Eclipse Phase and the varities of World of Darkness, and lately I've been dabbling in more collaboration focused games like Blades in the Dark and The Wildsea. About me I'm in my forties and retired. I got a lot of free time which I'd like to spend more of on TTRPGs. It gives me a lot of flexibility for game sessions and I'm happy to spend time on all the practical stuff around games as well to take some of the load off what usually falls on the gamemaster. I've been told I can be a little intense up front since I'm not the shy type and I can get passionate about games, but once people get to know me, they often find me pretty easy going. Aside from that, I should mention that I've suffered some damage to the cartilage around my throat that can make my voice strain during long sessions. Online Setup Stationary computer at a desk with a decent camera and headset, a stable internet connection, an extra cam (DroidCam+OBS) for peripherals if needed, and I got the entire place to myself, so hopefully no interruptions. Previous experience using Discord, roll20, Foundry VTT, Google Docs and Notion as online tools for games. Give me a poke if you think I'd be a good fit for your game! Also happy to answer questions (ツ) --- Vanirkin  •  she/they .. 𝔢𝔞𝔱 𝔱𝔥𝔢 𝔯𝔦𝔠𝔥 (  ̄ ³ ̄)つ~′  кυsн кυsн ♡
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fictionalbeing
Long time gamer, played a variety of systems. Interested in the new and indie or the seasoned and traditional.
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Blades in the Dark
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Izzy
I'm Izzy. 28. They/it.  I have over 10 years of experience in the tabletop space. On/off over the years with playing as finding groups that stay together takes time.  I have played in 2 completed 5e dnd campaigns that lasted over 2 years separately. Rime of the Frostmaiden & a homebrew Strahd campaign.  I will happily play in 5e & 5.5e games, though I have had an increased interest in p2fe/p2fre!  Tabletop games i have liked and played, would play again: 5e, pf2e, Vampire the Masquerade, Monster of the Week, Monsterhearts, Wanderhome, Call of Cthulhu  Tabletops I have not played but would be interested in: Blades in the Dark, Scum and Villainy, other Powered by the Apocalypse games or Forged in the Dark games, pf1e, Werewolf the Apocalypse, other World of Darkness games, Cyberpunk Red, etc etc My main goal as a player is to be a group player, to be someone that is wholly on the team with the other players! I love the collaborative nature of tabletop most, and why I always hold myself to be flexible and prioritize everyone's enjoyment and keep the table flowing! My characrer ideas are always many, but playing a characrer to the T is not a priority in the sense; that if it disrupts the flow and story of the table or conflicts wirh the group? Then I scrap that idea or develop the character different to mesh better!
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