RollCamp

Overview

RollCamp is a VTT that only supports
D&D 2024 https://groupfinder.gg/library/dungeons-dragons-55e-2024
, and it's staying that way. No system-agnostic engine, no expansion roadmap to other games, no plugin marketplace. One ruleset, built in properly.

Campaigns

Each campaign has its own page the DM can customize with a name, description and background image. There's an archive for images, soundtracks and notes, and the DM decides what gets shared: everything to the party, or specific resources to specific players only. Notes are always private to whoever wrote them, DM included. You can create characters, NPCs and monsters, homebrew or from the book.
Campaign page

Character sheets

Sheets are dynamic. You go through the creation wizard, and (almost) every choice you make propagates: AC, HP, saves, proficiencies, weapon masteries, spell slots, spell save DC. Change your armor, pick a different feat, choose a fighting style, and the numbers follow. You're not typing your own AC into a box and hoping you did the math right. There's a full creation wizard and a guided level-up wizard, so leveling is "click level up, answer the questions it asks you" instead of "open the PHB, find your class table, remember what you're supposed to get at 5th level."

Maps

There's a built-in map editor. You import your own battlemap (up to 8K resolution), set the grid, place tokens, done. You can attach character and monster sheets to tokens.
Map creator page

The Table Itself

Almost everything in the session exists to keep the game from stopping. Dice are 3D and animated so a roll is a shared moment rather than a number in a log. Webcams are built in over P2P so nobody has to juggle a second app. Initiative lives in a tracker the DM controls, so the turn order isn't something one person is holding in his head. The compendium is available in session as well as out of it, which kills the classic five-minute pause where someone goes looking up a spell. Same idea behind the chat, and because the sheets are interactive you can drop a spell or a feature into it as a link with the full text attached. Nobody has to describe from memory what the ability does.

Links

rollcamp.com https://rollcamp.com/ - Official website discord.gg https://discord.gg/uCuReGE6pa - Discord server r/RollCamp https://www.reddit.com/r/RollCamp/ - Subreddit page

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

Call of Cthulhu (2014)
Tabletop Roleplaying Games

Call of Cthulhu (2014)

Beginner-friendly
English
Horror
Released in 2014 by Chaosium, Call of Cthulhu 7th Edition is the latest version of the cult-classic cosmic eldritch horror role-playing system originally launched in 1981. The story is based off of the  literary works of H.P. Lovecraft and lovecraftian works. Instead of setting the players up as heroes, the characters are regular investigators who are exploring cults, forbidden knowledge and various eldritch-cosmic entitites and threats. Description Occupations in the game for the characters include academics, reporters, and private investigators. The gameplay loop revolves around uncovering information, analyzing clues, and evading dangers. As the supernatural elements in the game are considered more powerful than the investigators, they have are not expected to actually confront most of the threats head on. Instead they usually have to resort to avoiding or escaping any situation that may arise. Combat is lethal and usually leads to characters getting permanently killed or pushed to insanity (which eventually is the same).  System Overview & Key Features Percentile Framework (d100) Every action is resolved by rolling two ten-sided (d10) dice to get a result from 1 to 100. If you roll is equal to or under your skill rating, the action is deemed a success. This approach simplifies the mechanical process of the game, as there are no complex tables to keep track of and compare to decypher whether it is a success or failure. Pushed Rolls If a character fails a skill check, they may attempt to "push" the roll, allowing for a second attempt. This requires the player to come up with a new, more desperate approach to performing the task. If this subsequent pushed roll also fails, the Keeper describes a severe and immediate negative consequence. Sanity and Madness A core mechanic of the system is the tracking of mental stability. Investigators lose points from their Sanity gauge when exposed to anomalous creatures or disturbing truths. Drops in Sanity result in the character experiencing temporary or permanent forms of madness, which can manifest as new phobias, delusions, or a temporary loss of player agency over the character. Bonus and Penalty Dice To account for situational advantages or disadvantages, the game employs a system of bonus and penalty dice. If a character possesses a distinct advantage when performing a task, an extra d10 is rolled and taking the higher result. A disadvantage means rolling an extra d10 and taking the lower result. Combat Lethality Physical altercations are inherently dangerous by design. Investigators possess limited hit points, and the damage output of both conventional firearms and anomalous entities is high. Recovery mechanics are slow, simulating realistic healing times. This structural lethality serves to discourage combat and incentivize stealth and investigation. Expendable Luck Players can spend points from their character's Luck pool to retroactively lower a dice roll. The points are subtracted on a one-to-one basis until the dice result qualifies as a success. This ensures that the Luck pool is a limited resource which should be used and utilized in the most critical situations. Additional links chaosium.com - Official publisher website and digital storefront drivethrurpg.com - Digital repository for official scenarios and sourcebooks

Read more

State of tabletop - 2026
Guides & How-to

State of tabletop - 2026

What 10,000 registered users tell us about the systems people want to play Back in April we took our first analytical look at the numbers on Groupfinder. It was an overview of the active posts on the platform. Based on the games and player posts on the platform we came to the (obvious) conclusion: contrary to some niche opinions - D&D is still the king in the tabletop scene. Since then a lot of changes have happened: **Groupfinder just passed 10,000 registered users**, and 84% of them joined in 2026. Now based on all the numbers we can see on Groupfinder, we have written up a second iteration of the article. A little something we now call "State of tabletop".  All the data is based on **4,277 player profiles and 2,686 groups** from 56 countries all over the world. A bigger data set allows us to draw better and more concise conclusions. Of course one has to keep in mind, that the numbers presented here only represent what we can see within the boundaries of Groupfinder. And the lovely people using the platform to find players or games. Compared to the first time, we have split the "pathfinders" into two: 1E and 2E. Pooling those systems together was a mistake. An oversight I admit was in no way helpful to presenting the data and the tabletop scene. This time, we are hopefully showing the data in a more transparent and logical manner. The road to 10,000 The dominance of D&D Beyond just D&D Where the GMs are needed Play styles: OSR, PbtA, FitD and SWADE How people play Do groups actually fill up? The Groupfinder Library Are you contributing to the numbers? The road to 10,000 For most of 2025, Groupfinder was growing at a quiet pace. A few dozen sign-ups every month. Then November happened and users started discovering us more and more. /images/general-media/1791299708_3O0GzTlx.pngRegistered users at the end of each month Since November 2025 we've averaged about 850 new users every month, and it hasn't really shown any signs of slowing down. The summer dip (June and July) was expected and reflected in the user growth: Vacations happen, campaigns pause. But August and September have been two of our busiest months ever. When we wrote the first report in April, the platform had less than 5,000 registered users. Since then, we have exceeded that number by an increment of two. The dominance of D&D **The crown hasn't moved.** Dungeons & Dragons is still the system most people come to Groupfinder for, either as players or as GMs looking to assemble a group. **Groups**: 59% of all groups ever posted on Groupfinder are for some edition of Dungeons & Dragons. This mirrors the ~60% we saw in April. Now that our data set is larger, we feel comfortable, that the ballpark popularity sits in that range. **Players**: 73% of player profiles list D&D 5E, and 35% list the 2024 revised rules (5.5E). Players can pick several systems on their profile (on average they pick 2.7), so there is an overlap. But it also means that at least three out of four players are looking for a D&D game. **5E vs 5.5E**: The 2014 rules are still far ahead. For every group running the updated 2024 version, there are 3.6 groups running 5E. Among players the gap is narrower - roughly two 5E players for every 5.5E player. The new rules have a bigger player count than there are games to choose from. Starting out and not sure where to begin with tabletop gaming? The approach hasn't really changed: find a Dungeons & Dragons group first. There are simply more games to choose from. Beyond just D&D The encouraging part hasn't changed either: players who play D&D do move on to try other systems. Once we set Dungeons & Dragons aside, here is where the rest of the interest goes. /images/general-media/1791295582_PINPTalX.pngPathfinder 2E draws 2.6x the interest of Pathfinder 1E, which still makes the top 5 on its own. **Pathfinder, now in two parts.** Split apart, Pathfinder 2E is comfortably the most popular system after D&D: 104 groups and 663 player profiles. Pathfinder 1E is smaller, but far from retired: it still makes the top 5 on its own, and with 48 groups it has more tables than Vampire or Call of Cthulhu. Old-school crunch has a loyal following. **The new top 5.** Compared to April, Vampire: The Masquerade has overtaken Call of Cthulhu, and Daggerheart holds on to second place barely a year after release. Cyberpunk RED drops to sixth. Partly because Pathfinder 1E now takes a spot on the graph of its own. **The rising indies.** Just below the top, Lancer (mech combat with a big narrative heart) and Shadowdark (old-school dungeon crawling with modern rules) are both past 100 mentions. Keep an eye on them for the next report. Where the GMs are needed Popularity is one thing. How easy it is to actually get a seat is another. So for each system we compared how many players are interested in it with how many groups are running it. /images/general-media/1791299934_OD1gA30E.pngHow many players for every game post **The horror and grit crowd is waiting for a GM.** Call of Cthulhu, Cyberpunk RED and Vampire: The Masquerade all have 9 to 12 interested players for every group. If you have ever wanted to run one of these, you won't be short of players. Even Pathfinder 2E and Daggerheart sit above the average. If you are a player of these systems, don't wait for a group to appear: post your player profile with the system tagged, so GMs who are on the fence can see there's an audience. And if you're that GM on the fence - this is your sign. Play styles: OSR, PbtA, FitD and SWADE Some of the most interesting games out there cannot be labeled one game system. Dozens of games share the same core rules or the same philosophy, but each one gets its own name. On a system-by-system list they look tiny. Grouped together under one "family", we can get a better idea of the numbers. We sorted every system in our data into four families, using published game lists (see the sources at the end): - **OSR and NSR** (Old School Renaissance and "New School Revolution") - games that recreate or remix early D&D play: deadly, rules-light, player skill over character sheets. Shadowdark, Old-School Essentials, Mothership, Mörk Borg, Dungeon Crawl Classics, Dolmenwood, Cairn and many more. - **PbtA** (Powered by the Apocalypse) - games built on Apocalypse World's "moves" and 2d6 rolls, where every roll pushes the story forward. Monster of the Week, Masks, Dungeon World, City of Mist, Kult: Divinity Lost and others. - **FitD** (Forged in the Dark) - games built on Blades in the Dark: crews, heists, stress and clocks (progress trackers). Blades in the Dark itself, Slugblaster, A Fistful of Darkness and others. - **SWADE** (Savage Worlds Adventure Edition) - one generic engine with many official settings. Savage Worlds itself, Deadlands and Pathfinder for Savage Worlds. /images/general-media/1791298479_n23oMjiY.pngCounted as one family, OSR games have more groups than Pathfinder 2E **The old school is bigger than it looks.** No single OSR game makes our top 10 on its own. Shadowdark comes closest in 9th place. But put them together and OSR games have 114 groups, more than Pathfinder 2E's 104. Add the original pre-3rd edition D&D rules (OD&D, AD&D 1E and 2E, B/X, BECMI) and the old-school crowd grows by another 17 groups. **PbtA is the storyteller's niche.** 39 groups is modest, but every PbtA group has 6.3 interested players waiting. Every single PbtA group we could see runs online. **Forged in the Dark is the hardest seat to find.** With just 10 groups and 7.4 interested players per group, FitD is the style where players outnumber tables the most. Blades in the Dark accounts for most of it. If you have ever wanted to run a heist, the crew is already here. **Savage Worlds is steady.** 25 groups, and all of them run the core rules rather than a named setting like Deadlands. It is also one of the styles most often played around a real table (28% of its groups), together with Shadowdark. A note on counting: groups run one system each, so the group numbers are exact. Player profiles can list several systems, so a player who ticks both Shadowdark and Old-School Essentials is counted twice in the OSR family. That's why we lead with groups here. How people play **Online is the default, but the table is underserved.** 81% of groups play online, while only 65% of players are looking for an online game. Flip it around and the in-person side looks very different: 35% of players want a game at a physical table, but only 19% of groups offer one. That works out to almost 3 players for every in-person group, versus about 1.3 for every online group. If you are a GM with a spare seat at your kitchen table (or a friendly local game store), you are in demand. [Browse the players near you](https://groupfinder.gg/players) - the radius search will show who is close enough to join. **Campaigns rule.** 85% of groups are running a campaign (a longer story played over many sessions), 14% are one-shots (a single, self-contained session) and 1% run West Marches or living-world games (a shared world where players drop in and out of sessions). Daggerheart is the exception worth pointing out - 27% of its groups are one-shots, more than double D&D 5E's 11%. People are still trying it on for size. **Every system has its own table fingerprint.** Where and how people play changes a lot from system to system. /images/general-media/1791299345_BaWJDt9f.pngDaggerheart is the one-shot system, Shadowdark is the in-person one. A few things stand out. **Shadowdark** is the most in-person system we track - a third of its groups meet at a real table, and old-school dungeon crawls clearly love a physical map and a pile of dice. **Daggerheart** has the most one-shots (27% of groups): people are still test-driving it. At the other end, **Pathfinder 1E** is almost entirely online campaigns - only 4% of its groups are one-shots. When you've invested in a character that crunchy, you want to keep playing them. **Weekly is the rhythm.** 63% of groups meet every week and 15% every other week. Monthly games are rare, at just 2%. **Where everyone is from.** Half of our users are in the United States, followed by the United Kingdom (9%), Estonia (7% - hello, home crowd), Canada and Germany. In total, users with a location set come from 56 countries. Do groups actually fill up? When a GM closes their group post, we ask why. 909 GMs have answered so far, and **57% closed because their table was full.** 24% say they found their players here on Groupfinder, and another 33% filled the table elsewhere. Only 12% gave up because they couldn't find enough players. A further 13% decided they couldn't or didn't want to run the game anymore - which happens to the best of us - and the rest picked "Other". Sure, we might be a bit biased here, but one in four tables finding its whole party through us feels like a good start. We'd like that number to be a lot higher by the next report. The Groupfinder Library We still believe that showing players more than one system keeps the hobby fresh. That's why the Groupfinder Library exists. It is a growing collection of game systems, tools, creators and communities. Maybe you came here looking for a D&D game and leave curious about Lancer's mechs or Mothership's creeping dread. Your first game doesn't have to be D&D. Every system named in this article has its own library entry, so you can read up before you commit. Are you contributing to the numbers? Whether you are a GM looking for a party or a player looking for a home, your post helps us understand where the hobby is going. **Looking for a game?** Create your player profile and let GMs find you. **Looking for players?** Browse the groups looking for players or post your own table. Till next time, for another State of tabletop

Read more

Tales from the Stinky Dragon
Actual Play & Podcasts

Tales from the Stinky Dragon

English
Dungeons & Dragons
Actual Play
Tales from the Stinky Dragon is an actual-play Dungeons & Dragons comedy podcast that features four foolish friends and their (very patient) dungeon master. Join along for an auditory adventure with a fully-voiced cast of characters, immersive sound design, a catchy soundtrack, and gripping stories of exotic lands and strange creatures. Tales From The Stinky Dragon is a fun and easy award-winning podcast for all ages, and is the perfect experience for both seasoned D&D players and those just getting into the genre. Links youtube.com  - Youtube channel spotify.com  - Spotify feed patreon.com  - Patreon page stinkydragon.fandom.com  - Tales From The Stinky Dragon wiki

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.