SPIEL Essen

Messe Essen, Messepl. 1, 45131 Essen-Stadtbezirke II, Essen, Germany · Get directions

15€ - 67€ Tickets can only be purchased online via our ticket shop. There will be no ticket counters on site.

Overview

We are the world's largest public fair for board games and bring together passionate game fans with national and international exhibitors in Germany in the heart of the Ruhr area. Here you can discover new titles from all over the world, enjoy the company of other gamers and above all play as much as you want. Because playing is in the heart of SPIEL. Thousands of new releases, which will be shown and sold for the first time, are waiting for you in the city of Essen. Explainers will help you to start playing right away, authors will sign their works and are happy to meet their fans.

Event schedule

  1. 10:00 - 19:00
  2. 10:00 - 19:00
  3. 10:00 - 19:00
  4. 10:00 - 18:00

Social

@spielessen.bsky.social

🇩🇪 Ihr findet euer Ticket nicht mehr? 🎟️ Keine Sorge 🇬🇧 Can’t find your ticket anymore? 🎟️ Don’t worry

@spielessen.bsky.social

90 % DER FREITAGSTICKETS SIND VERKAUFT! 🎟️🔥 🇬🇧 90% OF FRIDAY TICKETS HAVE BEEN SOLD! 🎟️🔥

@spielessen.bsky.social

🇩🇪 SAMSTAG IST AUSVERKAUFT! 🎟️🔥 Auch die anderen Messetage ziehen weiter stark an. 🇬🇧 SATURDAY IS SOLD OUT! 🎟️🔥 Tickets for the other days are selling fast as well.

@spielessen.bsky.social

🎟️ Samstag ist zu 90 % ausverkauft! 👀🔥 Denkt daran: Es gibt keine Tageskasse – Tickets sind ausschließlich online erhältlich. _________________ 🎟️ Saturday is 90% sold out! 👀🔥 Remember: There is no box office on site – tickets are available online only.

@spielessen.bsky.social

🎟️ Die nächsten Ticket-Meilensteine sind erreicht! 🎲 Der Donnerstag ist bereits zu 75 % verkauft und auch der Sonntag hat jetzt die 50-%-Marke geknackt! 👀❤️ __________ 🎟️ The next ticket milestones are here! 🎲 Thursday is already 75% sold out, and Sunday has now reached the...

@spielessen.bsky.social

🎲 Nur noch 1 Monat bis zur SPIEL 2026! ❤️ Wichtig: Es gibt KEINE Tageskasse! Tickets sind ausschließlich online erhältlich. 🎲 Only 1 month to go until SPIEL 2026! ❤️ Important: There will be NO box office! Tickets are available online only.

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

The World Was Young
Tools & Platforms

The World Was Young

English
Worldbuilding
Free
The World Was Young is a collaborative, worldbuilding card game. By marking a shared map in response to prompts with different combinations of Tones and Verbs, you build the history of a game setting over three Ages, creating lands, peoples, conflicts, and legends together. The end result is a deep setting ready to play in your favorite TTRPG system.  TWWY replaces the GM-generated, seldom-read background doc with a deck of cards and a table full of creative voices. Players and GM share the creative load, and the gap between player knowledge and character knowledge shrinks. Session Negative One Session Zero has improved TTRPGs by increasing communication between players and GMs. It helps ensure that everyone is on the same page about safety, the type of game being played, characters, and more. But it doesn’t solve a major pain point. Even if they’ve read the twenty-page setting background from the GM, players arrive at Session Zero as outsiders. The problem is that players need to create characters that are native to that world. How do we bridge that gap? How do we overcome that outsider status? The World Was Young brings players into the worldbuilding process from the beginning, increasing their investment and ownership of the setting before the game even begins. The twenty-page setting doc is replaced with an hour and a half of group worldbuilding. The result isn’t something that the players read. It’s something that they helped write. Players can weave their characters into threads they helped spin across the history of the world. Maybe their PC is the last of a civilization of Orcs destroyed hundreds of years ago. Or perhaps the descendant of a forgotten monarch. Whatever the choice, the table has an understanding of that character from the beginning. When the GM references the ancient civilization of sentient Axolotls that was destroyed a thousand years prior, she doesn’t have to lore-dump anything; the players already know about that civilization.

Read more

Forge Steel
Tools & Platforms

Forge Steel

English
Free
Toolkit
Forge Steel is a community-developed, locally-hosted web application and digital utility designed for Draw Steel, the cinematic fantasy tabletop role-playing game created by MCDM Productions. Developed by independent community members during the game's playtest phase, the application functions as a lightweight encounter builder and combat manager. It is specifically built to assist Directors in organizing game data and tracking real-time combat statistics during a session. Description Forge Steel serves as a digital toolkit for preparing and executing combat encounters in Draw Steel. In contrast to cloud-based alternatives, Forge Steel relies on local browser storage. This means the application does not require users to create an account or rely on external servers to save their data. All created encounters, customized monsters, and campaign notes are stored directly within the cache of the user's web browser. This architecture prioritizes data privacy, offline accessibility, and fast load times, though it requires manual file exporting to transfer data between different devices.

Read more

Old School Renaissance (OSR) (2000)
Tabletop Roleplaying Games

Old School Renaissance (OSR) (2000)

English
Rules-light
Rules-medium
The Old School Renaissance, Old School Revival or OSR is a play style movement in tabletop role-playing games which draws inspiration from the earliest days of tabletop RPGs in the 1970s, especially Dungeons & Dragons. More popular systems developed under the OSR system subculture are Shadowdark, Dungeon Crawl Classics, Mörk Borg, Dolmenwood, Mothership, Perils & Princesses, Basic Fantasy Description The OSR movement first developed in the early 2000s, primarily in discussion on internet forums. OSR games encourage a tonal fidelity to early editions of Dungeons & Dragons. Less emphasis on predefined endings, and a greater emphasis on player choice determining the fate of characters. OSR Games provide play where wrong decisions can easily become lethal for characters and do not guarantee satisfying endings to character arcs. Characters live and die by player choice as opposed to the story's needs

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.