Star Wars: The Roleplaying Game (WEG/d6)

Overview

Star Wars: The Roleplaying Game - retroactively nicknamed Star Wars d6 to distinguish it from later games sharing the same title - is the original licensed Star Wars tabletop RPG, designed by Greg Costikyan and published by West End Games from 1987 until the company lost the license in 1998. It ran on the D6 System, adapted from rules Costikyan and colleagues had built for the 1986 Ghostbusters RPG, and its emphasis on speed and cinematic flair over rules complexity made it a strong match for the trilogy's pace.  The game passed through three main rulebook versions - 1st Edition, 2nd Edition, and 2nd Edition Revised and Expanded - before the license moved to Wizards of the Coast for a d20 version in 2000, and later to Fantasy Flight Games (2012-2020) and then Edge Studio, an Asmodee subsidiary, who currently hold it. It won the Origins Award for Best Roleplaying Rules in 1987, and its sourcebooks were considered canonical enough that Timothy Zahn was reportedly handed a box of them as reference material when writing the Thrawn trilogy - Fantasy Flight Games released a deluxe 30th Anniversary reprint of the original rulebook and sourcebook in 2018.

Description

Playing Star Wars d6 means playing smugglers, rebels, bounty hunters, or Force-sensitive heroes across the classic trilogy era - and, through later sourcebooks, well beyond it - using a system built to move fast and feel cinematic rather than simulate every detail. Skill checks roll a pool of six-sided dice tied to a broad Attribute, like Dexterity or Knowledge, plus any specific skill dice a character has invested in, with one die always a different color: the Wild Die, which can either blow a roll wide open on a 6 or threaten a complication on a 1.  It's a rules-light, pulpy game built to run a session the way the original trilogy actually plays - fast banter, faster blaster fights, and Force powers that feel genuinely special.

Key features

The D6 Dice Pool

Skill checks roll a pool of d6s built from an Attribute plus any invested skill dice, adding the total against a target number - a simple, fast resolution method that keeps the pace cinematic rather than bogged down in modifiers.

The Wild Die

One die in every pool is always the Wild Die: rolling a 6 lets a player reroll and add it again, potentially exploding further, while rolling a 1 risks a complication. It adds real tension and swing to even routine rolls without slowing the game down.

Force Points and Character Points

Force Points let a hero temporarily double their entire dice pool for a dramatic, over-the-top action-movie moment, while Character Points are earned after sessions and spent either to boost a single roll or saved up to permanently improve a character over time.

Dark Side Points

Force-sensitive characters who take dark, selfish, or cruel actions accumulate Dark Side Points, mechanically tracking a slide toward the dark side that can eventually change how a character - and their access to the Force - actually functions

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SWRPG(WEG)
Star Wars RPG (d6 WEG)
Online
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Star wars rpg game
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3/4
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1/1
Star Wars RPG (d6 WEG)
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Star wars rpg game

Adult
The table is for players who are 18 or over.
No description yet, game will take place at around 6PM EST on saturdays. I am new with this system, so expect some hicups.

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Posted 5 hours ago
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DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
...
Las Vegas
Jonathan
A SAHD 48y/o a sci fi, horror, mystery lover. Old head TSR player years ago, looking to start up again and meet new amazing people and make new friends. Open to any genre of games. The only thing I'm not into is online play. I enjoy the face to face meet ups,and let's be honest the adult chatting, lol
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Shadowdark
Shadowdark
SF2E
Starfinder 2E
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Online
SeekerFlo
GMT+1 Zurich] [GM /Group Wanted] [SWRPG, SHADOWRUN any edition or Starwars any edition] [Veteran player LFG] Hoi Chummer Looking for a backup-face, a relaxed mage, a Shaman seeking the challenge of a run with a tight-knit trustworthy team, maybe? Gotta earn each other´s trust first, but I´ve got a feeling we will get there, Chummer! Pointy ears and silliness off the clock not a problem? That´s a good start already! Got Genesis and Chummer CharGens and maaaany years of experience, though my young family and biz kept me busy more than usual for almost 8 years - and now there is family, biz AND time again to roam the shadows and look for a group which looks for long-term commitment, best about once or max. twice a month. Sun, Mon, Wed or Fr work best, from 18:30. Got a slot to fill? Shoot me a message :-) Don´t get fragged and may the urban spirits be with you, Chummer!
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DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
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Online
Tchulk
Steady regular Tone chameleon
Hello all. I am Tyler (he/him) (under 18 but over 15) (AEDT) and I have 4 years of experience as a player and 3 years as a GM. I would love to find new games to join as a player. I am someone that enjoys playing character driven and story based game. I'm not really a megadungeon kind of guy. But I do enjoy some combat. Let's say 50:50 RP: combat ratio with it being ok if the roleplay is higher up to 100:0 I am looking for an online weekly or fortnightly table that is sometime from 6:00 PM to 7:00 AM AEDT except for on Saturday and Monday where it is from 7:00 PM to 7:00 AM AEDT Even though my most played game is DnD, I enjoy playing other systems like Alien the roleplaying Game, Pathfinder and others. I am always down to learn a new game. If you made it this far, I hope I have left a good impression. My favourite video game at the moment is Baldur's Gate 3, My favourite books are Brandon Sanderson Cosmere and Star Trek Q-Squared and finally my dream job is to be a video game programmer.
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DH
Daggerheart
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Tucker
Daric
Omni gamer that likes everything that's not the biggest game out there.
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Tuscaloosa
Online
Meriband
Looking for group!
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