The Era Of The Elementals

Overview

The Era Of The Elementals (TEOTE) is an open world Tabletop RPG that revolves around element themed powers. This game is primarily played with a D20. You can instead use 4D6-3 as a substitute. This games comes in one big "book" or 3 smaller "books". You get both when you buy it. It can be played alone and it even comes with a guide on how to play solo. It was created by a single Indie Developer with a budget of 0$. No AI was used to create this game. Originally from Earth, you are stolen away and taken to a world where humans are able to harmonize with the elements so strongly that they can control and create these elements as if they were extensions that spring from their very souls. These humans are called Elementals. When you first begin your adventure you will be given control over a single element, but you can learn to control all of them as your adventure progresses.

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Other entries

Mindjammer
Tabletop Roleplaying Games

Mindjammer

English
Sci-fi
Modiphius Entertainment
Mindjammer is a transhumanist space opera tabletop role-playing game designed by Sarah Newton and published by Mindjammer Press, with distribution handled by Modiphius Entertainment. Originally released in 2009 as a campaign setting supplement for Cubicle 7's Starblazer Adventures, it was completely re-engineered and released as a standalone core rulebook in 2014 utilizing the Fate Core system framework. Description The ENnie Award-winning transhuman science-fiction RPG setting returns, in a new edition updated and massively expanded for the Fate Core rules. Mindjammer is an action-packed tabletop roleplaying game about heroic adventurers in the galaxy of the far future, filled with virtual realities, sentient starships, realistic aliens, and mysterious worlds. Using the popular and award-winning Fate Core rules, Mindjammer lets you play hardened mercs, cunning traders, steely-nerved pilots, intrigue-filled spies and culture agents, aliens, divergent hominids, artificial life forms, and even sentient starships. Links mindjammer.com - Official website drivethrurpg.com - DriveThruRPG store

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How to Play Dungeons & Dragons Online
Guides & How-to

How to Play Dungeons & Dragons Online

Your Step-by-Step Guide to Software, Hardware, and Finding the Perfect Digital Table Dungeons & Dragons is known to be illustrated by people sitting around a table, rolling dice and eating snacks together. But with the rapid rise in popularity, many games are now happening online. Tables have extended beyond physical limitations and can now connect players in different countries or even continents.  Playing tabletop RPGs online has evolved from a backup plan into the preferred way to play for millions of players worldwide. Whether you are struggling to coordinate schedules with local friends or want to dive into the hobby for the very first time, playing online removes geographic boundaries entirely. This guide breaks down exactly how to play dnd online, detailing the tools you need, the best software available, and how to find a welcoming group. Hardware and setup You don't need a powerful gaming computer to play D&D, although making sure you meet the baseline requirements will help you avoid any technical glitches or issues and make sure the focus remains on what matters - the story itself. The computer A standard laptop or desktop computer is highly recommended. While you can access certain character sheets via your phone, running a virtual map, looking up rules, and participating in a voice call simultaneously requires the screen real estate of a proper monitor. The microphone Bad video is tolerable, bad audio ruins games. Built-in laptop microphones may pick up the sound of your computer's fans, your typing and every nearby siren. Invest in a dedicated USB microphone or a decent headset. Your party will thank you. Headphones over speakers Always wear headphones while playing online. If your microphone picks up the game audio coming out of your desktop speakers, it creates an unbearable echoing feedback loop for everyone else in the call. A webcam Ask your group what their camera policy is before Session 0. Some tables require webcams because reading facial expressions drastically improves roleplay and keeps players focused. Other groups prefer voice-only "Theater of the Mind" style play to protect privacy and keep things casual. The Virtual Tabletop (VTT) A Virtual Tabletop (VTT) is the software that acts as your digital table. It displays maps, tracks the locations of character tokens, and handles dice rolling (if your group decides to roll digital dice). Choosing the right one depends entirely on your budget and how much time you want to spend learning the software. Owlbear Rodeo Free (with premium tiers) Best for: Casual groups, fast setup, simplicity Roll20 Free / Optional subscription Best for: Browser-based play, massive player base FreeVTT Free with no registration required Best for: Online and in-person games Foundry VTT One-time GM fee ($50, free for players) Best for: Advanced automation, heavy modding, lighting Fantasy Grounds One-time Subscription or license tiers Best for: Deep rulebook integration, tactical automation and many others you can browse here If your game does not rely on battlemaps, you might not even need to set up a VTT system. Or your GM might direct a webcam at their table, where they have a physical grid or terrain removing the need for a digital platform setup. Video and voice Unless your game is "play by post" (text-based game through a chat or forum) you will need a platform to communicate on. For most people the primary choice will be Discord. Although there is a multitude of various other platforms (Zoom, Google Meet, Microsoft Teams and many others alike) that work just as well. Some VTT platforms have integrated a video and voice module to keep things in one place. Make sure to test your microphone and video before the game begins to avoid the classic "Can you hear me? I cant hear you? Why can't you see my video" situation. How to be a great digital player Playing through a monitor requires a distinct set of social manners to keep the game moving smoothly. Implement these four simple habits to ensure your Game Master invites you back: Art of the Pause Online audio cuts out when multiple people speak at once. Practice leaving a tiny half-second buffer zone before speaking up to prevent accidentally talking over your fellow players or the GM. Minimize digital distractions It is incredibly easy to open a second browser window to browse social media or play a video game while another player is taking their turn in combat. Avoid this at all costs. GMs put hours of unpaid work into prepping maps and stories; give them your full attention. Remove the background noise If you are playing in a loud household, have pets that bark, or are chewing on snacks, turn on Push-to-Talk or keep your microphone muted whenever you aren't actively speaking. Test your tech early Don't wait until exactly game time to find out your browser needs an update or your headset isn't syncing. Log into your Discord channel 5 to 10 minutes early to run an audio diagnostic test and ensure everything is working smoothly. How to find an online group Once you have your headset plugged in and your necessary accounts created, you face the most notorious hurdle in the entire hobby: finding an active group of people to play with. With Groupfinder you can filter players and games by timezones, to make sure that your schedules align. There is a multitude of groups and players looking for their next game - Either reach out to a group or create your own player post.

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At First Sight
Tabletop Roleplaying Games

At First Sight

High-Fantasy
English
Indie
At First Sight is a role-playing game where most of the action takes place in The Breach, a city founded after a magical cataclysm known as The War. The city is dominated by five great mages whose towers rise around a massive rift of darkness created by the power of The Prophet, who is said to hold the fate of the city in his hands. The strange and esoteric city we live in is divided into five districts, each hosting one of the towers where the great mages reside, and which give their names to the schools of magic that shape its inhabitants. Description The city is in decline, magic is spiraling out of control, bringing plagues and magical monstrosities. The five great mages haven’t been seen for a long time, and people are starting to take the law into their own hands, fighting for control of the city’s various zones. For this reason, many mages are beginning to form small gangs in their hideouts, competing for power and respect while dealing with plagues and monstrosities.  The goal of most of these gangs is to find The Prophet, as whoever discovers him will decide the city's fate. All this while avoiding The Affliction of The Breach, a "disease" caused by prolonged exposure to the massive rift dividing the city. This affliction generates strange memories in the protagonists, driving them mad or robbing them of control over their magic, turning them into new monstrosities wandering the city's streets. At First Sight is a highly narrative game with intense, exaggerated action, where players manage one of these mage gangs struggling to survive in this cursed city known as The Breach.

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