The Gap Between us

Join our eclectic crew as they try to navigate the harrowing Post-Gap universe of a brand-new original Starfinder 2e adventure campaign: “The Gap Between Us”.

Overview

Join our eclectic crew as they try to navigate the harrowing Post-Gap universe of a brand-new original
Starfinder 2e https://www.groupfinder.gg/library/starfinder-2e
adventure campaign: “The Gap Between Us”. A space station full of strangers and lost memories; where even the most familiar settings seem out of place. We drop full Actual Play episodes every Thursday, so grab a seat at the table and follow the journey week by week. Whether you’re a Starfinder veteran or just love a good sci-fi story, you’ll find thrilling adventures, memorable characters, and original TTRPG storytelling right here.

The Story

Four years post gap, Absalom Station is failing. After The Awakening, societal upheaval began to fracture the station, culminating with the shattering of the Eye. Now three years later, resources are becoming scarce and those who remain are starting to get desperate. Not only have gangs been growing rapidly, but strange creatures and monsters have begun appearing all over the station. Residents form small communities to try to weather the increasingly post-apocalyptic landscape they find themselves in. In an abandoned neighborhood in the Arms, a small community of survivors huddle awake in a commandeered community center in the dead of the night. Tipped off that a local gang’s arrival is imminent, the center’s newest (level 0) members are tasked to defend their new home. Our crew of survivors must level-up and find a way to survive and thrive in their new post gap reality.

Latest episodes

  • 2h 03m

    TWR34 | Ill Restraint

    Back to a normal record this week, and the crew is doing pretty well considering that one half of them doesn't trust the others not to use their friends decaying bodies to source drugs, and the other half are doing unspe...

  • 1h 20m

    TWR33 | Heavy, Danger

    A bit of an unorthodox episode this week as technical troubles abound, but that doesn't slow our crew down any!A brief reprieve from the horrors withing the Outré Accommodations gets deeper than some party members have m...

  • 2h 09m

    TWR32 | Cooked

    This has to be the final boss right? Jexa is tossing out 20s like her life depends on it... though I guess it does. Tarrik takes a deep dive into what makes Doxx, well.... Doxx. An enlightening conversation of deflecti...

  • 2h 26m

    TWR31 | Full Steam Ahead

    This is what happens when you send a bunch of randos through a maze. One character has all the keys, one is absolutely clueless and the other two are absolutely pulling levers over and over again trying to break the gam...

  • 1h 58m

    TRW30 | Little Fish in a Big Pond

    The survivors find out how fixed the apartments really are... and they're not surprised. They do seem to be disappointed though. As if it could really be THAT easy?!A character did find a fashionable crossbody bag though...

  • 1h 55m

    TWR29 | Keys to the Castle?

    OH man, Tarrik wanted to run and Jexa has been out of bullets for what feels like eons... it takes some grit for them all to get away from Daddy Shroom over here. I'm glad they do though, because it seems like we're actu...

  • 1h 50m

    TWR28 | FUNgus Among Us

    Is the Beastmaster, like, dumb? Because this place is filled with literally the WORST stuff.These fun-guys are so aggressive and hostile that they should be unalived on sight... so naturally our survivors - don't do tha...

  • 1h 46m

    TWR27 | Retching the End

    These survivors have a habit of fawning over the things most likely to kill them. No sir, the petite fungus monster that is 97% teeth will not NOT eat you. Back away slowly.And while you're at it, the fungus that likely...

  • 2h 15m

    TRW26 | Green Glow Never Good

    After maybe the most asterisk oriented conversation ever, the players refocus on what fresh heck awaits them beyond the elevator door this time.Turns out the capybara has sci-fi brethren, and they like to bite, and regen...

  • 2h 01m

    TWR25 | Snatched

    How many bullets do we have? Cause we're going to need them. Though the team does seem more confident now. Heck, Doxx is over there doing backflips off of countertops and pretending that Andrew gives out style points. Ma...

  • 1h 44m

    TWR24 | Blood on the Ice

    The confidence level is like night and day over here. No longer a floundering rag-tag crew, this gang knows what to expect and how to get the job done. It's gonna bum me out way more though if (when) they falter. Nope. T...

  • 1h 40m

    TWR23 | Served Cold

    The crew gets a break from relentless combat to get to know their new friend Nirdra and she's able to shed some light on the recent history of the apartment building as well as some of the creatures within it.Of course,...

  • 1h 57m

    TWR22 | Knock-down Drag-out

    Offa-doofa. This one is off to the races without any preamble. The crew has no time to waste if they're going to save their rat. Everyone light a candle for poor Jexa. Perhaps if she makes it through this she'll learn th...

  • 1h 20m

    TWR21 | Lost in the Fray

    Oh hey, what's up. You're our healer right? I'm just, like SOO close to death. Can you help a sister out? Right, I know I'm not being super effective, but something about the dice gods. Amiright?! Anyway... yeah. Okay, I...

  • 2h 24m

    TWR20 | An Unexpected Engagement

    A whole new level for our players comes right in time for them to NEED IT. They rush ahead with a foolproof plan... open a door and toss a grenade. What could go wrong? Never mind Tarrik standing in the doorway dumbfound...

  • 2h 05m

    TWR19 | Facing the End

    Picking up where we left off last week, the gang staring confused into a room full of folks that shouldn't be there; a new feline companion at their side. What are they seeing? What's real? There's only one way to find o...

  • 2h 45m

    TWR18 | Cracked and Fraying

    Brrrr. The cold is really starting to settle into the crew's bones as they fight their way across the floor. These eggs seem chill enough, but they are EVERYWHERE and they keep falling off the countertops like there is a...

  • 2h 07m

    TWR17 | Eye Hate to See You Go

    It’s a Christmas Episode ...because of the hat, I guess? It's also vaguely festive because of all the snow, but it's slowly killing them, so that puts a damper on things.In other news, these eggs have too many eyes, and...

  • 2h 44m

    TWR16 | Numb to the Pain

    Anyone looking to adopt a few strays?Finally able to stand again after escaping the crushing gravity of the high-g floors, the party breaks trail into the 7th floor of the Outré Accommodations. But perhaps as expected, e...

  • 2h 00m

    TWR15 | Weighted Odds

    Andrew updated Foundry and the group is convinced he enabled a 'Players Roll Badly' module... he's not giving up any secrets though.That they have their characters slowly walking around in cramped high-gravity with mind...

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