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Tabletop Roleplaying Games

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GATEWAY RPG: The Free Rules Lite d20 Game System
1
Tabletop Roleplaying Games

GATEWAY RPG: The Free Rules Lite d20 Game System

Beginner-friendly
High-Fantasy
Get your table playing in minutes, not hours.   GATEWAY RPG is a free, modular d20 system designed for zero-prep adventures, sudden one-shots, and seamless intro sessions. Powered by familiar 5E mechanics but stripped of all the bloat, GATEWAY lets you run any genre instantly: from neon-soaked cyberpunk streets to grit-filled noir alleys. What’s Inside? The 42-Page Core Rulebook: A streamlined engine for Players and GMs, available in both English and Spanish (Reglas en Español). The Deluxe Edition: The definitive 102-page PDF compiling the Core Rules, Solo Rules, and Bestiary into one volume. Accessible Formats: All rules are formatted in high-quality, printable PDFs with options for both white and book-textured backgrounds. Ready-to-Play Content: Jump straight into the action with Pre-generated Characters and One-Shot Adventure Modules spanning multiple genres. The Player’s Toolkit: Includes printable and form-fillable Character Sheets, a 1-page Quick Reference sheet, and a dedicated d20 Oracle for Solo Play. Starter Bestiary: A multi-genre supplement featuring 25 adversaries across 11 settings, from High Fantasy and Space Opera to Cthulhu-style Horror. Universal Compatibility: Use the Advanced Play Variant for long campaigns or easily port your characters into D&D, Pathfinder, or Star Wars d20. Homebrew & Variant Rules Supplement: Level up your game with 20+ pages of optional mechanics. Features include "Spark of Heroism" (Inspiration), Pushing for Success (Partial Success), and Genre Modifiers for high-tension Survival or Cosmic Horror play. Pocket-Sized Character Sheets: Compact sheets designed for portability and efficiency. Solo Play Quickstart Zine: A portable, zine-style guide for quick, on-the-go solo adventures.

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SHRINES – A Dark Pilgrimage RPG
Tabletop Roleplaying Games

SHRINES – A Dark Pilgrimage RPG

English
German
SHRINES – A Dark Pilgrimage RPG is a classless dark fantasy tabletop roleplaying game about dangerous pilgrimages through wounded worlds. It combines tactical D6-pool combat, exploration, escalating threats and character growth through Domains with a strong focus on consequence, discovery and gaining knowledge. Description SHRINES – A Dark Pilgrimage RPG is a dark fantasy tabletop roleplaying game in which the players take the roles of the Marked, pilgrims bound to mysterious Shrines and sent into regions scarred by ancient wounds, broken beliefs and hostile forces. The game combines tactical combat with exploration and narrative decision-making while keeping bookkeeping deliberately light. Its core system uses pools of six-sided dice, with characters defined without traditional classes. Instead, they develop through their qualities, talents, maneuvers, equipment and Domains - powerful influences that shape abilities, vulnerabilities and interactions with the world. Shrines form the anchors of every pilgrimage. They provide safety, progression and a place to return to, because death is not the end. When a pilgrimage fails, the Marked may return to their bound Shrine, but failure still carries consequences. Lost Essence, Burden and an increasingly dangerous world ensure that reformation never makes defeat meaningless. Exploration is built around regions, locations and Instances rather than long quest lists. Players uncover Lore, discover competing factions and decide how deeply they are willing to involve themselves in conflicts that rarely offer a simple distinction between good and evil. At the same time, Regional Escalation causes the world to react to the actions and failures of the Marked, making prolonged expeditions increasingly dangerous. SHRINES is designed around the idea of fair cruelty: the world is harsh, combat can be deadly and mistakes matter, but danger is meant to be readable and consequences understandable rather than arbitrary. The game can be played with a group or as a solo pilgrimage. Its free introductory series, SHRINES: INITIATION, guides players step by step through the core ideas of the system across four connected episodes, gradually introducing exploration, combat, navigation, escalation and the consequences of failure. It leads directly into FIRST FRAGMENT, the upcoming Quickstart release, which expands SHRINES into a broader playable region with additional rules, characters, locations, monsters and a complete pilgrimage to undertake.

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ChaosWood RPG
Tabletop Roleplaying Games

ChaosWood RPG

English
Indie
ChaosWood: Forsaken Tombs is a tabletop role-playing game that consists of a set of core rules, two starting adventures, and all the tools needed to create your own adventure. A fast-paced, perilous experience, set in an immersive dark fantasy world brought to life through rich art and evocative components awaits you!

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Trophy
2
Tabletop Roleplaying Games

Trophy

English
Horror
Trophy is a collection of collaborative storytelling games about doomed and desperate treasure-hunters entering a haunted forest that doesn’t want them there. The games explore the physical, mental, and emotional descent of the treasure-hunters as they move deeper and deeper into the forest, encountering ancient ruins, terrible monstrosities, and the greatest horror of all: themselves. Games rooted in Trophy are built around characters willing to push their luck. The character are often desperate, with something driving them to continue against all odds. The system itself encourages risk taking, so if your game isn’t about risks or characters who push themselves, then Trophy might not be the best foundation. Trophy is also about decline. Characters tend to degrade over time, or have some precious resource that they’re gradually losing (or a negative resource that they’re gaining). If your game is about characters becoming more and more powerful, then you might want to try a different system. There are two versions of the game: Trophy Dark and Trophy Gold. Trophy Dark is designed for single session play, while Trophy Gold is designed for longer campaigns.

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Shadow of the Demon Lord
3
Tabletop Roleplaying Games

Shadow of the Demon Lord

High-Fantasy
English
Shadow of the Demon Lord is a grim dark-fantasy tabletop roleplaying game set during the last, doomed years before an apocalypse, designed by Robert J. Schwalb and published by his own studio, Schwalb Entertainment, in 2015 following a Kickstarter campaign.  It builds a d20-based system deliberately stripped of the modifier-stacking common to games in its weight class, replacing most situational bonuses and penalties with a single abstracted mechanic. Schwalb later returned to the same core system for a lighter, more traditional-fantasy spinoff, Shadow of the Weird Wizard, released via Kickstarter in 2023. Description Characters begin as ordinary commoners rather than destined heroes, in a world where the Demon Lord's return is already underway and survival - not glory - is the realistic goal of most adventures. The Game Master (GM) runs a setting that leans hard into body horror, corruption, and creeping dread, and the game states its demands plainly.  Characters can and do die, sanity can crack under the weight of what they witness, and doing what's necessary to survive can leave a permanent, mechanical stain on a character's soul. It's built for a table that wants D&D-adjacent fantasy combat without D&D's heroic framing - closer in spirit to grimdark fiction than epic fantasy, with character death treated as a real and fairly common outcome rather than an exception.

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