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Steel Age Playtest

Steel Age TTPG Playtest
Online
Playtest
The game is still being tested, and your feedback is part of the point.
Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.

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Description

Steel Age is a tragic fantasy tabletop RPG set in the fractured land of Dyrhal, an early medieval setting three generations after the fall of its last empire. This is a human-focused fantasy game about survival, consequence, fatigue, connection, and meaningful struggle in the ruins of empire. It is not heroic fantasy or a power-fantasy campaign. Combat is dangerous, injuries matter, fatigue erodes your ability to keep fighting, and victory often comes with a cost. The game uses 2d6 resolution and I can provide:
  • the current rules packet
  • quick-reference aids
  • a starter setting
  • a ready-to-run starter module
I’m looking for players interested in helping test a game with a strong tragic fantasy identity and giving honest feedback on clarity, pacing, and play experience. Platform: Discord  VTT: Not required  Timezone: US Eastern (EST/EDT)  Likely play times: weekend daytime Eastern, evening EU Format: Closed playtest / starter adventure No prior knowledge of the system is needed. I’m mainly looking for people open to a grounded fantasy game where tension, cost, and consequence matter. If this sounds interesting, feel free to reach out and I can share more details.

Steel Age TTPG Playtest

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  • Location: Online
  • Game frequency: Oneshot
  • Organizer: Erik
  • Telephone number: Log in to view
  • Players: 3/4
  • GM: 1/1
  • Language: English
  • Added: 27. March 2026
  • Last edit: 15. May 2026
Erik Erik

Been in love with games and their rules since I was a kid. I am currently developing a tragic fantasy TTRP - Steel Age, set in the unique setting of Dyrhal. I firmly believe that the best games are where consequence and uncertain outcome are central.

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