Looking for players › The Lucid Abyss

The Lucid Abyss

Homebrew
Homebrew
Online
West Marches / Living World
One world and a big pool of players, but no fixed party - whoever signs up that week is who plays.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Playtest
The game is still being tested, and your feedback is part of the point.
Play by post
The whole game runs as written posts in a chat or forum, so nobody has to be online at the same time.
Horror
The game leans into fear, tension and dark themes.
Live play by post
A play by post game that runs in real time, so everyone writes together during a set window.

Description

Lucid Abyss is being rebuilt and revived as a persistent, multi-DM Underworld RPG. The original Lucid Abyss was a free Discord-based persistent-world RPG. I am trying to rebuild the project back after nearly 3 years, rebuilding its foundation from scratch, and developing it toward a professionally operated, persistent world. This is not a traditional D&D campaign and there is no prewritten adventure waiting to be run aside from the decided world boss. I want this project to become a premium server with a live, and engagement-driven community. The goal is a living world where multiple DMs operate within the same persistent setting, players make their own choices, and those choices create lasting consequences. 🜏 WHAT WE'RE BUILDING The rebuilt Lucid Abyss will use a curated combination of: • Underworld Races & Classes • Sandy Petersen's Cthulhu Mythos • The Psychic & Spiritual Handbook • The appropriate 5e class framework Core 5e races will remain excluded due to the unique setting circumstances, as well as the higher power scaling. There are already so many available races that having too many could complicate the narrative generation for story content. Many also share large similarities to other core races. (Don't worry, humans are still around with a twist lol) Subclasses will be curated from the setting material, rather than automatically allowing everything available in every core or homebrew source. There are enough unique base classes and subclasses to cover the game mechanics many times over. We're building a single game environment where their strongest ideas can coexist without cluttering the mechanical and racial pool. ⚙️ WHY WE NEED PROJECT LEADERS The revival has reached the point where the project needs people who can take ownership of major systems. We're looking for leaders for: UNDERWORLD SYSTEMS Underworld races, classes, subclasses, racial interactions, environmental mechanics, crafting, equipment, and balance. CTHULHU MYTHOS Mythos races, subclasses, dread, insanity, Dreamlands, formulas, Mythos magic, cults, and related systems. PSYCHIC / SPIRITUAL SYSTEMS Psychic powers, power points, possession, dreams, spirit mechanics, psychic conditions, and interactions with other systems. PERSISTENT-WORLD SYSTEMS Economy, crafting, downtime, travel, death, resurrection, information, factions, resources, and long-term world consequences. DM OPERATIONS Creating consistent standards so multiple DMs can run the same world without contradictory rulings, duplicated consequences, or different interpretations of the same mechanics. 🧠 WHO WE'RE LOOKING FOR You don't need to be an expert in everything. We're looking for people with genuine experience in areas such as: • D&D 5e • Homebrew design • Game balance • Persistent-world RPGs • Discord RPG administration • Worldbuilding • DMing • Economy/system design • Community management • Horror / Mythos • Psionics / supernatural systems • Rules documentation Most importantly, you should be able to analyze systems, recognize unintended interactions, document decisions, and work with other leaders. 🎭 THE CAMPAIGN PHILOSOPHY The world boss is delegated amongst the appropriate project leaders and changes as players defeat them. No mandatory quest chain. World progression and story progression pressures players in a rewarding way for an active, dedicated, and plot-interested player economy. The world has its own conditions, factions, dangers, resources, and ongoing events. Players determine where the campaign goes as the DM implements the subject field. Adaptation and dungeon master versatility are the most important pieces for a living world. The DM team crafts their own stories in the sub-categories aligned with the decided world-structure. Mythos, and metaphysical lore can be a potential candy land for storytelling. The world boss is intended to be complementary to the DM's story, and high intensity is encouraged as this is a high power level setting. 📋 INTERESTED IN JOINING THE REVIVAL? Copy/paste and fill this out: Discord Name: Leadership Role: Relevant Experience: Primary Area of Expertise: What I Can Contribute: Previous Projects/Campaigns: Availability: Anything Else: We're currently building the leadership structure for the revival. If you want to help bring Lucid Abyss back and have a meaningful role in building what it becomes, this is the stage to get involved. 🜏

Homebrew

Homebrew systems are games that have not yet been added to our official list.
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  • Location: Online
  • Game frequency:
  • Timezone:
    EST
    Eastern Standard Time (GMT/UTC -5)
  • Organizer: Koga Koga
  • Discord: Log in to view
  • Players: 0
  • Language: English
  • Added: 26. August 2026
  • Last edit: 31. August 2026
Koga Koga

Owner of the prior Lucid Abyss living world, looking to rebuild.

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