Games added by Javi GZ

Javi GZ

Description

Hi! Javi here, am a veteran GM with many games and systems under my belt. Loves to create immersive worlds with relatable characters and significant stakes, the better to empower players and create a great tabletop experience!

Tabletop RPG
Tabletop RPG
Werewolf: Th...
Online
Campaign
New Orleans: The Savage Garden
Players
2/5
Paid game
Paid game
GM
1/1
Werewolf: The Forsaken
en English

New Orleans: The Savage Garden

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
You are a werewolf, stalking your sacred prey through the streets of New Orleans and the bayous beyond. Become the apex predator you're meant to be! Game details Game system: Werewolf: The Forsaken 2nd Edition Frequency and Time: Weekly / Tuesdays - 06:00 p.m. PDT. Session Duration: 3 hours Price: 25$ per session through StartPlaying, here. 2 / 3 Seats Filled. Only one left! About the adventure You are a werewolf: born half-flesh and half-spirit, a shapechanging predator that hunts across the twin worlds of Hisil —the world of Spirit— and Gurihal —the world of Flesh— yet forsaken by both. Unlike the folk stories, you are not cursed with lycanthropy, but blessed by Father Wolf and Mother Moon to hunt your sacred prey: animals, humans, spirits, even gods. You burn inside with a rage that threatens to devour your whole world in a red haze, but you temper your resolve with the only true rule of your existence: The Wolf Must Hunt. Like Kipling once wrote, "For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack". Your brothers and sisters in spirit beckon you to commune with them, to hunt with them, but the perils are many: the life of the Uratha is one of tooth and fang, of fire and blood. Even in the noisy streets of New Orleans there is prey to be had, and that could also mean "you". Resources, family, mates, territory: the city has something for everyone, even werewolves. Will you carve your place in the world, howl your claim to the moon and become your people's warden? The French Quarter of New Orleans will provide the canvas where this chronicle will play out. But you are not alone in this endeavor! As part of the bigger Chronicles of New Orleans, other groups of player characters will be active and playing on this shared world, as their triumphs and failures will bring consequences that spill over to the other games. As one of the Uratha, you are blessed by the Moon Goddess with an Auspice: a role to play in the hunt, and the powers to back it. You may also join one of the five Tribes of the Moon: large societies of hunters with their own spiritual rites and sacred preys, the better to align your righteous fury with their savage goals. Among the many threats your pack will face in this gothic version of New Orleans, you will: 🌙 Hunt down rogue spirits, shard-vermins and cruel humans who threaten the sanctity of your territory. 🌙 Play the game of the elders during Uratha gatherings: challenge other packs through controlled violence and cunning politics and lead the charge against the enemies of the People. 🌙 Curse your enemies with eldritch rituals that twist the spirit world and weaken your prey. 🌙 Explore the supernatural mysteries of the bayous, inhabited by both ancient spirits and new horrors born of toxic destruction. 🌙 Run away from the monsters that cannot be fought! From mad Godlings and silver-wearing monster hunters to the frenzied packs of the self-styled "Pure" werewolves. 🌙 Protect your loved ones from the depredations of other monsters and from your own, uncontrollable rage.

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