Dungeons & Dragons 5.5E (2024)
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Divine Right to Rule
This continent-spanning campaign takes place in 535 PA. In the wake of a war that is still relatively recent, tensions are high between the countries of Ingentes. Banditry has been rising to alarmingly common levels, Druidic and Arcane magic is outlawed and seen a "Witchcraft" by the Holy Elysian Chamber, and no matter where you go, fear of the other countries and monsters that lurk in the dark is prevalent. This negativity is exactly what the forces that would destroy Ingentes need to spark the fires of war.
In this campaign, there is a main questline and plenty of optional objectives. You can treat this like a standard hack-and-slash adventure if you'd like, or get embroiled in the mystery and political intrigue if it interests you! There's something for everyone here.
Our campaign begins in Arcadia! Court Witch Aloysia seeks talented individuals she can hire for a personal mission. Whether you were invited or not, adventure awaits!
(As a note, I definitely want to play on Sundays, but the exact time during the day is negotiable; furthermore, one of the players is a teenager learning to play the game.)