Games added by Melancholy Jack Melancholy Jack

Melancholy Jack

Description

Old-School GM (Basic/3.5 SRD/Gamma World); MultiVerse/World Builder

Tabletop RPG
Tabletop RPG
DND3.5E
Dungeons & Dragons 3.5
Online
Campaign
YOU ARE IMPRISONED!
Players
0/4
GM
1/1
Dungeons & Dragons 3.5
en English

YOU ARE IMPRISONED!

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
- Open Slots: 4  (No Evil Characters – No Exceptions - *see Taint below) System: D&D 3.5 SRD - https://www.d20srd.org/index.htm Platforms: •    PCGen - http://pcgen.org •    D20Pro - https://d20pro.com •    Discord Date & Time: (-6 UTC/CST); Time TBD by Concensus of Player Schedules Information: •    Established Alternate Prime Existence •    Modified Planar Mechanics & Templates •     •     •     •    High Fantasy/High Power •    Well-Rounded (RP/HS/PS/Exploration) •    Grimdark (All choices have consequences) •    Custom Calendar •    Prestige Classes (accepted) •    Psionics (accepted) •    Concept Characters (most accepted) The following are heavily tracked during game-play: •    Time •    Encumbrance •    Alignment •    Aging •    Faction Reputation •    Taint - https://www.d20srd.org/srd/variant/campaigns/taint.htm •    Sanity - https://www.d20srd.org/srd/variant/campaigns/sanity.htm Requirements: •    PCGen for Character Generation & Maintenance (Java) •    D20Pro VTT (Java) •    Discord (Voice Only) This campaign is extremely long. It is not required to know 3.5 rules, as you will become accustomed to them during the game.

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Tabletop RPG
Tabletop RPG
DND3.5E
Dungeons & Dragons 3.5
Online
Campaign
Keep on the Borderlands
Players
0/4
GM
1/1
Dungeons & Dragons 3.5
en English

Keep on the Borderlands

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
The Realm of mankind is narrow and constricted. Always the forces of Chaos press upon its borders, seeking to enslave its populace, rape its riches, and steal its treasures. If it were not for a stout few, many in the Realm would indeed fall prey to the evil which surrounds them. Yet, there are always certain exceptional and brave members of humanity, as well as similar  individuals among its allies - dwarves, elves, and halflings - who rise above the common level and join battle to stave off the darkness which would otherwise overwhelm the land. Bold adventurers from the Realm set off for the Borderlands to seek their fortune. It is these adventurers who, provided they survive the challenge, carry the battle to the enemy. Such adventurers meet the forces of Chaos in a testing ground where only the fittest will return to relate the tale. Here, these individuals will become skilled in their profession, be it fighter or magic-user, cleric or thief. They will be tried in the fire of combat, those who return, hardened and more fit. True, some few who do survive the process will turn from Law and good and serve the masters of Chaos, but most will remain faithful and ready to fight chaos wherever it threatens to infect the Realm. You are indeed members of that exceptional class, adventurers who have journeyed to the KEEP ON THE BORDERLANDS in search of fame and fortune. Of course you are inexperienced, but you have your skills and a heart that cries out for adventure. You have it in you to become great, but you must gain experience and knowledge and greater skill. There is much to learn, and you are willing and eager to be about it! Each of you has come with everything which could possibly be given you to help. Now you must fend for yourselves; your fate is in your hands, for better or worse. --- System: D&D 3.5 SRD - https://www.d20srd.org/index.htm Platforms: -PCGen - http://pcgen.org/ -D20Pro - https://d20pro.com -Discord Date & Time: (-6 UTC/CST); Time: Sundays 6PM-10PM Open Slots: 2 (No Evil Characters – No Exceptions -*See Taint) Information: -Established Alternate Prime Existence -Modified Planar Mechanics & Templates -High Fantasy/High Power -Well-rounded (RP/HS/PS/Exploration) -Grimdark (All choices have consequences -good or bad) -Un-Common/Unusual Weather -Caster Spell Criticals -Custom Calendar - 4 Moons -Prestige Classes (accepted) -Psionics (accepted) The following are tracked during game-play: -Time -Encumbrance -Alignment -Aging -Faction Reputation -Taint -https://www.d20srd.org/srd/variant/campaigns/taint.htm -Sanity -https://www.d20srd.org/srd/variant/campaigns/sanity.htm Requirements: -PCGen for Character Generation & Maintenance (Java) -D20Pro VTT (Java) -Discord (Voice Only)

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Tabletop RPG
Tabletop RPG
GW7E
Gamma World 7E
Online
Campaign
The Cities of Man
Players
0/4
GM
1/1
Gamma World 7E
en English

The Cities of Man

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
The Cities of Man GW6 Ruleset (d20 MSRD) Gamma World GW3 Series (GW6-GW11) -Alpha Factor -Beta Principle -Gamma Base -Delta Fragment -Epsilon Cyborgs -Omega Project --- In the dim past of what is now called the Shadow Years, mankind had built a world of wonder and glory. The world had consolidated into several mighty nations, and seeking new frontiers, man had set out to explore the heavens. What catastrophe could devastate such a powerful people none now know as the events are buried in the ashes of destruction. Legends persist, of course, but the truth of these may never be known. Some hold that Man became too proud of his accomplishments, and the forces of the cosmos sought to teach him a lesson. Others propose that wicked men came into power and chose a path of conquest. Still others believe it was all the result of a colossal mistake! Whatever the cause, nation rose up against nation and deadly war was waged. Awesome weapons of destruction scoured the earth, deadly lasers, dread atomic bombs, chemical and biological agents that dissolved flesh, all did their terrible work. Oceans boiled; continents buckled. The skies blazed with the light of unholy energies. And the Age of Glory passed away. By the time the violence subsided, the very face of the world had changed. Mountains had fallen. Rivers tamed for hundreds of years raged wildly through broken dams. Not a single city remained intact. The Shadow Years descended. Not one of 10,000 survived that one day war. Of those survivors, over two-thirds died in the resulting radiation deathglow and biochemical poisons. But the world was granted a second chance, a legacy to all the creatures of Earth. To survive the deadly wilderness, one had to either learn to resist the earth poisons or to adapt to them. The few who found the means to resist continued; the pure strain species of man. Most plants and creatures changed and adapted to the awful new world. And with those changes, the creatures of the world realized new and great untapped powers. Many gained intelligence and discovered amazing mental powers never before known. The world witnessed the birth of countless new and sometimes violent species. This then is the way the world is. It is a land of brooding, gigantic forests, wild unbroken plains, and rugged mountains. In places the wilds give way to man-made deserts and deathlands. The ruins of the past dot the landscape. In this world, nature is merciless, death is quick, and strangers are regarded with caution and suspicion. Scattered across the continent are tiny settlements of intelligent creatures and those pitiful remnants of ancient America's society who still survive, scratching a precarious living from the hostile land. Their only hope is to recover the glory of the past, to rebuild society, to restore the age of wonder and prove themselves worthy heirs of mankind. For somewhere, out there in the Great Void, await the brothers of this world. If only the intelligent races can mature from their barbarism, and escape the wilderness, then they may at last be welcomed into those lost Worlds of Man. Journey now, into the far furure, where life is both dangerous and exciting, where those who lived before the Shadow Years are called "the Ancients," and are regarded with awe for their dimly understood science, where the wonders of Man's highest technology exist side by side with the stone axe and chainmail, where exotic mutations abound, where strange new powers of the mind shape life, and where none are left unchanged --- System: D&D 3.5 MSRD/Gamma World 6E (D20) Platforms: -D20Pro - https://d20pro.com -Discord Date & Time: (-6 UTC/CST); Time TBD by Consensus; No Mondays, Thursdays, Saturdays; Open Slots: 4 (No Evil Characters – No Exceptions) Information: -Established Alternate Prime Existence -Modified Planar Mechanics & Templates -Post-Apocalypse -Well-rounded (RP/HS/PS/Exploration) -Grimdark (All choices have consequences) -Un-Common/Unusual Weather -Cosmic Events -Psionics (accepted) -Concept Characters (most accepted) The following are tracked during game-play: -Time -Encumbrance -Alignment -Aging -Faction Reputation Requirements: -D20Pro VTT (Java) -Discord (Voice Only)

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Tabletop RPG
Tabletop RPG
DND3.5E
Dungeons & Dragons 3.5
Online
Campaign
Heroes Unknown
Players
0/4
GM
1/1
Dungeons & Dragons 3.5
en English

Heroes Unknown

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
Your mind goes blank. Nothing. No thoughts running through your head; no continual stream of instructions from the Master. The Master is gone. Your mind slowly starts forming thoughts; thoughts of your own... There is chaos in the city. Slaves are panicking, the fish-men and the hairless ones are trying to regain control... Escape or return to slavery; make the choice. The Master WILL return! --- Rogues-Only Campaign (4) - Extreme Challenge Open Slots: 4  (No Evil Characters – No Exceptions - *see Taint below) System: D&D 3.5 SRD - https://www.d20srd.org/index.htm External link Platforms: •    PCGen - http://pcgen.org External link •    D20Pro - https://d20pro.com External link •    Discord Date & Time: (-6 UTC/CST); Time TBD by Concensus of Player Schedules Information: •    Established Alternate Prime Existence •    Modified Planar Mechanics & Templates •    Underdark Setting •    Naval Combat (Ship-to-Ship) •    Underwater Setting •    High Fantasy/High Power •    Well-Rounded (RP/HS/PS/Exploration) •    Grimdark (All choices have consequences) •    Custom Calendar •    Prestige Classes (accepted) •    Psionics (accepted) •    Concept Characters (most accepted) The following are heavily tracked during game-play: •    Time •    Encumbrance •    Alignment •    Aging •    Faction Reputation •    Taint - https://www.d20srd.org/srd/variant/campaigns/taint.htm External link •    Sanity - https://www.d20srd.org/srd/variant/campaigns/sanity.htm External link Requirements: •    PCGen for Character Generation & Maintenance (Java) •    D20Pro VTT (Java) •    Discord (Voice Only) This campaign is long. It is not required to know 3.5 rules, as you will become accustomed to them during the game.

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Save to favorites