Advanced Dungeons & Dragons Second Edition

Overview

Advanced Dungeons & Dragons Second Edition (AD&D 2E) is a fantasy tabletop roleplaying game of heroic adventure, published by TSR in 1989 and designed mainly by David "Zeb" Cook. Work began in 1987 with a small TSR team led by Cook, and Steve Winter and Cook redeveloped the edition after Gary Gygax, who wrote the first edition, left TSR in 1985. The Player's Handbook and Dungeon Master's Guide sold over 400,000 copies in their first year, though lifetime sales fell short of the first edition, and the Dungeon Master's Guide won Origins and Gamer's Choice awards. TSR re-released the core books in 1995 with new covers, art and layouts, and the line was succeeded by
Dungeons & Dragons 3rd Edition
in 2000, which was revised into
Dungeons & Dragons 3.5
Dungeons & Dragons 3.5Dungeons & Dragons 3.5 (D&D 3.5, written D&D v.3.5 on the books) is a fantasy tabletop roleplaying g...High-FantasyComplex
. The system directly evolved from
Advanced Dungeons & Dragons First Edition (1977)
Advanced Dungeons & Dragons First EditionAdvanced Dungeons & Dragons (AD&D) is a fantasy tabletop roleplaying game of dungeon delving and her...High-FantasyComplexHeroic
. It was designed to work with first edition rules, but its information was streamlined and clarified.

Description

Players take on adventurers drawn from a set of races and classes, and the Dungeon Master (DM) runs dungeons, wilderness and, in later years, whole settings. The edition shifted the game's feel from 1960s and 1970s sword and sorcery to medieval history and mythology, and it stressed heroic roleplaying and teamwork. Demons and devils were removed by name and renamed tanar'ri and baatezu. The second edition grew far beyond a single fantasy world. TSR added settings such as Ravenloft (horror), Spelljammer (science fiction) and Dark Sun (apocalyptic), each with its own rules supplements. The game asks a table to keep a few tables and a fair amount of arithmetic, and the many optional rules mean the DM should decide what is in play at the start of a campaign.

Active games and players

AD&D2E
Advanced Dungeons & Dragons (2E)
Online
West Marches / Living World
Waterdeep to Zakhara
Players
35
Advanced Dungeons & Dragons (2...
en English

Waterdeep to Zakhara

West Marches / Living World
One world and a big pool of players, but no fixed party - whoever signs up that week is who plays.
While the Orcs and Dwarves prepare for war in the mountains, someone tried to assassinate the Regent of Waterdeep. Luckily, you and your party helped him and a coterie of Watch supporters escape. You are now headed to Baldur's Gate to depart from there by sea to Zakhara. Platform: Discord VC (Private Server) System: AD&D Forgotten Realms TImes: Saturdays, 5:00pm CT. 2-hour sessions. Pregens available. Needed: Wizard, Thief (Level 1) Party Level (Current): 2nd Seeking 1-4 Players NOTE: There are not 30 roaming players in the group; that is the number of people and bots on the Discord server. We currently have two dedicated players and two roving players.

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AD&D2E
Advanced Dungeons & Dragons (2E)
Eindhoven
Campaign
ADND long-running offline game
Players
2/4
GM
1/1
Advanced Dungeons & Dragons (2...
en English nl Dutch

ADND long-running offline game

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
An ADND campaign limited to LE, NE, CE, TN, CN, and CG characters. The game has started already. So you'll have to catch up on a few sessions in your first session Al-Qadim Spelljammer Planescape And more...

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AD&D2E
Advanced Dungeons & Dragons (2E)
Carthage
Campaign
The Lord of the Rings - Bree and the Barrow Downs
Players
2/8
GM
1/1
Advanced Dungeons & Dragons (2...
en English

The Lord of the Rings - Bree and the Barrow Downs

Roleplay focused
Conversation, character and story take up most of the table time.
Horror
The game leans into fear, tension and dark themes.
The Lord of the Rings Bree and the Burrow Downs - Set in Middle-earth using the MERP Module - Bree and the Barrow downs - Following Advanced Dungeon & Dragons 2nd Edition rules. - Preferably in person at The Rouge and Raven in Carthage, TN - Open to virtual as a last resort - Once weekly for 1-1.5 hours for 16 weeks Bree-land is a small, settled area in central Eriador that lies just to the east of the Tyrn Gorthad, the ancient Barrow-downs. The region has been almost continuously inhabited since the First Age. In T.A. 1700 Bree is not much different than it would beat the time of the War of the Ring some 1300 years later — a prosperous, quiet but sometimes threatened farming community standing near the intersection of the Great East Road and the Greenway, the two major thoroughfares of the Kingdom of Arnor. Bree-land is quite small and contains four villages within its boundaries: Bree, on the western slope of Bree Hill; Staddle, on the other side of the hill; Combe, a few miles to the east, and Archel, which lies a few miles northeast of Bree. The Chetwood, a good- sized but tame forest is also considered part of Bree-land and lies just north of Archet. The whole region is a generally pleasant, peaceful, and law-abiding spot where Men and Hobbits dwell together in peace, facing danger but rarely — unless one ventures to the Barrow-downs in search of gold and jewels and magic items, or is unfortunate enough to run into the bandits that plague the highways outside of Bree-land proper. But the people of Bree-land generally ignore the haunted and foreboding Barrow-downs to the west. These grassy hills hold the graves of the Kings, Queens, Princes and aristocrats of Arnor. In the years after the Plague the mounds became haunted by evil spirits from Angmar and Rhudaur called Wights. The downs are rich in treasure and adventure, but it would be prudent for the adventurous to seek the council of the wise before trying their luck in the ancient and eerie tombs. If you're interested in playing, please reach out to me on Discord at The Rouge and Raven, I'm The Grey Wizard

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PATH2E
Pathfinder 2E
PATH1E
Pathfinder 1
...
Online
Gabbs
Hello, I've been playing TTRPGs on and off for about 10 years now. Played with different systems and on different platforms over the years. Don't have a favorite system, willing to learn and try new games (have a preference for fantasy settings). Timezone is CET and should be free on most days of the week in the evening. Thanks.
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en English
DND5E
Dungeons & Dragons 5E
AD&D2E
Advanced Dungeons & Dragons (2E)
...
Oklahoma City
Eric
Experienced, older player looking for a new group
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Shadowdark
Shadowdark
...
Mainz
Online
Frank Black
Hi folks. My name is Frank from germany and I am born in 1978. I started playing TTRPGs in the late 80s/early 90s (don't remember exactly) and had a hiatus between 2008 and 2016. In the early and mid 2000s I participated in the organization for a local convention of the german TTRPG Midgard. Most of my life I was the GM and to be honest I really liked it (probably more than beeing a player). At the moment I play in 2 local monthly goups (no GMing). I am not sure if I have to quit one of the groups I am currently playing in because I really dislike the system we are playing (Warhammer Fantasy 4E) and the group is not willing to change that in the near future. Besides of that I am more than curious to try out online gaming although I never did before. So please be patient with me. Old man incoming ;-) Today I enjoy OSR-games the most (Fantasy, SciFi and all other genres). The simplicity of it is just something I really embrace. I dislike extensive backstories for my PCs. I am convinced that it is more natural to build their personality as I play. I don't need characters that have already achieved everything in their backstories. Besides of that I am a gamer not a novelist ;-) I like my characters to go down in a big blow. They should not die of old age. The most memorable PCs I had are all dead :-) The worst thing that could happen to me as a player is if I recognize that the GM cheats just to safe me from certain death. DON'T DO THAT ;-) As a GM I roll openly and take the results as they roll. I don't balance encounters but I consider myself "fair" in regards of worldbuilding and player choices. I like when players don't optimize and just play without searching the solution on their character sheet. I will kill your character if they make bad choices or if fate demands it. I am not into voice acting or such things and I hate it to waste precious game time on playing out every-day-life of characters. The tavern evening with just talking, the 2 hour shopping tour with the local merchants, the chillout session in the public bath I've seen it all and I hated every single minute of it. Bring on the action, the adventure, thats the reason I play. As you may have noticed english is not my mothertounge. Especially my spoken english is probably not the best. But I think I could manage to be in an english speaking group. At least I would try it. I would love to find a group where I could try out online gaming as a player. I think I would not start online gaming as a GM right away but would love to evolve into that. I really don't care how to play online: VTT, Discord, Teams whatever. I really don't care at this point in time.
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Other entries

TAS
Tools & Platforms

TAS

English
Generators
Free
TAS is a multi tool application for Mongoose Traveller 2E, that provides several options for players, GMs, and solo players. The Travellers app is designed to allow for guided or random character creation, rolling your own dice or letting the app roll them.  You can also track multiple characters across sub tabs, update their stats, add items and then save them, and share them with direct sharing links. They Shipyard app allows you to open and modify several classic Traveller ships, or design your own from scratch.  Save and export your ships as desired. The NPC Vault is a stripped down automated NPC creator that allows GMs to quickly create NPCs across different career archetypes, tech levels and experience levels, as well as mix archetypes.  Edit, save and export the NPCs as needed. /images/general-media/1786113792_7ncg53gt.webp   The Voidmapper tool shows you the 8x10 hex map. It lets you automatically generate a single world hex at random, a single sub sector or several sub sectors, or you can import the cannon sectors from travellermap.com.  Once you have imported your sectors, you can import ships from the Shipyard and add Characters from Travellers to that ship.  Each sector has the full trade and passenger information based on the system rules.  You can give your ship credits, track your in game trades, and passengers if your table wants to automate finding trade goods, and passengers and tracking what is on your ship and how much you spend and make.  You can also use this as a mini game to travel a system trading and trying to earn a profit.  Lastly each system has a savable notes section, random tables for encounters and details about the secondary worlds. /images/general-media/1786113857_yrNMc5pe.webp Lastly check the Ops Menu for the readme for each section for more detailed information and the up to date change log. Links tas.leweber.org - Official website

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W.A.R.P. - Warriors Across Rapid Periods
Tabletop Roleplaying Games

W.A.R.P. - Warriors Across Rapid Periods

English
Rules-light
Sci-fi
Grab your gear, strap on you A.G.E. DEVICE and put on your favorite playlist of songs that people think are patriotic but actually criticize the system! Personally I recommend Fortunate Son and In the Army Now! Warriors Across Rapid Periods (W.A.R.P.) is a RPG about a group of moderately trained young adults duped by the military industrial complex to strap highly experimental time-travel technology to themselves and carry out missions of dubious morality. You will need a GM (called a Commander), 2 - 4 players, a bunch of dice (d4, d6, d8, d10 and d12), paper or index cards, snacks and a (non-)alcoholic beverage of your choosing! The rulebook is an in-universe training manual for fresh recruits and contains all the rules for players, some guidance for Commanders and a sample mission. W.A.R.P. works on a simple system: Characters are represented by 4 stats (Pace, Uptake, Tough, Strong), each with a value of d4, d6 or d8 Enemies, landscapes, challenges, etc. are represented as two types of Threats rated from d4 up to d12 Gear has limited uses and gives specific bonuses You roll your stat against a Threat if you roll lower, you take damage by reducing your stats (e.g. d6 -> d4) if you roll equal or higher, you beat an Immediate Threat or reduce Persistent Threat (e.g. d8 -> d6) The cool part comes in when you die (or just want to retry a section)! Each character has a number of Time-Quarks at their disposal that allow them to either: Go back in time a brief moment individually to try to beat the Threat again Return as a group to the start of the mission, retaining all future knowledge - you don't have to roll again for the Threats already faced! W.A.R.P. is best played as a "beer and pretzels" game. Its intended tone is over the top dumb 80s or 90s "Hoorah" military action with touchstones such as: Movies like Commando, Independence Day, Predator, Men in Black Video games like the newer Call of Duty games, Sniper Elite series

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Roots and Daggers
Actual Play & Podcasts

Roots and Daggers

English
Daggerheart
Actual Play
This is Roots and Daggers, an actual play, TTRPG podcast, using the Daggerheart system. We’re going back to the roots of TTRPG, where heroes rise, dice decide our fate and chaos is only 1 roll away. Our story takes place in the world of Soltherra. A world functioning with heroes who wield “the light”. Our 5 heroes have just graduated from the Hero program, but have ranked last….200/200th place. Will they rank up high enough go compete in the grand ascendance, a tournament of the generations best heroes? And will they learn what it means to be a hero? Find out in our podcast Roots and Daggers. We’re all first timers. I’m a first time DM and all of my players are first time players. We’ve done our best to bring you the most intriguing, action packed, comedy, drama, mystery adventure. We do make a lot of jokes, but there are times we reach sensitive topics. Please rate us and tell a friend, you’ll be our hero! See you at the ascendance!

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