Kult: Divinity Lost

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Overview

Kult: Divinity Lost is the fourth edition of Kult, a contemporary horror RPG originally created by Gunilla Jonsson and Michael Petersén and first published in Sweden by Äventyrsspel (later Target Games) in 1991 - a game notorious enough in its day that its Italian release was reportedly banned by the Vatican.  This edition, designed by Robin Liljenberg and Petter Nallo and published by Helmgast in 2018 following a successful Kickstarter, is a ground-up reboot: entirely new rules built on a modified version of the Powered by the Apocalypse engine, and a setting updated from the 1990s to the present day. It won two ENNIE Awards in 2019 and is distributed internationally by Modiphius Entertainment.

Active games and players

en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Phobophiliac
Grimdark veteran Steady regular
I'm Nick, I'm a 32yo male/AMAB non-binary person, with a few years of experience playing D&D 3.5, D&D 5.0, and CoC 7th. I'm a little burnt out on those (mostly D&D/high fantasy) so I'd prefer to play a different system, but I'm not against those systems if the campaign is appealing enough. I'm open-minded, intelligent, and a quick learner so picking up new systems is pretty easy for me. The systems that appeal to me the most right now are Mutants & Masterminds, Cyberpunk, Mothership, Kult, Unknown Armies, any World/Chronicles of Darkness system, or any obscure or homebrew horror system (any setting with heavy horror). My ideal group would consist of people around my age but I'll play with anyone 18+. I'm friendly and get along with pretty much everyone, and have thick skin so I don't mind banter, darker themes, or adult content. LGBTQIA+ friendly (obviously lol), female friendly, POC friendly. I'm also not going to get too antsy if we get a little derailed from play sometimes, especially with goofier groups, but I love serious play just as much. Currently looking to play weekly on Monday, Tuesday, Thursday, or Friday, during evenings/nights. Saturdays are undesirable at the moment but if I really love the campaign idea I can make the time for it. I can't play Tuesday afternoons and both Wednesday and Sunday are off limits at the moment. Long term campaigns are ideal. I'm a pretty dedicated player, I rarely miss sessions. Any VTT is fine (I love Foundry), theater of the mind is also fine. I'm not a big fan of Roll20 but I'll use it if I have to lol. I have and use Discord regularly. I also would pefer not to be on cam, but I do have a webcam. However I do not want to be recorded and posted on the public internet so skip me if you're running on a stream, youtube recording, podcast, etc. Recordings for private note-taking purposes are okay but do not post them online publicly. I love creating characters (especially flawed characters) so I usually have several character ideas for multiple systems either ready-to-play or brewing, even for systems I've ever played (such as M&M 3e, Unknown Armies, Kult, etc). I'm flexible enough to stick with RAW or go full homebrew, I will always work with the DM to ensure that my character is suitable for their campaign, especially if we dive into heavy homebrew. I generally prefer not to min/max but I'm not against it, I just find flawed characters (mechanical and flavor) to be far more interesting and fun to play. I don't meta game, backseat game, rules lawyer, and I don't have main character syndrome (if anything I'm a little shy of the limelight). I can also handle bad outcomes and character death, I believe that's just part of the storytelling aspect of TTRPGs. I love roleplay, combat, exploration, puzzle solving, pretty much every aspect of TTRPGs so I'm generally comfortable with any ratio. I also sometimes to photo-manipulation/digital collage art, drawn art (digital and traditional), etc for my character, other characters, campaigns, but I'm not very good at it (yet). Usually this is for comedic effect or out of necessity. I also do art and writing outside of TTRPG play. Not interested in play-by-post or paid games, sorry.
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sv Swedish
CBPRED
Cyberpunk RED
MOTHERSHIP
Mothership
...
Online
Cinna
I'm a voracious GM and player interested in trying anything once but usually come back for more on the narrative indie side of things. I like the intense, weird, horny, sad, and funny. I can enjoy nearly any kind of playstyle but prefer to know what we're trying to do so I can play into it and know when it's appropriate to bust out the antics.
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en English pl Polish … Spanish, Persian
CBPRED
Cyberpunk RED
...
Online
Kirdan
Forever GM since 1994.
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