Pathfinder (2009)

Overview

Pathfinder is a heroic fantasy roleplaying game system with a high amount of character customization and progression, published by Paizo in 2009. It was developed as a response to Wizards of the Coast transitioning the D&D genre to
D&D 4th Edition https://groupfinder.eu/library/dungeons-dragons-4e-2008
, which was seen as a strong deviation from the math-heavy norm from 3.5E. Pathfinder was built using the Open Game License (OGL) to revise and expand upon the beloved 3.5 ruleset.  The system it directly evolved from is
Dungeons & Dragons 3.5 Edition
The second edition of the game was released in 2019 as
Pathfinder 2nd Edition https://groupfinder.gg/library/pathfinder-2nd-edition-2019
Description Pathfinder 1e is well known for its "crunch". It relies heavily on strict rules, mechanical variation and math. The system is perfect for players who prefer heavy character optimization and customization, focus on tactical combat encounters and a strong ruleset for almost any situation. Pathfinder is proud of it's complexity and very much focuses on it. Boasting a massive library of  spells, classes, and feats, allows the players to build very mechanically different and unique characters. It is also renowned for its "Adventure Paths": epic, six-part published campaigns that take characters from level 1 to roughly level 20. System Overview & Key Features
The d20 System & Action Economy Like 3.5E, the core engine runs on a d20 roll plus modifiers. On every turn the characters have a set structure to perform their actions. Mechanically separated into Standard, Move and Swift actions.
Archetypes & Deep Customization Instead of relying on complicated "Prestige Classes," Pathfinder 1e popularized "Archetypes." These allow players to swap out base class features for heavily themed alternatives right from level 1. This enables the players an extensive levels of customization when combining with the thousands of available feats to further personalise their unique character concept.
Base Attack Bonus (BAB) Martial prowess is measured by a Base Attack Bonus. As this number grows, martial classes can eventually achieve "iterative attacks," allowing them to attack with their weapons multiple times per their turns, although penalties apply for repeated attempts.
Combat Maneuver Mechanics (CMB/CMD) The system introduced two systems to simplify actions like tripping, grappling or disarming your opponents: Combat Maneuver Bonus and Combat Maneuver Defense. This created a single, reliable formula to use when performing maneuvers against an enemy.
Skill Ranks Instead of a single "Proficiency Bonus" like in modern games, players are given a pool of Skill Points at every level (determined by their class and Intelligence score) to manually distribute across a massive list of skills, allowing for highly granular non-combat abilities.
Lethality and "Crunch" As characters level up, the numbers grow exponentially. This means, that by reaching higher levels of encounters, characters and their opponents are dealing huge amounts of damage, alongside with various magical buffs and spells that could instantly kill a character. Planning and tracking situational modifiers and buffs becomes vital for survival.
Additional links pathfinderwiki.com https://pathfinderwiki.com - Pathfinder Wiki  aonprd.com https://aonprd.com - Archives of Nethys (Official free rules database for PF1e)

Active games and players

PATH1E
Pathfinder 1
Online
West Marches / Living World
Mistwalkers Recruitment! 1E Westmarches!
Players
15
Pathfinder 1
en English nl Dutch

Mistwalkers Recruitment! 1E Westmarches!

West Marches / Living World
One world and a big pool of players, but no fixed party - whoever signs up that week is who plays.
Roleplay focused
Conversation, character and story take up most of the table time.
I am posting this on behalf of the incredible DMs of this westmarches group. We need new blood! We're certainly not floundering or anything, but there's a handful of people who are active outside of the DMs themselves. Our games tend to run at 1:30 EST/7:30 CET and the majority of players are in the CET timezone, but speak predominantly English. It's a group of chill, non-discriminatory players who request a game that works for them. A lot of the rules in this server rely on AONPRD PFS legal content with some exceptions. I can answer most questions or give more details on such rules if asked. The setting: An adventuring guild in the city of Lascaris is sent out on the regular through the Nexus, teleporting to lands mostly untouched by civilization in millenia, in the hopes to uncover lost Sarusan architecture and artifacts. It's typically the players who tell the stories of these zones, that and what was left behind. Or what has taken residence in the time between our intervention... All of our communication goes through Discord, but I would like to personally vet anyone who is interested. DM me or leave an application and I'll get to you when I can.

Read more

Save to favorites
PATH1E
Pathfinder 1
Online
Campaign
Draconic Adventures
Players
3/4
GM
0/1
Pathfinder 1
en English

Draconic Adventures

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
Hello! Me and a friend had an idea to have a game where the entire party is true dragons, ganging up together for a specific reason or just neighbors who have territories next to each other. Rules for how we make true dragon characters can be discussed with the potential GM, though I do own the Dreamscarred Press Monster Class for Dragons, and have had true dragon PC's in my games before using the play as a monster rules. The idea is to really get to enjoy and play into the fantasy of being a dragon in a fantasy setting, be it Golarion or a homebrew world, and interacting with it from a different perspective than normal, and to hopefully feel like a epic dragon! As such in that regard, we’re looking for a GM to make this game come true. We are three, so if a DM is interested in a smaller group, or more as I have no issue with recruiting as many as you'd like! The timeslot is currently set on fridays anytime before 11 pm EDT. Platform can be anything you’d like. Just make a quick application if you're interested!

Read more

Save to favorites
PATH1E
Pathfinder 1
Online
Campaign
Pathfinder 1e Reign of Winter AP
New
Posted 10 hours ago
Players
3/5
GM
1/1
Pathfinder 1
en English

Pathfinder 1e Reign of Winter AP

Adult
The table is for players who are 18 or over.
I (M29) am looking for additional players interested in playing through Reign of Winter. I have been DMing pathfinder for just over a decade and have run a couple of APs before including RoW. I had a lot of fun running RoW the first time with its dark twisted fairytale vibe for my main group and would love to run it again. Game would be hosted weekly on Sunday evenings over discord and roll 20. I run a pretty balanced game between combat and RP. I would like to run a module first to make sure everyone likes the vibe of the table before starting an AP. The module will likely take 2-4 sessions. I allow all Paizo official content and character creation rules will be provided before a session 0. Experienced and new players to rpgs or pathfinder 1e are welcome.

Read more

Save to favorites
PATH1E
Pathfinder 1
Online
Campaign
Iron Gods campaign Pathfinder 1e, some homebrew
Players
4/6
GM
1/1
Pathfinder 1
en English

Iron Gods campaign Pathfinder 1e, some homebrew

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
PF1e tends to be combat focused, lots of teamwork, but there's puzzles, riddles, investigation too. I don't charge money, game time is Fridays at 6pm central. I have been GMing weekly since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players! This campaign is Discord video chat, but we could change time/day if the other players are willing and able. Don't worry about the mechanics, they are a lot easier than most believe, I am a good teacher (or so I have been told repeatedly over decades). I do not use a VTT. Tried. So I draw it out on a wet erase board, and if there's only one or two enemies, I don't bother and keep it in my head (I have the IQ to be able to do so, and then some). NO FURRIES! If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a class you don't normally. Lots of stupid puns and jokes. My campaigns tend to be accidentally lethal, and my NPC's react within the bounds of their Intelligence scores. I poke players into beefing up their defenses in the low levels (in between game sessions), I value intelligence and wisdom in a player. I have no problem with potent PC's, so long as they play well with others and make sense. I tend to be very helpful in between game sessions, giving as much relevant info as possible without spoiling the plot, with less info for veteran players. Quite military friendly, as my NPCs tend to react realistically and tactically. I am extremely good at teaching, not just game mechanics but also tactics, even interaction with fellow players. During game sessions, I play all my NPC's to the hilt, so if they are actively trying to kill your PC, that's how it is. I rarely fudge dice results, when I do it's for drama's sake, trying to make the game exciting and interesting. With Iron Gods (this takes you all the way to 17th level) you gotta make the characters WITH MY DIRECT ASSISTANCE in a video or audio chat as I make sure they fit with the group and campaigns, plus I give out extra benefits (like gear). We currently have a female aasimar Cleric, a female unchained sylph Rogue, a male elf Alchemist, and a male angelkin aasimar melee Fighter. They are now 2nd level, and we could use a Gunslinger (probably Techslinger archetype is best given the campaign), and a Wizard magic and tech item crafter/Technomancer (who gets assistance from the Cleric and Alchemist, and I came up with a Wizard build that grants additional 3 feats for item crafting so you can have more freedom), or another high int spellcaster of some sort, who could supplement the wizard in magic item crafting feats, spread the load more so to speak. It's for the Iron Gods campaign, it has science fiction alien tech in it, not just medieval fantasy. Iron Gods is all about alien technology meets medieval types, sorta might and magic vs science fiction tech, people say it has a lot of Conan the Cimmerian vibe to it. The campaign seems to have robots, undead, aberrations running around, so having alternatives to mind affecting stuff is a good idea. That isn't to say you can't, it just means have more than one way to mess with the tactics of the enemy. Also, since real world firearms tech was really bad at this point in technology, you probably won't be using black powder firearms much if at all. Also, there's an area in the campaign where you can't use summoning spells, might want some alternatives. Because the Cleric and Alchemist are taking 2 tech crafting feats each, and a feat that lets them pitch in with the magic item speed crafting, all that's left is the magic items and the levels in Technomancer for anyone taking over the Wizard, plus the build I came up with gives 3 bonus feats on top of the normal general ones you get every odd numbered level. I can reduce this required amount of magic item crafting feats still further if a 6th player takes another spellcaster of some sort, like a Bard/Magus/Witch. They might take a Gunslinger instead, dunno. I sure hope the group can find someone to take the Wizard over, I am sending some good stuff that character's way in the campaign. Plus, any spell that the Alchemist and Wizard spell lists is shared with the other for repertoire (a little house rule of mine to help out). I have a giant list of races available, some of which are androgynous, others exclusively male, others exclusively female, all of which are official save for 2 (Sylvan elves, basically archer and Ranger types, and Trollans). I instituted sexual dimorphism attribute modifiers to get players running more female characters, right now for example in Iron Gods we will have 3 female characters and one male (but played by a woman and 3 men but not the classes you'd think). Subtract 5 points from Strength for female characters, and add 2 points of Constitution, 2 points of Charisma, and 1 point of Wisdom. Please note that Elves,Sylvan elves, Drow, Trollans (based on Orko from masters of the universe cartoon from the 80s), Gathlain, Ghoran, and Wyrwood are not subject to this ruling, so there is no difference mechanically between male or female characters for them. Interestingly, female characters are mathematically better for Oracles, Clerics (so long as you stay away from melee combat), Sorcerers, Psychics, Mesmerists, Mediums, basically anyone that doesn’t need a high Strength score, and could use the increased Constitution, Charisma, and a little bit of Wisdom. Yes, there are cheap ways to dramatically increase your carrying limits, I can show you. Skill based classes like the Unchained Rogue and Bard tend to be a mixed result since a low Strength impacts carrying limits, Climb, Swim, and sometimes Intimidate. Male characters make better warrior types, so Fighters (melee and bows but not crossbows), Paladins, Samurai, Unchained Barbarians, Unchained Monks, Cavaliers, Inquisitors, Rangers tend to be male. Basically it pokes men into running characters that think in a more indirect, feminine way, and women into thinking in a more masculine, direct way by poking them into classes that have the right mindset/tactics. I really enjoy variety, and the prewritten campaigns tend to have a lot of different activities, not just "dungeon crawls". Banned Classes/Races Summoner (and Unchained version), Arcanist, Bloodrager, Brawler, Hunter, Investigator, Shaman, Skald, Slayer, Swashbuckler, Warpriest (this is all of the Advanced Class Guide), Vigilante, Shifter, all mythic paths are banned permanently (broken ruleset). Half-elves, Half-orcs are banned permanently; they are too mechanically similar to humans and don’t make sense genetically. Note that I never allow 3rd party (non Paizo) material (unless I honestly think they are balanced and appropriate but you gotta ask first), and I do not allow material that I don’t have access to personally. I am willing to get new material, however. I am the same way about the Gunslinger (need advanced tech available), Ninja (very culture centric), Samurai (very culture centric), Antipaladin (evil aligned only), Assassin (evil aligned only) classes. For example, we are playing Iron Gods, and you get access to alien guns so the Gunslinger is welcome. I won't run Rise of the Runelords, Carrion Crown, Giantslayer since I already did them.  These are the Pathfinder campaigns I have: Rise of the Runelords, Jade Regent, Shattered Star, Return of the Runelords, Reign of Winter, Mummy's Mask, Iron Gods, Curse of the Crimson Throne, Skull & Shackles, Hell's Rebels, Ruins of Azlant, Carrion Crown, Tyrant's Grasp, Strange Aeons. The difficult campaigns I have access to are Council of Thieves (3.5 have to adjust it), Giantslayer (kinda boring starting book 4 for the GM), Goblin adventure series (very short), Hell's Vengeance (evil aligned PCs), Kingmaker (3.5 have to adjust it), Second Darkness (3.5 have to adjust it). Only a few APs exist that I won't run period.  That’s not even counting the dungeon crawl classics adventure modules. Reign of Winter will let you see 18th level since I tacked on a module at the end, Carrion Crown only 15th, all other PF campaigns 17th. No gestalt classes, nothing outside the list below. Each new campaign, take a different class and role. My groups last for years, not weeks like so many others do, in multiple campaigns. These are the Pathfinder classes I use: Warriors: Unchained Barbarian, Unchained Monk (very SE Asian culture centric), Paladin, Fighter, Ranger (and possibly Gunslinger if I run Iron Gods or Reign of Winter, Samurai if running Jade Regent), Cavalier Skill Monkeys: Bard, Ranger, Unchained Rogue, possibly Ninja if running Jade Regent Divine casters: Druid, Cleric, Oracle, Inquisitor Arcane casters: Sorcerer, Wizard, Witch, Alchemist, Magus Psychics: Kineticist, Medium, Mesmerist, Occultist, Psychic, Spiritualist No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out (all sorts tend to be in my groups). It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I eventually ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. It's for emergency stuff, like if someone gets sick or something and I gotta cancel the game. I do care about my players! And yes, I am meticulous about not calling for funsies.  Listen, I have some rules for players. 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several private warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important.

Read more

Save to favorites
New
Posted 3 hours ago
en English pl Polish
DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
...
Online
Siosa
Hey! I've been playing TTRPGs since 2018 with some DMing experience. Over the years, I tried many different systems, like Warhammer Fantasy RPG, Shadow of the Demon Lord, Pathfinder 1e, Dragonbane, Mutant: Year Zero, and some others. But, DnD 5e has been my "comfort" system and I do currently prefer playing it.  I'm a player focused on roleplay and character development first and foremost. Character creation in itself is one of my favorite parts of the game, and seeing the backstory I came up with coming back to bite me throughout the game is very fulfilling.   But I also enjoy some combat (if I have a sword/spell, why not use it from time to time, right?).
Save to favorites
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
San Diego
Colin
The storyteller Tone chameleon
Hello, nice to meet you!  I've been casually on the tertiary of the TTRPG hobby for the better part of 16 years and I'd like to get out there and actually play some more games. The systems listed on my post are all systems I have at least a passing familiarity with but I'm also super open to playing on systems not listed including homebrewed ones and custom systems.  Socially as a player, I am not one who chases the spotlight but can be a bit of an instigator especially if the rest of my party is lost for direction. I am not one to really argue with the rullings of a DM or attempt to "get my way" in a disruptive manner; we're playing co-op pretend, it's really not that worth getting worked up over. I'm primarily looking for physical locations to play some TTRPG whether it be local hobby shop or a private residence, bonus points if I can bring my less tech-savvy husband with me since he's really interested in rejoining the hobby too.
Save to favorites

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

Odd Rogue
Blogs

Odd Rogue

English
Guides
Game design
Posts ranging from announcements and GM tips to game design and behind-the-scenes

Read more

Sufficiently Advanced 2E
Tabletop Roleplaying Games

Sufficiently Advanced 2E

Complex
Sci-fi
Sufficiently Advanced is a transhuman roleplaying game of the far future. Humanity has been reconstructed by time and technology. Wield incredible technological enhancements and thousands of years of expertise, or the ability to mold the story of the game. Play a digital intelligence with remote-controlled robot drones, a diplomatic team that shares a group-mind, a soldier infused with nanotechnology, or even a living starship. Play an Old-Worlder witnessing our fantastic universe for the first time, or a Masquerader taking on different identities each day. Description This second edition runs on an entirely new diceless system. What consequences you are willing to accept in order to win? Or, when you are outmatched, can your failure help your team succeed? Use Plots and Projects to change the world, and force Complications on your characters now to warp the plot in their favor later on. Discover five different futures: To The Stars, where you form a first-contact team reconnecting with the lost seeds of humanity. The Divide, full of espionage and intrigue, where trust is hard to find and the sides are ever shifting. The Powder Keg, a universe tumbling into a war that may mean the end of everything. Sublight, where secret societies champion their causes by transmitting their operatives across the stars. The Patent Office, where your team of Inspectors seeks to protect humanity from its own worst excesses. The future is bright, but not without danger. Come explore it with us. Links suffadv.wikidot.com - Official wiki & System Reference Document drivethrurpg.com - DriveThruRPG store page

Read more

Bonus Reaction
Video

Bonus Reaction

English
Dungeons & Dragons
Daggerheart
Bonus Reaction is a dedicated TTRPG resource channel focused on the art of Game Mastering and the mechanics of storytelling. Rather than traditional long-form actual play, the channel specializes in deep-dive analysis, DM tips, and commentary on the tabletop industry. It is designed for those who want to level up their own home games and understand the "why" behind the rules. The channel provides high-energy, insightful breakdowns of both popular systems like Dungeons & Dragons and rising alternatives like Vampire: The Masquerade and Daggerheart. Through a lens of critical world-building and player engagement, the content explores how professional GMs—from Brennan Lee Mulligan to Matt Mercer—shape their narratives, offering viewers actionable advice to apply to their own tables. Links youtube.com - Youtube channel patreon.com - Patreon page discord.gg - Discord server twitch.tv - Twitch channel

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.