Roll20

Overview

Roll20 is the most widely used browser based virtual tabletop in the world, launched in 2012 following a successful Kickstarter campaign. Developed by Riley Miller, Nolan T. Jones, and Richard Zayas, it was designed to break down the barriers to tabletop gaming by requiring zero installation and offering a robust free to play tier. It remains the industry leader in total user base, hosting millions of games across nearly every imaginable tabletop system. Description Roll20 is the "everyman" of virtual tabletops, prioritizing accessibility and ease of use. Because it runs entirely in the cloud, players and Game Masters can start a session in seconds from any modern web browser. It features an integrated marketplace where users can purchase official rulebooks, adventures, and art packs that integrate directly into their campaigns. While it offers advanced features like dynamic lighting, its primary appeal is its massive community and the simplicity of its "pick up and play" nature. System Overview & Key Features
No Installation Required Unlike many of its competitors, Roll20 requires no software downloads or server configuration. The Game Master simply creates a room on the website and shares a link. This makes it the ideal choice for groups with varying levels of technical expertise.
Integrated Character Sheets Roll20 features thousands of community and official character sheets that handle the math for you. Clicking an attribute or a weapon on your sheet automatically sends the roll to the chat window, applying modifiers and calculating critical hits instantly.
The Roll20 Marketplace The platform boasts the largest digital storefront in the industry. You can buy modules for D&D, Pathfinder, Call of Cthulhu, and more, which come pre loaded with maps, tokens, and journals, drastically reducing a Game Master's preparation time.
Dynamic Lighting and Layering Subscribers gain access to a powerful lighting system that restricts what players can see based on their character's line of sight. The Game Master can easily manage different layers for maps, tokens, and hidden notes that only they can see.
Built in Video and Voice Roll20 includes its own integrated WebRTC video and voice chat system, allowing groups to see and hear each other without needing to run third party software like Discord alongside their game window.
Jumpgate Technology Introduced in 2024 and 2025, the "Jumpgate" update overhauled the core engine to provide a much smoother, high performance experience. It improved frame rates, reduced loading times, and modernized the interface to compete with newer, hardware accelerated platforms.
Additional links roll20.net https://roll20.net - Official Roll20 website and Virtual Tabletop marketplace.roll20.net https://marketplace.roll20.net - Official Roll20 Marketplace for assets and modules

Videos

Reviews

Sorted by:
DM Pete
DM Pete
1 week ago

Have been using Roll20 ever since I started running TTRPGs, and it is my go to VTT. Sure, it's not perfect, but then, what VTT is? AS far as I'm concerned, it does everything I need it to do, and they are adding more functionality to it all the time.

fictionalbeing
fictionalbeing
2 weeks ago

Roll20 is a solid VTT. One of the oldest, it's browser based and there is free tier if you don't need a lot of bells and whistles. If you do need more, there are accessible paid tiers. A solid marketplace for purchasing games pre-setup for use. Has a community which can help you find games to play or players for your table.

Rhiannon Miller
Rhiannon Miller
1 month ago

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Other entries

MÖRK BORG (2020)
Tabletop Roleplaying Games

MÖRK BORG (2020)

Beginner-friendly
English
Rules-light
Mörk Borg is a doom metal apocalyptic fantasy tabletop roleplaying game, published by Free League Publishing in 2020. It was created by Pelle Nilsson and Johan Nohr. The game is famous for its aggressive, award winning graphic design and incredibly bleak tone. Players navigate a dying world destined to end, playing as miserable scoundrels, heretics, and broken souls simply trying to survive their final days. The system it is heavily inspired by is Old School Renaissance (2000s) Description In Mörk Borg, you do not play heroes. You play tomb robbers and outcasts exploring a grim, rotting world under a black sun. The setting is actively counting down to the apocalypse as prophesied by the two headed basilisk. Gameplay is highly lethal, fast paced, and completely unfair. It prioritizes atmosphere, quick rulings, and embracing the inevitable doom of your character. System Overview & Key Features Player Facing d20 Rolls The core mechanic is incredibly simple. Players roll a 20 sided die (d20) and add a stat modifier to beat a Target Number, which is usually 12. Players roll for all attacks and all defense. The Game Master never touches the dice during combat. The Calendar of Nechrubel The world is literally ending. Each morning, the Game Master rolls a die to determine if a Misery occurs. When the seventh Misery is rolled, the world burns and the game is permanently over. The players cannot stop this. Omens Characters have a small pool of Omens each day. These are points that can be spent to reroll a failed test, maximize damage dealt, reduce damage taken, or neutralize a critical hit. In a highly lethal game, Omens are the only thing keeping a character alive. Unpredictable Magic Magic is cast by reading ancient Unclean or Sacred scrolls. Any class can attempt to read a scroll, but doing so requires a Presence test. Failing this test results in a terrifying Arcane Catastrophe, causing massive damage or permanent mutations. Zero HP and Broken Bodies When a character reaches zero Hit Points, they are Broken. The player must roll on a brutal table to determine their fate. They might simply be knocked unconscious, lose a limb, or die instantly and gruesomely. Additional links youtube.com MÖRK BORG RPG Trailer morkborg.com - Official Mörk Borg website freeleaguepublishing.com - Official Free League Publishing website

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Star Wars: The Roleplaying Game (WEG/d6)
Tabletop Roleplaying Games

Star Wars: The Roleplaying Game (WEG/d6)

English
Rules-light
Sci-fi
Star Wars: The Roleplaying Game - retroactively nicknamed Star Wars d6 to distinguish it from later games sharing the same title - is the original licensed Star Wars tabletop RPG, designed by Greg Costikyan and published by West End Games from 1987 until the company lost the license in 1998. It ran on the D6 System, adapted from rules Costikyan and colleagues had built for the 1986 Ghostbusters RPG, and its emphasis on speed and cinematic flair over rules complexity made it a strong match for the trilogy's pace.  The game passed through three main rulebook versions - 1st Edition, 2nd Edition, and 2nd Edition Revised and Expanded - before the license moved to Wizards of the Coast for a d20 version in 2000, and later to Fantasy Flight Games (2012-2020) and then Edge Studio, an Asmodee subsidiary, who currently hold it. It won the Origins Award for Best Roleplaying Rules in 1987, and its sourcebooks were considered canonical enough that Timothy Zahn was reportedly handed a box of them as reference material when writing the Thrawn trilogy - Fantasy Flight Games released a deluxe 30th Anniversary reprint of the original rulebook and sourcebook in 2018. Description Playing Star Wars d6 means playing smugglers, rebels, bounty hunters, or Force-sensitive heroes across the classic trilogy era - and, through later sourcebooks, well beyond it - using a system built to move fast and feel cinematic rather than simulate every detail. Skill checks roll a pool of six-sided dice tied to a broad Attribute, like Dexterity or Knowledge, plus any specific skill dice a character has invested in, with one die always a different color: the Wild Die, which can either blow a roll wide open on a 6 or threaten a complication on a 1.  It's a rules-light, pulpy game built to run a session the way the original trilogy actually plays - fast banter, faster blaster fights, and Force powers that feel genuinely special.

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Lodestar
Tools & Platforms

Lodestar

Virtual tabletop (VTT)
English
Free
A local-first battlemap display tool for game masters. Cast a map with fog of war to a second "player" screen while you control everything from a private GM panel. Lodestar runs entirely in the browser with no build step and no dependencies. It runs entirely in your browser. No install, no account, nothing to download if you don't want to. You open it, load a map, click "Open player display," and drag that window over to your second screen. You control everything from your own DM panel, and your players only see what you choose to reveal. /images/general-media/1780915788_spLeMCfy.pngLodestar is completely free and open source, so you can use it, fork it, or tear it apart however you like. Maps — load high-resolution map images from local disk; pan and zoom freely. Player display — open a second window, drag it to another screen, and cast the map to your players. The player window can go fullscreen. Fog of war - Trace polygon areas and click them in reveal mode to show/hide on the player display. - Name polygon areas with a GM-only label. - Paint or erase fog with a round or square brush of adjustable size. - GM sees fog as an adjustable tint/opacity; players see solid black. Multi-floor — build multi-level locations; each floor has its own map, fog, tokens, and stairs. Navigate with the on-screen floor widget. Stairs — place GM-only staircase markers that link floors; they scale with the grid and zoom and are invisible to players. Tokens — drop, drag, label, color, and size them in grid cells; they snap to the grid and appear on both displays. Grid — toggle and adjust size, offset, color, opacity, and token snapping. Ping — Alt+click draws an animated marker on both displays. Measure — reports distance in grid cells and feet. Splash / blackout — show a splash image or a plain black screen on the player display instead of the map. Library — save full setups (image, grid, fog, tokens, floors, views) to a local IndexedDB library; export/import the whole library as JSON for backups or moving machines. When you save a map, it's stored locally in your own browser, not on a server somewhere. Nothing gets uploaded, so your maps stay on your machine. The catch is that the saved library is tied to the browser and device you saved it on, so it won't follow you to another computer or survive clearing your browser data. If you make maps you want to keep, use the Export button to save your whole library to a file. That file is your real backup, and you can import it on any device. Links uncleplants.github.io - Lodestar web app(no download) github.com - Source code

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