Looking for players › Arkham Horror: Comets of Kingsport

Arkham Horror: Comets of Kingsport

Arkham Horror RPG
Arkham Horror RPG
Online
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Horror
The game leans into fear, tension and dark themes.
Roleplay focused
Conversation, character and story take up most of the table time.

Description

The mist-shrouded coastal town of Kingsport has always had its share of strange stories. But when a local teacher begins acting erratically, and unsettling reports of missing people and unnatural creatures emerge, rumours give way to genuine fear. Drawn into the mystery, you must uncover the truth behind a strange artifact and confront a horror that threatens to tear apart the boundaries of reality itself. Looking for 3-4 players to test out Arkham Horror RPG with one shot scenario Comets of Kingsport. Realistically it should take two evenings with all rules explaining and proper time for RP. Game will be run on Foundry - I set it all up but need to check how it goes (both the system and scenario). System is fairly easy and I'm quite excited to run it for the first time (I did run Call of Cthulhu, Delta Green, Trail of Cthulhu before). People new to the game or new to roleplaying are most welcome! Where: Discord + Foundry When: no specific date but I could run it Friday-Sunday with exclusions. When group is formed we will set the specific date. 7PM +1 GMT (from 25th Oct onwards ) Triggers - body horror!
Arkham Horror RPG

Arkham Horror RPG

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  • Location: Online
  • Game frequency: Oneshot
  • Timezone:
    CET
    Central European Time (GMT/UTC +1)
  • Virtual tabletop platform: Foundry Virtual Tabletop (Foundry VTT)
  • Organizer: Jacek Jacek
  • Discord: Log in to view
  • Players: 1/4
  • GM: 1/1
  • Language: English
  • Added: 20. October 2026
  • Last edit: 21. October 2026
Jacek Jacek

GM since the mid-90s, specializing in atmospheric RPGs of horror, mystery, and exploration. I run Call of Cthulhu, Delta Green, Dragonbane, and more, using custom ambient music to create immersive, player-driven adventures.

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