Looking for players › [LFP][SR4e*][Roll 20][Free] Metrópole Mysteries

[LFP][SR4e*][Roll 20][Free] Metrópole Mysteries

Shadowrun
Shadowrun
Online
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.

Description

Metrópole, Amazonia. 2074. A megacity sprawling between Sao Paulo and Rio de Janeiro with an estimated population of 250 million. Metahumans share the streets with shape shifters and other sapients. The great dragon Hualpa once kept careful watch over this city. However, after his disastrous war against Aztlan, he has sequestered himself. Many feel that his influence is slipping. You are a group of up-and-coming private investigators. A woman has scraped together her savings to hire you to investigate her sister's murder. As the layers of this mystery get pulled back, you will rub elbows and butt heads with many of the factions and personalities in this city. Can you pull Metrópole’s secrets from its gaping maw, or will it swallow you whole? -- *This Shadowrun game presents a more streamlined version of the 4e rules to retain all the tactics, equipment, and buckets of dice that you've come to love. But at the same time, it's leaner and faster (and also less broken). If you wish to know more, the full rules are available here: Log in to view Rules will be taught, though some SR experience is a plus. You will make your own characters using the Rookie baseline, though you will have plenty of character advancement opportunities as the game progresses. Slots filled: 3/5 Session Zero: Saturday, November 14, 2026 6:00 PM EST, then once every 2 weeks thereafter Session Duration: around 4 Hours Campaign Length: 12-20 sessions Where: Discord/Roll20 Please direct any questions about the adventure to me, and any questions about the ruleset to cameronthewriter@gmail.com.
Shadowrun

Shadowrun

View library page
Save to favorites
  • Location: Online
  • Game frequency: Every other week
  • Timezone:
    EST
    Eastern Standard Time (GMT/UTC -5)
  • Virtual tabletop platform: Roll20
  • Weekday: Saturday
  • Starting time: 18:00
  • Organizer: Alistair Alistair
  • Players: 3/5
  • GM: 1/1
  • Language: English
  • Added: 14. October 2026
Alistair Alistair

I'm a 32-year-old IT guy in the Great Lakes region, with about 12 years of experience in TTRPGs, first in D&D/PF and then Genesys, Cyberpunk, and Shadowrun. I'm very agreeable, though trying to stand up for myself a bit more. No jerks allowed.

Share this post:
Facebook
Reddit
X
Bluesky

Games you might also be interested in

Tabletop RPG
Tabletop RPG
Shadowrun
Shadowrun
Online
Oneshot
[Shadowrun] [Homebrew] [One-Shot] [Saturday 10/3/2
Players
3/5
GM
1/1
Shadowrun
en English

[Shadowrun] [Homebrew] [One-Shot] [Saturday 10/3/2

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Playtest
The game is still being tested, and your feedback is part of the point.
Where: Discord/Roll20 Seattle. 2073. You are a group of experienced shadowrunners who have made a name for yourselves in this corrupt city. For those who can afford it, you have already tipped the scales in local affairs a few times now. Your list of allies and enemies grows by the month. A Mr. Johnson who works for Ares Macrotechnology's local R&D department has approached you for a job. He wants his boss's position, and he needs your help doing it. The job? Infiltrate one of the AAA megacorp's testing facilities in the Cascade Mountains, steal the sole existing blueprints for a new weapon, escape, and turn them in to Mr. Johnson. Then he will play the hero once he produces the blueprints a week later, making his boss look massively incompetent in the process. It's a simple job. In and out. What could go wrong? -- This Shadowrun game presents a more streamlined version of the 4e rules to retain all the tactics, equipment, and buckets of dice that you've come to love. But at the same time, it's leaner and faster (and also less broken). If you wish to know more, the full rules are available here: https://docs.google.com/document/d/1yyMJ9Xmd7rTAlt_0VMhCrAM1RgVQj6JiHhzABUqLEaE/edit?usp=sharing Rules will be taught in media res, though some SR experience is a plus. We will play for 60-90 minutes, take a 10-15 minute break once you make your plan, and then finish the rest of the 4-hour session. This is a one-shot playtest for a game I'll be running at a convention in a few weeks. Be aware that the rules are still in alpha, so there could be some roughness. But I assure you that these rules are still a lot smoother than the official ones. If you ever wanted to play Shadowrun but were put off by the official rules, this game is for you! If you're interested in playing, please apply here. We're still looking for a couple more players.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Online
Campaign
Demon Castle Parousia
New
Posted 43 minutes ago
Players
0/5
GM
1/1
Savage Worlds
en English

Demon Castle Parousia

Adult
The table is for players who are 18 or over.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
DEMON CASTLE PAROUSIA Prologue Chicago. Autumn, 1999. It's the last autumn of the millennium, and the city is coming apart. People are stockpiling water, canned food and cash. Television warns that banks, power grids and phones could fail at midnight on New Year's Eve. Everyone is counting down, and not everyone believes the lights will stay on. People are disappearing. It started with night-shift workers, the homeless and runaways, and now ordinary families are going missing too. The reports go nowhere, and the police have no answers. The stories are getting stranger: shapes moving across rooftops, howling near the rail yards, bodies found drained and pale, broadcasts that cut in at 3 a.m. with voices no one can place. Most people laugh them off, but fewer are laughing every week. And the city is turning on itself. End-times preachers shout down skeptics on street corners. Neighbors buy guns to protect themselves from each other. Every group blames another for the attacks, and trust is breaking down block by block. Three companies seem to have a hand in everything in Chicago right now, and to the public they're the pillars holding the city together. Blackmoor Industries is an old-money empire that owns property all over the city: towers, docks, warehouses, new developments and funeral homes. It holds the Vanguard contract and pays for the city's protection. As people leave or vanish, Blackmoor quietly buys up what they leave behind. Carmilla Dynamics is a cutting-edge pharmaceutical and biotech firm. Its free clinics, blood drives and medical trials come with glossy ads that promise longer, healthier lives. In the poorest neighborhoods, its clinics pay cash for blood. Vesper Corporation is the city's biggest media company, with TV and radio stations and newspapers. It runs the Y2K-readiness campaign, and it's the voice telling Chicago what to fear and who to blame. New preachers are appearing in soup kitchens, shelters and on street corners, preaching that the world is ending and a Shepherd will lead the faithful through the dark. Their followers call themselves the Flock and wear a red thread around the wrist. They take in the poor and the lonely, and some who join are never seen again. Meanwhile, domestic terrorism is on the rise. Churches burn, substations go dark, and bombs go off in public places with no warning and no clear motive. Every week brings a new attack, and every group in the city blames another. Nobody feels safe anymore. Under the chaos, an underground network trades in off-the-books work. Brokers, fixers and contacts pass jobs along by pager, payphone, email or a note slipped under a door. The jobs used to be ordinary: guarding a shipment, finding a debtor, getting something out of the city quietly. Lately they've changed. Now it's finding people who went missing, getting into places that are locked and guarded, and asking questions about the companies everyone else is afraid of. Some of the people who took those jobs haven't come back. But the pay keeps rising, and someone always says yes. Most of the city will never learn what's behind the chaos. But a few people who answered the same call are about to be brought together, and what they find will pull them past the headlines and the companies into something far older, something that has been waiting in the dark. Before the year is out, they'll learn what Chicago has been hiding.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
Fabula
Fabula Ultima
Online
Campaign
7 Dreamers | A persona inspired campaign
Players
0/5
Paid game
Paid game
GM
1/1
Fabula Ultima
en English

7 Dreamers | A persona inspired campaign

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Premise Bouts of illness have been spreading around Ashinaka university in shinjuku. A disease known as 'sleeping beauty disease' has causes several students to fall into a comatose-like state. Some of them awakened to be in a cognitive collapse and passed several day after. Silver lining between those who fall ill? The appearance of the application called 'The Dream Journal' in their phone. Your beloved is one of them. Either a friend, loved ones, sibling, etc. Your fellow student has fallen into said slumber. You too, one day, you saw the appearance of the same 'dream journal' appear in your phone. Fall deep into your slumber, You're awake in a room filled with stars, a creature, barely human in shape stares at you. "Oi! come here! do you wanna stay alive or not!" ================================= About the game Game will be played in Startplaying ---- 12$/Session with free session 0 and session 1 - A persona inspired campaign set in fantasy Shibuya - Character focused storytelling inspired by P5 - Homebrew bond system inspired by persona arcana social link - Roleplay focused games that integrates the camping activity optional rule with confidant bonding time - Combat as storytelling media - Homemade character sheet and personalized CCfolia layout

Read more

Save to favorites