Looking for players › Tiamat Rise | level 1- 20 |

Tiamat Rise | level 1- 20 |

Dungeons & Dragons 5.5E (2024)
Dungeons & Dragons 5.5E (2024)
Online
Paid game
Paid game
Paid game
The Game Master charges a fee to run the game.

This game has been archived

Description

The Teaser One Dragon egg, one cult of tiamat and one chance if glory before it all goes to hell The campaign plot The party was just looking for a quiet score – some abandoned temple on the edge of the marsh, rumors of old coin and maybe a few trinkets. Instead they kicked in the door on a midnight ritual. Hooded zealots chanting in Draconic, blood already on the floor, a massive egg glowing at the center of a five-pointed circle carved into the stone. Steel came out. Things got loud and mess and after all a dragon egg can be considered a gold mine, the egg is warm, and somehow… theirs. No one remembers exactly how they ended up carrying it out. The details went fuzzy after the fighting – smoke, screaming, a flash of something that might have been wings or just bad lighting. All they know is the egg is with them now. It changes color every other day. A deep red one morning, then black, then a sickly blue-green that makes the hair on your arms stand up. The local sages go pale when they see it. Word spreads fast among the wrong people. This isn’t just any dragon egg. The church of Tiamat has been hunting for it for years. It’s the last piece they need to crack open the barriers and let Tiamat claw her way back into the world. You’re stuck with it. Smash it and the cult will just dig up the next vessel. Leave it somewhere and someone else will claim it. Keep it alive and every ambitious priest, black-market alchemist, and ambitious warlord will have a claim to unholy power. Some of them will offer gold and protection. Some will smile while they measure your necks for the sacrifice. You won’t know which is which until it’s too late. The new job is simple, Move the egg. Look after it. Figure out who among the temples, the thieves’ guilds, and the dragonborn enclaves is still worth trusting. Dig into the cult’s network before they dig into yours. Every choice leaves a mark– villages burned because you stayed the night, allies who turn coat the second a better offer shows up, prophecies that rewrite themselves. You might stop Tiamat or you may make it worse. Either way, you’re already fucking everything up just by being the ones holding the thing. The church of timat keeps getting closer. And somewhere in the dark, five heads are starting to smile knowing they are so close to getting what they want But hey at least you might become a parent to a wanted dragon hatchling THEMES horror, survival, mystery, fantasy TRIGGERS Canabalism, gore, cults, death, manipulation and more SAFETY MEASURES Session 0, bleeding, breaks, aftercare, retcon and more. Players mental health is number 1 priority.  Session 1 starts soon This is a PAID Campaign £17 per session per weekly on Thursday at 1pm Uses 2014 and 2024 rules This needs a minimum of 4 players to run and a maximum of 7 players in total Long term players get free pc art Log in to view

Dungeons & Dragons 5.5E (2024)

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  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    GMT
    Greenwich Mean Time (GMT/UTC)
  • Virtual tabletop platform: Roll20
  • Weekday: Thursday
  • Starting time:
    Midday
    12:00 – 17:00
  • Organizer: Amy
  • Players: 7/7
  • GM: 1/1
  • Language: English
  • Added: 15. August 2026
  • Last edit: 27. September 2026
Amy Amy

Hi I'm Amy and I'm twenty-three years old and a professional and verified DM from start playing. I find dnd amazing as it helped me with confidence and I find it inspiring how it helps build lost lasting connections

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