Looking for players › Tyranny of Dragons (Rewritten)

Tyranny of Dragons (Rewritten)

Dungeons & Dragons 5E
Dungeons & Dragons 5E
Online
Paid game
Paid game
Paid game
The Game Master charges a fee to run the game.

Description

Welcome to the Sword Coast! Enjoy your stay. Just ignore the dragons in the skies and those rumors about a growing cult. System: D&D 5e Campaign: Tyranny of Dragons - Heavily Customized Players: 4–5 Schedule: Wednesdays at 7:00 AM MT Price: $15 per player/session - Session 0 is FREE Session Length: ~3 hours Platforms: D&D Beyond, Roll20 & Discord Experience: New and experienced players are welcome! Who Is Your DM? Hello! My name is Sky. I’m 24 and have been playing Dungeons & Dragons for about 9 years, spending most of that time behind the screen as a Dungeon Master. My games lean heavily toward roleplay, character development, and cooperative narrative storytelling. To me, the characters are the heart of a tabletop RPG. A compelling overarching story matters, but the players and their characters are what make that story memorable. I primarily run homebrew campaigns, though I also enjoy taking published adventures and reshaping them around the party. I want your choices, successes, failures, and backstories to have an actual impact on where the campaign goes. The Campaign - Tyranny of Dragons The Cult of the Dragon is on the move. Settlements across the Sword Coast are being attacked, dragons have begun appearing with alarming frequency, and rumors are spreading of something much larger taking shape behind the scenes. You'll begin relatively small - a group of adventurers caught in the middle of a growing crisis - but the decisions you make may eventually determine the fate of the Sword Coast itself. I’ll be running a heavily customized version of Tyranny of Dragons. The original adventure has a reputation for being fairly linear, so I’ve made significant changes to give players more freedom and allow the story to respond naturally to their decisions and characters. Some elements of the original adventure remain intact, so I ask that players do not read the module ahead of time. Avoiding spoilers will make the experience better for everyone. Your Characters Matter Backstories are highly encouraged. I don't expect you to hand me a 20-page document. Give me enough to understand who your character is, what matters to them, what they fear, what they want, and what might pull them into an adventure. I actively use character backstories when planning the campaign. NPCs, enemies, allies, locations, and unresolved pieces of your character's past may become part of the larger story. Your character should generally fit within the Sword Coast/Forgotten Realms, but I'm flexible with established lore. If you've got an idea that doesn't perfectly fit, talk to me and we'll see what we can do. My only major character restriction is no space-themed or Spelljammer-style concepts, as they don't fit the tone I'm going for with this campaign. What Kind of Table Am I Looking For? I'm looking for 4-5 players who want to stick around and build a long-term campaign together. New players are absolutely welcome. You don't need to know every rule or have years of experience with D&D. Experienced players are just as welcome. What matters more to me is that you're willing to engage with the other players, participate in the story, respect everyone's boundaries, and give other characters their opportunity to shine. I want a table where everyone gets the chance to participate and where we're telling the story together rather than competing for the spotlight. Why Pay to Play? I put considerable preparation into my games outside of the actual session. That includes customized encounters, maps, character backstory integration, NPCs, story development, homebrew content, and adapting future sessions around what the players actually decide to do. I also regularly ask my players for feedback. If something isn't working, I want to know. If something is working, I want to know that too. Payment also helps create a consistent group. One of the biggest problems with long-running online campaigns is players constantly joining and leaving. That becomes especially difficult in a character-driven campaign where PCs are woven into the larger story. I'm looking to build a table that can stick together and tell a complete story. Session 0 Is Free Before anyone pays anything, we'll have a completely free Session 0. We'll use it to: Meet one another and make sure the group vibes well together Discuss expectations and house rules Establish boundaries Talk about the campaign and its tone Discuss character concepts Make sure this is actually the kind of D&D game you're looking for If you already have a character idea, bring it! I'm happy to work with you during Session 0 or over Discord afterward to make your character fit naturally into the campaign. What We'll Use D&D Beyond - Character creation, character sheets, sourcebook sharing, and homebrew content. Roll20 - Our virtual tabletop for maps, encounters, and visual aids. Discord - Voice chat and our main hub for communication between sessions. Interested? If you're looking for a character-driven, roleplay-focused campaign where your backstory and decisions can actually influence the adventure, send me a message. Tell me a little about yourself, including: Your name or what you'd like me to call you Your age Your experience with D&D/TTRPGs What you enjoy most about D&D What you're looking for in a campaign Any character ideas you already have (totally optional) Don't worry about writing me an application essay. I'm mostly looking to see whether we'd be a good fit at the same table. Welcome to the Sword Coast. Try not to get eaten by a dragon.

Dungeons & Dragons 5E

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  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    MST
    Mountain Standard Time (GMT/UTC -7)
  • Virtual tabletop platform: Roll20
  • Weekday: Wednesday
  • Starting time:
    Morning
    06:00 – 12:00
  • Organizer: Skywarrior47
  • Price: 15
  • Discord: Log in to view
  • Players: 1/5
  • GM: 1/1
  • Language: English
  • Added: 15. September 2026
  • Last edit: 4. October 2026
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