GM-Copilot Studios: The Masterwork Engine

Overview

GM-Copilot Studios provides automated, B2B-grade document digitization and VTT conversion for tabletop publishers and indie creators. The Masterwork Engine is a deterministic ingestion pipeline that converts TTRPG PDFs directly into
Foundry VTT https://groupfinder.gg/library/foundry-virtual-tabletop-foundry-vtt
JSON and UVTT formats with zero AI hallucinations. Using Lean 4 mathematical verification and OpenCV spatial mapping, we eliminate manual data entry for stat blocks, action economies, and roll tables. We offer transparent volume pricing starting at $79 for indie zines up to $1,000 per 1,500 pages for enterprise backlist vaults.

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Other entries

Spout Lore
Actual Play & Podcasts

Spout Lore

English
Actual Play
Dungeon World
Spout Lore is a hilarious Actual Play podcast using the Dungeon World game system, brought to life by four award-winning comedians in Canada. If you’re looking for a collaborative storytelling experience that balances high fantasy with side-splitting improv comedy, you’ve found it. Join three “mighty” “heroes” (Tuk the Barbarian, Vyng the half-elf Druid, and Fat Billie the nine-year-old Halfling Thief) as they bumble through a post-magic world. This is a rules-light, character-driven journey where the setting is made up on the fly; evolving from ancient hotdog-based festivals to mythic beasts of terrible power. Whether you’re a TTRPG veteran or a fan of D&D comedy podcasts like The Adventure Zone, NADDPOD, or Dimension 20, you’ll feel right at home at our table. Spout Lore is improvised narrative at its best: made FOR best friends, BY best friends! Links spoutlore.com - Official website youtube.com - Youtube channel patreon.com - Patreon page discord.gg - Discord server

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The Good The Bad and The Goblin
Actual Play & Podcasts

The Good The Bad and The Goblin

English
Dungeons & Dragons
Actual Play
A Lost Mines of Phandelver Dungeons & Dragons 5.5E actual play set in the wildish west. Hi Everyone! I am an actor, audiobook narrator and VO artist of 25 years and I just started a D&D 2024 actual play youtube channel not too long ago! We are doing the lost mines of Phandelver in a wildish west setting.

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Forged in the Dark (2017)
Tabletop Roleplaying Games

Forged in the Dark (2017)

English
Evil Hat Productions
Rules-medium
Forged in the Dark is a tabletop roleplaying game framework and System Reference Document created by John Harper. Released in 2017, it is the underlying engine that powers Blades in the Dark and has since been used by independent designers to build countless other games, such as Scum and Villainy and Band of Blades. It excels at telling stories about capable but flawed groups of people pulling off daring missions against overwhelming odds. The system it directly evolved from is Blades in the Dark Description Instead of being a single game, Forged in the Dark is an open license toolkit. Players form a crew, whether they are space smugglers, military mercenaries, or rebel outcasts, and undertake dangerous missions known as Scores. The system is heavily narrative and focuses on failing forward, meaning a bad dice roll never stalls the story, but instead introduces a new complication. It completely eliminates tedious planning phases by throwing players directly into the action. System Overview & Key Features The d6 Dice Pool To resolve a risky action, a player rolls a pool of six sided dice based on their action rating. The highest single die determines the result. A six is a full success, a four or five is a partial success with a consequence, and a one to three is a bad outcome. Position and Effect Before the dice hit the table, the Game Master establishes the Position (Controlled, Risky, or Desperate) and the Effect (Limited, Standard, or Great). This ensures everyone understands exactly what is at stake and how much impact the action will have. Progress Clocks The game tracks complex threats and long term projects using circular clocks divided into segments. A stealth mission might have a clock for the guards going on high alert, filling up bit by bit as the players roll partial successes or failures. Stress and Resistance Characters have a Stress track that they can spend to push themselves for extra dice or to assist an ally. More importantly, players can spend Stress to resist any consequence the Game Master introduces, allowing characters to survive deadly situations by sheer willpower. Flashbacks Players do not need to spend hours planning a heist or mission. When they encounter an obstacle, they can simply spend Stress to declare a flashback, narrating how their character anticipated the problem and set up a solution in the past. Phases of Play The game flows through specific phases. Free Play is where characters gather information and choose a target. The Score is the actual mission. Finally, Downtime allows the crew to recover from injuries, reduce their heat, and work on personal projects before the cycle begins again. Additional links bladesinthedark.com - Official System Reference Document and rules database evilhat.com - Official Evil Hat Productions website

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