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Dune: Adventures in the Imperium

Dune: Adventures in the Imperium
Dune: Adventures in the Imperium
Online
Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.

Description

DUNE: HEIRS TO THE DARK Yesterday you served the Great Houses. Today you are one. Welcome to the Great Game. Knife fights in space. Poison in the spice tea. Duels over matters that could probably have been settled with a bit of wit and some conversation. Chases, betrayals, very expensive clothing, and extremely questionable decisions. The Emperor has elevated your House and granted you a world of your own. Now comes the fun part: keeping it! Of course, nobody gives away a world without a reason. Create a House, its characters, and the world you've inherited. Make allies and enemies. Navigate the Landsraad. Bargain with the Spacing Guild. Build a fortune - or lose one. Settle old scores and make new enemies. Decide what kind of rulers your House will be. Political intrigue • House building • Exploration • Mystery • Adventure New players welcome. No knowledge of the Dune RPG, movies, or novels required.

Dune: Adventures in the Imperium

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  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    PST
    Pacific Standard Time (GMT/UTC -8)
  • Virtual tabletop platform: Roll20
  • Weekday: Friday
  • Starting time: 16:00
  • Organizer: fictionalbeing fictionalbeing
  • Discord: Log in to view
  • Players: 3/4
  • GM: 1/1
  • Language: English
  • Added: 29. September 2026
  • Last edit: 7. October 2026
fictionalbeing fictionalbeing

Indie-leaning GM running story-driven games with a balanced mix of roleplay and combat. Safety tools are standard, and I maintain an open, friendly, and respectful table where everyone can relax and have fun.

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