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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Grael Infinite Plaguelands - Ruins of Hope
New
Posted 1 hour ago
Players
1/5
GM
1/1
Dungeons & Dragons 5E
en English

Grael Infinite Plaguelands - Ruins of Hope

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Its been 40 years since the incident in Ion occured which would lead to its tragic fate. A strange winged creature broke through the titanic structure of the dome of the city. Whatever did clearly leading to its irreparability. Within few years the city became a desolate ruin and its citizens were forced to flee underground. Eventually the project to rebuild Ion was tasked to the main overseer - Regina Vivingon Leigh. Yet the overworld of the Baronny isnt entirely happy with the notion of Ion coming back. The nearby circle city of Elrond is determined to prevent this task. You all were tasked with scavenging the ruins of Old Ion to find secrets in it, something that could help Elrond find where the people of Ion are hiding and what was so special about Ion. Whether youre doing it out of curiosity, to earn favour with the rulers of Elrond, or simply for the reward isnt important. The important thing is that you come prepared. Its said that there are strange threats lurking in the shadows of the ruin. The DM Greeting TTRPG community. My name is Shiv, a 22 year english teacher/amateur musical performer/ drag queen and I hail from Poland. I have been DM'ing for 5+ years, including a weekly monday campaign which has been going regularly since august last year and will go on for another year at least. My DM'ing history is exclusive to dnd which is a system I have a certain mastery in reshaping to my whims. As a DM I am very pro homebrew (as you will see later in the post) and I encourage player creativity, as long as it fits the setting we're in. I prioritise story and plot and thus always make sure that character backstories and themes are tied to at least one prominent plot point. First part of the password is: The. I pride myself on connecting things quite organically and can do so halfway through the story so dont be worried about your characters dieing :3 Another thing i pride myself on is handling tough themes in stories with respect they require and subjecting characters to hardship. In my campaigns, and especially this one, victories are hard earned, but when you do earn them, its a triumph. Despite the above statement I dont enjoy punishing my players I actively need to force myself to give adequate consequences, but trust and believe - If you act stupid, you will get an appropriate response. On the topic of consequences I do have a zero nonsense policy on problematic behaviour. If I notice an issue, I will speak with the player and let them adress their behaviour. We're here to work together to tell a story not against each other. All this makes me sound like a serious person but I am very much a jokester and always try to liven the mood when possible. I just take my responsibility as DM quite seriously. I make more than half the maps I use as well as all the enemies you fight, magic items you get and I am always willing to make a subclass for someone If asked nicely. The World In short Grael is a post-post-apocalyptic setting. The apocalyptic event happened way over 3000 years ago and the world learnt to live around it. The Second part of the password is: Ground Progress has been made both magically and technologically, including a broad train system and everyone's favourite airships. All this progress is mainly in opposition to the ever present threat of Decay - the magical force that aims to corrode and rot away everything, living and unliving. The pace of progress is combated by the pace of the Decay strengthening, seeming like a futile attempt to simply slow down the inevitable doom of all life. Those who can bear some Decay intensity will in open settlements like the broad circle cities and the water-fairing Mazzeras, but others hide in the steampunk Fortresses, colourful Carnival Courts or underground all the way to the underdark (more info in the Grael master doc below). Overall this world combines different visions of a post-apocalyptic world with different types of dystopian societies to create a truly one of a kind Existentialism nightmare. The Player The perfect player for this campaign is someone who is writing out their character on a psychological level. In this game choices matter and when I say they matter, They Matter, how you choose to approach the conflicts will dictate how the different microcosms will change. Thus how the character approaches choice-making, what choices they make, how do they argue them and how do they live with consequences is chief. This player must be consistent. The Third part of the password is: Awaits. The game doesnt stop when someone has to miss a session. The only way a campaign can live is through players who make this a priority of some sorts to them, not show up when they feel like it. I am looking for storytellers, people who want to achieve something with tje characters they write. Intentionality is key and so is creating a proper theme. I dont need 20+ pages of backstory, half is enough often times. Some of the most interesting characters I had in my campaigns had bulletpoint backstories. You cant be rules rigid. This is s roleplay first campaign. You say what you want to do and my job is to tell you if it is possible and if its see through the consequences accordingly. Sometimes I might need to be corrected on how certain rules work, but oftentimes when I dont do something rules as written, there is a reason. This also extends to the fact I am veru homebrew forward and have some homebrew rules of my own. Finally, I am running this campaign for my friend, after last time we did it in this setting fell apart. Me and my friend tend to be obnoxious together, but we can buckle down and have serious moments and Rp. I expect the same from you all, dear applicants. The Game Still awake? I can put on some subway surfers in the background if it is boring. We will be playing 5e 2014 dnd however we will be utilising the Weapon Mastery feature from 2024 as well as using 2024 variants of spells for healing (mandatory) and other spells (optional). The game takes place on Tuesdays 8pm to 11 pm CEST. The fourth part of the password is: You. The day and time is non-negotiable. There might be cases where we might want to run longer just to finish something so I would ask you be open to that. Voice and all communication will be done through the dedicated discord server. The game itself will be held in foundry (if i figure out how to use it) Next tuesday I plan there to be a session 0 but it might be postponed to the next week If I need more time vetting applicants. The actual game will begin 2 weeks after session 0, to ensure proper time for character creation. The game will start at level 3, but I tend to have a quick pace with level ups. Applying Since I already have 1 player, I will be looking for 3-4 players to fill up the roster. I will be collecting application till friday evening when I will close the form so probably around 10 pm. People I select from the form will move on to the voice interview portion where after all calls are made I shall inform all voice-vetted applicants of their verdicts. I will not be contacting people not accepted on the application form stage. To apply you must fill-out the form, I will not be reading any private reddit messages from anyone. All answers that you need to find out are already in the post. Links Grael Master Doc including: Setting Info, My Homebrew Classes including one setting specific and setting specific subclasses. https://docs.google.com/document/d/11jpx7yFwhou2t6tyXKCF00G1rVOwpYWLPMzqWq4Og_Q/edit?usp=drivesdk My Homebrew Rules (as of now, subject to change) https://docs.google.com/document/d/1_SAMSd6lCLTYSmHL6EG37Esr89CtSKtO1Fc8HR96k4A/edit?usp=drivesdk Application Form https://docs.google.com/forms/d/1KHv-51BUT3ygwhcP9-uLvYNC8EygtsZS3gVpb86fpl4/viewform?usp=sf_link Thank you for reading dear friends, do not let the ground consume you. Sincerely, Your (possibly) future DM

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Online
Campaign
(Witcher) A Path at the end of War
Players
0/5
Paid game
Paid game
GM
1/1
Savage Worlds
en English

(Witcher) A Path at the end of War

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Campaigned aimed at mature Players, but opened to all experience levels. Session Time: 8PM EDT/EST Monday System: Savage Worlds Adventure Platforms Used: Discord, Roll20 Price: $19 per session Travel the Continent ravaged by war and another conjunction of spheres. World needs heroes like never before, but really best it can hope for, are people trying their best in a shitty situation. If someone enjoys the Witcher games, books and probably not as much with the Netflix series that's the right address. I want to capture more role play heavy, character oriented style of this world. Somewhat on the darker side but in no ways devoid of dry humor and tinge of idealistic optimism. More detail under Campaign Link $10 referal for freshly joining Start Playing

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Tabletop RPG
Tabletop RPG
FATE
Fate Core
Online
Campaign
Penny Postal: Demons of Interwar
Players
3/5
Paid game
Paid game
GM
1/1
Fate Core
en English

Penny Postal: Demons of Interwar

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
For those that like a dose of history in their dread and won't mind playing characters with no penny to their name I would love to invite you to interwar Warsaw. Rapidly growing city in freshly reconstituted country where law is part of lawless and folklore is still treated as lore indeed... for good reasons. Historical horror monster of the week. Session 0, along with the first one are free. More details under StartPlaying Link $10 referal for freshly joining StartPlaying

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
D&D. DM is looking for the players (16-18+)
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

D&D. DM is looking for the players (16-18+)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Weekdays only, a group decides on day & time Most people will probably play between 16:00 – 21:00 (GMT+0) Will be played in Discord voice chat, "Theatre of the Mind" playstyle (means no VTT) My Discord (weebseatshit) *PREMISE* You are dragged into a dangerous encounter together with other unlucky ones. Now you are bonded whether you want it or not. Since you are a witness, some people want you dead, watch your back(s) & trust no one It's an RP-focused, Forgotten Realms based, custom (homebrew) campaign with an emphasis on story, characters & adventures Ratio: 40 Roleplay/40 Exploration/20 Combat Starting level is 1, standard array for abilities Spells become cantrips, you can cast them without components or GP Some spells that affect game's balance & world, may be forbidden. It'll be discussed Instead of HP you have healthbars, & you don't know how big are your enemies healthbars Healthbars are rather "cinematic". Depending from how much dmg you receive, i'll adjust your condition. But in general: 6 HP: Sorcerer, Wizard 8 HP: Bard, Cleric, Druid, Monk, Rogue, Warlock 10 HP: Fighter, Paladin, Ranger 12 HP: Barbarian Only these races are allowed: Human, Elf (Moon, Wood), Dwarf, Goliath, Tiefling (Purple, Pink, Blue), Tystling (a human with cat ears (& eyes)) Artificer & Psion aren't allowed I'll describe locations & looks with little to no detail Just like with the books, i'd prefer that every player imagined their own stuff (& because there may be an info that player may not get or just ignore) A tystling is similar to a cat Monochrome darkvision Enhanced senses: smell, hearing, vision, touch & balance Soft step: walking is almost noiseless (unless a tystling has something noisy on), running is slightly quieter comparing to other races A tystling is shorter than an elf, but taller than a dwarf A tystling is slim like an elf, but lighter than an elf, with smaller muscles. That makes a tystling even more agile & dexterous than an elf, but it's very hard for a tystling to lift or carry medium heavy things

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Curse of Strahd: The Crimson Masquerade
Players
6/8
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Curse of Strahd: The Crimson Masquerade

Paid game
The Game Master charges a fee to run the game.
Horror
The game leans into fear, tension and dark themes.
Curse of Strahd: The Crimson Masquerade is a dark reimagining of the classic gothic horror campaign, where Barovia is not only ruled by terror, but draped in deception, pageantry, and blood-soaked elegance. Beneath the land’s sorrow and superstition, something more cunning stirs behind velvet curtains and smiling masks. Ancient evils whisper through candlelit halls, noble facades hide monstrous truths, and every invitation may be a trap. Players will journey through a realm of haunted villages, cursed ruins, and crumbling splendor, unraveling mysteries tied to a tyrant whose cruelty is matched only by his patience. In this version of Barovia, horror wears a beautiful face—and survival means seeing through the masquerade before it consumes you. This is a weekly paid campaign. It runs from 11am to 3pm EST at a cost of $25 CDN

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Grand Expedition | Warcraft 5E
Players
1/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Grand Expedition | Warcraft 5E

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
https://startplaying.games/adventure/cmtxozec102m9l4042g2bhtm6?ref=cmo7x3wdy01h6l504f6rzzu4i Paid game, US$20/session. SESSION ZERO FREE This campaign will follow a sandbox, exploration-focused narrative navigating the events and challenges following the Legion's defeat at Mount Hyjal and the Arthas' ascension as the Lich King. The Hearthstone Expedition is the brainchild of an alliance of grand powers, with an agreement of spirited cooperation even before elements of the Alliance and the Horde. Their charter is the peaceful exploration and settlement of Kalimdor's wildest regions, a task that will take several lifetimes, as well as the reconquest of the Black Morass, which has become a major hotspot of demonic activity. There are demons to cast out, ancient ruins to plunder, and many new friends to make in this chronicle of exploration and heroic adventure! - A Note from the GM As someone who largely did not experience World of Warcraft first-hand, this version of the Warcraft setting will be inspired more by the classic titles than the...questionable directions Activision-Blizzard choose to take the story in. * This campaign is strictly no-AI, as I consider its use unethical. *

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Tabletop RPG
Tabletop RPG
RIFTS
Rifts
Online
Campaign
RIFTS Farblos
Players
6/7
GM
1/1
Rifts
en English

RIFTS Farblos

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
It is the post apocalyptic future of the world of RIFTS.  “300 years in the future, our shattered Earth is recovering from the Great Cataclysm.  An event that wiped out human civilization, brought about the return of magic and has Made Earth into something both familiar and alien.  Humans transform and augment their bodies with bionics, robot exoskeletons, psionic-inducing Brian implants, chemicals, and magic to survive.” “Tears in space and time — the Rifts — are doorways to anywhere.  Open one and step through it to travel anywhere on the planet in a matter of seconds.  Aliens and supernatural beings use them to travel across the Megaverse to arrive on Earth.  You are one of the champions, the heroes of mankind, or an explorer or truth-seeker who braves the savage wilderness and dares to face the demons, dragons, aliens, and weird creatures fro the Rifts.” Keven  Siembieda Hi, I am looking for players, new or experienced to play a campaign of Rifts in post-apocalypse Europe’s New German Republic, Gargoyle Empire, and surrounding area.  Ideally, 4-6 players would be great. I propose weekly Sunday, voice games starting at 4pm Pacific Time Zone (GMT -7, currently).  If the party wishes to begin earlier or later, I am a little bit flexible. We’ll begin with a session 0, to discuss the type of campaign we’d like to explore and create characters.  This is the original game that is similar to previous D20 systems, that was created in the early 90’s.  (This is not the Savage Worlds Version.)  I will be using the RIFTS Ultimate Edition and particular books, which will limit the available character classes.  Please read the listing for more information, feel free to post a question, or dm me. Listing: https://app.roll20.net/lfg/listing/449335/rifts-farblos

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Tabletop RPG
Tabletop RPG
Neon Odyssey
Online
Campaign
Neon Odyssey
Players
3/4
GM
1/1
Neon Odyssey
en English

Neon Odyssey

Adult
The table is for players who are 18 or over.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
New dm deciding to give dming a shot. Looking for a chill group that wants to have fun! This game will be played on owlbear on Saturday. Discord is required. If you can please take a look at some questions I wrote out! https://docs.google.com/forms/d/e/1FAIpQLSf1BfrPeHynvo7hx9Pw6s2FgHBWX_pb4bbEF-hRwxHKyxXUGA/viewform?usp=header

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Tabletop RPG
Tabletop RPG
DCC
Dungeon Crawl Classics
Online
Oneshot
Existing group looking for a couple more players
Players
2/4
GM
1/1
Dungeon Crawl Classics
en English

Existing group looking for a couple more players

Adult
The table is for players who are 18 or over.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
I'm the GM for a small group and we are looking to find a couple more players to join us. No fees or anything like that, just friends playing togeather. Looking for mature and dedicated players. We have a discord that we made for the group that we use when playing. Join it if you're intrested https://discord.gg/YpM7jPy4Sm Weekly games are planned out in advance due to shifting work patterns so some flexibility is expected.

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Tabletop RPG
Tabletop RPG
GURPS
GURPS
Online
Campaign
Lunch and Learn and OH MY GOD!!!
Players
5/6
GM
1/1
GURPS
en English

Lunch and Learn and OH MY GOD!!!

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hi.  I run a game on Wednesdays. Eastern time zone on Discord that I feel needs one additional player.   It's a young group (20's, 30's) and have been around for a few years.   There are 5 players.  The game itself has the players with corporate security jobs defending against alternate realities/histories.   So, extreme violence but with the occasional HR training module about problemsolving skills. Yes,  the worst of two worlds. Because it's alternate reality fighting alternate realities, the player can be whatever they want, quite literally anything.  GURPS allows the players to create whatever comes to your imagination,  but we'll worry about that later.  The tricky part isn't what we do but how.  The group does try to outdo each other in weirdness.   It's not murderhobo, but a new unprecedented thing.   So, you will have to keep that in mind.   This is not for the humorless or overly moral or easily uncomfortable. Think of this as a means to lead you down a new path,  one where you learn about a you that you have never met but has always known was there or you get your money back,  no questions asked.  Feel free to message me or DM on discord - yeroldpalwill.  Seriously, they're a nice group of people and you'll have fun.   Having a sense of humor & a personality is a huge plus.  Thank for reading this far.  If you're a newbie  don't worry,  I'll help with the character.   Just combine your two favorite movie, literature, or anime genres together.  Also, Wednesdays,  7 PM eastern.

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Tabletop RPG
Tabletop RPG
OSE
Old School Essentials
Online
Campaign
Ruin has come to our family
New
Posted 4 hours ago
Players
0/6
GM
1/1
Old School Essentials
en English

Ruin has come to our family

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
"You remember our venerable house, opulent and imperial. It is a festering abomination! I beg you. Return home; claim your birthright, and deliver our family from the ravenous, clutching shadows of the Darkest Dungeon." Hi everyone I'm looking for 4-6 players for a Darkest Dungeon themed old school D&D campaign. I'll be running it through Old School Essentials (A repackaging of Basic/Expert D&D) with some fairly heavy homebrewing to make it fit the source material (Stress, Quirks, Unique Heroes) It should be fairly accessible to anyone, regardless of your experience with D&D or old school play. The overall focus will be on delving the dungeons of the region, recovering artefacts, amassing wealth and getting powerful enough to finally defeat the evil deep beneath the manor. Currently looking at Sunday 6pm CET / 12pm EDT with some room for flexibility based on replies. Play will be on Discord. Open to any enjoyer of Darkest Dungeon, regardless of experience. Drop me a DM if you're interested and tell me who your favourite hero is. I look forward to hearing from you!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Survive Barovia | Dungeon Delve | Brave Lost Ruins
Players
2/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Survive Barovia | Dungeon Delve | Brave Lost Ruins

Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hi. I'm Drakeen a Pro GM seeking several players to fill games for Curse of Strahd, Dungeon of the Mad Mage and Tomb of Annihilation through StartPlaying. Every Forgotten Realms campaign has been extensively expanded with new locations, encounters, quests and storylines while remaining true to the spirit of the original adventure. Expect tactical combat, rich lore, character-driven roleplay and an immersive world that rewards exploration. Dungeons & Dragons 2024 rules 2024 Player's Handbook classes Artificer available 2014 class options allowed when not updated for 2024 (e.g., Hexblade, Divine Soul, etc.) Primarily Rules as Written and Rules as Intended with limited homebrew Point buy for character abilities Expect a balanced mix of approximately 40% Combat ⚔️, 30% Exploration 🗺️ and 30% Roleplay 🎭. For new players to veterans. Schedule / Seeking players for long-term weekly Forgotten Realms adventures 🏰 Curse of Strahd — Thursdays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (🪑 3 spots) 🏰 Curse of Strahd — Fridays at 8:00 PM ET / Saturdays 10:00 AM AET (FULL!) 🏰 Curse of Strahd — Saturdays at 7:00 PM ET / Saturdays 9:00 AM AET (🪑 6 spots) 🧙🏾 Waterdeep: Dungeon of the Mad Mage — Sundays at 8:00 PM ET / Mondays 10:00 AM AET (🪑 1 spot) 🧙🏾 Waterdeep: Dungeon of the Mad Mage — Fridays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (🪑 6 spots) ☠️ Tomb of Annihilation — Sundays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (final chapter) (🪑 3 spots) ☠️ Tomb of Annihilation — Thursdays at 8:00 PM ET / Mondays 10:00 AM AET (🪑 5 spots) ❄️ Rime of the Frostmaiden — Saturdays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (final chapter) (🪑 3 spots) 💻 Platform: D&D Beyond, Roll20 and Discord voice 💰 Price: $25 weekly (booked through StartPlaying) ❓ Questions? Feel free to send me a DM. I'm always happy to chat about the campaigns, answer questions or help you find the right game. StartPlaying Profile 🎲 (Games Details) https://startplaying.games/gm/drakeen YouTube 🎥 (DM style & game design) https://www.youtube.com/@Drakeen965 Happy hunting!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Dungeon│Exploration, The Prisoner of Pain, Lvl 3-4
Players
2/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Dungeon│Exploration, The Prisoner of Pain, Lvl 3-4

Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
You are fresh adventurers looking for some real action, and unfourtunately for you, that's exactly what you are about to find. Following a map, leads to a set of cave under The Spine of The World, and a secret that should have been left alone. This short adventure goes from levels 3 - 4 for a party of 3 – 5 players. The game is designed to run anywhere between 2 – 4 sessions and focuses on dungeon exploration and combat. Roleplay will of course play a good part as well! Session 0 is free, and we focus on expectations there, so everyone knows what they’re getting into.  We already have 2 players and just need 1 - 3 more! Further Details and how to join here: https://startplaying.games/adventure/cmu2ueeg100dhl504fy03ehq1?ref=cl364he035phabopk9zps3nif I have a few other games listed on my profile if this doesn't work; you can check that, and more information about me and my style here: https://startplaying.games/gm/627fe21745eac1ca56eb8f72

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Tabletop RPG
Tabletop RPG
HTR5E
Hunter: The Reckoning 5E
Online
Oneshot
The First Hunt
New
Posted 7 hours ago
Players
0/4
GM
1/1
Hunter: The Reckoning 5E
en English

The First Hunt

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
One way or another, you came into contact with something that doesn't belong in this world. Unlike most, you didn't run or hide, you awoke to your purpose. To protect those around you and the world at large from this unknown threat. But nobody survives the Hunt alone. Come together, form a crew, and prove that humanity is capable of pushing back what lurks in the shadows. Thanks for checking this out! For further details, feel free to send me a message but here's some quick notes - Please be 21+ if you want to apply. This is a personal preference, and the World of Darkness generally deals with some heavy themes - Roleplay Focused: Mechanics and game systems of course will still be used and applied. But the primary goal will be crafting a collaborative, interesting story! - Little to no experience is perfectly alright! All I ask is that you put forward a reasonable effort and be respectful of myself and fellow players.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Of Fey & Physics | Child to Elder Campaign
Players
2/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Of Fey & Physics | Child to Elder Campaign

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Soar the skies with orcish dragon riders, brave the seas which are themselves water elementals, learn to pierce the veil between the Feywild and the Material Plane, and uncover the secrets that intertwine the most ancient beings on the planet! This epic campaign spans decades, seeing our party grow from children sharing a wondrous summer together to elders completing lifelong missions in a world shaped by their actions. Expect a rich role-playing experience filled with both heartwarming comforts and thrilling dangers. A story told through renaissance paintings and hand crafted maps packed full of secrets and wonders. I used my 20 years of video game design experience to build a custom VTT specifically for this campaign. Give it a shot, I promise I'll blow your mind! StartPlaying Link: https://startplaying.games/adventure/cmulyiik20047ku041lbceje8?ref=cmrmar1ru000lkt04e2sstnr2

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
6 players looking for a DM
Players
6/6
GM
0/1
Dungeons & Dragons 5.5E (2024)
en English

6 players looking for a DM

Roleplay focused
Conversation, character and story take up most of the table time.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hello DMs! We are 6 players looking for a Dungeon Master for a RP-focused game. We're hoping for a game set in Exandria but we're open for anything. Most of us are fairly experienced with some room to learn. We're really hoping for a game in which we can enjoy tons of chaos, rp, challenging combats and most importantly, a good story to collaborate in! It should also be clear that this is very much an ANTI-AI zone. We don't want any AI used in the game! We are all in the 20-30 age range and hoping for someone within that range! An experienced DM is preferred, but it's also alright if you're more newer to DMing. We just want someone who's familiar enough with the 5.5e rules! Of course, we will having our game over on Discord as well. We'll go through a interview process to get vibe checks and make sure everyone gets along! Please DM me if interested, let's roll some dice! :) System: D&D 5.5e with D&D Beyond Sheets VTT: Roll20, Foundry

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Tales of Cambiamento
Players
2/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English de German

The Tales of Cambiamento

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
About the story 6 years. That's how long the war between your home country Cambiamento and The Empire of Stasti took. 6 cruelin years of lost, brutality and the fight for your freedom. Lead by your new king, King Abruzzo, who had dethroned the old queen, Queen Vittoria, you sought to find peace within your border again, that had be oppressed by The Empire for over two centuries. And then four years ago you finally achieved just that. Queen Vittoria was hanged and The Empire agreed to free Cambiamento from its grip. Four years ago you, who had fought as a group for so long, said each other's farewell. Thinking that you could finally learn how to live again, how to use your new earned freedom. None of you ever thought to see each other again. Four years have passed both quickly and way too slow. And just as you thought you had fought your way back into normalcy a letter arrived. The sender? The Royal House of Cambiamento. About the campaign  Welcome to Cambiamento, a complete homebrew campaign! Being set in the vast world of Possblità, you play as a group of soldiers who are just trying to find your way back into life. But with the letter of the king that doesn't seem to be as easy as you thought. I'm trying to make this a long term campaign where your characters and their choices matter. Especially looking for people who are more interested in RP and exploration than combat. And ofc looking for people who are LGBTQIA+ friendly. Lines and veils  All sorts of Triggers can occur except for anything relating extreme gore and spiders, as well as depiction of SA, violence against children or animals.  About the DM Hello, I'm Marco and 24 y/o. I'm a forever DM living in Germany and I have just enough time for yet another campaign. I'm a transman with severe ADHD so expect me to be really focused on preparing sessions. Outside of that I'm also really into games, folklore and everything true crime related c: I'm excited to meet you!

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Tabletop RPG
Tabletop RPG
BitD
Blades in the Dark
Online
Campaign
Blades in the Dark: The Red Dawn
Players
4/6
GM
1/1
Blades in the Dark
en English

Blades in the Dark: The Red Dawn

Adult
The table is for players who are 18 or over.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
About the Game Blades in the Dark is a tabletop roleplaying game about a crew of audacious scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are no heroes here—you play as criminals, outcasts, and survivors navigating a grim metropolis trapped in eternal darkness, surrounded by restless ghosts and a corrupt regime. The game runs on the fast-paced, narrative-driven Forged in the Dark system. Instead of getting bogged down in endless math, it focuses on daring heists, flashbacks, creative problem-solving, and dealing with the messy consequences of your criminal lifestyle. About the Crew: "The Red Dawn" We are playing as The Red Dawn, a Bravos crew. While other gangs might stick to quiet burglaries or smuggling, your crew thrives on intimidation, violent enforcement, and direct action. However, you aren't just common thugs for hire—The Red Dawn are freedom fighters fighting the system. You are pushing back against the oppressive authorities, corrupt nobles, and ruthless factions tightening their grip on the city. Expect a gritty mix of high-stakes heists, bloody turf wars, and revolutionary defiance against a world that wants to keep you down. Campaign Status & Who We're Looking For Current Status: We have already played a couple of sessions, so the group dynamics are forming, and the world is starting to react to our crew's actions. New Players Welcome: Don't worry if you missed the very beginning! It is very easy to jump right into an ongoing Blades in the Dark campaign. Whether your character is an existing ally breaking out of prison, a fierce new muscle brought into the fold, or a specialist looking to join the cause, we will weave you seamlessly into the narrative. Vibe: Collaborative, cinematic, character-driven, and focused on having fun together while our scoundrels bite off way more than they can chew. Interested? If you want to spark a revolution with a sharp blade and a stubborn streak, leave a comment below or send me a message telling me a bit about your TTRPG experience and what kind of scoundrel you'd love to play!

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Pathfinder 1e Reign of Winter AP
New
Posted 10 hours ago
Players
3/5
GM
1/1
Pathfinder 1
en English

Pathfinder 1e Reign of Winter AP

Adult
The table is for players who are 18 or over.
I (M29) am looking for additional players interested in playing through Reign of Winter. I have been DMing pathfinder for just over a decade and have run a couple of APs before including RoW. I had a lot of fun running RoW the first time with its dark twisted fairytale vibe for my main group and would love to run it again. Game would be hosted weekly on Sunday evenings over discord and roll 20. I run a pretty balanced game between combat and RP. I would like to run a module first to make sure everyone likes the vibe of the table before starting an AP. The module will likely take 2-4 sessions. I allow all Paizo official content and character creation rules will be provided before a session 0. Experienced and new players to rpgs or pathfinder 1e are welcome.

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Vampire 20th anniversary Chicago(DA disciplines)
Players
4/6
GM
1/1
Vampire: The Masquerade
en English

Vampire 20th anniversary Chicago(DA disciplines)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out. It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I do ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. Emergency stuff, like if you get sick or something. I do care about my players! 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already, this is meant to help the group have versatility. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. I have been GMing since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. I am very adept at teaching, btw. This campaign is on Mondays at 6pm Central time Discord video chat, but we could change time/day if the other players are willing and able. Set in Chicago, I've added abilities to the NPCs to support their discipline powers, and set the whole timeline from Chicago 1 to 2 and beyond more gradually, changed who lives. Note that I have changed some of the clans a bit, like switched Gangrel(Sabbat) and City Gangrel (Camarilla), turned certain Brujah into True Brujah, a Ventrue into a Nosferatu, that sort of thing. Vampire has characters that are difficult to create without my assistance if you don't know how the numbers and discipline powers work (you distribute dots, there are no classes). However the game play dice mechanics/rules are easy as heck. The hard part is that it demands more forethought to play, because there's a lot of deceptive NPCs, including your own. It is oddly more ethical/moral than medieval fantasy games by far, even though you don't play a hero normally, and even though you're a vampire feeding on humans and aren't human yourself. It's darker I suppose, lots of intrigue and figuring out what is really going on. Kinda like watching Babylon 5 or Dune, you have to take notes to recall everything that could be vital later. A LOT less combat than medieval fantasy games! It's rare, but nasty when it does occur. Maturity is advised. Note that I broke my campaign down in a timeline, it can be altered by PC actions, even down to the year and month.  VERY DETAILED homebrew campaign that can be changed given PC choices. RIght now they are in late 1990 somewhere between Oct and December, you will get the PC's average xp to start with, along with a host of extra little benefits outside what the creation rules normally grant. You dictate the parameters, I figure out how to make the mechanics do what you want and tell you about potential problems, and I pick out flaws so as to give you your own story arc. Its also a great way to get rid of problem NPCs. The Dark Fate flaw is reserved for anyone meeting their end during Gehenna, the end of the world. See, the Antediluvians rise, and they are hungry for their clan members.... That doesn't mean you can't play, you can still run other characters even after your main one croaks. Official list of clans/bloodlines you can take in Chicago compatible with the group as it is: Nosferatu (must take Dark Fate flaw), Toreador, Ventrue, Brujah, Gangrel (Sabbat), Malkavian, City Gangrel (Camarilla), Tzimisce (must take the Dark Fate flaw), Gargoyle, Caitiff (Anarch typically), Assamite (Milwaukee Sabbat), True Brujah (camarilla). Obscure list (you can take them if you want, but you won't have support from fellow clan members in Chicago): Daughter of Cacophony, Nagarajah, Lamia, Salubri warrior. Got a Cappadocian (a hospital morgue doctor and a necromancer), Salubri (one Healer(an FBI agent), one Watcher (a homicide Chicago police detective), one Warrior, and Lasombra (an amateur boxer and criminal lawyer, he wants to go Camarilla), and a True Brujah rebellious philsopher. I have set up each pc to have fast growth, to have really good rolls for their disciplines right away. The party could use a member that has Vicissitude, Animalism as clan, or possibly Thaumaturgy. Luckily there's a 5 point merit that allows anyone to buy clan xp rates, hint hint.  If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a clan you don't normally. You gotta also pay for mentor ratings since you need a teacher to increase your disciplines outside of Celerity, Fortitude, Potence. BTW, I made these 3 powers much easier to use, and less vitae expensive. If you pick from the obscure list, you can BUY up to 7th generation, but you blow 6 background dots to pull it off.  Caitiff are interesting, I made them able to teach ANY discipline they learn; normally the 13 clans can only teach their clan disciplines. A Tremere is possible, but you'd need to be a diehard Anarch (meaning the local Tremere want your keister dead, although good news for you that the Chicago ones are less than competent). If you don't know the clans, I can give you information but you will need the V20 core rulebook (learning the setting and abilities but not the disciplines), the dark ages core rulebook (mostly just for the super powers/disciplines), tome of secrets (all forms of vampire magic, even Obtenebration), and Erciyes Fragments (this will feature heavily in the campaign, its the Vampire bible of sorts including prophecies) books. Also a total of 20 d10's, basically two matched sets of 10 d10's, but the 2 sets cannot match each other. Preferably translucent dice, not solid. Chuck out any that have bubbles inside. Game always starts at 6pm central Mondays. The Guide to the Camarilla from the Revised edition might be handy, but not strictly necessary. Prince's Primer is nice for understanding elder vampires' mindset. They are very manipulative, and deceptive. This is a copy of an update I gave to a player that missed a session: Both Michael Payne Toreador and Son of the Malkavians are dead, and Jay found another body in the basement, this time of a dead boy, a formerly months old vampire Caitiff. His name was Neon, and Damien of the Brujah (one of 2 anarch leaders was caring/teaching for Neon) Damien will have to be told. Neon was chained via manacles to the basement floor in Son's Skokie residence, his throat ripped out and his face gnawed upon. Evidence was found that Son was blackmailing Horatio Ballard into insane and demeaning acts. You could get a major boon from Ballard using this, or use it against him in other ways. (the players gave this information to the Nosferatu, who now owe them big time)  Ballard apparently has been naughty. Michael accidentally killed Son, and Michael is dead thanks to the party knocking him into torpor, and the elders ending him. recall, Michael was suicidal, and homicidal after the party ended his ex wife. plus had a rep for being a thug who used to cause chaos your character Salubri Healer just rescued the young couple that Son was psychologically torturing, and you shot Michael (bashing damage, just reduced him to torpor) as he tried to use Ben the Cappadocian as a shield

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Isekai as Monsters !
Players
3/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Isekai as Monsters !

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
About the Campaign: I have tried doing isekai dnd before, but what I want to do this time around is players being reincarnated as low-level monsters for the first few sessions and then gaining their first levels later down the line. Would be pretty hard game, as monsters would be at disadvantage, but who knows what might come out of it. Planning to also run it as a combat heavy, dungeon survival campaign. Players would be able to evolve their characters with certain circumstances, including sacrificing souls of humanoids for a ritual. This evolution would be a custom mechanic and a way to get extra features both for your race, and your class. About time: I am planning to have sessions run at least 3 hours. This would be 2 different groups at 2 different time. One at Fridays 6 PM EST, another at Saturdays 7 PM EST About DM : I am an experienced DM of 6 years making a new campaign open for new players to join. I'll be happy to teach and explain anything about Dnd. I am happy to accommodate any type of player, as long as they are not disruptive and are not causing issues for me or any other players. I tend to do more RP then Combat, so expect about a 60/40 split, if not 70/30. About cost: I ask for 20 USD payment at least within 24 hours after the session. Refund will be made with reasonable situations as well as refunded at the end of session 1, as that one is a trial, if you're not willing to continue. About character creation: Lvl 1 start. All character can be created before the game or during session 0. Stat will be rolled with a minimum of 70

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Tabletop RPG
Tabletop RPG
Traveller2E
Traveller 2e
Online
Campaign
Traveller: Imperium
Players
1/5
GM
1/1
Traveller 2e
en English

Traveller: Imperium

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
You are outlaws, operating at the fringes of the once great Kardashev Imperium. Whether driven by ambition, discontent or simple necessity, you seek to find your own fortunes. As radicals and revolutionaries seek to topple the Tzar's reign, and her secret police crack down in an attempt to stem the surge of discontent opportunities are opening for people such as yourself. Perhaps you wish to shape these changing times, to recover lost honours or reshape the future order; or perhaps you simply wish to make it to tomorrow better than today. Either way, times of change present opportunities for the bold.  So, prelude aside, this campaign is an criminal focused Traveller game, set in my original setting, the Kardashev Imperium (Think something inspired by 1890s-1910s Imperial Russia). You as PC's will be doing a range of jobs in the legal fringes of this setting, primarily a mixture of smuggling and heists, with hauling cargo/passengers on the side. Once you make it out of the first adventure you will have your own ship also. The campaign will be a sandbox-ish game, but with a long term focus on building a narrative based on the jobs you take and events that play out in doing said jobs.  Looking at running through Voice on Discord, and Fantasy Grounds as VTT.  As a GM, I generally go for a game where Narrative is supported by mechanics. I'm willing to wing it where it makes more sense, but value mechanical systems to create a certain predictability/consistency to the world. Equally however, I think a primary skill of any good GM is knowing when to rely on mechanics, and when they aren't necessary.  I like to encourage players to have a good sense of their characters, but also to leave space to discover more about who their characters are through play. I don't always make the odds against you fair, but will try to adjudicate impartially. If you come up with something creative, I generally try not to get precious about disruptions to my plans. (Frankly, there are few things as fun on my end as when the PC's come up with something completely unexpected, or approach a task in a way I never thought of). If the odds aren't fair, I don't expect you to play fair either.  Looking to run 7PM Saturdays my time (UTC+13). Weekly. Usually 2-3 hour sessions.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Rusted and rotted
New
Posted 21 hours ago
Players
2/5
GM
0/1
Dungeons & Dragons 5E
en English

Rusted and rotted

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
NEEDS DM!!!  this is a Steampunk victorian D&d campeign set in a regular D&d setting just evryone is dressed in diffrent styles of steampunk and almost all the monsters and animals any living thing is machanical except people    18+ LGBTQ+ friendly  you don't need to pay to play this it's just for fun and downtime i would love if we can do this on zoom because i like it better for comunicating but we don't need to. we are using Dnd beyond but you can also use physical items  all is welcome i use a google doc to keep track of characters you can make a custom weapon or find a custom weapon to give to your character if you want to like i did

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Tabletop RPG
Tabletop RPG
PATH2E
Pathfinder 2E
Online
Oneshot
Pathfinder 2e - Discord Vid+voice "in person"
New
Posted 19 hours ago
Players
0/6
GM
1/1
Pathfinder 2E
en English

Pathfinder 2e - Discord Vid+voice "in person"

NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
Adult
The table is for players who are 18 or over.
Content warning: Fantasy Adventures and Anime games - while giving players choices and regarding the player's characters as the HEROES at the center of the action... CAN BE; rife with danger, real evil and include offensive topics found in history. This is not a safe space. Who is this for?: Mature Adults 18 and above, you must understand the difference between reality and fantasy.  You must be able to play a game that is *NOT* cattering to your sensitivities, nor personal story arc. "This isn't about you"... This Campaign can include Surival horror, and shatter the illusions of safety and civilization. I will give you POWER, but start all of you with nothing.  This is not Golarion. This is not Middle earth.  This is not our past as it was, nor is it our past as you "think it should be." Played on Discord: Video and Voice as if you are at my table. theatre of the mind,  ehanced with dirt cheap A.I. art and player handouts. To apply message me here on Groupfinder.

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Tabletop RPG
Tabletop RPG
Werewolf: Th...
Online
Campaign
New Orleans: The Savage Garden
Players
2/5
Paid game
Paid game
GM
1/1
Werewolf: The Forsaken
en English

New Orleans: The Savage Garden

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
You are a werewolf, stalking your sacred prey through the streets of New Orleans and the bayous beyond. Become the apex predator you're meant to be! Game details Game system: Werewolf: The Forsaken 2nd Edition Frequency and Time: Weekly / Tuesdays - 06:00 p.m. PDT. Session Duration: 3 hours Price: 25$ per session through StartPlaying, here. 2 / 3 Seats Filled. Only one left! About the adventure You are a werewolf: born half-flesh and half-spirit, a shapechanging predator that hunts across the twin worlds of Hisil —the world of Spirit— and Gurihal —the world of Flesh— yet forsaken by both. Unlike the folk stories, you are not cursed with lycanthropy, but blessed by Father Wolf and Mother Moon to hunt your sacred prey: animals, humans, spirits, even gods. You burn inside with a rage that threatens to devour your whole world in a red haze, but you temper your resolve with the only true rule of your existence: The Wolf Must Hunt. Like Kipling once wrote, "For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack". Your brothers and sisters in spirit beckon you to commune with them, to hunt with them, but the perils are many: the life of the Uratha is one of tooth and fang, of fire and blood. Even in the noisy streets of New Orleans there is prey to be had, and that could also mean "you". Resources, family, mates, territory: the city has something for everyone, even werewolves. Will you carve your place in the world, howl your claim to the moon and become your people's warden? The French Quarter of New Orleans will provide the canvas where this chronicle will play out. But you are not alone in this endeavor! As part of the bigger Chronicles of New Orleans, other groups of player characters will be active and playing on this shared world, as their triumphs and failures will bring consequences that spill over to the other games. As one of the Uratha, you are blessed by the Moon Goddess with an Auspice: a role to play in the hunt, and the powers to back it. You may also join one of the five Tribes of the Moon: large societies of hunters with their own spiritual rites and sacred preys, the better to align your righteous fury with their savage goals. Among the many threats your pack will face in this gothic version of New Orleans, you will: 🌙 Hunt down rogue spirits, shard-vermins and cruel humans who threaten the sanctity of your territory. 🌙 Play the game of the elders during Uratha gatherings: challenge other packs through controlled violence and cunning politics and lead the charge against the enemies of the People. 🌙 Curse your enemies with eldritch rituals that twist the spirit world and weaken your prey. 🌙 Explore the supernatural mysteries of the bayous, inhabited by both ancient spirits and new horrors born of toxic destruction. 🌙 Run away from the monsters that cannot be fought! From mad Godlings and silver-wearing monster hunters to the frenzied packs of the self-styled "Pure" werewolves. 🌙 Protect your loved ones from the depredations of other monsters and from your own, uncontrollable rage.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
A Tale of Horror—The Old Doll Levels 4 - 6
Players
1/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

A Tale of Horror—The Old Doll Levels 4 - 6

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
You are a couple of seasoned travelers about to be dragged into something a lot more than you bargained for. This is a tale of emotion, terror, and tragedy; but also one of heroism, something the people of Neverwinter desperately need as they struggle against a serial killer. This short adventure goes from levels 4 - 6 for a party of 3 – 5 players. The game is designed to run anywhere between 4 – 8 sessions and focuses on mystery, horror, a decent amount of combat, and thrilling and dramatic roleplay! Session 0 is free, and we focus on expectations there, so everyone knows what they’re getting into.  Further Details and how to join here: https://startplaying.games/adventure/cmuss8jfq01dkl9043evcktv7?ref=cl364he035phabopk9zps3nif I have a few other games listed on my profile if this doesn't work; you can check that, and more information about me and my style here: https://startplaying.games/gm/627fe21745eac1ca56eb8f72

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Runial (Homebrew)
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

Runial (Homebrew)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The campaign takes place on a homebrew world called Runial. The civilizations that inhabit it are: Civils, the alliance of demi humans such as humans, elves, dwarves, gnomes, halflings, orcs, goblins, and any other manner of humanoid beings. Ferals, which are more animal than humanoid, anthropomorphic creatures made up of any animal species you can imagine. Pseudofauna, which are a mix of demi human and some animal trait. Examples of this include holstaur, winged humans, merpeople and so on. They're distrusted by both Civil and Feral societies though are free to dwell within either albeit with some difficulties. Otherworlders, mysterious beings with special powers that are resistant to Runian natives. They can be any Runian race, although none of them arrive with memories of how they came to be. Civilization for the most part on Runial can be compared to the 1800s. The most advanced parts of the world have access to basic amenities such as rudimentary plumbing and electricity. Weaponry has advanced up to single action revolvers and lever action rifles. Runial in recent times has been plagued by a mysterious weather phenomenon known as the Aetherwind, a warm gentle breeze that rises from the ground, bringing with it motes of multicolored orbs of mana that float gently towards the sky. Any living thing caught in the Aetherwind is quickly and horribly mutated, rarely surviving the process. Alongside the appearance of the Aetherwind came the arrival of beings known as Otherworlders, people with special abilities that boast high resistance to attacks from Runian natives, making them difficult to combat without extreme measures. The Aetherwind began at the most northern point of Runial and over time has crept slowly to the south, pushing the Civil races down towards Feral territories. Ferals, in an attempt to retain their lands, have declared a defensive war on Civils to prevent their encroachment and Civils, desperate to escape the Aetherwind, grab what land they can to survive. The Aetherwind can also appear in random pockets anywhere on Runial, making nowhere truly safe. You are an adventurer that has woken up in an alien looking laboratory with no memories of who you once were or what has been done to you. After a narrow escape, you're now looking for answers alongside others that have also escaped the facility. Note: The game has themes of violence and is somewhat dark in nature without becoming too edgy. I do not focus on overtly sexual themes. We are partially on the second act of the campaign and are looking for 2 additional players for a long term commitment. I prefer newer players and don't mind teaching them, but veterans are ok too. My campaign has some homebrew and mixed elements. I DO use generative AI in creation of character images and some tokens in Foundry. I do NOT use AI in any part of my worldbuilding, character creation, or story progression. The session will take place over Discord mostly through text and voice, but for some sequences such as combat Foundry will be used. If this info dump was enough to entice you, feel free to message me!

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Tabletop RPG
Tabletop RPG
MotW
Monster of the Week
Online
Oneshot
looking for casual players for weekly oneshots :D
Players
2/7
GM
1/1
Monster of the Week
en English

looking for casual players for weekly oneshots :D

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.
(FREE games only) Hi all! :D We’re a group of three looking for a few more players to host our weekly one-shots with! We are also looking to build up our Community group as a whole, so if you are a GM who wants a space to run your own one shots, you are more than welcome to do that here too! We’re all learning together. Very beginner friendly and low commitment, so no pressure at all to show up every week, just drop in when a session sounds fun ^^ You'll get taught everything you need to know if you're not fully familiar with VTTs as a whole. As of now, our main focus is on Troika!, DCC, Call of Cthulhu, and Mothership, and we’re open to trying plenty more! Everything we do runs over VTT & Discord since we’re spread across different countries. When we play: We usually hop on once a week around 8:00 pm (CET) / 7:00 pm (GMT). Weekly games are planned out in advance due to shifting work patterns, so a bit of flexibility goes a long way. If you’re 18+, curious, kind and up for some chaos, we’d absolutely love to have you! Feel free to DM if this sounds interesting to you :)

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Tabletop RPG
Tabletop RPG
Take5
Online
Campaign
The Strangers From The Outskirts - A PM Campaign
Players
0/7
GM
1/1
Take5
en English

The Strangers From The Outskirts - A PM Campaign

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
The Strangers From the Outskirts... A plunge into the Depths of the Project Moon universe! Hello, I'm NoyVye! Your local Project Moon enthusiast! I come to you with the proposal to embark with me on a journey through the meaning of being Human, of being true to one's self, of what it means to find solace in the moments of utmost darkness and horror. In this iteration of the games saga, players will undetake the role of outsiders from a war torn, far away zone of the Outskirts, continents away from the City... And, in one way or another, they shall find themselves roaming the concrete jungle of horror. The premise: You are soldiers, citizens of one of the many husks of nations of the Ourskirts. The Lands, as you know them, are host of war after war, where mankind still battles itself over flags which meaning has been lost to time. One day, a message arrives at your doorstep, you have been selected to take part of an exploration party that is to go study the Nebula, a meteorological phenomena that has been eating away at the world... Until you saw, a pillar of light. Join your fellows in the adventure, and decide on whether you will call The City... Home, or forever leave it behind. IF you can, Stranger. We will use Take5, an indie TTRPG that allows a great deal of character customization and freedom of build! Perfect to take on the Denizens of this hellscape. This campaign takes heavy inspiration from various Cyberpunk Genres: Obviously, PM's games and stories, MGS Saga, Cyberpunk 2020 to 2077, Signalis, Tom Clancy's: The Division, Ghost in the Shell and The Forever Winter!  This game takes heavy creative freedom when it comes to the Outskirts and other City related lore that wasn't expanded too much on yet, inclusing some factions or characters that may not feel too "Project Moon-ey", the game will have it's own take on things like action and adventure. Depending on the players' OOC preferences, you can expect more or less use of Canon locations, Events and Characters. Who knows, you might even be able to meet THE Limbus Company! Characters and Canon will however be treated with the utmost respect and proper characterization. Game will mostly depend on Theater of Mind, but Owlbear Rodeo can be used for support! VC for combat coordination or overall to chill during play! Venue takes place over Discord! The game follows a PBP format, I ask only for decent grammar and a drive to write wonderful stories together! This game follows a strict 18+ bar, while not an ERP game, I prefer a hands off, everything goes kinda writing style. Topics of sexual nature, violence and other forms of expression are all good to go, proper TWs will be established upon group formation! Join expecting a no filters on type of game, at your discretion. DM me over Discord or over GroupFinder DMs for details! Hope to see you soon!

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Erdoros: The Cosmfall
Players
3/5
GM
1/1
Daggerheart
en English

Erdoros: The Cosmfall

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hello everyone and welcome to the Cosmfall campaign! We are starting up a short-to-medium length campaign set in the very distant past of our main campaign world, Erdoros, during the events that would come be known in history as the "Cosmfall", when the very stars in the sky began raining down upon the world and the young races that walked its earth, these falling stars bringing with them an alien race that would change the nature of the world forever: Dragonkind. Campaign Introduction "In a time before recorded history, when the curmudgeonly Dwarves had only just begun to settle the Deep Places, and the Elves venturing from their Enchanted Hinterland home of Thala'drahel, and the younger races across the continents had only begun to settle from their nomadic ways, the very stars fell from the sky." Witness our world, Erdoros, before the advent of Magic. Druidism, shamanism and other forms of magic attuned to the natural world are permissible, but incredibly rare. Cling to ancient deities and beliefs fueled by faith and sacrifice, desperate to unlock eldritch powers you cannot comprehend to gain an upper hand in a world put to the flame. The world is young, and all races are at early stages in cultural & technological development and generally isolated from one another. - Wizard, Warlock and Seraph are not playable, but may you rise to become one of the first in history? - Sorcerer is only playable by Elf (known as Dreamweavers) or Dwarf (known as Runespeakers) ancestry. - Clank, Drakona, Infernis and Fungril are not playable. At Session Zero, choose your own path: band together with the other mortal races of this world against the arrival of the destructive and tyrannical Dragons, or betray your own kind to bask in the glory of their new world. The limitations presented here are not to "limit" your choices as a player, but to drive home and best represent the primal world you will be stepping into. Overview - Bi-weekly sessions on every other Wednesday from 20.00 to 00.00 GMT+1. - Our main D&D 5E campaign is currently on hiatus, and we have plans to play this and other shorter-form campaigns in the future to see if you as a new player vibe well with us across different settings & tones before getting locked back into the main campaign. - We are first-timers to Daggerheart, but long-term TTRPG players. We accept & welcome any experience level at our table however! The campaign will start at level 2 and will end at levels 7-8. - We are a group of 3 Players + 1 DM (Me) looking to add a further 2 to our Party. We play from across Europe and are mainly looking for people in the same timezone as us. - We use Foundry VTT hosted on a Forge cloud server, Discord for Voice & Video chat during session. For our games, webcams are mandatory as it is a preference for us to alleviate and improve the roleplay and immersion into the game itself. What We Offer: - A living, breathing world that evolves with (or without) the players' direct interaction. Just as the players have their own goals and ambitions, so too do the other inhabitants of this world. - Serious & realistic roleplay-focused narrative with moments of levity. Ranging from grimdark to lighter tones, all within a swords & sandals setting. The world of Cosmfall is a world before civilization and before diplomacy: many races bear old grudges, and some are as alien to each other as the Dragons themselves. - Consistently scheduled games, planned out with time, care and effort to deliver an entertaining and engaging experience, with heavy attention to detail to narrative elements. A free-form setting open to the collaborative input of all players with the ability to introduce your own ideas, story beats and elements if they mesh well with the overall narrative, with a Game / Dungeon Master who will work WITH you to make a character we both want to fit in the world. - A tailor-made game experience for each player, with intricate and unique encounters, fully fleshed-out boss fights, unique & powerful magic items, rewards and much more. Each person at the table has their own moment to shine, no matter how small! What We Are Looking For: - Laid-back and relaxed individuals over the age of 21 (our age range is from 24-34) who want to sit around and roll virtual dice together and weave a fantastical story that we will be talking about for years to come! - Accommodating, patient and understanding team players who look to raise each other up, cooperate and collaborate to enjoy the game together. Enthusiasm and curiosity are crucial! - Dedicated roleplayers who place emphasis, detail and care into the motivations, background and personality of their character: each player character should be an individual first, a party member close second. - Consistency and dedication to a weekly / bi-weekly schedule. We have a pretty solid track record of being able to run weekly, and during this campaign we are slowing down to bi-weekly for now. A missed session here and there is totally fine and understandable, but we all want to play together with a full party. We hope this has covered all the bases and given you a good idea of what we are all about, whilst it may seem high-octane, we are very much welcome to beginners, veterans and anything in-between, so don't be shy to put your hat in the ring if you think you'd have fun at our table, and you'd be a good addition to our party! To help us find the perfect candidates, we'd like to kindly ask you to fill out our quick application form answering a few of our burning questions to let us know what kind of game YOU'D want, and what kind of player YOU are, before we can move onto the next step. We very much look forward to hearing from you all and hope to see you in Erdoros with us very soon: https://forms.gle/i6mqghDaidmeqer48

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Iron Gods Adventure Path 1st Edition Pathfinder
Players
4/5
GM
1/1
Pathfinder 1
en English

Iron Gods Adventure Path 1st Edition Pathfinder

Adult
The table is for players who are 18 or over.
Hello, My Pathfinder 1E group is looking for a player to join us for the Iron Gods adventure path. We just started Book 2 so there's still plenty of adventure path left for new players. The AP focuses more on exploration and combat (more of a dungeon crawl), though there are opportunities for roleplaying as well. Our schedule is set for Tuesdays & Thursdays, 5-9 PM US EST time. You MUST be available on both days, as we use one as a backup day in case we can't play on the other. Here's what we're searching for in a player: ⦁ Someone who understands the basics of Pathfinder 1E - movement, combat options, action economy, for example. ⦁ Tying into the above, someone who pays attention during combat and executes their turn quickly. In tough situations taking extra time is understandable. ⦁ Someone who understands how to use the Pathfinder Community Sheet. ⦁ No rules-lawyers or munchkins. ⦁ Someone who will work with the group and is looking for cooperative gameplay. ⦁ An individual who takes initiative between sessions to discuss options and plans with the party, as well as advancing personal goals with the GM. Character creation rules: ⦁ 25 point buy (minimum of 7, maximum of 20 in a stat after racial modifiers) ⦁ 2 traits (1 must be a campaign trait from Iron Gods), no drawbacks ⦁ No characters that rely on controlling multiple units (spam summoners, animal companion shenanigans, familiar transformations and archetypes) ⦁ Start at Level 5 with WBL-1. ⦁ Max HP for the first 3 levels; Roll 2HDkh1 in roll20 for subsequent levels past 3rd. Example: [] ⦁ We have a set of House Rules you'll need to read here: https://drive.proton.me/urls/PKF331DGEG#oGAy277XYfuK Once you read those and are certain you're fine with them, you can contact the GM on Roll20 (I'm A Cyberlich) or on Fluxer (Neutral_Evil#4919). Have a character concept ready to pitch to the GM (not a "build") and we'll set up a voice chat to discuss any further questions.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Dungeon of the Mad Mage
Players
4/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Dungeon of the Mad Mage

Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
👑 Run by a Top StartPlaying GM (20+ Five-Star Reviews) Why pay for a campaign? Because you deserve a reliable, premium D&D experience with zero scheduling drama, immersive atmospheric tools, and a GM dedicated to your fun. I am a verified Top GM running Waterdeep: Dungeon of the Mad Mage on a highly optimized, fully automated Foundry VTT server. --- 📅 The Logistics     Schedule: Saturday at 16:00 CEST( 10:00 AM EDT)     Length: 3 to 3.5 hours     System/Platform: D&D 5e (2014) on Foundry VTT + D&DBeyond + Discord for Voice     Price: $25 USD per player, per session. SESSIONS 0 AND 1 ARE COMPLETELY FREE!     Link: https://startplaying.games/adventure/cmtsn6bgl00s5gy04oimb8o4r 💀 The Pitch: A Grounded, High-Stakes Megadungeon Venture beneath Waterdeep into Undermountain, a sprawling dungeon filled with deadly monsters, forgotten treasures, strange factions, and secrets buried for centuries. This is a classic dungeon crawl focused on exploration, combat, and tactical discovery. This is a challenging game with survival elements: - Gritty Realism: Resources matter, injuries can linger, and Long Rests are only possible in secure, designated safe areas. - High Stakes: All adventures come with risks. Inaction or rash decisions can lead to irreversible ramifications. - Your Insight Is Key: If you crave tension-filled exploration, perilous challenges, strategic thinking, and hard-earned victories, then Undermountain is calling out to you! Note: You don’t have to be a master of D&D! What you do need is cooperation, creativity, and being ready for the dungeon to fight back. --- 🚀 Reasons To Join With a Pro GM on Foundry! This is a colossal adventure. On the regular tabletop gaming websites, keeping track of survival details and managing the gigantic dungeon layout becomes an arduous spreadsheet exercise. Not with this table:     Advanced Foundry Automation: Dynamic lighting, actual door manipulation, and instant combat calculations. We spend 100% of our time roleplaying and surviving and 0% calculating by hand.     Evolving Factions: This isn’t your typical slash-and-burn adventure. The dungeon of the mad mage Halaster is an ever-evolving environment. I bring it to life with individual NPC personalities and faction intrigue based on your decisions alone.     Reliable Hosting Schedule: One adventure every week, without fail. --- 📝 Give it a Shot for Free I'm sure you will enjoy all the automation, the challenge, and the table setting, so both Session 0 and Session 1 will be 100% Free. Come to create a character, try the Foundry VTT server, play your first session, and see if the table is right for you. 👉 RESERVE YOUR SPOT: https://startplaying.games/adventure/cmtsn6bgl00s5gy04oimb8o4r

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Phandalin Frontier: Ongoing Sandbox
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Phandalin Frontier: Ongoing Sandbox

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Quick Campaign Info - Schedule: Tuesdays at 19:00 CET (GMT+1) / 1:00 PM ET (3 to 3.5 hours) - Starting Level: Level 5 (Ongoing campaign, currently at Session 20) - Price: $20 USD per session (YOUR FIRST SESSION IS FREE) - Openings: 2 Seats Open (3/5 players active) - Tech: Roll20 (Maps/VTT) + D&D Beyond (Sheets/Beyond20) + Discord (Voice) - GM: Verified Top-Rated GM on StartPlaying (110+ games, 20+ 5-star reviews) Why Are Seats Open Mid-Campaign? We have a consistent, long-running group! Two seats opened up due to real-life schedule changes:     1 player stepped back due to financial priorities.     1 player got a work promotion with new working hours. Both left on great terms, with one moving to another of my campaigns. We are looking for two new players to jump right in at Level 5. The Pitch: What to Expect The Phandalin Frontier is a super sandbox module featuring Phandelver and Below: The Shattered Obelisk along with Dragon of Icespire Peak.     Total Sandbox Freedom: Go where you want, side with whom you wish, and help build the Sword Coast by your choices.     No Resource Micromanagement, Pure Story and Combat Adventure: High-risk tactical gameplay and mystery-filled stories without worrying about numbers.     Changing World: The townsfolk, cultists, and other factions will respond based on the party's actions.     Smooth Gameplay: Roll20 maps, lighting, custom music, and D&D Beyond integration. Are You Ready to Sign Up? Do you want to avoid playing fragile characters at lower levels? Or maybe you are in search of a stable weekly Tuesday game? You will fit right in here. I will guide you through making your own Level 5 character and seamlessly integrating it into the plot. Come try your first game absolutely for FREE! 👉 Sign up on StartPlaying by following the link and clicking on join: https://startplaying.games/adventure/cmot3hapq004mkv048mpo7pbc

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Tales of Acaridian: Moth to a Flame
Players
4/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Tales of Acaridian: Moth to a Flame

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
Moth to a Flame — A D&D Campaign The first act of The Tales of Acaridian Wrath has ruptured amongst an elder reality, destroying everything and bleeding its corruption into ours. Acaridian is a simple world of fantasy but not at the mercy of its own chaos. We are set in the desert of Anibuah, a land of dune and scorching rays of heat and herds of vicious monsters, the land is threatened by orcs and elementals as the dragons slumber begins to break from chains beneath, a titan that must remain sealed and now our party is here in search for a lost relic, one which may prevent the titan from awakening, but first they must find the hall of judgement, where the elder god Judge had imprisoned Diablo the dragon titan of ages.. Moth to a Flame focuses heavily on: Exploration with rich worldbuilding, deep lore, high fantasy, cosmic horror and meaningful character progression. Evolving combats and boss encounters, as well as cosmic wonders and chances, the bigger the parties influence, the stronger the enemies. This campaign has a unique Homebrew Rune System, using charts to grant creatures runes based on words forming their own unique element with its own rarity and authority over other rune power. Runes is a massive concept for the Acaridian Series and is a great way to explore creativity. I use homebrew feats to impliment abilities and google docs for stats, its simple but it can be a little overwhelming at first, but trust me once your in the flow, its amazing. Important notes: We are LGBTQ+ friendly but we aren't sensitive friendly, if your not a fan of loudness, dark humor, etc, then i do not suggest you join our group Age span would prefer between 18-30 years old (Can make exceptions for older) I would prefer all members to have a flexible schedule for if we ever need to change dates, but mostly for when we decide to extend sessions We do NSFW themed roleplays and encounters, so if your not comfortable with that mixed with some dark fantasy, then please for your sake don't join haha Preferably be good at speaking english clearly And lastly, be able to operate dnd beyond, owlbear rodeo, and talk in call on discord The Session Times: AEST UTC+10 Saturday and Sunday 9:30am-1:30pm In CST time i believe thats 6:30pm-10:30pm on Fridays and Saturdays Thank you so much for taking the time to read my post! have a great day adventurer.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Rot
Players
4/7
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Rot

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
An Eldritch Horror with a Vampire Twist  You crashed a nautiloid ship and you have temporary amnesia forgetting the past 48 hours of your events  You have a strange headache and you swear you feel a tense migraine forming behind your eye a piercing pain almost wriggling.  You find your bearings and you realise your near a place called Seabrooke  When you get there it's a strange solem place. The Lord has been taking people away and they have never been seen again  And you realise your senses can't be trusted as your starting to see things that is making your psyche break.  What is happening? What is this strange illness that's spreading in Seabrooke and why does it not stop with a cleric or a paladin touch

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
One Bite, One Of The Dead
Players
0/7
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

One Bite, One Of The Dead

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
A beginner friendly zombie apocalypse campaign A detective agency has been employed by the flaming fist to investigate this strange haunted house near a cemetery where strange groaning snarling sounds were heard. what they found made them race against time to stop a zombie apocalypse as they found evidence that becoming a zombie no longer involves necromancy but a simple bite, a bite that cant be cured well not unless you cut the limb in time so now you need to get people to take this seriously while investigating outbreaks and figuring out what is new about these zombies but hey no pressure

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Indianapolis
Campaign
Planescape Campaign
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

Planescape Campaign

Roleplay focused
Conversation, character and story take up most of the table time.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hello all, I'm Jon the DM and we're looking for players local to Indianapolis to join our new Planescape campaign. I'm a seasoned DM of 15 years, currently in my 30s looking for like minded players to round out our group. Our group is a cluster of folks in their 30s whose DnD experience varies across the board.  I tend to run narrative/character driven games regardless of the setting or system punctuated by high stakes and action with time for RP throughout. I craft and 3D print my own terrain and minis, and my lovely girlfriend is usually the painter but I'm working to improve! We're looking to play biweekly, Sundays from 12-6pm every other Sunday. I'll host at my home on the East side of Indianapolis. Feel free to reach out with any questions, looking forward to hearing from you! The Game Pitch: Plucked from the Prime, you find your very existence questioned in the balance of the Cosmic Wheel. What you believe doesn't just change your mind, it changes the Planes. You wake up in Sigil, the City of Doors, a floating metropolis built on the inside of a massive ring hovering above infinity. Here at the center of all things, every angel, demon, and philosophy has a doorstep. Each alleyway contains a door to a different plane of existence, if you have the key. And berk, you don't know the dark of it!         Tone/Inspiration: Disco Elysium, Kill Six Billion Demons, Neverwhere, Labyrinth, Planescape: Torment (duh)

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Jersey Village
Campaign
NW Houston In-Person Game looking for players.
Players
5/7
GM
1/1
Pathfinder 1
en English

NW Houston In-Person Game looking for players.

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
NW Houston In-Person Group has open spots at the table. The group I play with has a couple of open spots at the table for Pathfinder 1st Edition. We play in-person, in the Jersey Village area. Game days are Saturdays weekly (we do skip 1 Saturday per month). The game(s) run from roughly 2pm until 9-10pm (with a break for dinner).  If you are in the area and looking to join a campaign (new or vet player alike all are welcome) then Tag me or send me a DM.

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Austin
Campaign
Rise of the runelords
Players
3/6
GM
1/1
Pathfinder 1
en English

Rise of the runelords

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.
Hey peoples, I’m looking for a few more players for my Pathfinder group. If you don’t know Pathfinder is an alternate system to Dungeons and Dragons that was released between DnD 3.5 and 4th edition. It’s a competitor to DnD as a whole. It has a lot more number than 5e but has more mechanical and creative freedom. I have 3 players at this time and I’m looking for 3 more. I’m trying to get a healthy mix of people from different backgrounds to keep the roleplay interesting. Ideally I would like men, women, and any in between as well, as people closer to my age so people anywhere from 21-29. This isn’t just for playing DnD this meant to also form long term friendships as well. I am open to new and experienced players, the big thing is being open minded and respectful towards other people and players, it is a game at the end of the day as we are all just trying to have some fun. The first couple of sessions will be at emerald tavern in central Austin but then afterwards I would be hosting at my place in SouthWest Austin so if that’s too far of a drive for once every other week, I get it, but it’s cheaper to host at my place than rent a table every couple of weeks. Players will not need to provide anything, I have maps, pencils, markers, books, character sheets, and dice. The only thing you will need is to be able to make one session every other Friday for a few hours. Also I have a Husky so if animal allergies are a thing you may not want to reach out either. LTo be clear, this is not meant to be discriminatory in any way, and this not meant to be a dating thing either. So please don’t treat it that way. Anyways I hope to hear from some of you, please reach out or comment if you have questions, I am always available to answer questions, even if you are not interested in playing.

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Tabletop RPG
Tabletop RPG
CWN
Cities Without Number
Online
Campaign
Chrome Fires Burning: a Cities Without Number cam
Players
2/6
GM
1/1
Cities Without Number
en English

Chrome Fires Burning: a Cities Without Number cam

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Looking for players for a CWN campaign tentatively titled “Chrome Fires Burning.” Voice is on Discord, VTT will probably be roll20. Everyone is welcome, the only rule is don’t be a dick. Games will be Sunday nights at 9PM CST Elevator pitch is as follows: The year is 2072. In 2025 the development of a new drug, ephemerol, lead to unbelievable advances in cybernetics and technological implantation. Able to bridge the gap between the nervous system and machine circuitry, ephemerol was hailed as a miracle drug, ushering in a new age of transhumanism However, before this new technological golden age could be upon us, it was smothered in the cradle by corporate greed. A jealousy guarded secret, the corporations who developed it held the formula for the miracle drug hostage, demanding corporate sovereignty in exchange for granting access to the masses. A combination of public promises, lobbyists, and paid politicians ensured this deal went through The gift became a double edged sword as the drug was distributed, only working with the cybernetics supplied by those corporations granted sovereignty, allowing them to gobble up more and more influence, to the point that entire cities have become little more than corporate towns, beholden to the companies that own them Within these sovereign territories, anything that threatens the bottom line is meet with brutal consequences. The workers who decided to rise up, to unionize, were branded criminals and domestic terrorists, locked away if not executed in a back alley Public utilities have been sold off little by little, leaving those who refuse the hand of the corporations with rapidly dwindling resources. The once mighty governments of the world now forced to bend the knee to the oligarchs Gangs run rampant, acting with impunity as long as their dues are paid, or left to their own devices due to lack of resources to stop them Despite this turmoil, there is new opportunity. Companies now fight a desperate war for market share, managers willing to pay to sabotage one another for the next promotion. Money talks, and right now, it’s screaming Chicago is one such battleground. Built into a shining edifice as the headquarters of several massive corporations, it now resembles a patchwork of countries, as each corporation claims sovereign territory within the blocks of city property it lays claim to. A hub of trade even in this time, boardroom battles spill out on to the streets, bullet and blade picking up where ink and negotiation fail

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
MOONLIGHTERS: Adventures After Dark!
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

MOONLIGHTERS: Adventures After Dark!

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
The City never sleeps, and as a Moonlighter, niether will you! MOONLIGHTERS is a high-stakes Dungeons and Dragons campaign set in a fantastical version of the modern day. The players take the role of Moonlighters - part time adventurers who operate after dark. Are you a college dropout Elf? A pixie attorney specialising in Magic Item law? A gnome taxi driver? Whatever your reason, while the city sleeps, you Adventure! Players will form an Adventuring Party, working the Adventuring gig economy in the Big City. They'll choose from available jobs, meet wacky clients, and co-operatively worldbuild and expand on the city with the DM in the process. Will you stage an elaborate heist at the Museum of Villainy? Fix a Wizard Duel for a down-and-out gambler? Explore the forgotten catacombs of the public graveyard? It's up to you! More here: https://startplaying.games/adventure/cmq7tyim4007bjs04bh2hluyy?q=moonlighters  Each of the player characters will have a day job, which will be narratively incorporated into the story. If your single dad Orc is an accountant by day. maybe they'll notice some irregularities in the companies magical accounts. If they're an exhausted sound technician for a bratty DJ, maybe they'll have some connections to the shadier side of the city. During a Session 0, we will all discuss the general tone of the game the players are in the mood for. Player characters could all be friends fresh out of college, living out a coming-of-age Jon Hughes movie (with oozes and werewolves), a group of reluctant oddballs flung together in a workplace comedy, or desperate individuals just trying to make ends meet in a brutal, unforgiving city. The choice will be communal, and can always evolve with the narrative. I will discuss privately what each player wants to see, and what they never want to see in game. I'll make sure everyone is on the same page without drawing attention to any individual player's needs. The games is $20 per session via Startplaying. Alternatively, you can message me if you would rather pay another way.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Bleach 5E - Soul Society Supplement
Players
0/6
GM
1/1
Dungeons & Dragons 5E
en English

Bleach 5E - Soul Society Supplement

Roleplay focused
Conversation, character and story take up most of the table time.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hi, I'm CyndaKill101 and I'm looking to GM for a group of 4/6 max Group of people who would like to Play a DND Campaign with the inspiration of Bleach the anime. (Warning: this may contain spoilers for some, so if you either have seen the entirety of Bleach, or don't really care and wish to have fun, then go on ahead.) The Campaign will take place in either after the original Thousand Year Blood War, after the end of Bleach. You can play as either an Shinigami, Quincy, Fullbringer, or even an Arrancar. The character's will start at Level 1, and procced to Level 10. We can talk more about it over on my Discord Server. I thank you all so much for reading this and I hope to hear from you all soon, and I can't wait to see what we do with this story and hopefully make some friends as well.

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Curse of Strahd - Gothic Horror - Daggerheart
Players
4/5
Paid game
Paid game
GM
1/1
Daggerheart
en English

Curse of Strahd - Gothic Horror - Daggerheart

Paid game
The Game Master charges a fee to run the game.
Horror
The game leans into fear, tension and dark themes.
Barovia is a valley trapped in magical mist—cut off from the world and ruled by a mysterious immortal known only as Strahd, a name whispered in fearful tones by those who remember the old legends. When you cross the mist’s threshold, the land responds to you, amplifying your hopes and fears in ways you can feel. You’ll walk through villages clinging to strange traditions, encounter ancient spirits offering cryptic warnings, and sense the mist itself watching. This is a Daggerheart adventure where you unravel Strahd’s curse, discover who he truly is, and decide what kind of heroes you will become in a land that refuses to let anyone leave. What to expect: 🩸 Non-linear gameplay: Choose your own path and tackle quests in any order. 🩸 Active villain: Strahd is always watching, manipulating, and shaping the story. 🩸 Difficult choices: Barovia is filled with flawed people, conflicting loyalties, and situations where doing the right thing isn't always obvious. 🩸 Survival in a cursed land: Barovia is bleak and isolated, where safety is scarce and even small victories matter. Tuesdays at 7:30pm EDT What is included: 🗺️ Custom animated maps & visual aids 🎵 Curated campaign soundtrack 📝 Campaign wiki with lore, characters & discoveries 📔 Dedicated campaign note-taking tools 📚 Access to the core digital & suppliment rulebooks ✅ Campaign rules, expectations & custom content You can read the primer here to get a good direction on how to design your character. This is a paid game of $35 + SPG Service Fees per a player per a session. It can be found here on SPG. Easy to jump in midway through. You will have access to the all the notes and trascripts to be able to catch up. Feel free to reach out to me if you have any questions.

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Tabletop RPG
Tabletop RPG
Vaesen
Vaesen
Online
Campaign
City of My Nightmares and Beyond - Horror Mystery
Players
2/5
Paid game
Paid game
GM
1/1
Vaesen
en English

City of My Nightmares and Beyond - Horror Mystery

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Stockholm is changing. Gaslights illuminate crowded streets, industry reshapes the city, and modern science promises answers for things once blamed on superstition. Then the murders begin. As members of the Society, gifted with the Sight, you will investigate the supernatural forces behind these killings in City of My Nightmares, a four-part campaign of mystery, folklore, and horror. But the published campaign is only part of your story. Between its chapters and after the conclusion we’ll explore additional mysteries inspired by your characters, their backstories, and the people and secrets they bring with them. What to Expect 🔍 City of My Nightmares as the backbone of the campaign 🔍 Additional published and original Vaesen mysteries 🔍 Personal mysteries built around player backstories 🔍 Recurring NPCs, relationships, and consequences 🔍 Investigation, folklore, and supernatural horror 🔍 A larger story built around City of My Nightmares, with mysteries woven between and beyond its four chapters. 🔍 A Society headquarters you restore and expand as the campaign grows The published campaign gives us the foundation. Your characters help shape what grows around it. This is a paid game on StartPlaying. It is $35 per player/session + StartPlaying service fees. Link to the game can be found here.

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Tabletop RPG
Tabletop RPG
DOLMENWOOD
Dolmenwood
Online
Campaign
Ynn by Way of Dolmenwood
Players
3/4
GM
1/1
Dolmenwood
en English

Ynn by Way of Dolmenwood

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
The Gardens of Ynn is a procedurally generated point crawl inspired by Alice in Wonderland, Studio Ghibli films, Made in Abyss, old fairytales (from before they got sanitized), and a smattering of other things. This will take longer than a few sessions to complete. We're using Dolmenwood as the system, 3-5 players needed.  Might also want to bring some retainers. Starting XP is 9000 for PCs, 5000 for retainers. One member of your party has inherited the possessions of a dead relative; a small cottage in the countryside. In the pretty little garden, there is a vine covered wall. On the bedside tables, there are instructions on how to get to ‘The Other Garden’ and a dire warning never to do so. "Find a wall covered in ivy, vines, moss, or similar. Clear that vegetation away, and using chalk and charcoal draw a realistic door (with keyhole, hinges and doorknob) on the surface below. Write upon the door: 'Ynn, by way of Dolmenwood' Leave, so the drawing is no longer visible, and on return the drawing will be replaced by a real door. When it is opened, the Gardens of Ynn will be on the other side." Curiosity has gotten the best of you.

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Tabletop RPG
Tabletop RPG
CAIN
CAIN
Online
Campaign
Weeping Mountain, Sessions 0 & 1 Free
Players
2/4
Paid game
Paid game
GM
1/1
CAIN
en English

Weeping Mountain, Sessions 0 & 1 Free

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
ABOUT: In the town of Rowbury, Pennsylvania, two people were found horrifically murdered ten days apart from each other. Your superiors at CAIN believe this is sign that a sin has infiltrated the town, and have tasked you and your team to find it and neutralize it in whatever method necessary. They are holding off police as much as they can, but you only have hours before they push back. Or, until the situation escalates beyond your control. You are weapons, weapons that must do your task of wiping the stain clean. This game and system are heavily inspired by Jujutsu Kaisen and Chainsaw Man, so if you are fans of either or both of these things, you may enjoy this game! Here is the StartPlaying page: https://startplaying.games/adventure/cmmneji7600eml804fonxqgk6?slug=noahmicah039 Please message me either on here or StartPlaying if you have any questions or would like to join. Here is my StartPlaying profile if you'd like to know more about me!: https://startplaying.games/gm/noahmicah039  Additional Info: $20 per session after sessions 0 and 1 18+ players only Hosted on Discord (will receive server invite if approved) Games every Thursday at 8:00 pm EST

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Tabletop RPG
Tabletop RPG
BitD
Blades in the Dark
Online
Campaign
Attorneys in the Dark: Doskvol (il)Legal
Players
2/5
Paid game
Paid game
GM
1/1
Blades in the Dark
en English

Attorneys in the Dark: Doskvol (il)Legal

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
10-15 sessions/ $20 per session - Saturday Evenings https://startplaying.games/adventure/cmrsg8mq50047jx04x3zg5bn0?ref=cl49c0gdo67ytbopkh01b6fx3 Welcome to Silks, a Blades in the Dark campaign where you play crooked lawyers fighting dirty in the grimy courtrooms of Duskvol. Your firm specializes in the underhanded tactics that win cases: tampering with evidence, threatening witnesses, corrupting juries, and delivering theatrical courtroom performances that would make any Silkshore actor jealous. Whether you're defending gangsters from Ironhook Prison, prosecuting high-profile criminals, or navigating inheritance disputes in the spectral Ghost Court, you'll use flashbacks, heists, and social manipulation to stack the deck in your favor before the magistrate bangs their gavel. Each session centers around a case, with the courtroom serving as your battleground. You'll roll engagement, present evidence (real or fabricated), cross-examine witnesses, and use competing clocks to determine who wins. Between arguments, you'll flash back to key moments: breaking into a records office, convincing a witness to change their testimony, or planting incriminating documents in your opponent's files. This game is perfect for players who enjoy social intrigue, creative problem-solving, and morally gray characters. If you like courtroom dramas, heist movies, and the dark Victorian aesthetic of Blades in the Dark, you'll feel right at home. We'll embrace the game's mechanics of flashbacks, devil's bargains, and collaborative worldbuilding to create memorable legal battles where the truth is whatever you can make the jury believe. Come prepared for sharp wit, dirty tricks, and the satisfaction of winning cases through cunning rather than justice.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Legends of Tharxsis
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

Legends of Tharxsis

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
This is a very roleplay-heavy campaign. Combat absolutely happens and can be important, but there is generally less of it than you would find in a typical D&D game. Characters, relationships, exploration, lore, choices, and the consequences of those choices make up a huge portion of the campaign. The tone can also change quite a bit depending on what is happening. There are storylines that get genuinely serious, emotional, or intense, but there are also sessions where everyone spends half the night laughing. One of the things we enjoy about the campaign is that it has room for both. It can be dramatic when it needs to be without feeling like the characters aren’t allowed to have fun. The DM has also built an extremely large amount of lore over the years. There are history documents, setting information, character-accessible documents, and other material that gets sent out as we learn more about the universe. You absolutely do not need to memorize four and a half years of campaign history before joining, but you do need to be someone who doesn’t mind reading and engaging with the material you’re given.

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Online
Campaign
Cyberpunk Avatar: The Last Airbender - LGBTQ+ Safe
Players
4/5
Paid game
Paid game
GM
1/1
Savage Worlds
en English

Cyberpunk Avatar: The Last Airbender - LGBTQ+ Safe

Paid game
The Game Master charges a fee to run the game.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
AVATAR: THE SEVERED AGE "They told us the elements were sacred. Then they put a price on them, a chip in your skull, and a payment plan on your soul." The Premise Korra has been dead for three years. In the decades before her death, the Spirit Portal in Republic City stopped being a miracle and became an energy source. Spirit vines spread through the city's foundations, rail lines, power grid... and eventually into people. Engineers learned to route chi through circuitry. Ripperdocs learned to graft it into flesh. What should have taken a century took thirty years. The world woke up neon. Today, anyone with enough money or enough debt can buy bending. A non-bender walks into a corporate storefront, signs a financing contract for a Chi Emulator, and walks out throwing fire like a Fire Nation soldier. The Equalist dream came true. Not through revolution. Through retail. Every implant comes with a hidden cost. The more chrome you install, the quieter your own chi becomes. Benders slowly lose their connection to the elements until, eventually, they become Severed. No spirits. No bending. No way back... at least, that's what everyone believes. Meanwhile, somewhere in the world is an Earth Kingdom child who should have become the next Avatar. They are three years old. No one has found them. The White Lotus has searched for years without success. Some believe the child was born spirit-deaf. Others whisper a corporation found them first and is quietly discovering what an Avatar's soul is worth. Some fear the Avatar Cycle itself is breaking. Everyone is searching for the same missing child. You'll either find them first... ...or discover why no one else ever could. What You Can Play: A traditional bender trying to preserve a dying art. A Severed ex-bender willing to burn the world to reclaim their element. A Ghost, projecting their spirit into the digital Weave where something ancient may already be waiting. A ripperdoc, fixer, mercenary, or corporate Emulator runner drowning in debt. An Air Nomad who has rejected cybernetics entirely, remaining one of the few souls still fully connected to the spirits and uniquely capable of healing what technology has stolen. Themes: Cyberpunk noir Corporate corruption Spiritual horror Identity and humanity The price of progress Hope in a broken world This is a campaign about difficult choices with permanent consequences. Expect street-level jobs, corporate conspiracies, spirits hiding in fiber-optic cables, desperate people trying to reclaim what they've lost, and quiet moments between the action that remind everyone what's worth fighting for. The central question is simple: What are you willing to trade away... and can you ever get it back? System: Savage Worlds Adventure Edition (custom Avatar conversion) No prior Savage Worlds experience required. No Avatar knowledge required. All rules and setting information will be provided. The game is fast, cinematic, beginner-friendly, and focused on character-driven storytelling. "Chrome is easy to buy. Getting your soul back takes a lot longer." This game costs $20 per session

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Tabletop RPG
Tabletop RPG
CoC
Call of Cthulhu
Online
Campaign
Heywood Burning
Players
3/5
GM
1/1
Call of Cthulhu
en English

Heywood Burning

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hey, we are playing a custom call of chuthlu game open to all players. This will be my first time running call of chuthlu. The game consept it you are a group of randos, who were traveling from new york to the west cost in October 4, 1989. Our secound game will be october 11th at 11am EST be patient I will get to you

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Tabletop RPG
Tabletop RPG
Unbound
Millbrook
Oneshot
UNBOUND Playtest
Players
0/5
GM
1/1
Unbound
en English

UNBOUND Playtest

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Playtest
The game is still being tested, and your feedback is part of the point.
LOOKING FOR 3–5 PLAYERS — IN-PERSON TTRPG PLAYTEST Location: Millbrook / Prattville / Wetumpka, with the Montgomery area also an option Format: In-person tabletop RPG Genre: Fantasy adventure Experience: None required — new and experienced players welcome Character Creation: Required as part of the playtest. You'll be building your own character rather than having me build one for you. I'll be available to answer rules questions, but I specifically want to see how well a new player can navigate character creation on their own. Schedule: Flexible evenings or weekends System: UNBOUND, a custom TTRPG system I'm developing I'm looking for 3–5 players to help playtest UNBOUND, an anti-essentialist, leveled point-buy TTRPG built around one idea: Build the character you actually want to play, instead of choosing a class and being told what that character is supposed to be. UNBOUND doesn't lock you into traditional class archetypes. You build your character through Build Points, Perks, Limitations, and attributes, allowing you to develop in whatever direction fits your concept. Combat is dynamic, using Active Defenses, contested rolls, and armor as a percentage-based damage reduction system. Magic is intentionally flexible, and healing isn't restricted to one dedicated “healbot” class. The goal of the playtest is to actually put these ideas through their paces at a real table — see what works, find what doesn't, and have some fun while we're doing it. No prior experience with TTRPGs is necessary. You don't need to know any systems going in; character creation is part of the playtest, and I'll walk everyone through it. The Player's Guide, GM's Guide, and Martial Arts Handbook are already available on the UNBOUND Discord. Send me a message and I'll give you an invite so you can look them over before deciding whether you'd like to play. Interested? Message me. Even if you're curious but not sure yet, feel free to reach out and ask questions.

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Tabletop RPG
Tabletop RPG
We are using...
Online
Campaign
The Beginning to an End
Players
4/10
GM
1/1
We are using a mix of 5e, 5.5e...
en English

The Beginning to an End

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Welcome, travelers and adventures! We are searching for those who have been held against their will and done things they wish they hadn't for the hierarchy. We are searching for all those willing to begin the process and aid in any way you can. I can't give many specific plot details yet as we are looking to surprise our enemies and catch them off guard following their demise. We are an 18+ only group playing through discord using the rules from D&D 5e and 5.5e with good leniency with homebrew. We, as the DMs, like giving out powerful items, but power only comes from those willing to take risk for it. What will you do for power?  We tend to run small quests to enable our players to get better gear, take risks, and develop their characters. Everything you do will guide the story/campaign, even when adventuring in a non-essential quest. Team collaboration will be essential for your survival and the survival of others. We invite those who live in the US timezones and near (i.e. those in Canadian timezones outside of US are welcome) it helps with scheduling and reducing conflicts within our time. Unfortunately for those in other continents, like those in Europe, we are not partial to the time difference. This is an 18+ group and there are dark themes that can be triggering for certain people.  We hope to see you there and can't wait to begin adventuring!  DM ME FOR SERVER LINK

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Tabletop RPG
Tabletop RPG
KoBrooms
Kids on Brooms
Online
Campaign
Nocturn conservatory
Players
3/6
GM
1/1
Kids on Brooms
en English

Nocturn conservatory

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
🎓 Who Are You? You are a student at the **Nocturne Conservatory**, a hidden college for young witches beneath the town of Duskfall. Most students are between **18 and 22 years old**, balancing two very different lives. By day, you attend classes, work part-time jobs, hang out with friends, and try to survive college. By night, you study advanced magic, dangerous rituals, and centuries-old traditions. Whether you were born into the magical community or discovered it later, you're still trying to figure out who you want to become. --- # 🏫 Your Two Worlds ## ☀️ Life Above Ground Outside the Conservatory, Duskfall functions like any other small coastal college town. You might spend your days: - Attending university lectures - Working a part-time job - Meeting friends at cafés - Going to concerts - Pulling all-nighters before exams - Exploring the town - Joining clubs or organizations Most people believe Duskfall is completely ordinary. They're wrong. --- ## 🌙 The Nocturne Conservatory Hidden beneath abandoned salt mines lies one of the oldest magical colleges in existence. Here you'll study subjects like: - Ritual Magic - Arcane Theory - Demonology - Magical History - Wards & Protection - Potion Brewing - Cursecraft - Spirit Studies -Evocation -Divination Your professors expect excellence. Failure can have consequences beyond a failing grade. --- # 🎭 What Is This Campaign About? This is a character-driven supernatural mystery focused on: 🔮 Magic 🕵️ Investigations 🎓 College Life 🤝 Friendships & Rivalries 📖 Hidden History 🩸 Difficult Choices While combat certainly happens, your greatest tools are curiosity, teamwork, and creative problem solving. --- # 🧙 Creating Your Character Think about the person behind the magic. ### What are you studying? Examples include: - Magical Law - Ritual Studies - Alchemy - Spirit Research - Enchantments - Magical Medicine - Ancient Languages --- What's your life like outside class? Do you... - Work at a bookstore? - Play in a local band? - Run the campus radio station? - Captain an intramural team? - Volunteer in town? - Spend every night buried in the library? --- How do you feel about magic? Maybe it's... - Your calling. - Your family tradition. - Just another subject to pass. - A burden. - An obsession. - Something you're still learning to trust. --- Why did you come to the Conservatory? Everyone has their own reason. Maybe you wanted: - Knowledge. - Freedom. - Answers. - Prestige. - Adventure. - A fresh start. --- 💬 Roleplaying Tips Your character is an adult, but adulthood doesn't mean having everything figured out. Lean into uncertainty. Make mistakes. Build friendships. Question authority. Support your classmates. Sometimes the biggest victories happen outside of combat. --- 📖 What Your Character Knows Every student knows: ✅ Magic exists. ✅ The Nocturne Conservatory is one of the oldest magical colleges in the world. ✅ Duskfall has a hidden magical community. ✅ Magical traditions are deeply important. ✅ Strange things occasionally happen around town. Your character does **not** automatically know: ❌ Every magical secret. ❌ Every hidden faction. ❌ The truth behind Duskfall's history. ❌ Why certain traditions exist. Those answers will be discovered throughout the campaign. --- 🌒 Welcome to Duskfall Study hard. Trust carefully. Question everything. Because in Duskfall... **Some secrets have been waiting centuries for someone to uncover them.** Like to application: https://docs.google.com/forms/d/e/1FAIpQLSf784PDqgFyQQcG_tInei2V3mVF9q-hKDGLUMwY23YeFNjbSA/viewform?usp=header

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Hammond
Campaign
Chicago south suburbs d&d
Players
3/6
GM
1/1
Dungeons & Dragons 5E
en English

Chicago south suburbs d&d

Adult
The table is for players who are 18 or over.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hello. We are a group of D&D players and DMs that have been together for 8 years. We recently had some members move away, so we are looking for more players. We occasionally change DMs, so no forever DMs here. We tend to focus more on roleplay than combat. We are open to other TTRPG systems or tabletop games in general. We are currently running a hombrew campaign in 5e.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Bleach Game Request
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

Bleach Game Request

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hello, My name is blu I'm looking for a group to play with in a bleach based campaign and a DM willing to run it Theres a Source book everyone will be able to get onto for free at all times online and I have saved the CS's thats specially made for the source book, all I'm looking for is up to 3 other players who want to try the class/races within the book and a dm willing to build a campaign based around the SB. I will send or put the SB somewhere in the dis server or if you want to peak at it sooner I can send it to you before joining the server. What would I like to play as? A soul reaper based would be preferable over others but also for extra challenge a hollow campagin could be fun if we can fighure out how to do it. why bleach over normal dnd? 1. why not, 2. bc I really like bleach. how long of a campaign do I want? Up to the dm and players but I'd like a longer campaign. what level to start on? id like to start at level 1 to take the steps of what you are gaining within the book and gain more of a understanding of the class or classes in the SB. Finally where can you contact me? Just dm here and ask, I want to know that I'm getting friended and not just randomly get a friend request and ignore it. 1, big thing I don't want is NO GEN AI AT ALL, please if you like using gen AI please don't bother, I don't want to see AI "art". 2, No homo, trans, or any other phobs, or isims, I won't take it and kick you out of the group myself. IF the group works well together I'd like to dm a Campaign of my own with the same group so if you're dming this campaign you can look forward to a campaign after we're done playing this one. Thank you for reading I hope to see someone or  multiple people ready to play. Blu UwU

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Tabletop RPG
Tabletop RPG
PATH2E
Pathfinder 2E
Online
Campaign
Heavy is the head that wears the crown - Kingmaker
Players
3/6
Paid game
Paid game
GM
1/1
Pathfinder 2E
en English

Heavy is the head that wears the crown - Kingmaker

Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
"The Stolen Lands have long been the domain of bandits and monsters, but no longer! Your party has been granted a charter to explore these wilds, defeat its dangers, and build a brand new nation. Yet not everyone welcomes you as new neighbors, and powerful supernatural forces have their own plans for the region. Can you defeat your kingdom’s enemies and become one of the greatest new nations in the world?" In this adventure you'll be tasked with founding a new kingdom to bring order to a wild and untamed region, face many threats to your rule, and rise to prominence in the eyes of neighboring nations. You'll also be able to do so using especially unique character builds with the Dual Class variant rule, combining the strengths of two classes together. The current party has also opted to use multiple additional variant rules, including free archetype, ancestry paragon, and the unrestricted pack from Team+. With this in mind, you'll have many more options available to you both tactically in the moment and strategically as you level up, so some familiarity with the system is useful though not required. I'm happy to help newcomers get their bearings and learn the ropes, but if you don't enjoy lots of options and complex character sheets, this likely isn't the game for you. If that complexity is something you enjoy, however, then welcome aboard! Game Link: https://startplaying.games/adventure/cms98o5hm007il4048o5afc0y

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Tabletop RPG
Tabletop RPG
DND1E
Dungeons & Dragons (1974)
Online
Campaign
Original Dungeons & Dragons
Players
4/10
GM
1/1
Dungeons & Dragons (1974)
en English

Original Dungeons & Dragons

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Whatever the opposite of a railroaded adventure is, this open-world campaign is that. The rules are simple. The world is complicated. What happens to it is up to the players. You will hear rumors, discover locations, meet competing factions, and encounter problems, but the game will not tell you which direction you must take. Some things the players have chosen to do so far: Join the local mercenaries to learn the ways of the sword as a mage - Retrieve an old lady's purse - Become war chieftain of an orc village - Decapitate a wight with a cursed sword Also some new races that are crafted to play and feel very different: - Pixie - fly, perfect hiding, cast phantasmal forces at will, insults cause physical damage to you - Orc - infra-vision, can recruit monsters more easily Races and classes are kind of blended together. Multiple characters are encouraged. Each choice allows you to do something that appears to let you break the game, while saddling you with something else that seems debilitating. This is by design, and players have come up with a few ways of getting around and abusing these things to the betterment of the story and lore. - Fighting-Man - Doesn't have to actually be a guy, but is a human. Can use all weapons and armor. - Magic-User - Has one spell, one "shot". Can meet with magic learned peers to exchange knowledge. The most notorious spell in the game right now is Charm Person because it doesn't wear off like in later editions. - Cleric - The best of the two above, but must be Good, and by the Law. - Elf - Essentially a Magic-Use/Fighting-Man with extra perks and ties with elves and the ability to sense magic, enhanced senses, etc. but capped at a certain point - Hobbit - Capped early, but can hide flawlessly in urban areas and snipe REAL good with slings. No magic. - Dwarf -  Capped early, but high resistance, good with all axes and hammers, can sense what stone touches and its shape, and ties with and extensive knowledge of dwarven culture and holds. There are major events going on in the background but instead of shoving players in the middle of them, I showcase the developments of those events that come about, for good or ill. The players decide what to investigate, whom to trust, which dangers are worth confronting, and what their characters want to accomplish. How many hirelings do you need to bring with you? How much can you do successfully alone to maximize profit? Play alone, 1-on-1 with DM and player, or up to 10 others at once. The world continues to develop around the party. Factions pursue their own plans, NPCs remember your actions, enemies adapt, settlements can change, and neglected situations may grow better or worse. Player choices can permanently reshape the campaign world. Let me know if you are interested!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
What Hides in Mountain Stone
Players
0/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

What Hides in Mountain Stone

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello everyone, Alex here! I am a new GM on Start Playing, and I am looking for players for my mini campaign. I am hoping to become a full-time GM and figured this was the best way to start. A bit about me: I've been a GM for 7 years. I am an artist, illustrator, animator, voice actor, and writer. And I absolutely love roleplaying!  Game Premise: In the world of Anangnibi (pronounced Ah-nahng-nee-bee) there looms a threat to the local towns and villages outside of a major port city called Agonan Mizhakwad (pronounced Ah-goh-nahn Meez-hahk-wahd). Reports of attacks have become more frequent and many have claimed to see a flying creature up within the mountains. Maps indicate that there is an old fort that has been empty for quite some time in the area. The local authorities have put up a reward for heroes to go and investigate the area and find out what has been happening. You as the heroes will find yourselves walking into the mountains to find the old hold, and once you get there, you'll find out that you have gotten far more than you bargained for. Who, or what, awaits within the halls of old abandoned stone? And will you survive the secrets within? Or will you be claimed by death much the same as those of the poor raided villages? Death lurks here, cold and indifferent like the sitting stone. You will need your strength and wit if you want to survive. So be prepared to face the challenges and discover the mystery of what hides within the mountain stone. Game Price: $25 per person  Session count: 1-3 sessions Session length: 4-5 hours Player Character Level: 5 System: D&D 5E Sourcebooks accepted: PHB 14, XGE, TCE, VGM (Other sourcebooks are open to discussion) Homebrew and 3rd Party: Open to discussion More information and details about the game can be found here on the Start Playing post: https://startplaying.games/adventure/cmt21mabu0037l404tjn7c32u?ref=cmrmikhi800frl704k6ca84nl  Content warning: While I am a newbie player friendly DM/GM, the game I am running is a DEADLY game with a DEADLY dungeon; your characters have a high chance of dying. Please keep that in mind for this game. If you are not okay with character death, this may not be the game for you.  If you have any additional questions, please feel free to message me, and I will get back to you as soon as possible.  You can also get some more general information about me as a GM, as well as read previous player reviews through my Start Playing GM Profile here:  https://startplaying.games/gm/alexthedmpanda Looking forward to hearing from you soon!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Crooked Moon
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Crooked Moon

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Welcome to Druskenvald! A realm where souls are granted a second chance. Whether you’ve been reborn or are only here for a short time, opportunity awaits. This is a rare chance to discover who you truly are. A chance to claim your destiny from a fate that has been woven. Help the Lord and Lady The rulers of Druskenvald seek aid. They have called upon you to help solve the troubles plaguing the land. Problems no one else has been able to overcome. Cunning Cults Within Wickermoor Hollow, many cults and religious sects fight for influence. Each group is determined to elevate their deity, some above all the others. Will you ally with one, oppose them all, or try to avoid them all together? Province in Peril Wickermoor Hollow has suffered from neglect for too long and has allowed a darker force to take root. Will you purge the land of its corruption and rise as the hero it desperately needs, or succumb to its lurking darkness? Game Details Session Time: Sundays at 6PM EST (Every other week) Looking For: 1-2 more adventurers Current Level: 3 Current Party: A Druid, a Sorcerer, and a Monk Game is $16 USD per session Game is played on Roll20 for VTT and Discord for Voice The party is currently moving through a crooked house in search of the lord and lady who are being hidden within! If you are interested: Contact me here or reach out on Discord at pauliukjohn.

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Tabletop RPG
Tabletop RPG
AD&D1E
Advanced Dungeons & Dragons (1E)
Online
Campaign
Kingdom of Karmont
Players
1/6
Paid game
Paid game
GM
1/1
Advanced Dungeons & Dragons (1...
en English

Kingdom of Karmont

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
DETAILS Online, AD&D 1e/homebrew campaign with the developer of AD&D Toolkit.  Can be either Tuesday or Wednesday nights 6:45pm - 9:45pm EST.  Or Saturday 9:30am - 12:30pm EST. REQUIREMENTS - Discord and working mic - Roll20: https://roll20.net/ - AD&D Toolkit: https://adndtoolkit.com/ - $10/player/session DESCRIPTION Karmont is a small, frontier kingdom nestled among a series of mountain ranges near the coast of a largely unexplored continent.  The namesake capitol is cradled in the tallest peaks, far to the north.  Beyond the mountains are desolate lands, ruled by all matter of foul creatures.  Tantalized by the hopeful promise of treasure hordes and riches uncounted, adventurous types have been settling the coastal side of the mountains for decades now and continue to push northward. Kobolds, Goblins, and ill-mannered creatures of all sorts continually raid what cities have taken root in the fledgling kingdom.  Their ultimate aim is to drive all good peoples south, into the ocean from whence they came.  Thus the King has vowed to eventually press his forces beyond the mountains, to bring the fight to the enemy and put a permanent halt to their machinations and all of the resulting incursions.  Will you find treasure and glory in this wild, hinterlands?  Will you be able to stamp your mark as a hero of Karmont? CONTACT Email: info_team@adndtoolkit.com AD&D Toolkit:  https://adndtoolkit.com Discord:  https://discord.gg/EvjygRDvat Reddit: https://www.reddit.com/r/dnd1e/ Youtube: https://www.youtube.com/@adnd-toolkit

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Cascoria: Blades of Betrayal ($15/seat)
Players
3/4
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Cascoria: Blades of Betrayal ($15/seat)

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Paid Game ($15/session) on Thursdays or Fridays 8PM-11PM EST System: D&D 5.5 The Campaign - "We promise you terrible pay, no fame, and an unmarked grave. But the things that go bump in the night? They will have nightmares about you." Magic is a gift from the ancient Guardians; a spark we use to slaughter the monsters trying to reclaim our lands. You’ve been recruited by an elite covenant of hunters to travel the vast, living world of Cascoria, from holy nations to forgotten temples. What to Expect in this Campaign: The Vibe: High fantasy adventure mixed with light gothic horror and tough moral quandaries. Deep Lore: A living, breathing world full of politics, prophecies, and ancient mysteries. Epic Encounters: Cross paths with legendary Mage Knights, the 5 Great Sages, and NPCs with their own hidden agendas. Trust your instincts. Are you ready for the hunt? Other stuff: Seat Price: $15/session (via PayPal). This gets you a highly polished, immersive story and over 75 detailed, custom maps running smoothly on a dedicated Foundry VTT server. Comms: Discord for voice. Video is totally optional, and we will figure out a group consensus during Session 0. Characters: D&D Beyond. We'll import your sheets directly into Foundry. https://hunters.cascoria.org Come check us out and play some games!

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Tabletop RPG
Tabletop RPG
CoC
Call of Cthulhu
Portland
Campaign
Cthulhu Classics
Players
3/4
GM
1/1
Call of Cthulhu
en English

Cthulhu Classics

Roleplay focused
Conversation, character and story take up most of the table time.
Horror
The game leans into fear, tension and dark themes.
Getting a group back together who have not played for a while due mostly to university impacts. The games will be Cthulhu 7e and Classic Delta Green (maybe even Cthulhu dark Ages).  Looking for one or two more players to round things out. The GM is super experienced and creates a very suspenseful and immersive experience. The hard bit is the location - Newberg Oregon so a bit of a drive from PDX unless you are in Beaverton or Tigard. This could be Friday nights or Saturday nights depending on mutual sceduling, and with busy work lives twice a month max. Reach out for more info.  Important note (if this matters to you) we are a wide range of ages from 30s to 50s and we dont care about that - but you might!

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Tabletop RPG
Tabletop RPG
Citadel
Online
Oneshot
The Citadel
Players
0/5
GM
1/1
Citadel
en English

The Citadel

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Ok so i recently just finished this. I have put alot of work into the world build and would LOVE to find a group or even make a group that would be willing to test it out. I have a discord server set up already. i have a pdf of the corebook i made. please please please if your interested join the server id love to get a one shot or even a full campaign going.  https://discord.gg/kqYFGZAAvw

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
"Year 0" Prequel One-Shot BARD-ONLY (BYOI)
Players
1/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

"Year 0" Prequel One-Shot BARD-ONLY (BYOI)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hello hello! I am Matthew. I am a new DM building a homebrew world, and I want your help filling in its history. Before my main campaign begins, I am running a series of one-shots set in "Year 0". This is when an apocalyptic cataclysm nearly ends the world. The future campaign will be set centuries afterward. This post is for a specific prequel one-shot for a party of four bards. AND you as the player ideally have an instrument to RP with and maybe play poorly. When? I run my business from home and have a family, so M-F during the day works best. These one-shots will take place Tuesday through Thursday, between 9:00am and 2:00pm Central time (chicago area). If you work from home, work nights, or live in a time zone where this is your evening, this table is for you! What is it? You will play level 6 bards surviving the chaos of a larger conflict. You may be "just" bards, but together you can make a real difference in this harried, crumbling world. All of this happens under the shadow of the First King, whose mysterious sacrifice during this era saves the realm but curses his bloodline forever. Legacy? Yup If you survive, I have a "Fortune & Fate" roll planned to help determine your character's epilogue. Though you will have plenty of creative control over their outcomes. My particular hope with this one-shot is to establish a few bards as local heroes of sorts. And in the epilogue and leading into the future campaign, these bards and their instruments will be cherished.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
"Year 0" Prequel One-Shots (3-4 players/session)
Players
6/10
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

"Year 0" Prequel One-Shots (3-4 players/session)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello hello! I am Matthew. I am a new DM building a homebrew world, and I want your help filling in its history. Before my main campaign begins, I am running a series of one-shots set in "Year 0". This is when an apocalyptic cataclysm nearly ends the world. The future campaign will be set centuries afterward. When? I run my business from home and have a family, so M-F during the day works best. These one-shots will take place Tuesday through Thursday, between 9:00am and 2:00pm Central time (chicago area). If you work from home, work nights, or live in a time zone where this is your evening, this table is for you! What is it? You will play low- to mid-level heroes surviving the chaos of a larger conflict. You might be pulling off a desperate heist for a magical artifact, escorting refugees to safety, or holding the line against impossible odds. All of this happens under the shadow of the First King, whose mysterious sacrifice during this era saved the realm but cursed his bloodline forever. Legacy? Yup If you survive, I have a "Fortune & Fate" roll planned to help determine your character's epilogue. Though you will have plenty of creative control over their outcomes. Survive or not - your characters will become the myths, ancestors, and founders in the larger campaign!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
High Lords of Terra (5e/5.5e homebrew) (21+)
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

High Lords of Terra (5e/5.5e homebrew) (21+)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Intro to Terra If you’re coming from Faerûn, think of Terra as a vast continent that used to feel like one big, functioning empire. A tradition of feudalism, with noble "High Lord" houses ruling over their regions. All offering allegiance to a central authority, the most powerful noble house, Arista, and crowned it's leader as the First Lord. So the Legend Goes At the dawn of this world, the Gods watched our people struggle to survive in an unforgiving world - Early settlements decimated by violent storms. Explorers slaughtered by ferocious beasts. To have a chance at survival, these benevolent Gods gifted the lands with powerful spirits. And for the inhabitants, an ability to bond with these spirits. As these lands were conquered, creatures brought over were quickly surpassed by Humans, who found they could tame and even command these spirits. For thousands of years, these settlers fought and struggled to secure as much power for themselves as possible. Anarchy, chaos, and endless bloodshed, with the most vulnerable most at risk. It was not until those wielding the most powerful elemental magic banded together that law and order was able to form. Rather than fighting each other, they spread across the lands in a uniform effort to end the violence. Forming what are now known to be the High Lords of Terra. These High Lords rallied behind the most powerful among them, First Lord of House Arista. For generations, there was peace among the world. Humans across Terra in harmony with one another and their spirit blessings, working together to build great cities, sprawling farmlands, relying on each other for protection. The Civil War starts... Nearly one hundred years ago, tragedy struck when the First Lord passed away, leaving behind two sons with competing claims to the throne. The older son, born of an illegitimate affair with the High Lady of House Kalara, vied for the throne against his younger brother, son to the First Lord's wife. The conflict immediately turned bloody amongst the High Lords. On one side stood the loyalists, supporting House Arista and the rightful heir to the throne as appointed by the King's betrothed. On the other stood the would be usurping traditionalists, who sought to uphold the laws of succession. They rallied behind House Kalara. Now, a century later, the realm remains divided, locked in a never-ending struggle for power and dominance. The loyalist houses of Teos, Retosia, and Pytion stand firm in their support of House Arista, while the traditionalist houses of Sultern, Rhodes, and Toria remain steadfast in their allegiance to House Kalara. As the conflict rages on, the fate of the realm hangs in the balance. One thing is certain - It cannot survive another century of civil war. A Forgotten Evil Stirs... While the realm is torn apart by war, a new shadow rises. Mysterious disappearances reported near the uninhabited forest. Legend of an undisturbed kingdom made of wax in it's center. Ghost stories of an ancient evil laying dormant... now waking up. ------------------------------------------------------------------- Hello! Looking to stretch myself and finally start a new table with a homebrew I've been putting together for a few years. Looking for players that are in a similar timezone (PST). I'm also a parent, so would be looking for evening sessions after kiddos are asleep (~7pm PST). The world's lore is loosely inspired by Jim Butcher's Codex Alera series, mashed together with Faerun. Familiarity with source material is not required or expected at all. Lore will be provided on this world, and the unique elemental powers ALL characters will have access to... With this world, there will be some restrictions on the Player Characters. All playable characters at this time will be Humans. Most classes are workable, though the system really lends itself to Martials/Half-Casters. I would highly recommend using one of those. I'm not a major Rules Lawyer, big believer in Rule-of-Cool and being adaptable. Improvising and leaning into the roleplay is where the magic happens. There will challenging, purposeful combat but not a meat-grinder style of a campaign. Getting the right dynamic is very important to me, so will definitely be intentional. Would also love some diversity (both in character and out of character) at the table. If this sounds interesting, please reach back out! Would be happy to discuss further and share more info on the lore to make sure it's a good fit. Regardless, best of luck to you on finding the right table. :) Cheers, Windy

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Detective Domains of Dread
Players
2/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Detective Domains of Dread

Paid game
The Game Master charges a fee to run the game.
Horror
The game leans into fear, tension and dark themes.
For some reason or another, you have been pulled into the mists. You arrive in a grey, monochrome detective agency. Everything is devoid of colour, including yourself. A woman sits behind the desk and lifts her head from the stack of papers in front of her. "You must be the new recruits I've been waiting for." You look around the room, and several other doors appear and open, with people who have faces as equally confused as yours entering. "There is a lot of work to do," she says as she gestures to the chairs in front of her desk. "But first, introductions. My name is Flimira Vhage. And you are?" Hop through the Domains of Dread in this sandbox campaign as you work together with others to complete your personal goals and explore the Domains you find interesting. Game Details Session Time: Mondays at 2PM EST (Every week) Looking For: 2-3 more adventurers Current Level: 3 Current Party: A Warlock and Rogue/Ranger Game is $18 USD per session (via PayPal) Session 0 will be once we have enough players Contact me here or reach out on Discord at pauliukjohn.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
Lost Mine of Phandelver | D&D 5e | New Player Frie
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Lost Mine of Phandelver | D&D 5e | New Player Frie

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
Looking for adventurers! Have you always wanted to try D&D but never had the chance? Or are you a seasoned adventurer looking for a relaxed, story-focused table? I’m looking for players to join me for Lost Mine of Phandelver, a classic D&D 5e adventure filled with exploration, roleplay, dungeon delving, and plenty of opportunities for your characters to become the heroes of the story. 🎲 About the Game * System: D&D 5e * Adventure: Lost Mine of Phandelver * Experience Level: Beginners absolutely welcome! * Table: 18+ * GM Experience: 2 years * Style: Rule of Cool > Rules As Written * Tone: Adventure, exploration, roleplay, comedy, and classic fantasy * LGBTQ+ Friendly: 🏳️‍🌈 Everyone is welcome at my table I’m a relatively laid-back GM who cares more about everyone having a great time than stopping the game every five minutes to consult a rulebook. If something makes sense for the story and doesn’t completely break the game, I’m usually willing to roll with it. Creativity is encouraged. If you have an idea that isn’t explicitly covered by the rules, tell me what you’re trying to do and we’ll figure it out together. 🌟 New Players Welcome Never played D&D before? That’s completely fine. I’ll help you learn the basics as we play, explain rules when they come up, and give you room to learn without feeling like you’re being tested. You don’t need to know what every action, bonus action, reaction, spell slot, or mysterious collection of numbers on your character sheet means before we start.

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Tabletop RPG
Tabletop RPG
CoM
City of Mist
Online
Oneshot
The Motel
Players
2/6
Paid game
Paid game
GM
1/1
City of Mist
en English

The Motel

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Premise In the city of Archester, there has always been strange things hiding behind the mist of every corner in the city. However this time, the horror hides just by the outskirts of the city... an unsuspecting rundown motel that looks just like any of the other buildings in the outskirts that are unfortunately not important enough to be maintain by the City's governor or other major private developers. Legend has it that some of the guests that checked into the motel were never seen again... or stories of a cult living inside of the motel have also been heard... And the strangest thing is that just like any other rumour, this very motel seems to have been popping up at different corners of the city... Would you be daring enough to find out the truth of this urban legend? Details - Genre: Horror, Mystery and Thriller - Characters: Pregens Available / OCs allowed - System: City of Mist - Medium: FoundryVTT / Discord - Player Slots: (Looking for up to 6 players) - Day and Time: Most likely looking for around next week (Will update on this once I can get some interest on this) - Session duration: 3-4 hours How to sign up? https://startplaying.games/adventure/cmu60gce500gzjp04fe4503kg?ref=cmtipw7wg00s7lb04d82h6d81

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Tabletop RPG
Tabletop RPG
CofD
Chronicles of Darkness
Online
Campaign
Seven Years Bad Luck
Players
0/6
GM
1/1
Chronicles of Darkness
en English

Seven Years Bad Luck

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Do you feel sensations that you can't explain? Have you seen things that no one else seemed to notice? Have you had strange experiences that are difficult to talk about? We're here to listen The Frederick Anomalous Experiences Support Group is a confidential peer-support group for people who have experienced unusual or unexplained events in and around the Frederick, Maryland Area No judgment. No diagnosis. No explanations required. Meetings are free and confidential. Whatever is happening to you, you don't have to deal with it alone. Please reach out to Dr. Branden L. Mulligan to see about meeting times and places ------------------------------------------------------- What is ‘7-Years Bad Luck’? ‘7-Years Bad Luck’ is a Chronicle of Darkness Game designed to evolve as players play. You begin as ordinary people living in and around the Frederick area. You have all experienced weird phenomena that you can't explain and found others who have experienced similar things. Together, you are members of a small, mostly online support group where you can talk about the things no one else would believe and reassure one another that you're not going crazy. What to expect from the game? This is a character-focused game where relationships, friendships, trust, conflict, and the connections between characters matter. The story begins as a horror-thriller built around a slowly unraveling mystery. As you discover what's actually happening, those revelations may change the game's direction, its genre, and even your character. Your decisions matter, particularly early in the story. There isn't a single predetermined path through the campaign. How your character responds to what happens can open entirely different possibilities, and even death doesn't necessarily end a character's story. Expect mystery, horror, interpersonal drama, difficult decisions, strange situations, and plenty of opportunities simply to let your characters be people. What can I play? Your character can be almost any ordinary human living in or around the Frederick area. More information will follow, but they should have a life: friends, family, relationships, ambitions, mistakes, hobbies, a career, things they care about in this world. Most importantly, they should be someone you'd enjoy getting to know and playing as their life becomes. Your character begins generally unaware of the supernatural world. Occult knowledge is perfectly fine, but at the beginning it consists of things like folklore, urban legends, conspiracy theories, religious traditions, or paranormal beliefs rather than knowledge that monsters are actually real. Supernatural merits are not acceptable at character creation When and where is the game being held? Tuesdays, online through Discord

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Succubus Heralds | NSFW
Players
2/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Succubus Heralds | NSFW

Paid game
The Game Master charges a fee to run the game.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
The great powerful succubus maeve is wanting to get rid of some her titles to adventures by creating a sex dungeon and seeing who is worthy of them $30.00 per session  Weekly / Saturday - 6:00 pm BST Session Duration / 3–4 hours Campaign Length / 1–20 Sessions - short term campaign  About the adventure A horror erotica NSFW, short term campaign with leans into the insanity of a succubus using emotions and sex as a way to start the end of the world A beautiful and enchantingly seductive lady who is wearing a red low cut dress thats hugging her figure who is identifying herself as Maeve has been challenging adventurers to beat her 'dungeon' or she'll use her charms to start the apocalypse manipulating core emotions and sensations such as euphoria, pain, trust, greed to make mortal men and women go mad and start a cult in her name So adventures has been going missing showing no evidence they have failed and you are the new group that's been hired to find out what's happened to them You eventually find yourself in this strange mansion that's filled with debauchery, blood and gore. You have to keep going through this strange 'dungeon' and make it through this place or claim the titles and be the bringer of the apocalypse Investigate, use your wits, charm, battle or even your body to bring down maeve or even (join her) WARNING This is a NSFW campaign with strong sexual themes/scenes and body horror In Session 0 I not only go over knowing what my player boundaries are but I inform my players of my own boundaries. Session 0 is also a great way to manage expectations before the game starts. If due to any reason a problem arise, I will have another session 0 to remind everyone of boundaries and safety techniques. Plus in session 0 we will be going in detail about kinks and what everyone is fine with wants to see or don't see. I do breaks in the sessions to let my players have a chance to think, let them have a time to rest mentally for 5 or 10 minutes, or how ever long my players need, so they know they are able to get something to eat or go have a toilet break During intense sessions I inform and remind everyone that my Dms are always open so they are aware if they do feel uncomfortable at one point and I am not aware and don't want to say it outright i will take it seriously and make sure to keep the player comfort a priority. At the end of intense sessions I always check in on my players to make sure they are okay

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Tabletop RPG
Tabletop RPG
DCCarl
Dungeon Crawler Carl
Online
Campaign
Dungeon Crawler Carl
Players
4/6
GM
1/1
Dungeon Crawler Carl
en English

Dungeon Crawler Carl

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hello, hello, hello. With everything that is happening, I have been looking forward to the new Dungeon Crawler Carl TTRPG, and I have been making my preparations for the upcoming release, especially since I have early access to the PDF of the book. Now, that being said, I have three players, two who are going to be around consistently, and one who can only participate occasionally. Since the count is around that, I am looking for two or three more players who are willing or eager to participate in a game, where we will have a Discord and communicate on weekly games there. If you are familiar with Dungeon Crawler Carl, then you would understand why the monotony of tags, but let it be known that very many things can happen in the World Dungeon. I'm realizing that I forgot to upload a schedule when I first posted, but I'd let it be known to those who are interested that the game would take place on Fridays at 7 P.M. EST.

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