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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
D&D. DM is looking for the players (16-18+)
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

D&D. DM is looking for the players (16-18+)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Weekdays only, a group decides on day & time Most people will probably play between 16:00 – 21:00 (GMT+0) Will be played in Discord voice chat, "Theatre of the Mind" playstyle (means no VTT) My Discord (weebseatshit) *PREMISE* You are dragged into a dangerous encounter together with other unlucky ones. Now you are bonded whether you want it or not. Since you are a witness, some people want you dead, watch your back(s) & trust no one It's an RP-focused, Forgotten Realms based, custom (homebrew) campaign with an emphasis on story, characters & adventures Ratio: 40 Roleplay/40 Exploration/20 Combat Starting level is 1, standard array for abilities Spells become cantrips, you can cast them without components or GP Some spells that affect game's balance & world, may be forbidden. It'll be discussed Instead of HP you have healthbars, & you don't know how big are your enemies healthbars Healthbars are rather "cinematic". Depending from how much dmg you receive, i'll adjust your condition. But in general: 6 HP: Sorcerer, Wizard 8 HP: Bard, Cleric, Druid, Monk, Rogue, Warlock 10 HP: Fighter, Paladin, Ranger 12 HP: Barbarian Only these races are allowed: Human, Elf (Moon, Wood), Dwarf, Goliath, Tiefling (Purple, Pink, Blue), Tystling (a human with cat ears (& eyes)) Artificer & Psion aren't allowed I'll describe locations & looks with little to no detail Just like with the books, i'd prefer that every player imagined their own stuff (& because there may be an info that player may not get or just ignore) A tystling is similar to a cat Monochrome darkvision Enhanced senses: smell, hearing, vision, touch & balance Soft step: walking is almost noiseless (unless a tystling has something noisy on), running is slightly quieter comparing to other races A tystling is shorter than an elf, but taller than a dwarf A tystling is slim like an elf, but lighter than an elf, with smaller muscles. That makes a tystling even more agile & dexterous than an elf, but it's very hard for a tystling to lift or carry medium heavy things

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Oneshot
Painted in Red: a Gothic Learn-to-Play Oneshot
Players
2/5
Paid game
Paid game
GM
1/1
Daggerheart
en English

Painted in Red: a Gothic Learn-to-Play Oneshot

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
You’ve been summoned to investigate a noblewoman’s death. Her final moments point to a haunted portrait where a woman in red moves closer every night. Painted in Red is a beginner-friendly, learn-to-play one-shot set in the gothic world of Andaluria. You’ll play a band of monster hunters summoned to a lavish manor, where a noblewoman has been found dead beneath an ancient family portrait. Inside the painting, a figure in red has appeared—and something about the family history doesn’t add up. Uncover the old secrets of the Valera family and reveal the true nature of the monster you're hired to face. 🎭 Beginner Friendly — No Daggerheart experience required! Learn the rules naturally as we explore the mystery. 🕯️ Pregenerated Characters — Jump straight into the story with a ready-to-play Level 1 character you can add your own flair to. Both Core and Hope & Fear content will be available. 🩸 'Dark Heart of Andaluria' Campaign Frame — Decadent estates, candlelit manors, ghost stories and beautiful things hiding terrible truths...is there anything better? 🌙 If you're a fan of Castlevania, The Witcher, The Haunting of Hill House and Crimson Peak, lit your lantern and hope you survive the night. One-time full cost: 25$  Session time: 3-4 hours Listing on StartPlaying: https://startplaying.games/adventure/cmtytpeoj006ojs04dsr3psl2?slug=sixter

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Tabletop RPG
Tabletop RPG
CoC
Call of Cthulhu
Online
Campaign
THE FINAL FRONTIER
New
Posted 22 hours ago
Players
2/5
GM
1/1
Call of Cthulhu
en English

THE FINAL FRONTIER

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
5 experts in their field have been recruited from all across the world to take part in a brand new adventure into space by ISEC(International Space Exploration Comittee) to take the brand new warp drive technology for a spin on a scouting expedition into the milky way! Surely things wont go wrong.  This campaign will contain descriptions of gore and is LGBTQ+ friendly. if either of these things are an issue dont apply.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Grand Expedition | Warcraft 5E
Players
1/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Grand Expedition | Warcraft 5E

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
https://startplaying.games/adventure/cmtxozec102m9l4042g2bhtm6?ref=cmo7x3wdy01h6l504f6rzzu4i Paid game, US$20/session. SESSION ZERO FREE This campaign will follow a sandbox, exploration-focused narrative navigating the events and challenges following the Legion's defeat at Mount Hyjal and the Arthas' ascension as the Lich King. The Hearthstone Expedition is the brainchild of an alliance of grand powers, with an agreement of spirited cooperation even before elements of the Alliance and the Horde. Their charter is the peaceful exploration and settlement of Kalimdor's wildest regions, a task that will take several lifetimes, as well as the reconquest of the Black Morass, which has become a major hotspot of demonic activity. There are demons to cast out, ancient ruins to plunder, and many new friends to make in this chronicle of exploration and heroic adventure! - A Note from the GM As someone who largely did not experience World of Warcraft first-hand, this version of the Warcraft setting will be inspired more by the classic titles than the...questionable directions Activision-Blizzard choose to take the story in. * This campaign is strictly no-AI, as I consider its use unethical. *

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Tabletop RPG
Tabletop RPG
DUNE
Dune: Adventures in the Imperium
Online
Campaign
Dune: Adventures in the Imperium
Players
3/4
GM
1/1
Dune: Adventures in the Imperi...
en English

Dune: Adventures in the Imperium

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
DUNE: HEIRS TO THE DARK Yesterday you served the Great Houses. Today you are one. Welcome to the Great Game. Knife fights in space. Poison in the spice tea. Duels over matters that could probably have been settled with a bit of wit and some conversation. Chases, betrayals, very expensive clothing, and extremely questionable decisions. The Emperor has elevated your House and granted you a world of your own. Now comes the fun part: keeping it! Of course, nobody gives away a world without a reason. Create a House, its characters, and the world you've inherited. Make allies and enemies. Navigate the Landsraad. Bargain with the Spacing Guild. Build a fortune - or lose one. Settle old scores and make new enemies. Decide what kind of rulers your House will be. Political intrigue • House building • Exploration • Mystery • Adventure New players welcome. No knowledge of the Dune RPG, movies, or novels required.

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Tabletop RPG
Tabletop RPG
RIFTS
Rifts
Online
Campaign
RIFTS Farblos
Players
6/7
GM
1/1
Rifts
en English

RIFTS Farblos

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
It is the post apocalyptic future of the world of RIFTS.  “300 years in the future, our shattered Earth is recovering from the Great Cataclysm.  An event that wiped out human civilization, brought about the return of magic and has Made Earth into something both familiar and alien.  Humans transform and augment their bodies with bionics, robot exoskeletons, psionic-inducing Brian implants, chemicals, and magic to survive.” “Tears in space and time — the Rifts — are doorways to anywhere.  Open one and step through it to travel anywhere on the planet in a matter of seconds.  Aliens and supernatural beings use them to travel across the Megaverse to arrive on Earth.  You are one of the champions, the heroes of mankind, or an explorer or truth-seeker who braves the savage wilderness and dares to face the demons, dragons, aliens, and weird creatures fro the Rifts.” Keven  Siembieda Hi, I am looking for players, new or experienced to play a campaign of Rifts in post-apocalypse Europe’s New German Republic, Gargoyle Empire, and surrounding area.  Ideally, 4-6 players would be great. I propose weekly Sunday, voice games starting at 4pm Pacific Time Zone (GMT -7, currently).  If the party wishes to begin earlier or later, I am a little bit flexible. We’ll begin with a session 0, to discuss the type of campaign we’d like to explore and create characters.  This is the original game that is similar to previous D20 systems, that was created in the early 90’s.  (This is not the Savage Worlds Version.)  I will be using the RIFTS Ultimate Edition and particular books, which will limit the available character classes.  Please read the listing for more information, feel free to post a question, or dm me. Listing: https://app.roll20.net/lfg/listing/449335/rifts-farblos

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Somnium Shard |5.5e DnD| Long-Term Sandbox
Players
4/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Somnium Shard |5.5e DnD| Long-Term Sandbox

Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
Welcome to the Somnium Shard. A sundered paradise; knowledge, gods and power's all known throughout the land, its history coveted by lost tomes, cosmic knowledge and crazed minds. With earliest carvings detailing a different world that may have been the Shard's muse, the inspiration for reality. However not all could be replaced, and the world's panorama was in its own natural discourse, with the residents at home. With that overly grand intro done welcome to my personal world, a multi-year labour of love that I'm still working on with every session, a sandbox type world for players to discover, learn about and influence as they desire. Designed as an open campaign for players to fit into as they wish, follow the threads of their backstory, or start a questline that leads to them swearing loyalty to a kingdom. Whatever it is you feel you want to do in a fantasy world I'll accommodate it as well as I can. However do not think that this means everything is free, the Somnium Shard is still a living and breathing world, thievery, murder and the sort will have consequences, as will trying to steal that magical artifact. You'll have to contend with mages scrying on you, rangers tracking you and bounty hunters after you if you upset the wrong people. So come and join the adventure, see where your characters can take you, how they can evolve and develop in this world with a DM that can handle whatever you feel like throwing at him. Game Link: https://startplaying.games/adventure/cmoxemgt600a9lb04y5v42so2

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Somnium Shard: Exhumed Evils [DnD 5.5 Homebrew
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Somnium Shard: Exhumed Evils [DnD 5.5 Homebrew

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
An unwitting Paladin has released an ancient Lich. Jailed for ages, it is now back and undead assault the living with renewed vigour. Can you stop it? Welcome to the Somnium Shard. A sundered paradise; knowledge, gods and power's all known throughout the land, its history coveted by lost tomes, cosmic knowledge and crazed minds. With earliest carvings detailing a different world that may have been the Shard's muse, the inspiration for reality. However not all could be replaced, and the world's panorama was in its own natural discourse, with the residents at home. Hello and this is the introduction to my most recent open game for my homebrew world, The Somnium Shard. The game is a special edition of my normal open sandbox style that focuses instead on the undead and release of a lich. The theme of this game in particular is that of dealing with undeath and all of the horror and creatures that come with it. There is still a lot of room for your backstory, side missions and all manner of varying fun however the over-arching narrative is tied to this. As a sandbox, you are welcome to tackle this threat however you see fit of course as the world is open to you however with this pre-established major threat. The game is beginner friendly and we are happy to help you get into the game and learn it.

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Tabletop RPG
Tabletop RPG
5E Trigestal...
Online
Campaign
Trigestalt [WEDNESDAYS 6PM MST]
Players
7/8
GM
1/1
5E Trigestalt
en English

Trigestalt [WEDNESDAYS 6PM MST]

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
HEY YOU! Do you want any particular species extinct? If so then you came to the right place! Every day on Wednesday 6pm (MST) We are also looking for a GM but I can handle that job for the time being. We make people the GM via wish spell and other things, right now it's a trigestalt at level 23 Heavy combat low RP. Horde fight. Instead of any species you are a Sevranack former species unknown unless specified you are alien to any enviorment, as your species special you have the resilient feat, the durable feat and the remarkable recovery feat You all have UA tunnelfighter. You do not age and you are immune to exaustion Your whole body is made of design the player describes. you will be going through wave battles and it is theater of the mind. You each have legendary uncommon common and a rare item, if you may decide you may have a +2 or +3 weapon but never a +1. - Custom stat array 11, 13, 17, 19, 23, 29, 31 - Physics rules of cool. Every first encounter is a surprise round. This is a gestalt, and we are the pirates pirating rules. No muticlassing, Spellpoints. The party as a collective has UA tunnelfighter and upon a bonus action from any one single sevranack you all take the defensive stance and you hear this capacitor charge sound. Tripple max hp. Bonus action Healing surge All that good stuff. We hope you join.

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Tabletop RPG
Tabletop RPG
DCC
Dungeon Crawl Classics
Online
Oneshot
Existing group looking for a couple more players
Players
2/4
GM
1/1
Dungeon Crawl Classics
en English

Existing group looking for a couple more players

Adult
The table is for players who are 18 or over.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
I'm the GM for a small group and we are looking to find a couple more players to join us. No fees or anything like that, just friends playing togeather. Looking for mature and dedicated players. We have a discord that we made for the group that we use when playing. Join it if you're intrested https://discord.gg/YpM7jPy4Sm Weekly games are planned out in advance due to shifting work patterns so some flexibility is expected.

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Tabletop RPG
Tabletop RPG
GURPS
GURPS
Online
Campaign
Lunch and Learn and OH MY GOD!!!
Players
5/6
GM
1/1
GURPS
en English

Lunch and Learn and OH MY GOD!!!

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hi.  I run a game on Wednesdays. Eastern time zone on Discord that I feel needs one additional player.   It's a young group (20's, 30's) and have been around for a few years.   There are 5 players.  The game itself has the players with corporate security jobs defending against alternate realities/histories.   So, extreme violence but with the occasional HR training module about problemsolving skills. Yes,  the worst of two worlds. Because it's alternate reality fighting alternate realities, the player can be whatever they want, quite literally anything.  GURPS allows the players to create whatever comes to your imagination,  but we'll worry about that later.  The tricky part isn't what we do but how.  The group does try to outdo each other in weirdness.   It's not murderhobo, but a new unprecedented thing.   So, you will have to keep that in mind.   This is not for the humorless or overly moral or easily uncomfortable. Think of this as a means to lead you down a new path,  one where you learn about a you that you have never met but has always known was there or you get your money back,  no questions asked.  Feel free to message me or DM on discord - yeroldpalwill.  Seriously, they're a nice group of people and you'll have fun.   Having a sense of humor & a personality is a huge plus.  Thank for reading this far.  If you're a newbie  don't worry,  I'll help with the character.   Just combine your two favorite movie, literature, or anime genres together.  Also, Wednesdays,  7 PM eastern.

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Tabletop RPG
Tabletop RPG
OSE
Old School Essentials
Online
Campaign
Ruin has come to our family
New
Posted 4 hours ago
Players
0/6
GM
1/1
Old School Essentials
en English

Ruin has come to our family

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
"You remember our venerable house, opulent and imperial. It is a festering abomination! I beg you. Return home; claim your birthright, and deliver our family from the ravenous, clutching shadows of the Darkest Dungeon." Hi everyone I'm looking for 4-6 players for a Darkest Dungeon themed old school D&D campaign. I'll be running it through Old School Essentials (A repackaging of Basic/Expert D&D) with some fairly heavy homebrewing to make it fit the source material (Stress, Quirks, Unique Heroes) It should be fairly accessible to anyone, regardless of your experience with D&D or old school play. The overall focus will be on delving the dungeons of the region, recovering artefacts, amassing wealth and getting powerful enough to finally defeat the evil deep beneath the manor. Currently looking at Sunday 6pm CET / 12pm EDT with some room for flexibility based on replies. Play will be on Discord. Open to any enjoyer of Darkest Dungeon, regardless of experience. Drop me a DM if you're interested and tell me who your favourite hero is. I look forward to hearing from you!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Lost mine of phandelver
New
Posted 5 hours ago
Players
0/6
GM
1/1
Dungeons & Dragons 5E
en English

Lost mine of phandelver

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
We'll play list mine of phandelver, starting with the session zero to talk about the campaign and meet each other. I pretend run another campaign right after this adventure and I want to talk about that and decide with the players wich adventure should we play. I apologize for my English, I'm still learning and sometime I probably will forget some words during the game. The game starts at 6 pm.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Spireward Bound 🌄 Planescape meets the Dark Tower
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Spireward Bound 🌄 Planescape meets the Dark Tower

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
"A real sense of a world and a story to explore" - current player review More reviews at https://startplaying.games/adventure/cmn29jth10031jy047qj8r5o0 Pick up your guns, and save the Material Plane! - Blast your way through a dying D&D weird west, with new firearm-themed magic items, spells, and subclasses - Fight an enigmatic cult, set on making the apocalypse even worse - Track down mysterious tarot cards and solve the puzzle of creation - Prevent (or abet!) an inter-planar jailbreak - Mind Flayer Train Heist Hear what Jacob the DM has to say about Spireward Bound at https://youtu.be/8lGXO76AeW8 At the centre of the Great Wheel lies the Material Plane, and at the centre of the Material Plane is Sigil. A flying city of portals, the City of Doors has closed. The gods have decreed that The Reckoning has come and the Material Plane's time is over. All that is left now is the Endlands, immeasurable leagues of sunless wastes, fled by all who can escape to the Outer Planes. But something else moves in the shadows. Might there be something worse than the end of the Material Plane after all? In this mash-up of Planescape and Stephen King's Dark Tower epic, you will explore a reality moving on, discover the secrets of its creation, and decide its fate once and for all. Your heroes have come together from across D&D's time and space to a land of sunless light, unpredictable magic, and guns. Lots of guns. Let's hope you're quick on the draw. Built for players who are comfortable with 5e and excited for a twist on its core rules, Spireward Bound follows a semi-episodic structure. Every few sessions, your characters are confronted with a new, exciting situation on your journey, each of which is designed for open-ended adventure. Our adventure is well underway, but there's room at the fireside for more travelers! Our Tarot Hunters are now about halfway through their quest to the Spire, coming to believe they have to save all of creation from the hunger of the Crimson King. They have just taken the very first steps in pursuit of the Justice Tarot...

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Akkra: The Phaselands [5.5e]
New
Posted 5 hours ago
Players
3/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Akkra: The Phaselands [5.5e]

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
TLDR: I run a group on Thursdays and a separate group on Mondays. Thursday's group had a player drop, so fresh blood is needed. The Campaign is ~25 sessions in. We're looking for someone that likes roleplay and doesn't mind joining a campaign in progress. Imgur (Hook, World Map) <- Read me! Description: Set in a war-torn land where old alliances are barely remembered and new friends are hard to trust, the players are a rag-tag group of survivors attempting to mend the ties of the nation and unravel a plot that would seal its fate. Explore a sandbox dark world with never before seen eras of history, lore, books, races, factions and locations. The structure of the world itself seems unstable and something seeps trough the cracks. Akkra is a low-magic setting with spellcasters being prosecuted by a zealous religious order. Its rulers and leaders are few, untrusting and have a guarded approach to outsiders. What’s left of the Kingdom suffers, its borders crumble and outside invasion is only a matter of time. While there is a main plot laid out, and quite a few ready adventures within Akkra, just begging to be stumbled over and followed, Akkra is also built up from the ground to be a completely Free-roam Sandbox where the players can do just about anything they want, and of course, suffer the consequences. GM: I've been playing and DMing on and off since 2014. Experience Required: None. New players and Veterans both welcome. The game will be geared towards newer players if needed. System: D&D-5e-2024 & 2014 (Homebrew allowed - if discussed.) Current Level: 4 Player Count: 4 Session 0: Will be a 1on1 introduction to Akkra, my DMing style, and if needed; D&D5e and FoundryVTT. -------------------------- Schedule: Bi-weekly - Thursday 18:30 CET, Expected runtime: 3-4 hours. Play as many sessions as it takes to get to level 13. Where: Foundry VTT, Discord for voice. Content Warnings: Gore, Horror, Body Horror, Hopelessness, Claustrophobia, Religious Parallels, Death, War, Potential Others (Content will be discussed in Session 0) Age Restriction: 18+ Homebrew: Potentially allowed, but must be discussed beforehand. (5e 2014 content is allowed (even preferred), but not officially supported) -------------------------- How to apply: MSG me 🎯

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Tabletop RPG
Tabletop RPG
WFRP
Warhammer Fantasy
Online
Campaign
Warhammer Fantasy 4E Campaign [Enemy in Shadows]
Players
5/7
GM
1/1
Warhammer Fantasy
en English

Warhammer Fantasy 4E Campaign [Enemy in Shadows]

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Campaign is called Enemy in Shadows and the idea in here is to uncover the ever looming and growing Cult that is defying the existence of Sigmar and religition around Him. You are just a band of traverlers that merged together on a minor quest to Altdorf at first but then, whatever happens', happens'. Needed : 1 person, maybe 2 depending on situation Software : Discord & Foundry (both free) System : WFRP 4e Sessions when : Thursday (around 6pm) Class choice : Up to you, could be random Time zone : UTC+1 (please do not be far off) Current amount of people is difficult to tell... Could be 4, could be 5, difficult to find consistency

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Survive Barovia | Dungeon Delve | Brave Lost Ruins
Players
2/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Survive Barovia | Dungeon Delve | Brave Lost Ruins

Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hi. I'm Drakeen a Pro GM seeking several players to fill games for Curse of Strahd, Dungeon of the Mad Mage and Tomb of Annihilation through StartPlaying. Every Forgotten Realms campaign has been extensively expanded with new locations, encounters, quests and storylines while remaining true to the spirit of the original adventure. Expect tactical combat, rich lore, character-driven roleplay and an immersive world that rewards exploration. Dungeons & Dragons 2024 rules 2024 Player's Handbook classes Artificer available 2014 class options allowed when not updated for 2024 (e.g., Hexblade, Divine Soul, etc.) Primarily Rules as Written and Rules as Intended with limited homebrew Point buy for character abilities Expect a balanced mix of approximately 40% Combat ⚔️, 30% Exploration 🗺️ and 30% Roleplay 🎭. For new players to veterans. Schedule / Seeking players for long-term weekly Forgotten Realms adventures 🏰 Curse of Strahd — Thursdays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (🪑 3 spots) 🏰 Curse of Strahd — Fridays at 8:00 PM ET / Saturdays 10:00 AM AET (FULL!) 🏰 Curse of Strahd — Saturdays at 7:00 PM ET / Saturdays 9:00 AM AET (🪑 6 spots) 🧙🏾 Waterdeep: Dungeon of the Mad Mage — Sundays at 8:00 PM ET / Mondays 10:00 AM AET (🪑 1 spot) 🧙🏾 Waterdeep: Dungeon of the Mad Mage — Fridays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (🪑 6 spots) ☠️ Tomb of Annihilation — Sundays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (final chapter) (🪑 3 spots) ☠️ Tomb of Annihilation — Thursdays at 8:00 PM ET / Mondays 10:00 AM AET (🪑 5 spots) ❄️ Rime of the Frostmaiden — Saturdays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (final chapter) (🪑 3 spots) 💻 Platform: D&D Beyond, Roll20 and Discord voice 💰 Price: $25 weekly (booked through StartPlaying) ❓ Questions? Feel free to send me a DM. I'm always happy to chat about the campaigns, answer questions or help you find the right game. StartPlaying Profile 🎲 (Games Details) https://startplaying.games/gm/drakeen YouTube 🎥 (DM style & game design) https://www.youtube.com/@Drakeen965 Happy hunting!

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Tabletop RPG
Tabletop RPG
HTR5E
Hunter: The Reckoning 5E
Online
Oneshot
The First Hunt
New
Posted 7 hours ago
Players
0/4
GM
1/1
Hunter: The Reckoning 5E
en English

The First Hunt

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
One way or another, you came into contact with something that doesn't belong in this world. Unlike most, you didn't run or hide, you awoke to your purpose. To protect those around you and the world at large from this unknown threat. But nobody survives the Hunt alone. Come together, form a crew, and prove that humanity is capable of pushing back what lurks in the shadows. Thanks for checking this out! For further details, feel free to send me a message but here's some quick notes - Please be 21+ if you want to apply. This is a personal preference, and the World of Darkness generally deals with some heavy themes - Roleplay Focused: Mechanics and game systems of course will still be used and applied. But the primary goal will be crafting a collaborative, interesting story! - Little to no experience is perfectly alright! All I ask is that you put forward a reasonable effort and be respectful of myself and fellow players.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Tales of Cambiamento
Players
2/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English de German

The Tales of Cambiamento

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
About the story 6 years. That's how long the war between your home country Cambiamento and The Empire of Stasti took. 6 cruelin years of lost, brutality and the fight for your freedom. Lead by your new king, King Abruzzo, who had dethroned the old queen, Queen Vittoria, you sought to find peace within your border again, that had be oppressed by The Empire for over two centuries. And then four years ago you finally achieved just that. Queen Vittoria was hanged and The Empire agreed to free Cambiamento from its grip. Four years ago you, who had fought as a group for so long, said each other's farewell. Thinking that you could finally learn how to live again, how to use your new earned freedom. None of you ever thought to see each other again. Four years have passed both quickly and way too slow. And just as you thought you had fought your way back into normalcy a letter arrived. The sender? The Royal House of Cambiamento. About the campaign  Welcome to Cambiamento, a complete homebrew campaign! Being set in the vast world of Possblità, you play as a group of soldiers who are just trying to find your way back into life. But with the letter of the king that doesn't seem to be as easy as you thought. I'm trying to make this a long term campaign where your characters and their choices matter. Especially looking for people who are more interested in RP and exploration than combat. And ofc looking for people who are LGBTQIA+ friendly. Lines and veils  All sorts of Triggers can occur except for anything relating extreme gore and spiders, as well as depiction of SA, violence against children or animals.  About the DM Hello, I'm Marco and 24 y/o. I'm a forever DM living in Germany and I have just enough time for yet another campaign. I'm a transman with severe ADHD so expect me to be really focused on preparing sessions. Outside of that I'm also really into games, folklore and everything true crime related c: I'm excited to meet you!

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Tabletop RPG
Tabletop RPG
PROSPERON
Prosperon: a Bio-Cyberpunk RPG
Online
Campaign
Prosperon: a Bio-Cyberpunk RPG
Players
2/3
GM
1/1
Prosperon: a Bio-Cyberpunk RPG
en English

Prosperon: a Bio-Cyberpunk RPG

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
I'm a game designer, and I'm looking for a group of great players to help me playtest the crap out of it. Anyone willing to playtest will get a free digital copy of Prosperon on the house. I was thinking of running sessions every other week on Saturdays, since I already run a podcast campaign weekly. If you're interested, sign up and let’s have a blast. To give you an idea of the gameplay style, it’s about 65% roleplay and 35% combat, though that really depends on the group’s dynamics. If you all want more combat, I can absolutely make that happen. The game is a cyberpunk/biopunk mix set in a dystopian society on a distant planet far from Earth. Humanity colonized a world called Khaelmora, later renamed Prosperon by the human settlers. If you're interested, let’s get those dice rolling and have a good time. I just wanted to add that I’m also looking to start a play‑by‑post group. I still want to run a VTT game, of course, but a play‑by‑post format could be fun too.

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Tabletop RPG
Tabletop RPG
PBTA Star Tr...
Online
Campaign
STAR TREK: FATHOMLESS
Players
3/6
Paid game
Paid game
GM
1/1
PBTA Star Trek
en English

STAR TREK: FATHOMLESS

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
THE MISSION: The USS Tranquility has been sent to study the Magna Oscura Nebula, an immense gas cloud traveling from restricted space into Federation territory at an appreciable fraction of lightspeed. They have made contact with an aquatic alien species called the Cavna, whose planet lies in the path of the mysterious nebula, as well as the IRW Karg, a Romulan warbird whose commanding officer has been searching for her lover, who was lost in the nebula years ago. Now equipped with the means to enter the nebula's dense, dangerous core, the motley fleet explore a new realm full of strange factions, rogue planets, and powerful extradimensional entities to learn the nebula's secrets and save an entire civilization from destruction. THE GAME: PBTA Star Trek, a Powered by the Apocalypse fan game set in the Star Trek universe. Very new player friendly, no rules or setting knowledge required! The campaign is a conversion of the FATHOMLESS adventure path (originally for Star Trek Adventures by Modiphius).  THE DETAILS: Monday nights at 8:00 PM Eastern on Roll20. 3-hour session. 2 player slots available (of 6 total). Using Discord for voice chat and Roll20 for VTT features. $25 per player paid through Venmo or Paypal or as arranged.  THE LINK: https://app.roll20.net/lfg/listing/437985/pbta-star-trek-fathomless

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Idk
New
Posted 11 hours ago
Players
3/5
GM
0/1
Dungeons & Dragons 5E
en English

Idk

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hey I am R, anyways, I am looking for a dm and possible 2 players, we don't mind homebrew stuff as long as its not super op, we will probably use dnd beyond for the sessions so if anyone has access to books on there that would be lovely, its not a requirement by anymeans. The requirements are that, you must be able to speak coherent English, be patient with some people(like me), and be respectful of people's opinions.

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Iron Gods campaign Pathfinder 1e, some homebrew
Players
4/6
GM
1/1
Pathfinder 1
en English

Iron Gods campaign Pathfinder 1e, some homebrew

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
PF1e tends to be combat focused, lots of teamwork, but there's puzzles, riddles, investigation too. I don't charge money, game time is Fridays at 6pm central. I have been GMing weekly since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players! This campaign is Discord video chat, but we could change time/day if the other players are willing and able. Don't worry about the mechanics, they are a lot easier than most believe, I am a good teacher (or so I have been told repeatedly over decades). I do not use a VTT. Tried. So I draw it out on a wet erase board, and if there's only one or two enemies, I don't bother and keep it in my head (I have the IQ to be able to do so, and then some). NO FURRIES! If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a class you don't normally. Lots of stupid puns and jokes. My campaigns tend to be accidentally lethal, and my NPC's react within the bounds of their Intelligence scores. I poke players into beefing up their defenses in the low levels (in between game sessions), I value intelligence and wisdom in a player. I have no problem with potent PC's, so long as they play well with others and make sense. I tend to be very helpful in between game sessions, giving as much relevant info as possible without spoiling the plot, with less info for veteran players. Quite military friendly, as my NPCs tend to react realistically and tactically. I am extremely good at teaching, not just game mechanics but also tactics, even interaction with fellow players. During game sessions, I play all my NPC's to the hilt, so if they are actively trying to kill your PC, that's how it is. I rarely fudge dice results, when I do it's for drama's sake, trying to make the game exciting and interesting. With Iron Gods (this takes you all the way to 17th level) you gotta make the characters WITH MY DIRECT ASSISTANCE in a video or audio chat as I make sure they fit with the group and campaigns, plus I give out extra benefits (like gear). We currently have a female aasimar Cleric, a female unchained sylph Rogue, a male elf Alchemist, and a male angelkin aasimar melee Fighter. They are now 2nd level, and we could use a Gunslinger (probably Techslinger archetype is best given the campaign), and a Wizard magic and tech item crafter/Technomancer (who gets assistance from the Cleric and Alchemist, and I came up with a Wizard build that grants additional 3 feats for item crafting so you can have more freedom), or another high int spellcaster of some sort, who could supplement the wizard in magic item crafting feats, spread the load more so to speak. It's for the Iron Gods campaign, it has science fiction alien tech in it, not just medieval fantasy. Iron Gods is all about alien technology meets medieval types, sorta might and magic vs science fiction tech, people say it has a lot of Conan the Cimmerian vibe to it. The campaign seems to have robots, undead, aberrations running around, so having alternatives to mind affecting stuff is a good idea. That isn't to say you can't, it just means have more than one way to mess with the tactics of the enemy. Also, since real world firearms tech was really bad at this point in technology, you probably won't be using black powder firearms much if at all. Also, there's an area in the campaign where you can't use summoning spells, might want some alternatives. Because the Cleric and Alchemist are taking 2 tech crafting feats each, and a feat that lets them pitch in with the magic item speed crafting, all that's left is the magic items and the levels in Technomancer for anyone taking over the Wizard, plus the build I came up with gives 3 bonus feats on top of the normal general ones you get every odd numbered level. I can reduce this required amount of magic item crafting feats still further if a 6th player takes another spellcaster of some sort, like a Bard/Magus/Witch. They might take a Gunslinger instead, dunno. I sure hope the group can find someone to take the Wizard over, I am sending some good stuff that character's way in the campaign. Plus, any spell that the Alchemist and Wizard spell lists is shared with the other for repertoire (a little house rule of mine to help out). I have a giant list of races available, some of which are androgynous, others exclusively male, others exclusively female, all of which are official save for 2 (Sylvan elves, basically archer and Ranger types, and Trollans). I instituted sexual dimorphism attribute modifiers to get players running more female characters, right now for example in Iron Gods we will have 3 female characters and one male (but played by a woman and 3 men but not the classes you'd think). Subtract 5 points from Strength for female characters, and add 2 points of Constitution, 2 points of Charisma, and 1 point of Wisdom. Please note that Elves,Sylvan elves, Drow, Trollans (based on Orko from masters of the universe cartoon from the 80s), Gathlain, Ghoran, and Wyrwood are not subject to this ruling, so there is no difference mechanically between male or female characters for them. Interestingly, female characters are mathematically better for Oracles, Clerics (so long as you stay away from melee combat), Sorcerers, Psychics, Mesmerists, Mediums, basically anyone that doesn’t need a high Strength score, and could use the increased Constitution, Charisma, and a little bit of Wisdom. Yes, there are cheap ways to dramatically increase your carrying limits, I can show you. Skill based classes like the Unchained Rogue and Bard tend to be a mixed result since a low Strength impacts carrying limits, Climb, Swim, and sometimes Intimidate. Male characters make better warrior types, so Fighters (melee and bows but not crossbows), Paladins, Samurai, Unchained Barbarians, Unchained Monks, Cavaliers, Inquisitors, Rangers tend to be male. Basically it pokes men into running characters that think in a more indirect, feminine way, and women into thinking in a more masculine, direct way by poking them into classes that have the right mindset/tactics. I really enjoy variety, and the prewritten campaigns tend to have a lot of different activities, not just "dungeon crawls". Banned Classes/Races Summoner (and Unchained version), Arcanist, Bloodrager, Brawler, Hunter, Investigator, Shaman, Skald, Slayer, Swashbuckler, Warpriest (this is all of the Advanced Class Guide), Vigilante, Shifter, all mythic paths are banned permanently (broken ruleset). Half-elves, Half-orcs are banned permanently; they are too mechanically similar to humans and don’t make sense genetically. Note that I never allow 3rd party (non Paizo) material (unless I honestly think they are balanced and appropriate but you gotta ask first), and I do not allow material that I don’t have access to personally. I am willing to get new material, however. I am the same way about the Gunslinger (need advanced tech available), Ninja (very culture centric), Samurai (very culture centric), Antipaladin (evil aligned only), Assassin (evil aligned only) classes. For example, we are playing Iron Gods, and you get access to alien guns so the Gunslinger is welcome. I won't run Rise of the Runelords, Carrion Crown, Giantslayer since I already did them.  These are the Pathfinder campaigns I have: Rise of the Runelords, Jade Regent, Shattered Star, Return of the Runelords, Reign of Winter, Mummy's Mask, Iron Gods, Curse of the Crimson Throne, Skull & Shackles, Hell's Rebels, Ruins of Azlant, Carrion Crown, Tyrant's Grasp, Strange Aeons. The difficult campaigns I have access to are Council of Thieves (3.5 have to adjust it), Giantslayer (kinda boring starting book 4 for the GM), Goblin adventure series (very short), Hell's Vengeance (evil aligned PCs), Kingmaker (3.5 have to adjust it), Second Darkness (3.5 have to adjust it). Only a few APs exist that I won't run period.  That’s not even counting the dungeon crawl classics adventure modules. Reign of Winter will let you see 18th level since I tacked on a module at the end, Carrion Crown only 15th, all other PF campaigns 17th. No gestalt classes, nothing outside the list below. Each new campaign, take a different class and role. My groups last for years, not weeks like so many others do, in multiple campaigns. These are the Pathfinder classes I use: Warriors: Unchained Barbarian, Unchained Monk (very SE Asian culture centric), Paladin, Fighter, Ranger (and possibly Gunslinger if I run Iron Gods or Reign of Winter, Samurai if running Jade Regent), Cavalier Skill Monkeys: Bard, Ranger, Unchained Rogue, possibly Ninja if running Jade Regent Divine casters: Druid, Cleric, Oracle, Inquisitor Arcane casters: Sorcerer, Wizard, Witch, Alchemist, Magus Psychics: Kineticist, Medium, Mesmerist, Occultist, Psychic, Spiritualist No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out (all sorts tend to be in my groups). It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I eventually ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. It's for emergency stuff, like if someone gets sick or something and I gotta cancel the game. I do care about my players! And yes, I am meticulous about not calling for funsies.  Listen, I have some rules for players. 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several private warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important.

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Vampire 20th anniversary Chicago(DA disciplines)
Players
4/6
GM
1/1
Vampire: The Masquerade
en English

Vampire 20th anniversary Chicago(DA disciplines)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out. It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I do ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. Emergency stuff, like if you get sick or something. I do care about my players! 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already, this is meant to help the group have versatility. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. I have been GMing since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. I am very adept at teaching, btw. This campaign is on Mondays at 6pm Central time Discord video chat, but we could change time/day if the other players are willing and able. Set in Chicago, I've added abilities to the NPCs to support their discipline powers, and set the whole timeline from Chicago 1 to 2 and beyond more gradually, changed who lives. Note that I have changed some of the clans a bit, like switched Gangrel(Sabbat) and City Gangrel (Camarilla), turned certain Brujah into True Brujah, a Ventrue into a Nosferatu, that sort of thing. Vampire has characters that are difficult to create without my assistance if you don't know how the numbers and discipline powers work (you distribute dots, there are no classes). However the game play dice mechanics/rules are easy as heck. The hard part is that it demands more forethought to play, because there's a lot of deceptive NPCs, including your own. It is oddly more ethical/moral than medieval fantasy games by far, even though you don't play a hero normally, and even though you're a vampire feeding on humans and aren't human yourself. It's darker I suppose, lots of intrigue and figuring out what is really going on. Kinda like watching Babylon 5 or Dune, you have to take notes to recall everything that could be vital later. A LOT less combat than medieval fantasy games! It's rare, but nasty when it does occur. Maturity is advised. Note that I broke my campaign down in a timeline, it can be altered by PC actions, even down to the year and month.  VERY DETAILED homebrew campaign that can be changed given PC choices. RIght now they are in late 1990 somewhere between Oct and December, you will get the PC's average xp to start with, along with a host of extra little benefits outside what the creation rules normally grant. You dictate the parameters, I figure out how to make the mechanics do what you want and tell you about potential problems, and I pick out flaws so as to give you your own story arc. Its also a great way to get rid of problem NPCs. The Dark Fate flaw is reserved for anyone meeting their end during Gehenna, the end of the world. See, the Antediluvians rise, and they are hungry for their clan members.... That doesn't mean you can't play, you can still run other characters even after your main one croaks. Official list of clans/bloodlines you can take in Chicago compatible with the group as it is: Nosferatu (must take Dark Fate flaw), Toreador, Ventrue, Brujah, Gangrel (Sabbat), Malkavian, City Gangrel (Camarilla), Tzimisce (must take the Dark Fate flaw), Gargoyle, Caitiff (Anarch typically), Assamite (Milwaukee Sabbat), True Brujah (camarilla). Obscure list (you can take them if you want, but you won't have support from fellow clan members in Chicago): Daughter of Cacophony, Nagarajah, Lamia, Salubri warrior. Got a Cappadocian (a hospital morgue doctor and a necromancer), Salubri (one Healer(an FBI agent), one Watcher (a homicide Chicago police detective), one Warrior, and Lasombra (an amateur boxer and criminal lawyer, he wants to go Camarilla), and a True Brujah rebellious philsopher. I have set up each pc to have fast growth, to have really good rolls for their disciplines right away. The party could use a member that has Vicissitude, Animalism as clan, or possibly Thaumaturgy. Luckily there's a 5 point merit that allows anyone to buy clan xp rates, hint hint.  If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a clan you don't normally. You gotta also pay for mentor ratings since you need a teacher to increase your disciplines outside of Celerity, Fortitude, Potence. BTW, I made these 3 powers much easier to use, and less vitae expensive. If you pick from the obscure list, you can BUY up to 7th generation, but you blow 6 background dots to pull it off.  Caitiff are interesting, I made them able to teach ANY discipline they learn; normally the 13 clans can only teach their clan disciplines. A Tremere is possible, but you'd need to be a diehard Anarch (meaning the local Tremere want your keister dead, although good news for you that the Chicago ones are less than competent). If you don't know the clans, I can give you information but you will need the V20 core rulebook (learning the setting and abilities but not the disciplines), the dark ages core rulebook (mostly just for the super powers/disciplines), tome of secrets (all forms of vampire magic, even Obtenebration), and Erciyes Fragments (this will feature heavily in the campaign, its the Vampire bible of sorts including prophecies) books. Also a total of 20 d10's, basically two matched sets of 10 d10's, but the 2 sets cannot match each other. Preferably translucent dice, not solid. Chuck out any that have bubbles inside. Game always starts at 6pm central Mondays. The Guide to the Camarilla from the Revised edition might be handy, but not strictly necessary. Prince's Primer is nice for understanding elder vampires' mindset. They are very manipulative, and deceptive. This is a copy of an update I gave to a player that missed a session: Both Michael Payne Toreador and Son of the Malkavians are dead, and Jay found another body in the basement, this time of a dead boy, a formerly months old vampire Caitiff. His name was Neon, and Damien of the Brujah (one of 2 anarch leaders was caring/teaching for Neon) Damien will have to be told. Neon was chained via manacles to the basement floor in Son's Skokie residence, his throat ripped out and his face gnawed upon. Evidence was found that Son was blackmailing Horatio Ballard into insane and demeaning acts. You could get a major boon from Ballard using this, or use it against him in other ways. (the players gave this information to the Nosferatu, who now owe them big time)  Ballard apparently has been naughty. Michael accidentally killed Son, and Michael is dead thanks to the party knocking him into torpor, and the elders ending him. recall, Michael was suicidal, and homicidal after the party ended his ex wife. plus had a rep for being a thug who used to cause chaos your character Salubri Healer just rescued the young couple that Son was psychologically torturing, and you shot Michael (bashing damage, just reduced him to torpor) as he tried to use Ben the Cappadocian as a shield

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
From the Depths
Players
0/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

From the Depths

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Campfire embers are the last thing you remember. Whether you were traveling alone or guarding a merchant caravan, the wilderness suddenly went dead silent. Then came the masked attackers—too many, too coordinated, and overwhelmingly lethal. Your camp was slaughtered. But you? You were taken. You awaken in darkness, bound in heavy chains deep underground. If you ever want to feel the sun on your face again, you and your fellow captives must forge a desperate alliance, break free, and survive an escape that will spiral into a world-spanning epic. PRICE: $20 (through PayPal or Venmo) / Session —> Session 0 is free and the first official session is 50% off. The price is negotiable, but everyone at the table's gotta pay the same thing so it's fair.   I also offer "bundles" at a discounted rate. WHAT YOU GET: —> you get to embark on a full homebrew campaign spanning from levels 2 to high teens (possibly even level 20) campaign with personal character arcs tailored to your character’s backstories woven in with the overall narrative. —> there is also an artist in my server that will do a frww character portrait art for each new character in the server SCHEDULE: Sundays (weekly) starting at 10am PST. Games will run 4-5 hours. ---> I will be running this game additional days of the week. Same campaign, different players on the following days and times: --------> Tuesdays starting 1030am PST --------> Wednesdays starting at 1030am PST --------> Thursday (Bi Weekly) starting at 230 PST --------> Fridays starting at 1030am PST Just tying to fill up one table at a time. WHERE: the game will be played on Foundry VTT whith voice chat done through Discord. —> I have a new server for the purposes of hosting my games as well as creating a new D&D community SAFETY FIRST: A supportive environment is a priority. Players will fill out a quick RPG Comfort Questionnaire featuring a Lines & Veils section to ensure everyone has a safe, fantastic time at the virtual table. OTHER DETAILS: —> To perfectly fit the unique history and regions of Wysteria, your starting character must be a non-PHB (Player's Handbook) species. This only for your first character, —> we will be using the primarily the 2024 ruleset with some favored 2014 mechanics in addition to various homebrew rules that will be discussed at Session 0 Ready to see the sun again? Send a direct message to @acedespadas on Discord or directly here for to inquire for more. If you’re a great fit for the table, I’ll send over the lore primers and everything you need to start building your character! A BIT ABOUT ME: Hello, my name is Aron, I’m 34 and I started playing this game as the forever DM just before COVID hit and have been DMing multiple weekly games since. I am for the most part fairly introverted which this hobby has helped deal with, and while I may not do all the little funny voices (it’s a thing I’m working on) I’m a sucker for the Rule of Cool and a good story! And what better story then one you build together as a collaboration with other like minded individuals?! Outside of D&D my interests revolve heavily around music, movies, and other general nerd things

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
East Peoria
Campaign
Tales of the [genre] West
Players
4/8
GM
1/1
Savage Worlds
en English

Tales of the [genre] West

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
Wagon chases, shootouts, saloon brawls, and more await those who are brave enough to head out west. Join us for some wild west fun with a twist.  Over the course of the campaign the additive genre will change with input from the players.  The campaign is beginner friendly and open to all who want to join...even those who struggle to make it on time. The game will be held at Zeek's Comics and Games in Washington Illinois.  The game meets from 5:30 pm to 8 pm every other Thursday starting on July 30th 2026.

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Tabletop RPG
Tabletop RPG
Ember
Online
Campaign
Realms of Ember
Players
0/4
GM
1/1
Ember
en English

Realms of Ember

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
An open-world campaign that can lead any where you desire. This game uses a custom system called Ember and is played on discord. If you are interested join the Discord.

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Tabletop RPG
Tabletop RPG
Traveller2E
Traveller 2e
Online
Campaign
Traveller: Imperium
Players
1/5
GM
1/1
Traveller 2e
en English

Traveller: Imperium

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
You are outlaws, operating at the fringes of the once great Kardashev Imperium. Whether driven by ambition, discontent or simple necessity, you seek to find your own fortunes. As radicals and revolutionaries seek to topple the Tzar's reign, and her secret police crack down in an attempt to stem the surge of discontent opportunities are opening for people such as yourself. Perhaps you wish to shape these changing times, to recover lost honours or reshape the future order; or perhaps you simply wish to make it to tomorrow better than today. Either way, times of change present opportunities for the bold.  So, prelude aside, this campaign is an criminal focused Traveller game, set in my original setting, the Kardashev Imperium (Think something inspired by 1890s-1910s Imperial Russia). You as PC's will be doing a range of jobs in the legal fringes of this setting, primarily a mixture of smuggling and heists, with hauling cargo/passengers on the side. Once you make it out of the first adventure you will have your own ship also. The campaign will be a sandbox-ish game, but with a long term focus on building a narrative based on the jobs you take and events that play out in doing said jobs.  Looking at running through Voice on Discord, and Fantasy Grounds as VTT.  As a GM, I generally go for a game where Narrative is supported by mechanics. I'm willing to wing it where it makes more sense, but value mechanical systems to create a certain predictability/consistency to the world. Equally however, I think a primary skill of any good GM is knowing when to rely on mechanics, and when they aren't necessary.  I like to encourage players to have a good sense of their characters, but also to leave space to discover more about who their characters are through play. I don't always make the odds against you fair, but will try to adjudicate impartially. If you come up with something creative, I generally try not to get precious about disruptions to my plans. (Frankly, there are few things as fun on my end as when the PC's come up with something completely unexpected, or approach a task in a way I never thought of). If the odds aren't fair, I don't expect you to play fair either.  Looking to run 7PM Saturdays my time (UTC+13). Weekly. Usually 2-3 hour sessions.

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Tabletop RPG
Tabletop RPG
PATH2E
Pathfinder 2E
Online
Oneshot
Pathfinder 2e - Discord Vid+voice "in person"
New
Posted 19 hours ago
Players
0/6
GM
1/1
Pathfinder 2E
en English

Pathfinder 2e - Discord Vid+voice "in person"

NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
Adult
The table is for players who are 18 or over.
Content warning: Fantasy Adventures and Anime games - while giving players choices and regarding the player's characters as the HEROES at the center of the action... CAN BE; rife with danger, real evil and include offensive topics found in history. This is not a safe space. Who is this for?: Mature Adults 18 and above, you must understand the difference between reality and fantasy.  You must be able to play a game that is *NOT* cattering to your sensitivities, nor personal story arc. "This isn't about you"... This Campaign can include Surival horror, and shatter the illusions of safety and civilization. I will give you POWER, but start all of you with nothing.  This is not Golarion. This is not Middle earth.  This is not our past as it was, nor is it our past as you "think it should be." Played on Discord: Video and Voice as if you are at my table. theatre of the mind,  ehanced with dirt cheap A.I. art and player handouts. To apply message me here on Groupfinder.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Runial (Homebrew)
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

Runial (Homebrew)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The campaign takes place on a homebrew world called Runial. The civilizations that inhabit it are: Civils, the alliance of demi humans such as humans, elves, dwarves, gnomes, halflings, orcs, goblins, and any other manner of humanoid beings. Ferals, which are more animal than humanoid, anthropomorphic creatures made up of any animal species you can imagine. Pseudofauna, which are a mix of demi human and some animal trait. Examples of this include holstaur, winged humans, merpeople and so on. They're distrusted by both Civil and Feral societies though are free to dwell within either albeit with some difficulties. Otherworlders, mysterious beings with special powers that are resistant to Runian natives. They can be any Runian race, although none of them arrive with memories of how they came to be. Civilization for the most part on Runial can be compared to the 1800s. The most advanced parts of the world have access to basic amenities such as rudimentary plumbing and electricity. Weaponry has advanced up to single action revolvers and lever action rifles. Runial in recent times has been plagued by a mysterious weather phenomenon known as the Aetherwind, a warm gentle breeze that rises from the ground, bringing with it motes of multicolored orbs of mana that float gently towards the sky. Any living thing caught in the Aetherwind is quickly and horribly mutated, rarely surviving the process. Alongside the appearance of the Aetherwind came the arrival of beings known as Otherworlders, people with special abilities that boast high resistance to attacks from Runian natives, making them difficult to combat without extreme measures. The Aetherwind began at the most northern point of Runial and over time has crept slowly to the south, pushing the Civil races down towards Feral territories. Ferals, in an attempt to retain their lands, have declared a defensive war on Civils to prevent their encroachment and Civils, desperate to escape the Aetherwind, grab what land they can to survive. The Aetherwind can also appear in random pockets anywhere on Runial, making nowhere truly safe. You are an adventurer that has woken up in an alien looking laboratory with no memories of who you once were or what has been done to you. After a narrow escape, you're now looking for answers alongside others that have also escaped the facility. Note: The game has themes of violence and is somewhat dark in nature without becoming too edgy. I do not focus on overtly sexual themes. We are partially on the second act of the campaign and are looking for 2 additional players for a long term commitment. I prefer newer players and don't mind teaching them, but veterans are ok too. My campaign has some homebrew and mixed elements. I DO use generative AI in creation of character images and some tokens in Foundry. I do NOT use AI in any part of my worldbuilding, character creation, or story progression. The session will take place over Discord mostly through text and voice, but for some sequences such as combat Foundry will be used. If this info dump was enough to entice you, feel free to message me!

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Tabletop RPG
Tabletop RPG
DEATH
Deathbringer
Lowell
Oneshot
DEATHBRINGER playtest - now seeking victims!
New
Posted 23 hours ago
Players
0/5
GM
1/1
Deathbringer
en English

DEATHBRINGER playtest - now seeking victims!

Playtest
The game is still being tested, and your feedback is part of the point.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
This is a live beta playtest of teh DEATHBRINGER ttrpg. Recently, Dan DeFazio (alias Professor Dungeonmaster) crushed it with a crowdfunding campaign for Deathbringer on Backerkit. This is an exclusive opportunity to become a playtester for the game system. You canshape the future of Deathbringer. Recruiting playtesters now and I would like to get rolling before October '26 is out. Games and times will be arranged based on interest. So what is Deathbringer? Deathbringer is a streamlined, grimdark TTRPG that runs in the vein of Shadowdark. It's built to create a fast-paced, gritty game. In Deathbringer, death is a real possibility, danger lurks around every corner, and you are a gritty hero struggling to survive in a hostile world. It feels less like a tactical exercise and more like a movie; you use natural language like: “I sneak up behind him and stab him in the kidney,” as opposed to, “I move three squares and fl ank him for an opportunity attack.” You are not limited by your character sheet. Want to swing from a chandelier, smite an enemy, or turn a ham-hock into an improvised weapon? Do it! Because every character has a right to kill someone with a ham-hock...

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Tabletop RPG
Tabletop RPG
Fabula
Fabula Ultima
Online
Campaign
The Kindness Blindness Contagion
Players
0/5
Paid game
Paid game
GM
1/1
Fabula Ultima
en English

The Kindness Blindness Contagion

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
System: Fabula Ultima (no books required) Platform: Discord and Foundry (you will not need to purchase Foundry to play this game) Format: Live Time: Now sure yet, I'm trying to find players first and then we'll talk about times (I'm in EST) Tone: Mostly lighthearted, but it will have it's more serious/darker moments Safety Tools: I always use Lines & Veils, X-card, and Open Door Policy Requirements: 13+, beginners and experts welcome, I'm more of a role play heavy gm, so come to the table ready to roleplay. Price: $20 per person unless we get up to at least 5 people, then the price will be $15 per person per session. I'm still working on the story, so I don't have much to say about it other than it'll be fun for everyone even if it has a slightly more female centric topic. The Setting is going to take place in the Ever After High Universe which is a Doll line and internet series (you do not have to have seen the series to play in this game), but I will be bringing in some darker topics. I want to go back to the roots of Fairy tales and have some of the more gruesome aspects. I have 1 player already that I got in contact with on Discord. So I will be looking for at most 5 more players, a minumim of 2.

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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Gundam Epsilon, A Universal
Players
3/4
GM
1/1
Other
en English

Gundam Epsilon, A Universal

Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
I am looking for 3–4 players for an open-ended campaign set in the Gundam Universal Century timeline!  we will use Owlbear About the Campaign: Timeline: Starting during the One Year War (OYW) and continuing for as long as the story takes us—until the squad either falls in battle or decides to retire. Player Choice Matters: Your starting faction, objectives, and assets will be dictated by the choices you make as a group. You have the power to change the course of UC history or become another victim of its tragedy. Sandbox & Dynamic Storytelling: This is a heavy sandbox campaign. I love building the world around player motivations and goals. Some sessions will be purely character-driven roleplay with little to no combat, while others will drop you straight into gritty, intense battlefields. Custom Art: As a GM bonus, I can provide custom sprite art for your custom Mobile Suits and potentially your characters! What I Ask from Players: Patience & Feedback: I am a first-time GM stepping over to the other side of the screen for my first full campaign (after running a couple of one-shots). I might make mistakes, but I am very open to constructive tips and feedback! Roleplay Focus: We are here to craft a compelling story together, not just min-max or go on kill streaks. If you want to shape the Universal Century, this is your chance.

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Tabletop RPG
Tabletop RPG
MotW
Monster of the Week
Online
Oneshot
looking for casual players for weekly oneshots :D
Players
2/7
GM
1/1
Monster of the Week
en English

looking for casual players for weekly oneshots :D

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.
(FREE games only) Hi all! :D We’re a group of three looking for a few more players to host our weekly one-shots with! We are also looking to build up our Community group as a whole, so if you are a GM who wants a space to run your own one shots, you are more than welcome to do that here too! We’re all learning together. Very beginner friendly and low commitment, so no pressure at all to show up every week, just drop in when a session sounds fun ^^ You'll get taught everything you need to know if you're not fully familiar with VTTs as a whole. As of now, our main focus is on Troika!, DCC, Call of Cthulhu, and Mothership, and we’re open to trying plenty more! Everything we do runs over VTT & Discord since we’re spread across different countries. When we play: We usually hop on once a week around 8:00 pm (CET) / 7:00 pm (GMT). Weekly games are planned out in advance due to shifting work patterns, so a bit of flexibility goes a long way. If you’re 18+, curious, kind and up for some chaos, we’d absolutely love to have you! Feel free to DM if this sounds interesting to you :)

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Tabletop RPG
Tabletop RPG
Take5
Online
Campaign
The Strangers From The Outskirts - A PM Campaign
Players
0/7
GM
1/1
Take5
en English

The Strangers From The Outskirts - A PM Campaign

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
The Strangers From the Outskirts... A plunge into the Depths of the Project Moon universe! Hello, I'm NoyVye! Your local Project Moon enthusiast! I come to you with the proposal to embark with me on a journey through the meaning of being Human, of being true to one's self, of what it means to find solace in the moments of utmost darkness and horror. In this iteration of the games saga, players will undetake the role of outsiders from a war torn, far away zone of the Outskirts, continents away from the City... And, in one way or another, they shall find themselves roaming the concrete jungle of horror. The premise: You are soldiers, citizens of one of the many husks of nations of the Ourskirts. The Lands, as you know them, are host of war after war, where mankind still battles itself over flags which meaning has been lost to time. One day, a message arrives at your doorstep, you have been selected to take part of an exploration party that is to go study the Nebula, a meteorological phenomena that has been eating away at the world... Until you saw, a pillar of light. Join your fellows in the adventure, and decide on whether you will call The City... Home, or forever leave it behind. IF you can, Stranger. We will use Take5, an indie TTRPG that allows a great deal of character customization and freedom of build! Perfect to take on the Denizens of this hellscape. This campaign takes heavy inspiration from various Cyberpunk Genres: Obviously, PM's games and stories, MGS Saga, Cyberpunk 2020 to 2077, Signalis, Tom Clancy's: The Division, Ghost in the Shell and The Forever Winter!  This game takes heavy creative freedom when it comes to the Outskirts and other City related lore that wasn't expanded too much on yet, inclusing some factions or characters that may not feel too "Project Moon-ey", the game will have it's own take on things like action and adventure. Depending on the players' OOC preferences, you can expect more or less use of Canon locations, Events and Characters. Who knows, you might even be able to meet THE Limbus Company! Characters and Canon will however be treated with the utmost respect and proper characterization. Game will mostly depend on Theater of Mind, but Owlbear Rodeo can be used for support! VC for combat coordination or overall to chill during play! Venue takes place over Discord! The game follows a PBP format, I ask only for decent grammar and a drive to write wonderful stories together! This game follows a strict 18+ bar, while not an ERP game, I prefer a hands off, everything goes kinda writing style. Topics of sexual nature, violence and other forms of expression are all good to go, proper TWs will be established upon group formation! Join expecting a no filters on type of game, at your discretion. DM me over Discord or over GroupFinder DMs for details! Hope to see you soon!

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Tabletop RPG
Tabletop RPG
All for one:...
Online
Campaign
All for one regime diabolique
Players
3/6
GM
1/1
All for one:Regime Diabolique
en English

All for one regime diabolique

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The year is 1636. France is being plagued by that which goes bump in the night. Ghouls, Vampires, werewolves terrorize this land. Cardinel Richeliu effectively controls the country, and Louis XIII is effectively a puppet. These are dark days and darker nights. Only a fool would think all is lost. This is also the era of D'artangnan, Athos, Porthos, and Aramias. This is the era of the heroic and stylish musketeers. These Gothic horrors, they *think* themselves superior, but they are deluded. They live not in a world of nihilism and fear, but one of adventure and heroism. There just needs to be more than just 4 men. So you lot are going to join them. All for one, one for all! Hello, I am seeking to run All for One:Regime Diabolique, a swashbuckling pulp game where Gothic horrors get their ass kicked by Heroic Musketeers. The game is at 6PM EST to 9PM on every other friday! I am looking for 1-3 more people! I will note, while the setting of Regime Diabolique is dark and dreary, it is intended the player characters still be heroes! The idea is you are bringing light to a dark land!

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Erdoros: The Cosmfall
Players
3/5
GM
1/1
Daggerheart
en English

Erdoros: The Cosmfall

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hello everyone and welcome to the Cosmfall campaign! We are starting up a short-to-medium length campaign set in the very distant past of our main campaign world, Erdoros, during the events that would come be known in history as the "Cosmfall", when the very stars in the sky began raining down upon the world and the young races that walked its earth, these falling stars bringing with them an alien race that would change the nature of the world forever: Dragonkind. Campaign Introduction "In a time before recorded history, when the curmudgeonly Dwarves had only just begun to settle the Deep Places, and the Elves venturing from their Enchanted Hinterland home of Thala'drahel, and the younger races across the continents had only begun to settle from their nomadic ways, the very stars fell from the sky." Witness our world, Erdoros, before the advent of Magic. Druidism, shamanism and other forms of magic attuned to the natural world are permissible, but incredibly rare. Cling to ancient deities and beliefs fueled by faith and sacrifice, desperate to unlock eldritch powers you cannot comprehend to gain an upper hand in a world put to the flame. The world is young, and all races are at early stages in cultural & technological development and generally isolated from one another. - Wizard, Warlock and Seraph are not playable, but may you rise to become one of the first in history? - Sorcerer is only playable by Elf (known as Dreamweavers) or Dwarf (known as Runespeakers) ancestry. - Clank, Drakona, Infernis and Fungril are not playable. At Session Zero, choose your own path: band together with the other mortal races of this world against the arrival of the destructive and tyrannical Dragons, or betray your own kind to bask in the glory of their new world. The limitations presented here are not to "limit" your choices as a player, but to drive home and best represent the primal world you will be stepping into. Overview - Bi-weekly sessions on every other Wednesday from 20.00 to 00.00 GMT+1. - Our main D&D 5E campaign is currently on hiatus, and we have plans to play this and other shorter-form campaigns in the future to see if you as a new player vibe well with us across different settings & tones before getting locked back into the main campaign. - We are first-timers to Daggerheart, but long-term TTRPG players. We accept & welcome any experience level at our table however! The campaign will start at level 2 and will end at levels 7-8. - We are a group of 3 Players + 1 DM (Me) looking to add a further 2 to our Party. We play from across Europe and are mainly looking for people in the same timezone as us. - We use Foundry VTT hosted on a Forge cloud server, Discord for Voice & Video chat during session. For our games, webcams are mandatory as it is a preference for us to alleviate and improve the roleplay and immersion into the game itself. What We Offer: - A living, breathing world that evolves with (or without) the players' direct interaction. Just as the players have their own goals and ambitions, so too do the other inhabitants of this world. - Serious & realistic roleplay-focused narrative with moments of levity. Ranging from grimdark to lighter tones, all within a swords & sandals setting. The world of Cosmfall is a world before civilization and before diplomacy: many races bear old grudges, and some are as alien to each other as the Dragons themselves. - Consistently scheduled games, planned out with time, care and effort to deliver an entertaining and engaging experience, with heavy attention to detail to narrative elements. A free-form setting open to the collaborative input of all players with the ability to introduce your own ideas, story beats and elements if they mesh well with the overall narrative, with a Game / Dungeon Master who will work WITH you to make a character we both want to fit in the world. - A tailor-made game experience for each player, with intricate and unique encounters, fully fleshed-out boss fights, unique & powerful magic items, rewards and much more. Each person at the table has their own moment to shine, no matter how small! What We Are Looking For: - Laid-back and relaxed individuals over the age of 21 (our age range is from 24-34) who want to sit around and roll virtual dice together and weave a fantastical story that we will be talking about for years to come! - Accommodating, patient and understanding team players who look to raise each other up, cooperate and collaborate to enjoy the game together. Enthusiasm and curiosity are crucial! - Dedicated roleplayers who place emphasis, detail and care into the motivations, background and personality of their character: each player character should be an individual first, a party member close second. - Consistency and dedication to a weekly / bi-weekly schedule. We have a pretty solid track record of being able to run weekly, and during this campaign we are slowing down to bi-weekly for now. A missed session here and there is totally fine and understandable, but we all want to play together with a full party. We hope this has covered all the bases and given you a good idea of what we are all about, whilst it may seem high-octane, we are very much welcome to beginners, veterans and anything in-between, so don't be shy to put your hat in the ring if you think you'd have fun at our table, and you'd be a good addition to our party! To help us find the perfect candidates, we'd like to kindly ask you to fill out our quick application form answering a few of our burning questions to let us know what kind of game YOU'D want, and what kind of player YOU are, before we can move onto the next step. We very much look forward to hearing from you all and hope to see you in Erdoros with us very soon: https://forms.gle/i6mqghDaidmeqer48

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Lord of the Rings | Of Hope and Other Sorrows
Players
1/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Lord of the Rings | Of Hope and Other Sorrows

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Start Playing link : https://startplaying.games/adventure/cmrxzii1k00a9jr04ev58nj36?slug=cmmar8n4o00t4l7040hi3laio Of Hope and Other Sorrows is a linked, sandbox campaign using The Lord of the Rings Roleplaying 5E, where a journey begun beside a warm hearth in Bree may carry your Company far across Middle-earth. Rumours from the North Downs draw you onto roads less trodden, through forgotten ruins and into lands still haunted by the memory of Angmar. All the while, Goblins scurry in the deep places of the world, Wild Men heed the call of a white hand, and Elves pass solemnly along the East Road. The dead and the living cling to a past they cannot relinquish, while proud lords lend an ear to promises of power. Slowly, the troubles and grief of distant places enter your own story, and a wider Shadow begins to fall across your doorstep. And still there is time to meditate on unknown calamities, to exchange whispers by torchlight, and to give the matter of second breakfast its due consideration. Along the way, an unlikely companion becomes a dear friend, a stranger’s troubles become your own, and a place scarcely marked upon a map becomes somewhere you hope to see again. As the paths grow darker, these attachments give your choices their weight. Mercy may prove costly, courage may go unnoticed, and a small kindness may be remembered long after the Company has passed. Such things may travel further than you know. Your journey shares a living Middle-earth with my Thursday campaign, A Shadow Moves in the Dark. Through the Robin’s Roost, a quiet haven for trusted friends of the Free Peoples, letters, warnings, rumours and half-finished notes may pass between fellowships walking different roads. A discovery made by one Company may help another survive; a failure in one part of the world may send danger spilling into another. Each fellowship has its own tale, while the Shadow they face moves before the Wise fully understand its shape. Expect rich roleplay, meaningful journeys, layered mysteries and dangerous choices, with room to linger, form friendships and become invested in what happens to the world around you. You need neither a scholar’s knowledge of Tolkien nor previous experience with the system; I’ll help you find your feet. Bring curiosity, consideration for your companions, and a willingness to follow a story whose course your choices will help shape. Click here for more information : https://startplaying.games/adventure/cmrxzii1k00a9jr04ev58nj36?slug=cmmar8n4o00t4l7040hi3laio

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
👽 Phandelver and Below | Tuesday (9:00 AM EST)
Players
2/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

👽 Phandelver and Below | Tuesday (9:00 AM EST)

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
“Under a sky streaked gold with morning light, the little town of Phandalin bustles with the everyday magic of a frontier settlement. Merchants haggle over goods, children chase chickens through the square, and old miners swap tall tales at the tavern. But beneath this peaceful surface, something ancient stirs. This is Phandalin. This is Phandelver and Below: The Shattered Obelisk. And you are about to become the heroes this town didn't know it needed.” 🎲 Level Range: 1–12 🖥️ Platforms: Foundry VTT, Discord (Voice), and Start Playing Games (Scheduling & Payments) ⏰ Session Length: 3.5–4.5 hours, every Tuesday at 9:00 AM EST (1:00 PM GMT) 💰 Price: $20 per session 🆓 Session Zero: Completely free! The campaign is fully supported through Foundry VTT, featuring automation, dynamic maps, immersive audio, visual effects, and streamlined character management to keep the focus on roleplay, exploration, and adventure. Welcome to a campaign that embraces classic high-fantasy adventure, full of wonder, camaraderie, and the thrill of discovery. Above all, this table is a safe and welcoming space for every kind of player. Whatever your background, whoever you are, you can set your worries aside and step into a journey full of fantasy and mystery alongside friends old and new. This adventure is also especially crafted for beginners, those who don't yet know much about the world of Dungeons & Dragons or the system that ties it all together. I'll be right there to guide you every step of the way, so whether you've never rolled a d20 in your life or you're a returning adventurer, Phandalin has a place for you at its table. 🏳️‍🌈 Safe and Welcoming Space This table is built on respect, inclusion, and collaboration. Everyone is welcome here, regardless of identity, background, or experience with tabletop RPGs. Whether you're rolling your very first d20 or you're a seasoned adventurer, you'll find a friendly group ready to share an unforgettable story together. The goal is simple: make sure every player feels comfortable, heard, and excited to take part in the adventure. 🗡️ A Classic Call to Adventure Step into one of Dungeons & Dragons' most beloved adventures and discover why Phandalin has become such an iconic destination. What begins as a simple escort mission quickly unfolds into a tale of forgotten legends, ambitious villains, hidden treasures, and ancient mysteries. Along the way, you'll meet memorable allies and dangerous foes while exploring a vibrant corner of the Forgotten Realms filled with history, intrigue, and opportunity. ⛰️ Exploration and Discovery Adventure lies beyond every winding trail and weathered doorway. Venture into forgotten temples, abandoned mines, ruined fortresses, and long-lost dungeons, each hiding secrets waiting to be uncovered. Exploration rewards curiosity, careful planning, and clever thinking, offering magical relics, hidden lore, and unexpected encounters for those willing to stray from the beaten path. 🔍 Mystery and Investigation Not every challenge can be solved with a sword. The people of Phandalin each have stories to tell, motives to hide, and secrets worth uncovering. Observant players who ask questions, connect clues, and investigate the world around them will often discover new opportunities, hidden dangers, and alternative solutions that might otherwise remain unseen. 🎭 Roleplay at Heart This is a character-driven game where your choices matter just as much as your abilities. Meaningful conversations, difficult decisions, and memorable relationships are at the heart of the experience. I encourage players to embrace their characters' personalities, ideals, flaws, and goals, creating moments that feel genuine and rewarding. Those who actively engage with the world and bring their characters to life will find the story responding in kind. ⚔️ Meaningful Combat Every battle serves a purpose within the narrative. Some encounters test your tactical skill, others challenge your resource management, and a few may force difficult moral decisions. Victory isn't always guaranteed, and rushing headlong into danger can carry lasting consequences. Teamwork, creativity, and strategy are often just as valuable as a powerful weapon or spell. 🗺️ Cinematic Presentation The world comes alive through immersive presentation. Official module maps enhanced in Foundry VTT, carefully selected music, atmospheric sound effects, dynamic lighting, and vivid narration work together to create memorable scenes. Whether you're descending into forgotten ruins, standing before a looming fortress, or sharing a quiet conversation in a bustling tavern, every moment is presented with the goal of making you feel like you're living inside the story. 📜 Campaign Listing: If you'd like to read the full campaign details, character creation guidelines, house rules, and reserve your seat, you can find everything here: https://startplaying.games/adventure/cmrdy1gb300gok204lq1k7t7h?ref=cmjkeghcz002oif042ddtkai4 Any questions or interested in joining? Talk to me on Discord ojaum, and we will see what dinner at Ravenloft has in store.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Where Paths Converge
Players
5/7
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Where Paths Converge

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
This is a beginner friendly and open campaign where the players get to decide on what they want to do whilst playing.  The world lore revolves around the dead 3, which are the 3 gods that share the throne of death after the old god of the dead resigned. The world has and will slowly become worse and worse off whilst the dead 3 fight for power in the material plane. Additionally I am trying to have a kind of psychological horror feeling when in comes to this campaign  We play for around 3-4 hours, often with a short break and every session starts at 8pm cet, or to be very specific, Swedish time. We use a discord channel for verbal communication during our sessions and it also works for keeping notes, recaps and just general hanging out with the other players outside of sessions If you're interested, please send me a short message request, maybe a short description of you: pronouns, age and most importantly how you are as a player. And when I see your message I will accept and give you my discord username for continued contact and in order to add you to our server channel If this campaign isn't for you, I wish you the best of luck finding one you want to and can join, have a wonderful day/night! ❤️

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Phandalin Frontier: Ongoing Sandbox
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Phandalin Frontier: Ongoing Sandbox

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Quick Campaign Info - Schedule: Tuesdays at 19:00 CET (GMT+1) / 1:00 PM ET (3 to 3.5 hours) - Starting Level: Level 5 (Ongoing campaign, currently at Session 20) - Price: $20 USD per session (YOUR FIRST SESSION IS FREE) - Openings: 2 Seats Open (3/5 players active) - Tech: Roll20 (Maps/VTT) + D&D Beyond (Sheets/Beyond20) + Discord (Voice) - GM: Verified Top-Rated GM on StartPlaying (110+ games, 20+ 5-star reviews) Why Are Seats Open Mid-Campaign? We have a consistent, long-running group! Two seats opened up due to real-life schedule changes:     1 player stepped back due to financial priorities.     1 player got a work promotion with new working hours. Both left on great terms, with one moving to another of my campaigns. We are looking for two new players to jump right in at Level 5. The Pitch: What to Expect The Phandalin Frontier is a super sandbox module featuring Phandelver and Below: The Shattered Obelisk along with Dragon of Icespire Peak.     Total Sandbox Freedom: Go where you want, side with whom you wish, and help build the Sword Coast by your choices.     No Resource Micromanagement, Pure Story and Combat Adventure: High-risk tactical gameplay and mystery-filled stories without worrying about numbers.     Changing World: The townsfolk, cultists, and other factions will respond based on the party's actions.     Smooth Gameplay: Roll20 maps, lighting, custom music, and D&D Beyond integration. Are You Ready to Sign Up? Do you want to avoid playing fragile characters at lower levels? Or maybe you are in search of a stable weekly Tuesday game? You will fit right in here. I will guide you through making your own Level 5 character and seamlessly integrating it into the plot. Come try your first game absolutely for FREE! 👉 Sign up on StartPlaying by following the link and clicking on join: https://startplaying.games/adventure/cmot3hapq004mkv048mpo7pbc

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Jersey Village
Campaign
NW Houston In-Person Game looking for players.
Players
5/7
GM
1/1
Pathfinder 1
en English

NW Houston In-Person Game looking for players.

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
NW Houston In-Person Group has open spots at the table. The group I play with has a couple of open spots at the table for Pathfinder 1st Edition. We play in-person, in the Jersey Village area. Game days are Saturdays weekly (we do skip 1 Saturday per month). The game(s) run from roughly 2pm until 9-10pm (with a break for dinner).  If you are in the area and looking to join a campaign (new or vet player alike all are welcome) then Tag me or send me a DM.

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Austin
Campaign
Rise of the runelords
Players
3/6
GM
1/1
Pathfinder 1
en English

Rise of the runelords

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.
Hey peoples, I’m looking for a few more players for my Pathfinder group. If you don’t know Pathfinder is an alternate system to Dungeons and Dragons that was released between DnD 3.5 and 4th edition. It’s a competitor to DnD as a whole. It has a lot more number than 5e but has more mechanical and creative freedom. I have 3 players at this time and I’m looking for 3 more. I’m trying to get a healthy mix of people from different backgrounds to keep the roleplay interesting. Ideally I would like men, women, and any in between as well, as people closer to my age so people anywhere from 21-29. This isn’t just for playing DnD this meant to also form long term friendships as well. I am open to new and experienced players, the big thing is being open minded and respectful towards other people and players, it is a game at the end of the day as we are all just trying to have some fun. The first couple of sessions will be at emerald tavern in central Austin but then afterwards I would be hosting at my place in SouthWest Austin so if that’s too far of a drive for once every other week, I get it, but it’s cheaper to host at my place than rent a table every couple of weeks. Players will not need to provide anything, I have maps, pencils, markers, books, character sheets, and dice. The only thing you will need is to be able to make one session every other Friday for a few hours. Also I have a Husky so if animal allergies are a thing you may not want to reach out either. LTo be clear, this is not meant to be discriminatory in any way, and this not meant to be a dating thing either. So please don’t treat it that way. Anyways I hope to hear from some of you, please reach out or comment if you have questions, I am always available to answer questions, even if you are not interested in playing.

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Tabletop RPG
Tabletop RPG
CWN
Cities Without Number
Online
Campaign
Chrome Fires Burning: a Cities Without Number cam
Players
2/6
GM
1/1
Cities Without Number
en English

Chrome Fires Burning: a Cities Without Number cam

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Looking for players for a CWN campaign tentatively titled “Chrome Fires Burning.” Voice is on Discord, VTT will probably be roll20. Everyone is welcome, the only rule is don’t be a dick. Games will be Sunday nights at 9PM CST Elevator pitch is as follows: The year is 2072. In 2025 the development of a new drug, ephemerol, lead to unbelievable advances in cybernetics and technological implantation. Able to bridge the gap between the nervous system and machine circuitry, ephemerol was hailed as a miracle drug, ushering in a new age of transhumanism However, before this new technological golden age could be upon us, it was smothered in the cradle by corporate greed. A jealousy guarded secret, the corporations who developed it held the formula for the miracle drug hostage, demanding corporate sovereignty in exchange for granting access to the masses. A combination of public promises, lobbyists, and paid politicians ensured this deal went through The gift became a double edged sword as the drug was distributed, only working with the cybernetics supplied by those corporations granted sovereignty, allowing them to gobble up more and more influence, to the point that entire cities have become little more than corporate towns, beholden to the companies that own them Within these sovereign territories, anything that threatens the bottom line is meet with brutal consequences. The workers who decided to rise up, to unionize, were branded criminals and domestic terrorists, locked away if not executed in a back alley Public utilities have been sold off little by little, leaving those who refuse the hand of the corporations with rapidly dwindling resources. The once mighty governments of the world now forced to bend the knee to the oligarchs Gangs run rampant, acting with impunity as long as their dues are paid, or left to their own devices due to lack of resources to stop them Despite this turmoil, there is new opportunity. Companies now fight a desperate war for market share, managers willing to pay to sabotage one another for the next promotion. Money talks, and right now, it’s screaming Chicago is one such battleground. Built into a shining edifice as the headquarters of several massive corporations, it now resembles a patchwork of countries, as each corporation claims sovereign territory within the blocks of city property it lays claim to. A hub of trade even in this time, boardroom battles spill out on to the streets, bullet and blade picking up where ink and negotiation fail

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
MOONLIGHTERS: Adventures After Dark!
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

MOONLIGHTERS: Adventures After Dark!

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
The City never sleeps, and as a Moonlighter, niether will you! MOONLIGHTERS is a high-stakes Dungeons and Dragons campaign set in a fantastical version of the modern day. The players take the role of Moonlighters - part time adventurers who operate after dark. Are you a college dropout Elf? A pixie attorney specialising in Magic Item law? A gnome taxi driver? Whatever your reason, while the city sleeps, you Adventure! Players will form an Adventuring Party, working the Adventuring gig economy in the Big City. They'll choose from available jobs, meet wacky clients, and co-operatively worldbuild and expand on the city with the DM in the process. Will you stage an elaborate heist at the Museum of Villainy? Fix a Wizard Duel for a down-and-out gambler? Explore the forgotten catacombs of the public graveyard? It's up to you! More here: https://startplaying.games/adventure/cmq7tyim4007bjs04bh2hluyy?q=moonlighters  Each of the player characters will have a day job, which will be narratively incorporated into the story. If your single dad Orc is an accountant by day. maybe they'll notice some irregularities in the companies magical accounts. If they're an exhausted sound technician for a bratty DJ, maybe they'll have some connections to the shadier side of the city. During a Session 0, we will all discuss the general tone of the game the players are in the mood for. Player characters could all be friends fresh out of college, living out a coming-of-age Jon Hughes movie (with oozes and werewolves), a group of reluctant oddballs flung together in a workplace comedy, or desperate individuals just trying to make ends meet in a brutal, unforgiving city. The choice will be communal, and can always evolve with the narrative. I will discuss privately what each player wants to see, and what they never want to see in game. I'll make sure everyone is on the same page without drawing attention to any individual player's needs. The games is $20 per session via Startplaying. Alternatively, you can message me if you would rather pay another way.

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Tabletop RPG
Tabletop RPG
DG
Delta Green
Online
Campaign
Delta Green: A Night in the Labyrinth
Players
2/4
GM
1/1
Delta Green
en English

Delta Green: A Night in the Labyrinth

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Horror
The game leans into fear, tension and dark themes.
Welcome to the apocalypse, Agent. This campaign focuses on all the scenarios from "A Night at the Opera" with additional content taken from "The Labyrinth" and "The Good Life" scenario added. If you're interested in trying out the system, this is absolutely the game for you! We will be playing on Discord with VC and primarily TotM. The Handler Hi! My name is Adam and I've been running Delta Green for about a year now, with it being my absolute favorite system. I'm 21 years old and my pronouns are he/him. I look forward to meeting you out in the field!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Curse of Strahd: Reloaded
Players
1/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Curse of Strahd: Reloaded

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
The mists hide a world plundged into darkness for centuries. A dark lord has control of this cursed land. Those who are strong can escape the mists. Hello all, I am Michael.  I am starting a new campaign playing within the world of Ravenloft. This a gothic horror story that is traumatic and a fun time. This is a roleplay heavy campaign with intense combat encounters and plenty of chances for exploration. This is my third time running the campaign and I am excited to see what a new group of adventurers will make of this land.  This is good campaign to start your D&D journey as it starts at low levels and you learn as we play. So if you enjoy a fun and scary time at the virtual table then this is the game for you. Gothic Horror, High Fantasy, and Eldritch Horrors Level 1-10, with possibilities of higher levels depending on the game Go from ragtag adventurers. Unravel villain motivations, fend off living and undead threats that haunt the land, and confront one of the most famous villains. Strahd Von Zarovich. This campaign uses the best of the plot lines of Curse of Strahd: Reloded rounded out with additional materials, and characters backstories. To join this campaign, or if you're looking for other long-term adventures for D&D 5e campaigns to have a good time in. You can click the link below to get more details on my StartPlaying.games listing page: https://startplaying.games/adventure/cmt2r70yp00e0l1048pnokkgl

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
DORCS Gaming Group
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

DORCS Gaming Group

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Adult Player Wanted for Light Hearted, One Shot–Focused TTRPG Group We’re looking to add adult players to our long running, relaxed gaming group! Experience is absolutely not required—just bring curiosity, a willingness to join in, and a sense of humor. What We Play We play a wide range of systems and genres—classic fantasy quests, chaotic goblin nonsense, supernatural westerns, sci fi mysteries, and plenty more.   Our group leans toward short adventures and one shots rather than long campaigns. It keeps things fresh, lets everyone try new characters and playstyles, and avoids long term commitment burnout.   We do play D&D 5.5e the most, but we love trying new systems. Our Vibe We keep things light, fun, and low pressure. No rules lawyering, no perfectionism—just a bunch of adults hanging out and having a good time. • Mechanics stay simple and easy to grasp (rules are a guide) • Bold risks and silly ideas are encouraged (let’s see how we can make that happen) • Romance fades to black • Gore stays reasonable (…though someone did carry around a decapitated head once) • We respect everyone’s triggers (one player is terrified of spiders) Inclusivity Matters We are proudly LGBTQIA+ friendly and want players who feel the same. We do not tolerate homophobia, transphobia, racism, or sexism. We also avoid political debates—this is a space to relax, not stress. When & Where Every other Saturday 10 a.m. – 2 p.m. EST We play on Zoom and use dndbeyond.com when playing D&D. Want to Join Us? Check out our website to learn more: DORCS.US If the vibe feels right, reach out—we’d love to chat with you on Zoom and see if we’re a good fit.

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Tabletop RPG
Tabletop RPG
DOLMENWOOD
Dolmenwood
Online
Campaign
Ynn by Way of Dolmenwood
Players
3/4
GM
1/1
Dolmenwood
en English

Ynn by Way of Dolmenwood

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
The Gardens of Ynn is a procedurally generated point crawl inspired by Alice in Wonderland, Studio Ghibli films, Made in Abyss, old fairytales (from before they got sanitized), and a smattering of other things. This will take longer than a few sessions to complete. We're using Dolmenwood as the system, 3-5 players needed.  Might also want to bring some retainers. Starting XP is 9000 for PCs, 5000 for retainers. One member of your party has inherited the possessions of a dead relative; a small cottage in the countryside. In the pretty little garden, there is a vine covered wall. On the bedside tables, there are instructions on how to get to ‘The Other Garden’ and a dire warning never to do so. "Find a wall covered in ivy, vines, moss, or similar. Clear that vegetation away, and using chalk and charcoal draw a realistic door (with keyhole, hinges and doorknob) on the surface below. Write upon the door: 'Ynn, by way of Dolmenwood' Leave, so the drawing is no longer visible, and on return the drawing will be replaced by a real door. When it is opened, the Gardens of Ynn will be on the other side." Curiosity has gotten the best of you.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Ferina Fortunae
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

Ferina Fortunae

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
Seeking more players for a Homebrew D&D 5e campaign focused on combat, glory, and daring feats. This is an open recruitment—all levels of experience are welcome! Campaign Setting: The city of Ferina Fortunae, a floating cloud city built for one purpose: eternal entertainment. Here, the greatest gladiators, champions, and warriors across the planes come to test their mettle, promising untold riches and power to the victor. But what happens when the gladiator becomes more than just a pawn in their deadly game? The Plot: Your adventure begins as new arrivals to the city of Ferina Fortunae. Whether you are a disgraced hero seeking a second chance, a thrill-seeker with nothing to lose, or a political prisoner forced into the pits, your path to freedom and power leads through the arena's blood-soaked sands. Survive the gauntlet of monstrous creatures, rival gladiators, and deadly traps to earn your place among the city's elite. But what awaits you inside is more dangerous than any beast you'll face. What to Expect: Action-Packed Combat: A high-octane campaign with a heavy emphasis on dynamic and challenging combat encounters. Including secondary objectives beyond mere survival! Intrigue and Betrayal: Navigate the treacherous alliances within the arena. Glory and Riches: Earn fame, fortune, and legendary status in the cloud city. Roll the Dice! Bring your sharpest wits and a sturdy character, because you'll need both to survive. Game Details: System: Dungeons & Dragons 5.5 (2024), some (2014) Platform: Discord for voice, FoundryVTT for tabletop Schedule: Fresh Start, new campaign, Weeknights!!!!!! at 9:00 PM Central Time Zone! Spots available on Tuesday Nights! Come hang out for a session and see if our vibe matches your vibe!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
|| THE SCOURGE OF THE SANGUINE MIST ||
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

|| THE SCOURGE OF THE SANGUINE MIST ||

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
A dark archipelago of dangerous waters, unforgiving weather, and ruthless people, ruled by a cold and powerful Empress. The realm fell into despair when a deadly plague known as the "Sanguine Mist" or simply the “Red Mist” as it’s known colloquially, swept over the dark waters, causing a painful and gruelling end as symptoms include; visible, bright red veins, frequent bleeding from nose, mouth, or eyes, fragile skin that bruises and cuts easily, oddly liquid looking pupils and most notably, the constant coughing and hacking up a bloody, crimson mist that eventually causes the infected to suffocate, before reanimating their corpse as a mindless, siren-like zombie. Life here is tough, but the people are tougher, and there’s been an odd sense of routine that has formed since the first signs of the infection. Many make their living hauling or pilfering parts of the dead and dying, and while a vague sense of normalcy has returned, there remain a few who continue to search for a cure.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Chattanooga
Campaign
Chaos in Greyhawk
Players
1/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Chaos in Greyhawk

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Roleplay focused
Conversation, character and story take up most of the table time.
Looking for a group of players to join a campaign starting early 2027.  Greyhawk Setting, some 5e ruleset probably 2024 but open to 2014.  No experience required, couples welcome, my wife would love some women to join the group.   Go to MDandDM.com to see full description and apply  Link: Greyhawk Campaign Application / Website

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Oneshot
Messengers of Sablewood
Players
3/5
Paid game
Paid game
GM
1/1
Daggerheart
en English

Messengers of Sablewood

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
🌍🌍〰️〰️〰️ | Exploration ⚔️⚔️⚔️〰️〰️ | Combat 🎭🎭🎭〰️〰️ | Social RP & Drama 🧩〰️〰️〰️〰️ | Puzzles 😂😂😂〰️〰️ | Humor # About the Campaign 🧑‍🏫 Learn the Game | 🎲 Sit and Play! | 😄 Have Fun! Marlowe Fairwind, the right-hand sorcerer of King Emeris, has gathered her most trusted allies to carry an important package to Hush, a small village within the ancient forest of Sablewood. The crate is large, heavy and sealed with magic, addressed to the Whitefire Arcanist. You’ve been given a map and a carriage, and the promise of reward upon your arrival. # What This Campaign Offers 🎓 Learn Daggerherat - A quick rundown of the mechanics, providing pre-made characters, complete with suggestions of links and background questions to help you immerse yourself. ⚖️ An All-round experience – Combat, exploration, roleplaying, social encounters and magical places. Get a taste of everything applied to the system of Daggerheart, and find out how it works for you! ✨ Whimsy - Although the campaign is short, the city of Hush and its inhabitants carry a certain whimsy and magic within them, making them fun personalities to engage with, so the session aims to be fun and light-hearted. ⏳ No Prep One Shot - You don't need to do any work; just show up to the game, and I'll teach all the rules and offer characters. Just sit down, learn the game, play a session and we're done! 🐣 Kid Friendly - Sablewood Messengers's only heavy themes are the inclusion of Undeads and Violence. The undeads can be easily re-skinned to something more friendly, and the combat can be quirky and silly if needed. Other than that, it's magic, fairies and songs! # In-Depth Campaign Structure Designed with beginners in mind, Sablewood Messengers is often called the Quickstart. It was released alongside Daggerheart as a free content to help players get into the game easily. It's a single session which includes explaining the game, going through two possible combats, and social encounters with a magical city and a quirky fairy grandma, with a lot of room for players and characters to interact and become closer throughout their travel. Characters are included in the module, and they have a suggestion of how they connect already included in their backgrounds, as well as questions prepared to help players strengthen these bonds. The game's rules are very simple, and can be explained within an hour. # Preparing For The Session You'll need accounts on Roll20 and Discord. No character creation needed! Characters will be provided at the start of the session! Payment and scheduling is done through [StartPlaying.Games](http://StartPlaying.Games) # About Me! Hey there! I'm Erick, and I have been a regular RPG player since 2015, but I've been involved in the world of RPGs and have been a fan since I was a little kid, when my brother used to GM for me. I'm a big fan of game design in general; so I also enjoy creating content and tweaking the rules as needed. I've played a few other systems, but D&D 5th Edition is my favorite by far. RPGs are my favorite hobby, and I believe they have immense narrative, rational and therapeutic value. I am happy to teach newcomers and engage with veterans alike. Although I embrace heavy themes and take the narrative itself seriously within the game, our communion as writers and players is something very light and comfortable for me. We'll use battlemaps for all scenes that include a scuffle, and mostly use theater of the mind for the rest of the scenes; although I do share the images that I use as reference for locations, when there are any. We'll use music to set the vibe as we play, as well as some sound effects, all integrated within Roll20. I got a firm grasp of the rules, and I am lax with them, trying to create a flow on scenes, without losing balance. Preparing to play on the 17th, 19th and 23rd of October, depending on your preference! Here are the links, depending on the date: 17th: https://startplaying.games/adventure/cmtnhlit600dbl804wjnneeux?ref=cma10im2q0049438vvgzb4o2h 19th: https://startplaying.games/adventure/cmtnhnsda001lju04f2kr66pt?ref=cma10im2q0049438vvgzb4o2h 23rd: https://startplaying.games/adventure/cmtnhoubr000fl104nshfokoy?ref=cma10im2q0049438vvgzb4o2h

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Tabletop RPG
Tabletop RPG
Unbound
Millbrook
Oneshot
UNBOUND Playtest
Players
0/5
GM
1/1
Unbound
en English

UNBOUND Playtest

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Playtest
The game is still being tested, and your feedback is part of the point.
LOOKING FOR 3–5 PLAYERS — IN-PERSON TTRPG PLAYTEST Location: Millbrook / Prattville / Wetumpka, with the Montgomery area also an option Format: In-person tabletop RPG Genre: Fantasy adventure Experience: None required — new and experienced players welcome Character Creation: Required as part of the playtest. You'll be building your own character rather than having me build one for you. I'll be available to answer rules questions, but I specifically want to see how well a new player can navigate character creation on their own. Schedule: Flexible evenings or weekends System: UNBOUND, a custom TTRPG system I'm developing I'm looking for 3–5 players to help playtest UNBOUND, an anti-essentialist, leveled point-buy TTRPG built around one idea: Build the character you actually want to play, instead of choosing a class and being told what that character is supposed to be. UNBOUND doesn't lock you into traditional class archetypes. You build your character through Build Points, Perks, Limitations, and attributes, allowing you to develop in whatever direction fits your concept. Combat is dynamic, using Active Defenses, contested rolls, and armor as a percentage-based damage reduction system. Magic is intentionally flexible, and healing isn't restricted to one dedicated “healbot” class. The goal of the playtest is to actually put these ideas through their paces at a real table — see what works, find what doesn't, and have some fun while we're doing it. No prior experience with TTRPGs is necessary. You don't need to know any systems going in; character creation is part of the playtest, and I'll walk everyone through it. The Player's Guide, GM's Guide, and Martial Arts Handbook are already available on the UNBOUND Discord. Send me a message and I'll give you an invite so you can look them over before deciding whether you'd like to play. Interested? Message me. Even if you're curious but not sure yet, feel free to reach out and ask questions.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
San Jose
Campaign
Red Star Rising campaign needs Frenta!
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

Red Star Rising campaign needs Frenta!

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Looking for two more players for an in-person 5e (2014) campaign of Gooey Cube's Red Star Rising in West San Jose. The group is adult men and women. Any level of experience with DnD is fine. We're about halfway through Chapter 2 (of 5), and the party is still level 2. Players are using the campaign pre-gens. We meet on Saturdays from 1-5 PM on a dynamic schedule. DM me if you want more details. If it looks familiar to you, that's because this post is also on the DNDotSB Discord server.

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Tabletop RPG
Tabletop RPG
KoBrooms
Kids on Brooms
Online
Campaign
Nocturn conservatory
Players
3/6
GM
1/1
Kids on Brooms
en English

Nocturn conservatory

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
🎓 Who Are You? You are a student at the **Nocturne Conservatory**, a hidden college for young witches beneath the town of Duskfall. Most students are between **18 and 22 years old**, balancing two very different lives. By day, you attend classes, work part-time jobs, hang out with friends, and try to survive college. By night, you study advanced magic, dangerous rituals, and centuries-old traditions. Whether you were born into the magical community or discovered it later, you're still trying to figure out who you want to become. --- # 🏫 Your Two Worlds ## ☀️ Life Above Ground Outside the Conservatory, Duskfall functions like any other small coastal college town. You might spend your days: - Attending university lectures - Working a part-time job - Meeting friends at cafés - Going to concerts - Pulling all-nighters before exams - Exploring the town - Joining clubs or organizations Most people believe Duskfall is completely ordinary. They're wrong. --- ## 🌙 The Nocturne Conservatory Hidden beneath abandoned salt mines lies one of the oldest magical colleges in existence. Here you'll study subjects like: - Ritual Magic - Arcane Theory - Demonology - Magical History - Wards & Protection - Potion Brewing - Cursecraft - Spirit Studies -Evocation -Divination Your professors expect excellence. Failure can have consequences beyond a failing grade. --- # 🎭 What Is This Campaign About? This is a character-driven supernatural mystery focused on: 🔮 Magic 🕵️ Investigations 🎓 College Life 🤝 Friendships & Rivalries 📖 Hidden History 🩸 Difficult Choices While combat certainly happens, your greatest tools are curiosity, teamwork, and creative problem solving. --- # 🧙 Creating Your Character Think about the person behind the magic. ### What are you studying? Examples include: - Magical Law - Ritual Studies - Alchemy - Spirit Research - Enchantments - Magical Medicine - Ancient Languages --- What's your life like outside class? Do you... - Work at a bookstore? - Play in a local band? - Run the campus radio station? - Captain an intramural team? - Volunteer in town? - Spend every night buried in the library? --- How do you feel about magic? Maybe it's... - Your calling. - Your family tradition. - Just another subject to pass. - A burden. - An obsession. - Something you're still learning to trust. --- Why did you come to the Conservatory? Everyone has their own reason. Maybe you wanted: - Knowledge. - Freedom. - Answers. - Prestige. - Adventure. - A fresh start. --- 💬 Roleplaying Tips Your character is an adult, but adulthood doesn't mean having everything figured out. Lean into uncertainty. Make mistakes. Build friendships. Question authority. Support your classmates. Sometimes the biggest victories happen outside of combat. --- 📖 What Your Character Knows Every student knows: ✅ Magic exists. ✅ The Nocturne Conservatory is one of the oldest magical colleges in the world. ✅ Duskfall has a hidden magical community. ✅ Magical traditions are deeply important. ✅ Strange things occasionally happen around town. Your character does **not** automatically know: ❌ Every magical secret. ❌ Every hidden faction. ❌ The truth behind Duskfall's history. ❌ Why certain traditions exist. Those answers will be discovered throughout the campaign. --- 🌒 Welcome to Duskfall Study hard. Trust carefully. Question everything. Because in Duskfall... **Some secrets have been waiting centuries for someone to uncover them.** Like to application: https://docs.google.com/forms/d/e/1FAIpQLSf784PDqgFyQQcG_tInei2V3mVF9q-hKDGLUMwY23YeFNjbSA/viewform?usp=header

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
[Online] [5e 2014] [CST] DM Seeking Premade 5-Pers
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

[Online] [5e 2014] [CST] DM Seeking Premade 5-Pers

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
[5e 2014] DM Looking for 5 Premade Players — 3-Month Sunday Campaign Hey everyone! I'm a longtime online DM with a homebrew campaign that I'm really excited to run. The campaign is designed for 5 players and will run for approximately 3 months on Sunday mornings. The catch: I'm specifically looking for a premade group of 5 players who already know and have played with each other for more than a few sessions. I'm looking to give another DM a break for a few months by running their group through my campaign. Each player would play their own PC during the sessions. You'll need access to Foundry VTT and Discord. The Setting The campaign takes place in Sanctuary, a massive underground dystopian city built from the remnants of a dying world. The surface is nearly dead. An enormous creature from beyond this world has been slowly feeding on the life of the planet. The land is becoming a wasteland, earthquakes tear through what remains, and civilization has collapsed across much of the world. Only a handful of powerful cities remain. Sanctuary is one of them. Home to powerful wizards, ancient magic, wealthy merchants, and dangerous guilds, the city should be humanity's greatest hope for survival. Instead, its wizards are too busy fighting over power, politics, and their own interests to deal with the world dying around them. The Fae Queens are barely holding the last remnants of life together. The surface is dying. The city is cracking. And something is coming. Campaign Tone The campaign is heavily inspired by: Dragon Age Warhammer: Age of Sigmar The Witcher Dark Souls Forgotten Realms He Who Fights with Monsters Brandon Sanderson It's a mix of dark fantasy, exploration, large-scale battles, political conflict, strange magic, and player-driven choices. Your decisions can have lasting consequences on the city, its people, and the factions within it. Game Rules D&D 5e 2014 Mostly standard rules Most official 2014 content is allowed Tasha's Cauldron of Everything is generally allowed Very few house-rule adjustments Homebrew content is available for the setting, including some homebrew classes Character creation will be discussed with the group before play Game Requirements Foundry VTT installed on your PC Discord installed on your PC A good-quality microphone Ability to communicate clearly through Discord A reasonably quiet playing environment Reliable attendance Schedule Sundays: 8:15 AM – 11:15 AM CST There will be a 15-minute break in the middle of the session. The campaign is expected to run for approximately 3 months. What I'm Looking For I'm specifically looking for 5 players who already play together and have good chemistry as a group. You don't need to be professional roleplayers or hardcore D&D veterans. I'm mainly looking for a group that: Gets along well Works together Enjoys roleplay Is comfortable communicating over Discord Shows up consistently Wants to experience a campaign where their choices actually matter If your regular DM wants a break for a few months, this might be a good fit. If you're interested, send me a Reddit DM with a little information about your group: How long you've been playing together How many players are in the group Your general D&D experience Confirmation that Sunday 8:15–11:15 AM CST works for everyone A little about what your group enjoys most about D&D The Hook The world is dying. The surface has become a wasteland. Something from beyond this world has been feeding on the life of the planet, and the civilizations that once stood against it are mostly gone. What remains survives beneath the earth. Sanctuary is one of the last great cities of the mortal realm — a massive underground civilization built by people who fled the dying surface. It is a city of powerful wizards, ancient magic, wealthy merchants, dangerous guilds, and ordinary people simply trying to survive. But Sanctuary has a problem. The wizards who rule the city are too busy fighting over power, politics, research, and old grudges to agree on what should be done about the world outside. Meanwhile, the surface continues to die. You aren't a legendary hero. Not yet, anyway. You're an adventurer who needs gold. Fortunately, there's always work for people willing to risk their lives. The Retrievers Guild specializes in recovering magical artifacts, lost knowledge, and valuable resources from places no sane person would willingly visit. You've spent weeks looking for work. Today, you finally get a contract. A surface expedition. Good pay. Valuable discoveries. A chance to make a name for yourselves. Your group arrives at the Retrievers Guild warehouse. Hundreds of adventurers are preparing for the expedition. Wagons are being loaded. Weapons are being checked. Spells are being prepared. Your contract seems simple: Protect the expedition. Protect each other. Bring back what you find. But the surface has secrets. The Drow are moving. The Fae are dying. Something is hunting the survivors of the old world. And the deeper you get into the ruins of what came before, the more obvious it becomes that this expedition isn't just about treasure. The world is dying. Sanctuary is running out of time. And eventually, you'll have to decide what you're willing to do about it. Will you protect Sanctuary? Change it? Or burn it down and build something better? That choice belongs to you.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
New player?/New DM?
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

New player?/New DM?

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
-Hello, I'm Demon. the short to this is, I have made this post to find anyone that wishes to play D&D, the number of players seen is how many peaple are in the dicord group. - we currently have me and 2 others player, and a number of other that wanted to check out the Discord -the schedule is Saturdays after 7:30pm CDT Bi-weekly at the moment.  -I figured if we can get 5 people (me included), and each of us take turns doing one shots, until we figure out who we want as a DM. I'll be doing the first one at least. and maybe we all can take turns DMing the campain if we like that Idea.  -This would let new players figure out, a bit more of the game. if I get more experienced players that's fine, I only wish that you do not call out the newer player for things they do not know, Me included. I can't say I'm new, nor can I say I'm experienced. I know some things but can't juggle the DM part of things vary well, so I would like to be a player, or play with other players who are new and are willing to learn to play with me. -this is a way to help connect other players with other players, and allow other players to see what DM's have to do as well as enjoy learning and making mistakes, after all we all make them, and the rule books are just a guide to play, we can easly make up are own rules as a group, as long as every one is ok with the rules, but we should stick close to the rule of the book so things don't get to overpowered.  -I would prefer 18+ group, however I understand new players may not be, there for I will exept any age at this time. -I may be willing to Draw art for the members, but I only ask if you want it please be patient with me, I'm not a fast drawer. I can also do Ai art if you want, but I think hand drawn art is more unique.

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Greek-myth campaign for Daggerheart
Players
2/5
Paid game
Paid game
GM
1/1
Daggerheart
en English

Greek-myth campaign for Daggerheart

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
"Five years ago, a thousand ships answered Agamemnon's call and departed Greece to bring about Ilium's ruin. The greatest heroes, the mightiest weapons, and the most mythical stories are somewhere else.  You are among who remains.  I am Homer, and I will sing of you, amongst Other Names." Set in a fabled Age of Rhapsody — paying homage to the Bronze Age, Greek tragedy and comedy, and classical myth — Echoes of Fate is a homebrew Campaign Frame for Daggerheart exploring lies and prophecies, the making of myths, and what it costs to break destiny. You are not the hero the epic was written for. No prophecy names you. No Muse has claimed your story...yet. So what do you make of a life the songs haven't told yet? If you are a fan of myth retellings such as EPIC: the Musical, A Thousand Ships, The Song of Achilles, come sit by the fire. Some notes on the setting: •  The gods are present but distracted — drawing their eye may bring you greatness, or ruin. Or maybe you'll be drawn to the Mysteries instead? •  No prophecy protects you: your choices ripple outward, and could alter canon myths and even the course of the war itself. •  All stories are welcome, this table is LGBTQ+ friendly. •  New to tabletop, Daggerheart, or Greek myth? This table is beginner-friendly. And no Classics degree required, just curiosity. EU-friendly hours (evenings except weekends where I can do mornings or early afternoons) or US- friendly (late afternoons/early evening). Sessions can be weekly or bi-weekly through StartPlaying.com, at 20$ per session. About me: - I've been a Dungeon Master for almost 8 years and I have plenty of experience in guiding new players. I prefer Theater of the Mind with minimal VTT support. - Your story will matter and I love a long, narrative background I can weave into the main story. - I do character voices!  - I also do character artworks :D Safety tools: Session 0, Lines and Veils, Consent checklist and X cards. I prefer to be honest in advance: Echoes of Fate draws from real life in addition to myth. Slavery was present in Ancient Greece, as was mysogyny, war and violence. You will be able to challenge these in-game through your character, or ask me to avoid mentioning them and I will do my best to do so.

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Tabletop RPG
Tabletop RPG
DND1E
Dungeons & Dragons (1974)
Online
Campaign
Original Dungeons & Dragons
Players
4/10
GM
1/1
Dungeons & Dragons (1974)
en English

Original Dungeons & Dragons

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Whatever the opposite of a railroaded adventure is, this open-world campaign is that. The rules are simple. The world is complicated. What happens to it is up to the players. You will hear rumors, discover locations, meet competing factions, and encounter problems, but the game will not tell you which direction you must take. Some things the players have chosen to do so far: Join the local mercenaries to learn the ways of the sword as a mage - Retrieve an old lady's purse - Become war chieftain of an orc village - Decapitate a wight with a cursed sword Also some new races that are crafted to play and feel very different: - Pixie - fly, perfect hiding, cast phantasmal forces at will, insults cause physical damage to you - Orc - infra-vision, can recruit monsters more easily Races and classes are kind of blended together. Multiple characters are encouraged. Each choice allows you to do something that appears to let you break the game, while saddling you with something else that seems debilitating. This is by design, and players have come up with a few ways of getting around and abusing these things to the betterment of the story and lore. - Fighting-Man - Doesn't have to actually be a guy, but is a human. Can use all weapons and armor. - Magic-User - Has one spell, one "shot". Can meet with magic learned peers to exchange knowledge. The most notorious spell in the game right now is Charm Person because it doesn't wear off like in later editions. - Cleric - The best of the two above, but must be Good, and by the Law. - Elf - Essentially a Magic-Use/Fighting-Man with extra perks and ties with elves and the ability to sense magic, enhanced senses, etc. but capped at a certain point - Hobbit - Capped early, but can hide flawlessly in urban areas and snipe REAL good with slings. No magic. - Dwarf -  Capped early, but high resistance, good with all axes and hammers, can sense what stone touches and its shape, and ties with and extensive knowledge of dwarven culture and holds. There are major events going on in the background but instead of shoving players in the middle of them, I showcase the developments of those events that come about, for good or ill. The players decide what to investigate, whom to trust, which dangers are worth confronting, and what their characters want to accomplish. How many hirelings do you need to bring with you? How much can you do successfully alone to maximize profit? Play alone, 1-on-1 with DM and player, or up to 10 others at once. The world continues to develop around the party. Factions pursue their own plans, NPCs remember your actions, enemies adapt, settlements can change, and neglected situations may grow better or worse. Player choices can permanently reshape the campaign world. Let me know if you are interested!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
What Hides in Mountain Stone
Players
0/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

What Hides in Mountain Stone

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello everyone, Alex here! I am a new GM on Start Playing, and I am looking for players for my mini campaign. I am hoping to become a full-time GM and figured this was the best way to start. A bit about me: I've been a GM for 7 years. I am an artist, illustrator, animator, voice actor, and writer. And I absolutely love roleplaying!  Game Premise: In the world of Anangnibi (pronounced Ah-nahng-nee-bee) there looms a threat to the local towns and villages outside of a major port city called Agonan Mizhakwad (pronounced Ah-goh-nahn Meez-hahk-wahd). Reports of attacks have become more frequent and many have claimed to see a flying creature up within the mountains. Maps indicate that there is an old fort that has been empty for quite some time in the area. The local authorities have put up a reward for heroes to go and investigate the area and find out what has been happening. You as the heroes will find yourselves walking into the mountains to find the old hold, and once you get there, you'll find out that you have gotten far more than you bargained for. Who, or what, awaits within the halls of old abandoned stone? And will you survive the secrets within? Or will you be claimed by death much the same as those of the poor raided villages? Death lurks here, cold and indifferent like the sitting stone. You will need your strength and wit if you want to survive. So be prepared to face the challenges and discover the mystery of what hides within the mountain stone. Game Price: $25 per person  Session count: 1-3 sessions Session length: 4-5 hours Player Character Level: 5 System: D&D 5E Sourcebooks accepted: PHB 14, XGE, TCE, VGM (Other sourcebooks are open to discussion) Homebrew and 3rd Party: Open to discussion More information and details about the game can be found here on the Start Playing post: https://startplaying.games/adventure/cmt21mabu0037l404tjn7c32u?ref=cmrmikhi800frl704k6ca84nl  Content warning: While I am a newbie player friendly DM/GM, the game I am running is a DEADLY game with a DEADLY dungeon; your characters have a high chance of dying. Please keep that in mind for this game. If you are not okay with character death, this may not be the game for you.  If you have any additional questions, please feel free to message me, and I will get back to you as soon as possible.  You can also get some more general information about me as a GM, as well as read previous player reviews through my Start Playing GM Profile here:  https://startplaying.games/gm/alexthedmpanda Looking forward to hearing from you soon!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Crooked Moon
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Crooked Moon

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Welcome to Druskenvald! A realm where souls are granted a second chance. Whether you’ve been reborn or are only here for a short time, opportunity awaits. This is a rare chance to discover who you truly are. A chance to claim your destiny from a fate that has been woven. Help the Lord and Lady The rulers of Druskenvald seek aid. They have called upon you to help solve the troubles plaguing the land. Problems no one else has been able to overcome. Cunning Cults Within Wickermoor Hollow, many cults and religious sects fight for influence. Each group is determined to elevate their deity, some above all the others. Will you ally with one, oppose them all, or try to avoid them all together? Province in Peril Wickermoor Hollow has suffered from neglect for too long and has allowed a darker force to take root. Will you purge the land of its corruption and rise as the hero it desperately needs, or succumb to its lurking darkness? Game Details Session Time: Sundays at 6PM EST (Every other week) Looking For: 1-2 more adventurers Current Level: 3 Current Party: A Druid, a Sorcerer, and a Monk Game is $16 USD per session Game is played on Roll20 for VTT and Discord for Voice The party is currently moving through a crooked house in search of the lord and lady who are being hidden within! If you are interested: Contact me here or reach out on Discord at pauliukjohn.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Ballad of Tears: Blood and Mud
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

Ballad of Tears: Blood and Mud

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Mourndaer is a large continent home to numerous peoples, species, and factions that do not always get along. The Rabi are one such people, frog-like humanoids who have made the vast marshes of the south their home; the Nation of Merre.  Most Rabi are peaceful by nature, and very spiritually inclined. They travel the waterways in floating wooden settlements, taking only what they need to survive. With a strong sense of community, the villages of Merre are some of the most peaceful and crime-free in the world. Our party will begin in Croara, another Rabi village where nothings ever happens. Until you arrive, that is.. __________________________________________________________________________________________________ This is a homebrew world of mine that's been in development for a little bit now called Terraquin. It's an expansive dark fantasy world inspired by some of my favourite fantasy media, like Warhammer, Lord of the Rings, and GoT, to name a few. My DMing style is very rule of cool and narratively focused, so if that sounds like something you'd be interested in, shoot me a message and I'll give you more details. Thanks!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Tales of Oblivara
Players
0/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Tales of Oblivara

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Embark on a memorable journey through the world of Oblivara—a homebrew setting I’ve been developing and running for almost two years, with four dedicated players who never miss a session. As a DM, I’m welcoming and friendly while maintaining a professional approach. Oblivara features deep lore, a rich history, carefully crafted locations, and an expansive world map. The campaign includes: * A faction system with progression and a shifting balance of power * Carefully developed and fully acted major NPCs * Immersive ambient music * A rich Foundry VTT compendium containing spells, monsters, and items from various D&D books * Unique locations filled with mysteries and exciting adventures 15$ / player / session  I’m looking for five players to start a new group—and your first session is completely free! Much love, Shade

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Cascoria: Blades of Betrayal ($15/seat)
Players
3/4
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Cascoria: Blades of Betrayal ($15/seat)

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Paid Game ($15/session) on Thursdays or Fridays 8PM-11PM EST System: D&D 5.5 The Campaign - "We promise you terrible pay, no fame, and an unmarked grave. But the things that go bump in the night? They will have nightmares about you." Magic is a gift from the ancient Guardians; a spark we use to slaughter the monsters trying to reclaim our lands. You’ve been recruited by an elite covenant of hunters to travel the vast, living world of Cascoria, from holy nations to forgotten temples. What to Expect in this Campaign: The Vibe: High fantasy adventure mixed with light gothic horror and tough moral quandaries. Deep Lore: A living, breathing world full of politics, prophecies, and ancient mysteries. Epic Encounters: Cross paths with legendary Mage Knights, the 5 Great Sages, and NPCs with their own hidden agendas. Trust your instincts. Are you ready for the hunt? Other stuff: Seat Price: $15/session (via PayPal). This gets you a highly polished, immersive story and over 75 detailed, custom maps running smoothly on a dedicated Foundry VTT server. Comms: Discord for voice. Video is totally optional, and we will figure out a group consensus during Session 0. Characters: D&D Beyond. We'll import your sheets directly into Foundry. https://hunters.cascoria.org Come check us out and play some games!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Player Lookin for a consistent, weekly group
Players
1/5
GM
0/1
Dungeons & Dragons 5.5E (2024)
en English

Player Lookin for a consistent, weekly group

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hey all! I'm looking to join a group of 5e/5.5e that plays during the daytimes - I have work during evenigns and oftentimes cant play when most groups will be. I'm hoping to join as a player, as I spent too much time worldbuilding and GMing recently, so looking for a new perspective! I'm an experienced player of 2.5-3 years with a few systems, always looking to expand my horizons.  Happy to run a module, but also excited to dig into a homebrew world or campaign the GM comes up with! An LGBTQ+ friendly group is prerferred.  A group that plays on any day between 10am and 4pm BST/GMT is preferred.

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Tabletop RPG
Tabletop RPG
CoC
Call of Cthulhu
Portland
Campaign
Cthulhu Classics
Players
3/4
GM
1/1
Call of Cthulhu
en English

Cthulhu Classics

Roleplay focused
Conversation, character and story take up most of the table time.
Horror
The game leans into fear, tension and dark themes.
Getting a group back together who have not played for a while due mostly to university impacts. The games will be Cthulhu 7e and Classic Delta Green (maybe even Cthulhu dark Ages).  Looking for one or two more players to round things out. The GM is super experienced and creates a very suspenseful and immersive experience. The hard bit is the location - Newberg Oregon so a bit of a drive from PDX unless you are in Beaverton or Tigard. This could be Friday nights or Saturday nights depending on mutual sceduling, and with busy work lives twice a month max. Reach out for more info.  Important note (if this matters to you) we are a wide range of ages from 30s to 50s and we dont care about that - but you might!

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Tabletop RPG
Tabletop RPG
Citadel
Online
Oneshot
The Citadel
Players
0/5
GM
1/1
Citadel
en English

The Citadel

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Ok so i recently just finished this. I have put alot of work into the world build and would LOVE to find a group or even make a group that would be willing to test it out. I have a discord server set up already. i have a pdf of the corebook i made. please please please if your interested join the server id love to get a one shot or even a full campaign going.  https://discord.gg/kqYFGZAAvw

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
grounded: the helix organizations mistakes
Players
5/10
GM
1/1
Dungeons & Dragons 5E
en English

grounded: the helix organizations mistakes

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The Helix Initiative was introduced to the public as a revolutionary leap in environmental adaptation, biological medicine, and survival science. Officially, the organization claimed it was developing new ways for humanity to survive ecological collapse, disease, and resource shortages. Behind closed doors, however, Helix operated hidden research divisions dedicated to experimentation far beyond legal or ethical limits. Somewhere deep within those divisions, a scientist identified in surviving records only as Dr. W██d████ T████ developed a machine capable of shrinking living organisms to less than an inch tall. The technology was presented internally as a breakthrough in resource efficiency and medical research—but many of the subjects brought into testing were children between the ages of eight and sixteen. Most never returned. You are one of the survivors. After undergoing the procedure, you awaken inside an ordinary city park that has become an impossible wilderness at your scale. Blades of grass tower like trees. Puddles become lakes capable of drowning entire groups. Ants patrol the dirt like armored soldiers, while spiders transform sections of the park into web-choked death zones. Every inch of terrain matters. Every storm is catastrophic. Survival depends on learning how to weaponize the environment itself—crafting tools and defenses from thorns, sap, insect shells, broken plastic, roots, and scavenged debris left behind by previous miniature civilizations that clearly did not survive for long. As you explore deeper into the park, you begin discovering abandoned outposts, collapsed shelters, and fragmented Helix logs detailing increasingly unstable experiments. The records reference attempts to create “evolutions chosen suvivors” capable of evolving beyond normal biological limits. Again and again, one phrase appears alongside heavily censored personnel files: MARROW SYNDROME. The disease slowly destroys the body in stages—first decaying bone tissue, then muscle structure, and finally flooding the lungs with blood. Somewhere among the corrupted files are hints that Dr. W██d████ T████ never joined Helix out of loyalty. Some logs imply he infiltrated the organization to expose its corruption, free the surviving test subjects, and continue researching a cure for a terminally ill child connected to the syndrome. Whether those rumors are true remains uncertain. Helix officially denies the existence of both the disease and the scientist. Not every strange thing in the park comes from Helix laboratories. Survivors occasionally encounter a bizarre figure known only as Rock—a hyper-muscular talking bee obsessed with shouting “MUSCLE” at every possible opportunity. Most groups dismiss him as insane until they realize he understands far more about the park than he should. One moment he acts like a reckless coach forcing terrified children to become stronger, and the next he casually references erased facilities, failed experiments, or “previous attempts” that nobody else remembers. Near the edges of abandoned Helix sectors, Rock sometimes becomes unusually quiet, staring into empty space before muttering warnings that sound less like jokes and more like genuine fear. HE IS WATCHING YOUR EVERY MOVE...

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
"Year 0" Prequel One-Shots (3-4 players/session)
Players
6/10
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

"Year 0" Prequel One-Shots (3-4 players/session)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello hello! I am Matthew. I am a new DM building a homebrew world, and I want your help filling in its history. Before my main campaign begins, I am running a series of one-shots set in "Year 0". This is when an apocalyptic cataclysm nearly ends the world. The future campaign will be set centuries afterward. When? I run my business from home and have a family, so M-F during the day works best. These one-shots will take place Tuesday through Thursday, between 9:00am and 2:00pm Central time (chicago area). If you work from home, work nights, or live in a time zone where this is your evening, this table is for you! What is it? You will play low- to mid-level heroes surviving the chaos of a larger conflict. You might be pulling off a desperate heist for a magical artifact, escorting refugees to safety, or holding the line against impossible odds. All of this happens under the shadow of the First King, whose mysterious sacrifice during this era saved the realm but cursed his bloodline forever. Legacy? Yup If you survive, I have a "Fortune & Fate" roll planned to help determine your character's epilogue. Though you will have plenty of creative control over their outcomes. Survive or not - your characters will become the myths, ancestors, and founders in the larger campaign!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Detective Domains of Dread
Players
2/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Detective Domains of Dread

Paid game
The Game Master charges a fee to run the game.
Horror
The game leans into fear, tension and dark themes.
For some reason or another, you have been pulled into the mists. You arrive in a grey, monochrome detective agency. Everything is devoid of colour, including yourself. A woman sits behind the desk and lifts her head from the stack of papers in front of her. "You must be the new recruits I've been waiting for." You look around the room, and several other doors appear and open, with people who have faces as equally confused as yours entering. "There is a lot of work to do," she says as she gestures to the chairs in front of her desk. "But first, introductions. My name is Flimira Vhage. And you are?" Hop through the Domains of Dread in this sandbox campaign as you work together with others to complete your personal goals and explore the Domains you find interesting. Game Details Session Time: Mondays at 2PM EST (Every week) Looking For: 2-3 more adventurers Current Level: 3 Current Party: A Warlock and Rogue/Ranger Game is $18 USD per session (via PayPal) Session 0 will be once we have enough players Contact me here or reach out on Discord at pauliukjohn.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Ashes of Aqurea (part of my DM's homebrew world)
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Ashes of Aqurea (part of my DM's homebrew world)

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The land of Aqurea struggles to heal after years of war, but these uncertain times bring distrust, and a new evil blooms amid the chaos. Paid: $15/per session Link to game listing: https://startplaying.games/adventure/cmuknjdw50186l5043xb10dj6 Note: Posted for my DM Ariel Gaspar, on the Foco Arcano Discord server (and StartPlaying).

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