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DND5.5E
Dungeons & Dragons 5.5E (2024)
As a GM:
My games are built around adventure, discovery, and cinematic combat, with meaningful social encounters woven throughout the journey. I love working with players who bring rich character backgrounds to the table and want their choices, goals, and personal stories deeply connected to the world around them.
Epic storytelling always comes first. Rules provide structure and help create uncertainty, tension, and memorable moments, but they should serve the story rather than overshadow it. My worlds strive for realism and internal consistency, yet they never lose sight of the fantasy at the heart of the game: you are heroes, and your actions matter.
When running combat, I focus on pace, narration, and excitement. Battles should feel dynamic, dramatic, and easy to picture, not like a series of mechanical transactions. The rules help determine outcomes and keep everyone on the same page, but I avoid letting lengthy rule debates slow the momentum.
If you enjoy immersive roleplay, character-driven stories, meaningful exploration, and epic moments that you'll still be talking about weeks later, you'll feel right at home at my table.
As a player:
I enjoy a well balanced game. I want to have fun and joke around both "in-game" and "out-of-game." I like epic adventures and I prefer a dose of danger and reality. What I mean is: I prefer a GM who doesn't simply let the players do whatever they like or ask for.