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Showing Free games in United States or online
Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Draconic Adventures
Players
3/4
GM
0/1
Pathfinder 1
en English

Draconic Adventures

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
Hello! Me and a friend had an idea to have a game where the entire party is true dragons, ganging up together for a specific reason or just neighbors who have territories next to each other. Rules for how we make true dragon characters can be discussed with the potential GM, though I do own the Dreamscarred Press Monster Class for Dragons, and have had true dragon PC's in my games before using the play as a monster rules. The idea is to really get to enjoy and play into the fantasy of being a dragon in a fantasy setting, be it Golarion or a homebrew world, and interacting with it from a different perspective than normal, and to hopefully feel like a epic dragon! As such in that regard, we’re looking for a GM to make this game come true. We are three, so if a DM is interested in a smaller group, or more as I have no issue with recruiting as many as you'd like! The timeslot is currently set on fridays anytime before 11 pm EDT. Platform can be anything you’d like. Just make a quick application if you're interested!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Grael Infinite Plaguelands - Ruins of Hope
New
Posted 1 hour ago
Players
1/5
GM
1/1
Dungeons & Dragons 5E
en English

Grael Infinite Plaguelands - Ruins of Hope

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Its been 40 years since the incident in Ion occured which would lead to its tragic fate. A strange winged creature broke through the titanic structure of the dome of the city. Whatever did clearly leading to its irreparability. Within few years the city became a desolate ruin and its citizens were forced to flee underground. Eventually the project to rebuild Ion was tasked to the main overseer - Regina Vivingon Leigh. Yet the overworld of the Baronny isnt entirely happy with the notion of Ion coming back. The nearby circle city of Elrond is determined to prevent this task. You all were tasked with scavenging the ruins of Old Ion to find secrets in it, something that could help Elrond find where the people of Ion are hiding and what was so special about Ion. Whether youre doing it out of curiosity, to earn favour with the rulers of Elrond, or simply for the reward isnt important. The important thing is that you come prepared. Its said that there are strange threats lurking in the shadows of the ruin. The DM Greeting TTRPG community. My name is Shiv, a 22 year english teacher/amateur musical performer/ drag queen and I hail from Poland. I have been DM'ing for 5+ years, including a weekly monday campaign which has been going regularly since august last year and will go on for another year at least. My DM'ing history is exclusive to dnd which is a system I have a certain mastery in reshaping to my whims. As a DM I am very pro homebrew (as you will see later in the post) and I encourage player creativity, as long as it fits the setting we're in. I prioritise story and plot and thus always make sure that character backstories and themes are tied to at least one prominent plot point. First part of the password is: The. I pride myself on connecting things quite organically and can do so halfway through the story so dont be worried about your characters dieing :3 Another thing i pride myself on is handling tough themes in stories with respect they require and subjecting characters to hardship. In my campaigns, and especially this one, victories are hard earned, but when you do earn them, its a triumph. Despite the above statement I dont enjoy punishing my players I actively need to force myself to give adequate consequences, but trust and believe - If you act stupid, you will get an appropriate response. On the topic of consequences I do have a zero nonsense policy on problematic behaviour. If I notice an issue, I will speak with the player and let them adress their behaviour. We're here to work together to tell a story not against each other. All this makes me sound like a serious person but I am very much a jokester and always try to liven the mood when possible. I just take my responsibility as DM quite seriously. I make more than half the maps I use as well as all the enemies you fight, magic items you get and I am always willing to make a subclass for someone If asked nicely. The World In short Grael is a post-post-apocalyptic setting. The apocalyptic event happened way over 3000 years ago and the world learnt to live around it. The Second part of the password is: Ground Progress has been made both magically and technologically, including a broad train system and everyone's favourite airships. All this progress is mainly in opposition to the ever present threat of Decay - the magical force that aims to corrode and rot away everything, living and unliving. The pace of progress is combated by the pace of the Decay strengthening, seeming like a futile attempt to simply slow down the inevitable doom of all life. Those who can bear some Decay intensity will in open settlements like the broad circle cities and the water-fairing Mazzeras, but others hide in the steampunk Fortresses, colourful Carnival Courts or underground all the way to the underdark (more info in the Grael master doc below). Overall this world combines different visions of a post-apocalyptic world with different types of dystopian societies to create a truly one of a kind Existentialism nightmare. The Player The perfect player for this campaign is someone who is writing out their character on a psychological level. In this game choices matter and when I say they matter, They Matter, how you choose to approach the conflicts will dictate how the different microcosms will change. Thus how the character approaches choice-making, what choices they make, how do they argue them and how do they live with consequences is chief. This player must be consistent. The Third part of the password is: Awaits. The game doesnt stop when someone has to miss a session. The only way a campaign can live is through players who make this a priority of some sorts to them, not show up when they feel like it. I am looking for storytellers, people who want to achieve something with tje characters they write. Intentionality is key and so is creating a proper theme. I dont need 20+ pages of backstory, half is enough often times. Some of the most interesting characters I had in my campaigns had bulletpoint backstories. You cant be rules rigid. This is s roleplay first campaign. You say what you want to do and my job is to tell you if it is possible and if its see through the consequences accordingly. Sometimes I might need to be corrected on how certain rules work, but oftentimes when I dont do something rules as written, there is a reason. This also extends to the fact I am veru homebrew forward and have some homebrew rules of my own. Finally, I am running this campaign for my friend, after last time we did it in this setting fell apart. Me and my friend tend to be obnoxious together, but we can buckle down and have serious moments and Rp. I expect the same from you all, dear applicants. The Game Still awake? I can put on some subway surfers in the background if it is boring. We will be playing 5e 2014 dnd however we will be utilising the Weapon Mastery feature from 2024 as well as using 2024 variants of spells for healing (mandatory) and other spells (optional). The game takes place on Tuesdays 8pm to 11 pm CEST. The fourth part of the password is: You. The day and time is non-negotiable. There might be cases where we might want to run longer just to finish something so I would ask you be open to that. Voice and all communication will be done through the dedicated discord server. The game itself will be held in foundry (if i figure out how to use it) Next tuesday I plan there to be a session 0 but it might be postponed to the next week If I need more time vetting applicants. The actual game will begin 2 weeks after session 0, to ensure proper time for character creation. The game will start at level 3, but I tend to have a quick pace with level ups. Applying Since I already have 1 player, I will be looking for 3-4 players to fill up the roster. I will be collecting application till friday evening when I will close the form so probably around 10 pm. People I select from the form will move on to the voice interview portion where after all calls are made I shall inform all voice-vetted applicants of their verdicts. I will not be contacting people not accepted on the application form stage. To apply you must fill-out the form, I will not be reading any private reddit messages from anyone. All answers that you need to find out are already in the post. Links Grael Master Doc including: Setting Info, My Homebrew Classes including one setting specific and setting specific subclasses. https://docs.google.com/document/d/11jpx7yFwhou2t6tyXKCF00G1rVOwpYWLPMzqWq4Og_Q/edit?usp=drivesdk My Homebrew Rules (as of now, subject to change) https://docs.google.com/document/d/1_SAMSd6lCLTYSmHL6EG37Esr89CtSKtO1Fc8HR96k4A/edit?usp=drivesdk Application Form https://docs.google.com/forms/d/1KHv-51BUT3ygwhcP9-uLvYNC8EygtsZS3gVpb86fpl4/viewform?usp=sf_link Thank you for reading dear friends, do not let the ground consume you. Sincerely, Your (possibly) future DM

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
D&D. DM is looking for the players (16-18+)
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

D&D. DM is looking for the players (16-18+)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Weekdays only, a group decides on day & time Most people will probably play between 16:00 – 21:00 (GMT+0) Will be played in Discord voice chat, "Theatre of the Mind" playstyle (means no VTT) My Discord (weebseatshit) *PREMISE* You are dragged into a dangerous encounter together with other unlucky ones. Now you are bonded whether you want it or not. Since you are a witness, some people want you dead, watch your back(s) & trust no one It's an RP-focused, Forgotten Realms based, custom (homebrew) campaign with an emphasis on story, characters & adventures Ratio: 40 Roleplay/40 Exploration/20 Combat Starting level is 1, standard array for abilities Spells become cantrips, you can cast them without components or GP Some spells that affect game's balance & world, may be forbidden. It'll be discussed Instead of HP you have healthbars, & you don't know how big are your enemies healthbars Healthbars are rather "cinematic". Depending from how much dmg you receive, i'll adjust your condition. But in general: 6 HP: Sorcerer, Wizard 8 HP: Bard, Cleric, Druid, Monk, Rogue, Warlock 10 HP: Fighter, Paladin, Ranger 12 HP: Barbarian Only these races are allowed: Human, Elf (Moon, Wood), Dwarf, Goliath, Tiefling (Purple, Pink, Blue), Tystling (a human with cat ears (& eyes)) Artificer & Psion aren't allowed I'll describe locations & looks with little to no detail Just like with the books, i'd prefer that every player imagined their own stuff (& because there may be an info that player may not get or just ignore) A tystling is similar to a cat Monochrome darkvision Enhanced senses: smell, hearing, vision, touch & balance Soft step: walking is almost noiseless (unless a tystling has something noisy on), running is slightly quieter comparing to other races A tystling is shorter than an elf, but taller than a dwarf A tystling is slim like an elf, but lighter than an elf, with smaller muscles. That makes a tystling even more agile & dexterous than an elf, but it's very hard for a tystling to lift or carry medium heavy things

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Chicago
Campaign
Spinward Vanguard: a SAVAGE WORLD punk space opera
Players
3/6
GM
1/1
Savage Worlds
en English

Spinward Vanguard: a SAVAGE WORLD punk space opera

The worldbuilding is mostly based on Stellaris (a toolboxy 4X video game), but I have zoomed into the gritty aftermath of the galaxy where every endgame crisis has already happened and the political structure has collapsed. The Stormtossed Commune At the start of the campaign, players will belong to the Stormtossed Commune. We are fanatic egalitarian and xenophile space pirates operating with the "shared burdens" civic. The Commune was founded 100 years ago by pirates who rebelled against a slaver megacorp called Minamar Specialized Industries. It is currently led by our First Speaker, Nightshade, a non-binary punk rocker who, in addition to governing, takes on a lot of odd jobs around the commune, from veterinary medicine to spaceship maintenance (and always seems to know exactly what they are doing). The Setting & The Threat The Stormtossed founded their commune in a remote location on the planet Breakwater. It sits on the edge of The Indigo, a storm of unnavigable psionic chaos that destroyed a star-faring civilization of space elves called the Isilfar Republic. Now, The Indigo has cleared, revealing the ruins of that society and its incredibly valuable "pre-tech" technology from before the collapse that current manufacturing infrastructure can no longer produce. A megacorp alliance called the Prosperity Axis (including Minamar, Harmonium, and Providence) is looking to exploit the newly opened Isilfar Spinward Frontier. The Stormtossed are in their way, sitting on a planet that would make a highly valuable beachhead. Your Mission Nightshade has gathered a crew of adventurous experts to go into the frontier and find lost technology that could help the Stormtossed resist and disrupt the megacorps and their exploitation. Captain Bax will be leading them as captain of The Vanguard.

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Tabletop RPG
Tabletop RPG
CoC
Call of Cthulhu
Online
Campaign
THE FINAL FRONTIER
New
Posted 22 hours ago
Players
2/5
GM
1/1
Call of Cthulhu
en English

THE FINAL FRONTIER

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
5 experts in their field have been recruited from all across the world to take part in a brand new adventure into space by ISEC(International Space Exploration Comittee) to take the brand new warp drive technology for a spin on a scouting expedition into the milky way! Surely things wont go wrong.  This campaign will contain descriptions of gore and is LGBTQ+ friendly. if either of these things are an issue dont apply.

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Tabletop RPG
Tabletop RPG
DUNE
Dune: Adventures in the Imperium
Online
Campaign
Dune: Adventures in the Imperium
Players
3/4
GM
1/1
Dune: Adventures in the Imperi...
en English

Dune: Adventures in the Imperium

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
DUNE: HEIRS TO THE DARK Yesterday you served the Great Houses. Today you are one. Welcome to the Great Game. Knife fights in space. Poison in the spice tea. Duels over matters that could probably have been settled with a bit of wit and some conversation. Chases, betrayals, very expensive clothing, and extremely questionable decisions. The Emperor has elevated your House and granted you a world of your own. Now comes the fun part: keeping it! Of course, nobody gives away a world without a reason. Create a House, its characters, and the world you've inherited. Make allies and enemies. Navigate the Landsraad. Bargain with the Spacing Guild. Build a fortune - or lose one. Settle old scores and make new enemies. Decide what kind of rulers your House will be. Political intrigue • House building • Exploration • Mystery • Adventure New players welcome. No knowledge of the Dune RPG, movies, or novels required.

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Tabletop RPG
Tabletop RPG
RIFTS
Rifts
Online
Campaign
RIFTS Farblos
Players
6/7
GM
1/1
Rifts
en English

RIFTS Farblos

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
It is the post apocalyptic future of the world of RIFTS.  “300 years in the future, our shattered Earth is recovering from the Great Cataclysm.  An event that wiped out human civilization, brought about the return of magic and has Made Earth into something both familiar and alien.  Humans transform and augment their bodies with bionics, robot exoskeletons, psionic-inducing Brian implants, chemicals, and magic to survive.” “Tears in space and time — the Rifts — are doorways to anywhere.  Open one and step through it to travel anywhere on the planet in a matter of seconds.  Aliens and supernatural beings use them to travel across the Megaverse to arrive on Earth.  You are one of the champions, the heroes of mankind, or an explorer or truth-seeker who braves the savage wilderness and dares to face the demons, dragons, aliens, and weird creatures fro the Rifts.” Keven  Siembieda Hi, I am looking for players, new or experienced to play a campaign of Rifts in post-apocalypse Europe’s New German Republic, Gargoyle Empire, and surrounding area.  Ideally, 4-6 players would be great. I propose weekly Sunday, voice games starting at 4pm Pacific Time Zone (GMT -7, currently).  If the party wishes to begin earlier or later, I am a little bit flexible. We’ll begin with a session 0, to discuss the type of campaign we’d like to explore and create characters.  This is the original game that is similar to previous D20 systems, that was created in the early 90’s.  (This is not the Savage Worlds Version.)  I will be using the RIFTS Ultimate Edition and particular books, which will limit the available character classes.  Please read the listing for more information, feel free to post a question, or dm me. Listing: https://app.roll20.net/lfg/listing/449335/rifts-farblos

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Tabletop RPG
Tabletop RPG
Neon Odyssey
Online
Campaign
Neon Odyssey
Players
3/4
GM
1/1
Neon Odyssey
en English

Neon Odyssey

Adult
The table is for players who are 18 or over.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
New dm deciding to give dming a shot. Looking for a chill group that wants to have fun! This game will be played on owlbear on Saturday. Discord is required. If you can please take a look at some questions I wrote out! https://docs.google.com/forms/d/e/1FAIpQLSf1BfrPeHynvo7hx9Pw6s2FgHBWX_pb4bbEF-hRwxHKyxXUGA/viewform?usp=header

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Tabletop RPG
Tabletop RPG
5E Trigestal...
Online
Campaign
Trigestalt [WEDNESDAYS 6PM MST]
Players
7/8
GM
1/1
5E Trigestalt
en English

Trigestalt [WEDNESDAYS 6PM MST]

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
HEY YOU! Do you want any particular species extinct? If so then you came to the right place! Every day on Wednesday 6pm (MST) We are also looking for a GM but I can handle that job for the time being. We make people the GM via wish spell and other things, right now it's a trigestalt at level 23 Heavy combat low RP. Horde fight. Instead of any species you are a Sevranack former species unknown unless specified you are alien to any enviorment, as your species special you have the resilient feat, the durable feat and the remarkable recovery feat You all have UA tunnelfighter. You do not age and you are immune to exaustion Your whole body is made of design the player describes. you will be going through wave battles and it is theater of the mind. You each have legendary uncommon common and a rare item, if you may decide you may have a +2 or +3 weapon but never a +1. - Custom stat array 11, 13, 17, 19, 23, 29, 31 - Physics rules of cool. Every first encounter is a surprise round. This is a gestalt, and we are the pirates pirating rules. No muticlassing, Spellpoints. The party as a collective has UA tunnelfighter and upon a bonus action from any one single sevranack you all take the defensive stance and you hear this capacitor charge sound. Tripple max hp. Bonus action Healing surge All that good stuff. We hope you join.

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Tabletop RPG
Tabletop RPG
DCC
Dungeon Crawl Classics
Online
Oneshot
Existing group looking for a couple more players
Players
2/4
GM
1/1
Dungeon Crawl Classics
en English

Existing group looking for a couple more players

Adult
The table is for players who are 18 or over.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
I'm the GM for a small group and we are looking to find a couple more players to join us. No fees or anything like that, just friends playing togeather. Looking for mature and dedicated players. We have a discord that we made for the group that we use when playing. Join it if you're intrested https://discord.gg/YpM7jPy4Sm Weekly games are planned out in advance due to shifting work patterns so some flexibility is expected.

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Tabletop RPG
Tabletop RPG
GURPS
GURPS
Online
Campaign
Lunch and Learn and OH MY GOD!!!
Players
5/6
GM
1/1
GURPS
en English

Lunch and Learn and OH MY GOD!!!

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hi.  I run a game on Wednesdays. Eastern time zone on Discord that I feel needs one additional player.   It's a young group (20's, 30's) and have been around for a few years.   There are 5 players.  The game itself has the players with corporate security jobs defending against alternate realities/histories.   So, extreme violence but with the occasional HR training module about problemsolving skills. Yes,  the worst of two worlds. Because it's alternate reality fighting alternate realities, the player can be whatever they want, quite literally anything.  GURPS allows the players to create whatever comes to your imagination,  but we'll worry about that later.  The tricky part isn't what we do but how.  The group does try to outdo each other in weirdness.   It's not murderhobo, but a new unprecedented thing.   So, you will have to keep that in mind.   This is not for the humorless or overly moral or easily uncomfortable. Think of this as a means to lead you down a new path,  one where you learn about a you that you have never met but has always known was there or you get your money back,  no questions asked.  Feel free to message me or DM on discord - yeroldpalwill.  Seriously, they're a nice group of people and you'll have fun.   Having a sense of humor & a personality is a huge plus.  Thank for reading this far.  If you're a newbie  don't worry,  I'll help with the character.   Just combine your two favorite movie, literature, or anime genres together.  Also, Wednesdays,  7 PM eastern.

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Tabletop RPG
Tabletop RPG
OSE
Old School Essentials
Online
Campaign
Ruin has come to our family
New
Posted 4 hours ago
Players
0/6
GM
1/1
Old School Essentials
en English

Ruin has come to our family

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
"You remember our venerable house, opulent and imperial. It is a festering abomination! I beg you. Return home; claim your birthright, and deliver our family from the ravenous, clutching shadows of the Darkest Dungeon." Hi everyone I'm looking for 4-6 players for a Darkest Dungeon themed old school D&D campaign. I'll be running it through Old School Essentials (A repackaging of Basic/Expert D&D) with some fairly heavy homebrewing to make it fit the source material (Stress, Quirks, Unique Heroes) It should be fairly accessible to anyone, regardless of your experience with D&D or old school play. The overall focus will be on delving the dungeons of the region, recovering artefacts, amassing wealth and getting powerful enough to finally defeat the evil deep beneath the manor. Currently looking at Sunday 6pm CET / 12pm EDT with some room for flexibility based on replies. Play will be on Discord. Open to any enjoyer of Darkest Dungeon, regardless of experience. Drop me a DM if you're interested and tell me who your favourite hero is. I look forward to hearing from you!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Lost mine of phandelver
New
Posted 4 hours ago
Players
0/6
GM
1/1
Dungeons & Dragons 5E
en English

Lost mine of phandelver

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
We'll play list mine of phandelver, starting with the session zero to talk about the campaign and meet each other. I pretend run another campaign right after this adventure and I want to talk about that and decide with the players wich adventure should we play. I apologize for my English, I'm still learning and sometime I probably will forget some words during the game. The game starts at 6 pm.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Akkra: The Phaselands [5.5e]
New
Posted 5 hours ago
Players
3/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Akkra: The Phaselands [5.5e]

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
TLDR: I run a group on Thursdays and a separate group on Mondays. Thursday's group had a player drop, so fresh blood is needed. The Campaign is ~25 sessions in. We're looking for someone that likes roleplay and doesn't mind joining a campaign in progress. Imgur (Hook, World Map) <- Read me! Description: Set in a war-torn land where old alliances are barely remembered and new friends are hard to trust, the players are a rag-tag group of survivors attempting to mend the ties of the nation and unravel a plot that would seal its fate. Explore a sandbox dark world with never before seen eras of history, lore, books, races, factions and locations. The structure of the world itself seems unstable and something seeps trough the cracks. Akkra is a low-magic setting with spellcasters being prosecuted by a zealous religious order. Its rulers and leaders are few, untrusting and have a guarded approach to outsiders. What’s left of the Kingdom suffers, its borders crumble and outside invasion is only a matter of time. While there is a main plot laid out, and quite a few ready adventures within Akkra, just begging to be stumbled over and followed, Akkra is also built up from the ground to be a completely Free-roam Sandbox where the players can do just about anything they want, and of course, suffer the consequences. GM: I've been playing and DMing on and off since 2014. Experience Required: None. New players and Veterans both welcome. The game will be geared towards newer players if needed. System: D&D-5e-2024 & 2014 (Homebrew allowed - if discussed.) Current Level: 4 Player Count: 4 Session 0: Will be a 1on1 introduction to Akkra, my DMing style, and if needed; D&D5e and FoundryVTT. -------------------------- Schedule: Bi-weekly - Thursday 18:30 CET, Expected runtime: 3-4 hours. Play as many sessions as it takes to get to level 13. Where: Foundry VTT, Discord for voice. Content Warnings: Gore, Horror, Body Horror, Hopelessness, Claustrophobia, Religious Parallels, Death, War, Potential Others (Content will be discussed in Session 0) Age Restriction: 18+ Homebrew: Potentially allowed, but must be discussed beforehand. (5e 2014 content is allowed (even preferred), but not officially supported) -------------------------- How to apply: MSG me 🎯

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Tabletop RPG
Tabletop RPG
WFRP
Warhammer Fantasy
Online
Campaign
Warhammer Fantasy 4E Campaign [Enemy in Shadows]
Players
5/7
GM
1/1
Warhammer Fantasy
en English

Warhammer Fantasy 4E Campaign [Enemy in Shadows]

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Campaign is called Enemy in Shadows and the idea in here is to uncover the ever looming and growing Cult that is defying the existence of Sigmar and religition around Him. You are just a band of traverlers that merged together on a minor quest to Altdorf at first but then, whatever happens', happens'. Needed : 1 person, maybe 2 depending on situation Software : Discord & Foundry (both free) System : WFRP 4e Sessions when : Thursday (around 6pm) Class choice : Up to you, could be random Time zone : UTC+1 (please do not be far off) Current amount of people is difficult to tell... Could be 4, could be 5, difficult to find consistency

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Tabletop RPG
Tabletop RPG
HTR5E
Hunter: The Reckoning 5E
Online
Oneshot
The First Hunt
New
Posted 7 hours ago
Players
0/4
GM
1/1
Hunter: The Reckoning 5E
en English

The First Hunt

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
One way or another, you came into contact with something that doesn't belong in this world. Unlike most, you didn't run or hide, you awoke to your purpose. To protect those around you and the world at large from this unknown threat. But nobody survives the Hunt alone. Come together, form a crew, and prove that humanity is capable of pushing back what lurks in the shadows. Thanks for checking this out! For further details, feel free to send me a message but here's some quick notes - Please be 21+ if you want to apply. This is a personal preference, and the World of Darkness generally deals with some heavy themes - Roleplay Focused: Mechanics and game systems of course will still be used and applied. But the primary goal will be crafting a collaborative, interesting story! - Little to no experience is perfectly alright! All I ask is that you put forward a reasonable effort and be respectful of myself and fellow players.

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Vault of Secrets: A Daggerheart Heist Adventure
Players
4/5
GM
1/1
Daggerheart
en English

Vault of Secrets: A Daggerheart Heist Adventure

(Ad will say $5 per session but it will be free) Bi-weekly / Saturday - 2:00 PM CDT.  Sign up here A fortune lies hidden somewhere beneath Waterdeep, and every power in the city wants it. Masked nobles whisper behind velvet curtains. Criminal guilds stalk the alleys. Watchful spirits haunt old rooms. Somewhere in the middle of it all, your party inherits a strange tavern with a dangerous secret — and finds the first clue to a treasure that could change the city forever. This is a cinematic Daggerheart campaign inspired by Waterdeep: Dragon Heist, rebuilt for dramatic character choices, faction intrigue, urban mystery, and fast-moving fantasy adventure. No Daggerheart experience is required. We will learn through play, with guided character creation and a Session 0 to establish characters, tone, safety tools, and party connections. Expect: Urban mystery and investigation Heists, secrets, and dangerous bargains Tavern ownership and colorful NPCs Faction politics and moral choices Dramatic combat when blades finally come out Character backstories woven into the city This game is best for players who enjoy roleplay, mystery, social encounters, clever problem-solving, and cinematic fantasy danger. Your choices will decide who becomes an ally, who becomes an enemy, and who deserves the gold when the vault is finally found.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
6 players looking for a DM
Players
6/6
GM
0/1
Dungeons & Dragons 5.5E (2024)
en English

6 players looking for a DM

Roleplay focused
Conversation, character and story take up most of the table time.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hello DMs! We are 6 players looking for a Dungeon Master for a RP-focused game. We're hoping for a game set in Exandria but we're open for anything. Most of us are fairly experienced with some room to learn. We're really hoping for a game in which we can enjoy tons of chaos, rp, challenging combats and most importantly, a good story to collaborate in! It should also be clear that this is very much an ANTI-AI zone. We don't want any AI used in the game! We are all in the 20-30 age range and hoping for someone within that range! An experienced DM is preferred, but it's also alright if you're more newer to DMing. We just want someone who's familiar enough with the 5.5e rules! Of course, we will having our game over on Discord as well. We'll go through a interview process to get vibe checks and make sure everyone gets along! Please DM me if interested, let's roll some dice! :) System: D&D 5.5e with D&D Beyond Sheets VTT: Roll20, Foundry

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Tales of Cambiamento
Players
2/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English de German

The Tales of Cambiamento

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
About the story 6 years. That's how long the war between your home country Cambiamento and The Empire of Stasti took. 6 cruelin years of lost, brutality and the fight for your freedom. Lead by your new king, King Abruzzo, who had dethroned the old queen, Queen Vittoria, you sought to find peace within your border again, that had be oppressed by The Empire for over two centuries. And then four years ago you finally achieved just that. Queen Vittoria was hanged and The Empire agreed to free Cambiamento from its grip. Four years ago you, who had fought as a group for so long, said each other's farewell. Thinking that you could finally learn how to live again, how to use your new earned freedom. None of you ever thought to see each other again. Four years have passed both quickly and way too slow. And just as you thought you had fought your way back into normalcy a letter arrived. The sender? The Royal House of Cambiamento. About the campaign  Welcome to Cambiamento, a complete homebrew campaign! Being set in the vast world of Possblità, you play as a group of soldiers who are just trying to find your way back into life. But with the letter of the king that doesn't seem to be as easy as you thought. I'm trying to make this a long term campaign where your characters and their choices matter. Especially looking for people who are more interested in RP and exploration than combat. And ofc looking for people who are LGBTQIA+ friendly. Lines and veils  All sorts of Triggers can occur except for anything relating extreme gore and spiders, as well as depiction of SA, violence against children or animals.  About the DM Hello, I'm Marco and 24 y/o. I'm a forever DM living in Germany and I have just enough time for yet another campaign. I'm a transman with severe ADHD so expect me to be really focused on preparing sessions. Outside of that I'm also really into games, folklore and everything true crime related c: I'm excited to meet you!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Merchant Caravan
New
Posted 8 hours ago
Players
3/8
GM
1/1
Dungeons & Dragons 5E
en English

Merchant Caravan

Join the Antheon Merchant caravans! Buy and sell across the Realm while transporting a special package to a coronation. We are currently looking for between 4 to 8 players for a 3-4 hour game held at 12pm noon Central Standard time (Chicago) The Basics 🔹Communication: Discord 🔹Platform: Roll20 🔹Scheduling: Saturday beginning at noon (CST) 🔹Sessions: Weekly, 3-4 Hours 🔹Requirement: Decent Connection / Microphone 🔹Other Requirement: Be a good person. Be punctual. Communication is key.  The Game 🔹Genre: Low Magic fantasy 🔹Focus: Trade and Travel 🔹Tone: Light roleplay and planning/combat heavy This campaign is based on the rule of cool and allows for almost any combination of race/class with prior approval to make sure it isn't game breaking. The game will follow a map with 16 different locations players can travel in between buying and selling goods. Players will have to work as a team to plan ahead and decide where and when they are trading goods.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Serpents Skull Book 1 5E Conversion
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

Serpents Skull Book 1 5E Conversion

Roleplay focused
Conversation, character and story take up most of the table time.
I'll be running a standalone 5E conversion of book 1 of Pathfinders Serpent's Skull campaign this Saturday (03/10/26) and am looking for 1 more player to join the campaign. We're all in our thirties and I'm an experienced DM with 15+ years behind me. Serpent's Skull is a Pathfinder campaign, and as such, we'll purely be using the 5E system for mechanics/gameplay. World lore, locations, deities etc will all be Pathfinder related, so knowledge of the Pathfinder setting is preferred, but anyone interested in learning about and eager to throw themselves into the setting will be equally considered. Who this game is for: - Serious and passionate players who can commit to the full campaign length (roughly a year) - Reliable players who will turn up every session: This is a campaign which requires everyone to be present, so any players unable to attend means the campaign will need to be put on hold until the next session. If you can't make the odd session, please just give me as much notice as possible in advance, to not let myself and the rest of the players down. Emergencies happen, so I understand there may be times where this isn't possible. - High effort roleplayers with fun and interesting character concepts. - People who have never played this Adventure before. - People who are happy to talk about the game between sessions (if necessary). - People who prefer lasting friendships & don't just immediately leave after the game is over. As a group, we like to chill for about 10 minutes before games, and usually have a little chat once the game has ended. We're currently on British Summer Time in the UK, which is GMT+1, so this is likely more suited to those of you in the UK and European regions. The actual time of play is to be decided as a group, but my sessions run for 3-4 hours, and we'll be playing Saturdays from 12pm GMT+1, fortnightly. To build a character for this adventure, you'll need to read the Serpent's Skull Player's Guide, and while it doesn't list every Race, Class and Archetype, it'll give you a really good feel for the adventure, which starts on a Merchant Vessel headed for the Mwangi Expanse. Character concepts should mostly favour adventurers, explorers, pirates & swashbuckler's. Several of the starting ports are in the Shackles - the pirate region of Golarion, though you could have boarded in Varisia or any other place listed in the player's guide. I'll need time to convert your character ideas from Pathfinder to 5E. That said, this is a unique opportunity to create concepts you wouldn't normally have the chance to play, as I'm more than happy to create custom subclasses based on interesting concepts. Once you've read the players guide and have a few ideas in mind, please fill in this form. It tells you everything else you'll need to know. If this sounds good to you, I'm looking forward to seeing your submissions and hope to see you in my game!

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Tabletop RPG
Tabletop RPG
PROSPERON
Prosperon: a Bio-Cyberpunk RPG
Online
Campaign
Prosperon: a Bio-Cyberpunk RPG
Players
2/3
GM
1/1
Prosperon: a Bio-Cyberpunk RPG
en English

Prosperon: a Bio-Cyberpunk RPG

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
I'm a game designer, and I'm looking for a group of great players to help me playtest the crap out of it. Anyone willing to playtest will get a free digital copy of Prosperon on the house. I was thinking of running sessions every other week on Saturdays, since I already run a podcast campaign weekly. If you're interested, sign up and let’s have a blast. To give you an idea of the gameplay style, it’s about 65% roleplay and 35% combat, though that really depends on the group’s dynamics. If you all want more combat, I can absolutely make that happen. The game is a cyberpunk/biopunk mix set in a dystopian society on a distant planet far from Earth. Humanity colonized a world called Khaelmora, later renamed Prosperon by the human settlers. If you're interested, let’s get those dice rolling and have a good time. I just wanted to add that I’m also looking to start a play‑by‑post group. I still want to run a VTT game, of course, but a play‑by‑post format could be fun too.

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Tabletop RPG
Tabletop RPG
BitD
Blades in the Dark
Online
Campaign
Blades in the Dark: The Red Dawn
Players
4/6
GM
1/1
Blades in the Dark
en English

Blades in the Dark: The Red Dawn

Adult
The table is for players who are 18 or over.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
About the Game Blades in the Dark is a tabletop roleplaying game about a crew of audacious scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are no heroes here—you play as criminals, outcasts, and survivors navigating a grim metropolis trapped in eternal darkness, surrounded by restless ghosts and a corrupt regime. The game runs on the fast-paced, narrative-driven Forged in the Dark system. Instead of getting bogged down in endless math, it focuses on daring heists, flashbacks, creative problem-solving, and dealing with the messy consequences of your criminal lifestyle. About the Crew: "The Red Dawn" We are playing as The Red Dawn, a Bravos crew. While other gangs might stick to quiet burglaries or smuggling, your crew thrives on intimidation, violent enforcement, and direct action. However, you aren't just common thugs for hire—The Red Dawn are freedom fighters fighting the system. You are pushing back against the oppressive authorities, corrupt nobles, and ruthless factions tightening their grip on the city. Expect a gritty mix of high-stakes heists, bloody turf wars, and revolutionary defiance against a world that wants to keep you down. Campaign Status & Who We're Looking For Current Status: We have already played a couple of sessions, so the group dynamics are forming, and the world is starting to react to our crew's actions. New Players Welcome: Don't worry if you missed the very beginning! It is very easy to jump right into an ongoing Blades in the Dark campaign. Whether your character is an existing ally breaking out of prison, a fierce new muscle brought into the fold, or a specialist looking to join the cause, we will weave you seamlessly into the narrative. Vibe: Collaborative, cinematic, character-driven, and focused on having fun together while our scoundrels bite off way more than they can chew. Interested? If you want to spark a revolution with a sharp blade and a stubborn streak, leave a comment below or send me a message telling me a bit about your TTRPG experience and what kind of scoundrel you'd love to play!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
princes of the apocalypse
Players
4/5
GM
1/1
Dungeons & Dragons 5E
en English

princes of the apocalypse

princes of the apocalypse module group are level 6 just finished sacred stone monastery.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Cos and beyond
New
Posted 9 hours ago
Players
4/5
GM
1/1
Dungeons & Dragons 5E
en English

Cos and beyond

I’m the DM for our Sunday night group. Our group recently lost one of our players. We are looking for a replacement who will fit into the table. Current campaign is CoS. We’re about half way through. The first thing to note is you should be looking for a table/group, not a game. Yes, we’re of course running a campaign right now. But the idea is we’ll be doing future campaigns as well. We have a good group going, get along well, mesh well, and I put it together with the intent of being a group of friends gaming rather than a group of randos playing a campaign. (We all did meet here in LFG). So preference actually goes to people for whom this would be the only game you’ll be in versus people in 6 games a week. On that note, experience doesn’t matter. Heck, in some ways less can be better. We don’t need a professional player. Meshing with everyone as a player is 100% what we’re looking for. So what will help you mesh the best? Here’s a few quick bullets: - Women preferred. The person who dropped out was a woman. We’d like to keep the same dynamics if possible. We are currently 3 women, 2 guys. - You should like story telling role play. Note this may be different than just role playing a character. Here’s a test: you come upon a tower in the forest, inside of which is your objective. The DM asks you to describe the tower to the group and explain what is stopping you from just walking in. If that sounds like “work” to you or there’s a bit of “that’s what the DM is for.” I get it. But you’ll probably find our play style tedious and exhausting. We are definitely not a “just get to the action” type of group. - Age: be 30+. We’re all 30+ with kids, careers, lives, etc. For multiple reasons you being in the same boat will make everyone have more fun (including you). - Have some tech ability or ability to learn. You don’t need to be a tech guru. But if you haven’t grasped the basics of the VTT by session 5 or so we can’t stop to help you out every time it’s your turn. We use FG. Powerful for DMs (yay me), not the most user-friendly UI/UX. - No goofy shit for characters, etc. No hate on that type of play, just not what we’re doing in this group. Think more GoT type play than “I ride around as a mushroom person on my tiny pet squirrel” type of play. - Enjoy a more hardcore style of play rather than typical power fantasy of 5e. Magic is toned down significantly. Long rests are rare. Much more gritty feeling than standard DnD. If you play DnD just to roll some dice and kill some orcs to blow off steam, you won’t enjoy our game. This is more like “my character is always on 2 levels of exhaustion, my spell slots are burned, I don’t have any potions, and now I’m supposed to go dive into this creepy dungeon???? Wtf!?” - Be ok with natural consequences and a DM who may say “no” to things. Not to kill creativity, but just like no, you can’t charm the king into letting you go free after you just killed his daughter. There’s no scenario that exists that will get you out of the predicament you’re currently in based on your choices. How the story develops from here (see the role play above) is yet to be seen. If this sounds like fun or your kind of group, or you just want to hear more, hit me up.

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Pathfinder 1e Reign of Winter AP
New
Posted 10 hours ago
Players
3/5
GM
1/1
Pathfinder 1
en English

Pathfinder 1e Reign of Winter AP

Adult
The table is for players who are 18 or over.
I (M29) am looking for additional players interested in playing through Reign of Winter. I have been DMing pathfinder for just over a decade and have run a couple of APs before including RoW. I had a lot of fun running RoW the first time with its dark twisted fairytale vibe for my main group and would love to run it again. Game would be hosted weekly on Sunday evenings over discord and roll 20. I run a pretty balanced game between combat and RP. I would like to run a module first to make sure everyone likes the vibe of the table before starting an AP. The module will likely take 2-4 sessions. I allow all Paizo official content and character creation rules will be provided before a session 0. Experienced and new players to rpgs or pathfinder 1e are welcome.

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Tabletop RPG
Tabletop RPG
Fallout
Fallout 2d20
Online
Campaign
Fallout TTRPG (By Xp to Level 3)
New
Posted 10 hours ago
Players
1/5
GM
1/1
Fallout 2d20
en English

Fallout TTRPG (By Xp to Level 3)

Hello! I am Robotic and I am planning on running Xp to Level 3's Fallout TTRPG system. I have a discord set up to where we will be running it and I even organized the discord for easy learning since I don't think a lot of people would know how to play the system. We will be using Roll20 and the time for each session is going to be 6pm EST and is completely free. Hope to see you there!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Idk
New
Posted 11 hours ago
Players
3/5
GM
0/1
Dungeons & Dragons 5E
en English

Idk

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hey I am R, anyways, I am looking for a dm and possible 2 players, we don't mind homebrew stuff as long as its not super op, we will probably use dnd beyond for the sessions so if anyone has access to books on there that would be lovely, its not a requirement by anymeans. The requirements are that, you must be able to speak coherent English, be patient with some people(like me), and be respectful of people's opinions.

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Tabletop RPG
Tabletop RPG
INVINCIBLE
Invincible RPG
Online
Campaign
Invincible TTRPG
Players
0/4
GM
1/1
Invincible RPG
en English

Invincible TTRPG

New heroes. Bad decisions. Very expensive property damage. I’m putting together a game using the Invincible Superhero Roleplaying Game, following a group of original heroes trying to make a name for themselves in a world full of aliens, supervillains, government conspiracies, and people who can punch through buildings. Expect big superhero fights, character drama, recurring villains, ridiculous powers, consequences, and plenty of comic-book chaos. No experience with the system is required. I’m happy to teach new players. Bring a fully formed hero, a vague idea, or absolutely nothing. We’ll figure it out. If you like Invincible, superhero comics, creative powers, roleplay, and occasionally solving problems by throwing them through a wall, you’ll probably fit right in.

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Iron Gods campaign Pathfinder 1e, some homebrew
Players
4/6
GM
1/1
Pathfinder 1
en English

Iron Gods campaign Pathfinder 1e, some homebrew

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
PF1e tends to be combat focused, lots of teamwork, but there's puzzles, riddles, investigation too. I don't charge money, game time is Fridays at 6pm central. I have been GMing weekly since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players! This campaign is Discord video chat, but we could change time/day if the other players are willing and able. Don't worry about the mechanics, they are a lot easier than most believe, I am a good teacher (or so I have been told repeatedly over decades). I do not use a VTT. Tried. So I draw it out on a wet erase board, and if there's only one or two enemies, I don't bother and keep it in my head (I have the IQ to be able to do so, and then some). NO FURRIES! If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a class you don't normally. Lots of stupid puns and jokes. My campaigns tend to be accidentally lethal, and my NPC's react within the bounds of their Intelligence scores. I poke players into beefing up their defenses in the low levels (in between game sessions), I value intelligence and wisdom in a player. I have no problem with potent PC's, so long as they play well with others and make sense. I tend to be very helpful in between game sessions, giving as much relevant info as possible without spoiling the plot, with less info for veteran players. Quite military friendly, as my NPCs tend to react realistically and tactically. I am extremely good at teaching, not just game mechanics but also tactics, even interaction with fellow players. During game sessions, I play all my NPC's to the hilt, so if they are actively trying to kill your PC, that's how it is. I rarely fudge dice results, when I do it's for drama's sake, trying to make the game exciting and interesting. With Iron Gods (this takes you all the way to 17th level) you gotta make the characters WITH MY DIRECT ASSISTANCE in a video or audio chat as I make sure they fit with the group and campaigns, plus I give out extra benefits (like gear). We currently have a female aasimar Cleric, a female unchained sylph Rogue, a male elf Alchemist, and a male angelkin aasimar melee Fighter. They are now 2nd level, and we could use a Gunslinger (probably Techslinger archetype is best given the campaign), and a Wizard magic and tech item crafter/Technomancer (who gets assistance from the Cleric and Alchemist, and I came up with a Wizard build that grants additional 3 feats for item crafting so you can have more freedom), or another high int spellcaster of some sort, who could supplement the wizard in magic item crafting feats, spread the load more so to speak. It's for the Iron Gods campaign, it has science fiction alien tech in it, not just medieval fantasy. Iron Gods is all about alien technology meets medieval types, sorta might and magic vs science fiction tech, people say it has a lot of Conan the Cimmerian vibe to it. The campaign seems to have robots, undead, aberrations running around, so having alternatives to mind affecting stuff is a good idea. That isn't to say you can't, it just means have more than one way to mess with the tactics of the enemy. Also, since real world firearms tech was really bad at this point in technology, you probably won't be using black powder firearms much if at all. Also, there's an area in the campaign where you can't use summoning spells, might want some alternatives. Because the Cleric and Alchemist are taking 2 tech crafting feats each, and a feat that lets them pitch in with the magic item speed crafting, all that's left is the magic items and the levels in Technomancer for anyone taking over the Wizard, plus the build I came up with gives 3 bonus feats on top of the normal general ones you get every odd numbered level. I can reduce this required amount of magic item crafting feats still further if a 6th player takes another spellcaster of some sort, like a Bard/Magus/Witch. They might take a Gunslinger instead, dunno. I sure hope the group can find someone to take the Wizard over, I am sending some good stuff that character's way in the campaign. Plus, any spell that the Alchemist and Wizard spell lists is shared with the other for repertoire (a little house rule of mine to help out). I have a giant list of races available, some of which are androgynous, others exclusively male, others exclusively female, all of which are official save for 2 (Sylvan elves, basically archer and Ranger types, and Trollans). I instituted sexual dimorphism attribute modifiers to get players running more female characters, right now for example in Iron Gods we will have 3 female characters and one male (but played by a woman and 3 men but not the classes you'd think). Subtract 5 points from Strength for female characters, and add 2 points of Constitution, 2 points of Charisma, and 1 point of Wisdom. Please note that Elves,Sylvan elves, Drow, Trollans (based on Orko from masters of the universe cartoon from the 80s), Gathlain, Ghoran, and Wyrwood are not subject to this ruling, so there is no difference mechanically between male or female characters for them. Interestingly, female characters are mathematically better for Oracles, Clerics (so long as you stay away from melee combat), Sorcerers, Psychics, Mesmerists, Mediums, basically anyone that doesn’t need a high Strength score, and could use the increased Constitution, Charisma, and a little bit of Wisdom. Yes, there are cheap ways to dramatically increase your carrying limits, I can show you. Skill based classes like the Unchained Rogue and Bard tend to be a mixed result since a low Strength impacts carrying limits, Climb, Swim, and sometimes Intimidate. Male characters make better warrior types, so Fighters (melee and bows but not crossbows), Paladins, Samurai, Unchained Barbarians, Unchained Monks, Cavaliers, Inquisitors, Rangers tend to be male. Basically it pokes men into running characters that think in a more indirect, feminine way, and women into thinking in a more masculine, direct way by poking them into classes that have the right mindset/tactics. I really enjoy variety, and the prewritten campaigns tend to have a lot of different activities, not just "dungeon crawls". Banned Classes/Races Summoner (and Unchained version), Arcanist, Bloodrager, Brawler, Hunter, Investigator, Shaman, Skald, Slayer, Swashbuckler, Warpriest (this is all of the Advanced Class Guide), Vigilante, Shifter, all mythic paths are banned permanently (broken ruleset). Half-elves, Half-orcs are banned permanently; they are too mechanically similar to humans and don’t make sense genetically. Note that I never allow 3rd party (non Paizo) material (unless I honestly think they are balanced and appropriate but you gotta ask first), and I do not allow material that I don’t have access to personally. I am willing to get new material, however. I am the same way about the Gunslinger (need advanced tech available), Ninja (very culture centric), Samurai (very culture centric), Antipaladin (evil aligned only), Assassin (evil aligned only) classes. For example, we are playing Iron Gods, and you get access to alien guns so the Gunslinger is welcome. I won't run Rise of the Runelords, Carrion Crown, Giantslayer since I already did them.  These are the Pathfinder campaigns I have: Rise of the Runelords, Jade Regent, Shattered Star, Return of the Runelords, Reign of Winter, Mummy's Mask, Iron Gods, Curse of the Crimson Throne, Skull & Shackles, Hell's Rebels, Ruins of Azlant, Carrion Crown, Tyrant's Grasp, Strange Aeons. The difficult campaigns I have access to are Council of Thieves (3.5 have to adjust it), Giantslayer (kinda boring starting book 4 for the GM), Goblin adventure series (very short), Hell's Vengeance (evil aligned PCs), Kingmaker (3.5 have to adjust it), Second Darkness (3.5 have to adjust it). Only a few APs exist that I won't run period.  That’s not even counting the dungeon crawl classics adventure modules. Reign of Winter will let you see 18th level since I tacked on a module at the end, Carrion Crown only 15th, all other PF campaigns 17th. No gestalt classes, nothing outside the list below. Each new campaign, take a different class and role. My groups last for years, not weeks like so many others do, in multiple campaigns. These are the Pathfinder classes I use: Warriors: Unchained Barbarian, Unchained Monk (very SE Asian culture centric), Paladin, Fighter, Ranger (and possibly Gunslinger if I run Iron Gods or Reign of Winter, Samurai if running Jade Regent), Cavalier Skill Monkeys: Bard, Ranger, Unchained Rogue, possibly Ninja if running Jade Regent Divine casters: Druid, Cleric, Oracle, Inquisitor Arcane casters: Sorcerer, Wizard, Witch, Alchemist, Magus Psychics: Kineticist, Medium, Mesmerist, Occultist, Psychic, Spiritualist No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out (all sorts tend to be in my groups). It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I eventually ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. It's for emergency stuff, like if someone gets sick or something and I gotta cancel the game. I do care about my players! And yes, I am meticulous about not calling for funsies.  Listen, I have some rules for players. 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several private warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important.

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Vampire 20th anniversary Chicago(DA disciplines)
Players
4/6
GM
1/1
Vampire: The Masquerade
en English

Vampire 20th anniversary Chicago(DA disciplines)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out. It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I do ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. Emergency stuff, like if you get sick or something. I do care about my players! 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already, this is meant to help the group have versatility. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. I have been GMing since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. I am very adept at teaching, btw. This campaign is on Mondays at 6pm Central time Discord video chat, but we could change time/day if the other players are willing and able. Set in Chicago, I've added abilities to the NPCs to support their discipline powers, and set the whole timeline from Chicago 1 to 2 and beyond more gradually, changed who lives. Note that I have changed some of the clans a bit, like switched Gangrel(Sabbat) and City Gangrel (Camarilla), turned certain Brujah into True Brujah, a Ventrue into a Nosferatu, that sort of thing. Vampire has characters that are difficult to create without my assistance if you don't know how the numbers and discipline powers work (you distribute dots, there are no classes). However the game play dice mechanics/rules are easy as heck. The hard part is that it demands more forethought to play, because there's a lot of deceptive NPCs, including your own. It is oddly more ethical/moral than medieval fantasy games by far, even though you don't play a hero normally, and even though you're a vampire feeding on humans and aren't human yourself. It's darker I suppose, lots of intrigue and figuring out what is really going on. Kinda like watching Babylon 5 or Dune, you have to take notes to recall everything that could be vital later. A LOT less combat than medieval fantasy games! It's rare, but nasty when it does occur. Maturity is advised. Note that I broke my campaign down in a timeline, it can be altered by PC actions, even down to the year and month.  VERY DETAILED homebrew campaign that can be changed given PC choices. RIght now they are in late 1990 somewhere between Oct and December, you will get the PC's average xp to start with, along with a host of extra little benefits outside what the creation rules normally grant. You dictate the parameters, I figure out how to make the mechanics do what you want and tell you about potential problems, and I pick out flaws so as to give you your own story arc. Its also a great way to get rid of problem NPCs. The Dark Fate flaw is reserved for anyone meeting their end during Gehenna, the end of the world. See, the Antediluvians rise, and they are hungry for their clan members.... That doesn't mean you can't play, you can still run other characters even after your main one croaks. Official list of clans/bloodlines you can take in Chicago compatible with the group as it is: Nosferatu (must take Dark Fate flaw), Toreador, Ventrue, Brujah, Gangrel (Sabbat), Malkavian, City Gangrel (Camarilla), Tzimisce (must take the Dark Fate flaw), Gargoyle, Caitiff (Anarch typically), Assamite (Milwaukee Sabbat), True Brujah (camarilla). Obscure list (you can take them if you want, but you won't have support from fellow clan members in Chicago): Daughter of Cacophony, Nagarajah, Lamia, Salubri warrior. Got a Cappadocian (a hospital morgue doctor and a necromancer), Salubri (one Healer(an FBI agent), one Watcher (a homicide Chicago police detective), one Warrior, and Lasombra (an amateur boxer and criminal lawyer, he wants to go Camarilla), and a True Brujah rebellious philsopher. I have set up each pc to have fast growth, to have really good rolls for their disciplines right away. The party could use a member that has Vicissitude, Animalism as clan, or possibly Thaumaturgy. Luckily there's a 5 point merit that allows anyone to buy clan xp rates, hint hint.  If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a clan you don't normally. You gotta also pay for mentor ratings since you need a teacher to increase your disciplines outside of Celerity, Fortitude, Potence. BTW, I made these 3 powers much easier to use, and less vitae expensive. If you pick from the obscure list, you can BUY up to 7th generation, but you blow 6 background dots to pull it off.  Caitiff are interesting, I made them able to teach ANY discipline they learn; normally the 13 clans can only teach their clan disciplines. A Tremere is possible, but you'd need to be a diehard Anarch (meaning the local Tremere want your keister dead, although good news for you that the Chicago ones are less than competent). If you don't know the clans, I can give you information but you will need the V20 core rulebook (learning the setting and abilities but not the disciplines), the dark ages core rulebook (mostly just for the super powers/disciplines), tome of secrets (all forms of vampire magic, even Obtenebration), and Erciyes Fragments (this will feature heavily in the campaign, its the Vampire bible of sorts including prophecies) books. Also a total of 20 d10's, basically two matched sets of 10 d10's, but the 2 sets cannot match each other. Preferably translucent dice, not solid. Chuck out any that have bubbles inside. Game always starts at 6pm central Mondays. The Guide to the Camarilla from the Revised edition might be handy, but not strictly necessary. Prince's Primer is nice for understanding elder vampires' mindset. They are very manipulative, and deceptive. This is a copy of an update I gave to a player that missed a session: Both Michael Payne Toreador and Son of the Malkavians are dead, and Jay found another body in the basement, this time of a dead boy, a formerly months old vampire Caitiff. His name was Neon, and Damien of the Brujah (one of 2 anarch leaders was caring/teaching for Neon) Damien will have to be told. Neon was chained via manacles to the basement floor in Son's Skokie residence, his throat ripped out and his face gnawed upon. Evidence was found that Son was blackmailing Horatio Ballard into insane and demeaning acts. You could get a major boon from Ballard using this, or use it against him in other ways. (the players gave this information to the Nosferatu, who now owe them big time)  Ballard apparently has been naughty. Michael accidentally killed Son, and Michael is dead thanks to the party knocking him into torpor, and the elders ending him. recall, Michael was suicidal, and homicidal after the party ended his ex wife. plus had a rep for being a thug who used to cause chaos your character Salubri Healer just rescued the young couple that Son was psychologically torturing, and you shot Michael (bashing damage, just reduced him to torpor) as he tried to use Ben the Cappadocian as a shield

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Welcome to Iron Kettle
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Welcome to Iron Kettle

Welcome to Iron Kettle—a living campaign world where Strahd’s forces are actively invading our server. 2 Ways to Play: ⚔️ 1. Free Living-World Server (Discord) Flexible drop-in play! Sign up on our quest board for runs like the Haunted Village, Goblin Town, Death House, or a shifting Level 10 dungeon. Roll dice, make friends, and direct the story. 🏰 2. Cinematic Campaigns (StartPlaying) Dedicated Curse of Strahd and Ravenloft campaigns featuring full FMV integration and multi-layered tactical map support. 📩 Comment below or DM for the Discord invite or StartPlaying link! https://startplaying.games/.../cmua4cokv006qid04vg6138zu... https://www.youtube.com/watch?v=9wNFXfq_i08

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
East Peoria
Campaign
Tales of the [genre] West
Players
4/8
GM
1/1
Savage Worlds
en English

Tales of the [genre] West

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
Wagon chases, shootouts, saloon brawls, and more await those who are brave enough to head out west. Join us for some wild west fun with a twist.  Over the course of the campaign the additive genre will change with input from the players.  The campaign is beginner friendly and open to all who want to join...even those who struggle to make it on time. The game will be held at Zeek's Comics and Games in Washington Illinois.  The game meets from 5:30 pm to 8 pm every other Thursday starting on July 30th 2026.

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Tabletop RPG
Tabletop RPG
Ember
Online
Campaign
Realms of Ember
Players
0/4
GM
1/1
Ember
en English

Realms of Ember

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
An open-world campaign that can lead any where you desire. This game uses a custom system called Ember and is played on discord. If you are interested join the Discord.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
18+FREE Learn to Play D&D Stormwreck Isle D&DMaps
Players
0/7
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

18+FREE Learn to Play D&D Stormwreck Isle D&DMaps

🎲 FREE Learn to Play D&D with Discord & DnDBeyond Maps! Wednesday 7th October• 6:00 PM UK • 3–7 Players Never played D&D before? That's exactly who this session is for! Learn the basics by actually playing, using D&D Beyond Maps. No experience. No character creation. Just turn up and adventure. 🌊 Intro to Stormwreck Isle A short, beginner-friendly adventure designed specifically to introduce new players to D&D. 👥 3–7 Players | Level 1 No previous D&D experience is needed. You'll use a pre-made character, so there's no need to spend ages creating one. 🧭 How the Session Works 1. 👋 Welcome & Characters I'll introduce everyone, explain your character sheet and show you the basics of D&D Beyond. 2. 🗺️ Learn the Maps We'll jump into D&D Beyond Maps and learn how to move your character, interact with the world and use the dice. Maps is designed to get new players into the action quickly, with integrated maps, tokens, dice and combat tools. 3. ⚔️ Start Playing! Rather than sitting through a long rules lesson, you'll learn the game by actually playing it. You'll discover: 🎲 Ability checks & dice rolls 💬 Roleplaying & making choices ⚔️ Combat & initiative 🧙 Character abilities 🗺️ Exploring the world 🤝 Working together as a party 4. 🧟 Face your Fate Your first adventure takes you to Stormwreck Isle, where you'll encounter the mysterious Dragon's Rest and get your first proper taste of D&D combat. D&D Beyond 5.🚀 What's Next? If you enjoy the game, I'll explain how you can continue playing and introduce you to the weekly Quests For All campaigns available to join. ⭐ The important bit You don't need to know the rules. You don't need a character. You don't need to be a D&D expert. Just bring yourself, a PC or Laptop and/or a mobile phone. https://discord.gg/EfspNwQryn

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Tabletop RPG
Tabletop RPG
SW5E
Star Wars 5E
Online
Campaign
Star Wars: Spirits and Spies
Players
3/6
GM
1/1
Star Wars 5E
en English

Star Wars: Spirits and Spies

Set during the opening events of swtor mmorpg staring on korriban.

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Tabletop RPG
Tabletop RPG
Traveller2E
Traveller 2e
Online
Campaign
Traveller: Imperium
Players
1/5
GM
1/1
Traveller 2e
en English

Traveller: Imperium

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
You are outlaws, operating at the fringes of the once great Kardashev Imperium. Whether driven by ambition, discontent or simple necessity, you seek to find your own fortunes. As radicals and revolutionaries seek to topple the Tzar's reign, and her secret police crack down in an attempt to stem the surge of discontent opportunities are opening for people such as yourself. Perhaps you wish to shape these changing times, to recover lost honours or reshape the future order; or perhaps you simply wish to make it to tomorrow better than today. Either way, times of change present opportunities for the bold.  So, prelude aside, this campaign is an criminal focused Traveller game, set in my original setting, the Kardashev Imperium (Think something inspired by 1890s-1910s Imperial Russia). You as PC's will be doing a range of jobs in the legal fringes of this setting, primarily a mixture of smuggling and heists, with hauling cargo/passengers on the side. Once you make it out of the first adventure you will have your own ship also. The campaign will be a sandbox-ish game, but with a long term focus on building a narrative based on the jobs you take and events that play out in doing said jobs.  Looking at running through Voice on Discord, and Fantasy Grounds as VTT.  As a GM, I generally go for a game where Narrative is supported by mechanics. I'm willing to wing it where it makes more sense, but value mechanical systems to create a certain predictability/consistency to the world. Equally however, I think a primary skill of any good GM is knowing when to rely on mechanics, and when they aren't necessary.  I like to encourage players to have a good sense of their characters, but also to leave space to discover more about who their characters are through play. I don't always make the odds against you fair, but will try to adjudicate impartially. If you come up with something creative, I generally try not to get precious about disruptions to my plans. (Frankly, there are few things as fun on my end as when the PC's come up with something completely unexpected, or approach a task in a way I never thought of). If the odds aren't fair, I don't expect you to play fair either.  Looking to run 7PM Saturdays my time (UTC+13). Weekly. Usually 2-3 hour sessions.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Rusted and rotted
New
Posted 21 hours ago
Players
2/5
GM
0/1
Dungeons & Dragons 5E
en English

Rusted and rotted

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
NEEDS DM!!!  this is a Steampunk victorian D&d campeign set in a regular D&d setting just evryone is dressed in diffrent styles of steampunk and almost all the monsters and animals any living thing is machanical except people    18+ LGBTQ+ friendly  you don't need to pay to play this it's just for fun and downtime i would love if we can do this on zoom because i like it better for comunicating but we don't need to. we are using Dnd beyond but you can also use physical items  all is welcome i use a google doc to keep track of characters you can make a custom weapon or find a custom weapon to give to your character if you want to like i did

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Tabletop RPG
Tabletop RPG
PATH2E
Pathfinder 2E
Online
Oneshot
Pathfinder 2e - Discord Vid+voice "in person"
New
Posted 19 hours ago
Players
0/6
GM
1/1
Pathfinder 2E
en English

Pathfinder 2e - Discord Vid+voice "in person"

NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
Adult
The table is for players who are 18 or over.
Content warning: Fantasy Adventures and Anime games - while giving players choices and regarding the player's characters as the HEROES at the center of the action... CAN BE; rife with danger, real evil and include offensive topics found in history. This is not a safe space. Who is this for?: Mature Adults 18 and above, you must understand the difference between reality and fantasy.  You must be able to play a game that is *NOT* cattering to your sensitivities, nor personal story arc. "This isn't about you"... This Campaign can include Surival horror, and shatter the illusions of safety and civilization. I will give you POWER, but start all of you with nothing.  This is not Golarion. This is not Middle earth.  This is not our past as it was, nor is it our past as you "think it should be." Played on Discord: Video and Voice as if you are at my table. theatre of the mind,  ehanced with dirt cheap A.I. art and player handouts. To apply message me here on Groupfinder.

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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Looking for 2-3 more friends to host and/or play.
Players
4/6
GM
1/1
Other
en English

Looking for 2-3 more friends to host and/or play.

We are an English speaking group of AUDHD people, located in the United States looking for 2-3 more players/friends to add to the good vibes. We are hoping to find dungeon masters, players, and friends who enjoy playing cooperative pc games and TTRPGs. We will be hosting one shot and multi shots until we or someone in the group finds a game they wish to host for a long term campaign. Our sessions will run 4 hours Wednesday 6-10 PM Est. Systems will be 5e, Fate Accelerated, The End of the World, or what ever else catches our eye or yours if you wish to host. Gaming Availability: weekdays (afternoons/nights) est ttrpgs availability: Wednesday 6pm-10pm est Were looking for people who bring these qualities. -Kind, fun, & a willingness to try new things -Willing to play other systems outside of DND -Punctuality on game days -Have a microphone that is capable of allowing us to understand you and not have too much background noise. -We're looking for people 18+ -Plays non competitive PC games and would enjoy playing PC games together. Our current hyper fixation -Project Zomboid -Hearthstone Battleground If you read this far please reach out, the worst thing isn't us saying no, its denying your self the chance at life long friends. If you are interested feel free to message me!😀 👍

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Runial (Homebrew)
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

Runial (Homebrew)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The campaign takes place on a homebrew world called Runial. The civilizations that inhabit it are: Civils, the alliance of demi humans such as humans, elves, dwarves, gnomes, halflings, orcs, goblins, and any other manner of humanoid beings. Ferals, which are more animal than humanoid, anthropomorphic creatures made up of any animal species you can imagine. Pseudofauna, which are a mix of demi human and some animal trait. Examples of this include holstaur, winged humans, merpeople and so on. They're distrusted by both Civil and Feral societies though are free to dwell within either albeit with some difficulties. Outworlders, mysterious beings with special powers that are resistant to Runian natives. They can be any Runian race, although none of them arrive with memories of how they came to be. Civilization for the most part on Runial can be compared to the 1800s. The most advanced parts of the world have access to basic amenities such as rudimentary plumbing and electricity. Weaponry has advanced up to single action revolvers and lever action rifles. Runial in recent times has been plagued by a mysterious weather phenomenon known as the Aetherwind, a warm gentle breeze that rises from the ground, bringing with it motes of multicolored orbs of mana that float gently towards the sky. Any living thing caught in the Aetherwind is quickly and horribly mutated, rarely surviving the process. Alongside the appearance of the Aetherwind came the arrival of beings known as Outworlders, people with special abilities that boast high resistance to attacks from Runian natives, making them difficult to combat without extreme measures. The Aetherwind began at the most northern point of Runial and over time has crept slowly to the south, pushing the Civil races down towards Feral territories. Ferals, in an attempt to retain their lands, have declared a defensive war on Civils to prevent their encroachment and Civils, desperate to escape the Aetherwind, grab what land they can to survive. The Aetherwind can also appear in random pockets anywhere on Runial, making nowhere truly safe. You are an adventurer that has woken up in an alien looking laboratory with no memories of who you once were or what has been done to you. After a narrow escape, you're now looking for answers alongside others that have also escaped the facility. Note: The game has themes of violence and is somewhat dark in nature without becoming too edgy. I do not focus on overtly sexual themes. We are partially on the second act of the campaign and are looking for 2 additional players for a long term commitment. I prefer newer players and don't mind teaching them, but veterans are ok too. My campaign has some homebrew and mixed elements. I DO use generative AI in creation of character images and some tokens in Foundry. I do NOT use AI in any part of my worldbuilding, character creation, or story progression. The session will take place over Discord mostly through text and voice, but for some sequences such as combat Foundry will be used. If this info dump was enough to entice you, feel free to message me!

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Tabletop RPG
Tabletop RPG
DEATH
Deathbringer
Lowell
Oneshot
DEATHBRINGER playtest - now seeking victims!
New
Posted 23 hours ago
Players
0/5
GM
1/1
Deathbringer
en English

DEATHBRINGER playtest - now seeking victims!

Playtest
The game is still being tested, and your feedback is part of the point.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
This is a live beta playtest of teh DEATHBRINGER ttrpg. Recently, Dan DeFazio (alias Professor Dungeonmaster) crushed it with a crowdfunding campaign for Deathbringer on Backerkit. This is an exclusive opportunity to become a playtester for the game system. You canshape the future of Deathbringer. Recruiting playtesters now and I would like to get rolling before October '26 is out. Games and times will be arranged based on interest. So what is Deathbringer? Deathbringer is a streamlined, grimdark TTRPG that runs in the vein of Shadowdark. It's built to create a fast-paced, gritty game. In Deathbringer, death is a real possibility, danger lurks around every corner, and you are a gritty hero struggling to survive in a hostile world. It feels less like a tactical exercise and more like a movie; you use natural language like: “I sneak up behind him and stab him in the kidney,” as opposed to, “I move three squares and fl ank him for an opportunity attack.” You are not limited by your character sheet. Want to swing from a chandelier, smite an enemy, or turn a ham-hock into an improvised weapon? Do it! Because every character has a right to kill someone with a ham-hock...

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Tabletop RPG
Tabletop RPG
Gifts: Revol...
Online
Campaign
Chronicles of Mr. Crow's Society of Best Friends
Players
2/5
GM
1/1
Gifts: Revolution is Magic - P...
en English

Chronicles of Mr. Crow's Society of Best Friends

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
The Campaign: Chronicles of Mr. Crow's Society of Best Friends "Sentient Crow seeks squad of best friends for playing in the rain, daring adventures, and casual dinner parties. Compensation provided. I am a real crow." You have responded to a personal ad from Mr. Crow, a reclusive and wealthy financier of the revolution. He has a few tasks in mind for you to complete together. Undertake some quests, eat cheese cubes with little toothpicks, and fund the revolution through rampant corvid mischief while protecting your charge from others (and himself). Gifts TTRPG Step into a world both hauntingly familiar and electrifyingly new with Gifts, a tabletop RPG where magic saturates the modern metropolis. In a city thrumming with mystical energy, you'll forge bonds with powerful Patrons and wield their Gifts to resist the oppressive forces that exploit magic for profit and control. Gather your crew and get ready to fight for your community in this revolutionary urban fantasy experience. Magic is Everywhere In the world of Gifts, magic is a fact of life, as ubiquitous as smartphones and as essential as your morning latte. From corporate sigil-bearing skyscrapers to corner bodegas hawking discount charms, the arcane weaves through every echelon of society. But in a world where magic equals power, who benefits and who gets left behind? Not Just Classes, Patrons Gifts boasts an expansive pantheon of Patrons inspired by mythology, folklore, mystic and martial traditions, and radical history. Research-driven and rooted in their cultural contexts, these multifaceted entities are as complex as the concepts they embody. Bond with ancient gods, folk heroes, modern movements, even the living spirit of your city itself. Patrons grant their devotees Gifts, abilities shaped from historical context that let you affect the narrative in cinematic, genre-defying ways. Narrative & Cinematic Gifts' narrative-driven engine empowers you to tell revolutionary stories in a world where magic is a foil for systemic injustice. Wield the Gifts of your Patrons to liberate your community from an oppressive System. Explore the personal costs of resistance as you endure while navigating Backlash Events. Get ready to scalp some Nazis, tear down the System, and fight for a better world. Website: https://www.kindofonfire.com/gifts.html

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Philadelphia
Oneshot
Villagers Son
Players
1/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Villagers Son

I want to run a few one shots that could turn into full campaigns. Probably will be on Tuesdays(5pm-7pm) or Saturdays(2:00pm-4:00pm). The times will be a little flexible but the days are fixed. So just let me know what time is good for you and I can see if I can work it out. This is a dnd 2024 game btw. Quest board- A village leader’s son has been kidnapped by a rival tribe. The tribe has more warriors and people of the arcane on their side.  Your mission is to bring the boy back in one piece. Your reward with be 100 gold each. 1/5

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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Gundam Epsilon, A Universal
Players
3/4
GM
1/1
Other
en English

Gundam Epsilon, A Universal

Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
I am looking for 3–4 players for an open-ended campaign set in the Gundam Universal Century timeline!  we will use Owlbear About the Campaign: Timeline: Starting during the One Year War (OYW) and continuing for as long as the story takes us—until the squad either falls in battle or decides to retire. Player Choice Matters: Your starting faction, objectives, and assets will be dictated by the choices you make as a group. You have the power to change the course of UC history or become another victim of its tragedy. Sandbox & Dynamic Storytelling: This is a heavy sandbox campaign. I love building the world around player motivations and goals. Some sessions will be purely character-driven roleplay with little to no combat, while others will drop you straight into gritty, intense battlefields. Custom Art: As a GM bonus, I can provide custom sprite art for your custom Mobile Suits and potentially your characters! What I Ask from Players: Patience & Feedback: I am a first-time GM stepping over to the other side of the screen for my first full campaign (after running a couple of one-shots). I might make mistakes, but I am very open to constructive tips and feedback! Roleplay Focus: We are here to craft a compelling story together, not just min-max or go on kill streaks. If you want to shape the Universal Century, this is your chance.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Political Life of Moonshae
Players
0/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Political Life of Moonshae

A campaign full of intrigue and horror. Be ready for political interest and much more.

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Tabletop RPG
Tabletop RPG
MotW
Monster of the Week
Online
Campaign
Monster of the Week
Players
0/4
GM
1/1
Monster of the Week
en English

Monster of the Week

Looking to set up a Monster of the Week campaign. I'm happy to use any of the settings in the game, either a fantasy horror using one of the two fantasy settings, or a straight up action horror set in modern day. I'm happy to teach rules to those who have never played before.

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Tabletop RPG
Tabletop RPG
Rapscallion
Online
Campaign
Rapscallion
Players
0/4
GM
1/1
Rapscallion
en English

Rapscallion

Set sail on The Great Sea in this PbtA pirate game inspired by One Piece and Pirates of the Carribbean. Create a crew of strange pirates aboard a ship of your making and prepare for adventure and horror.

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Tabletop RPG
Tabletop RPG
MotW
Monster of the Week
Online
Oneshot
looking for casual players for weekly oneshots :D
Players
2/7
GM
1/1
Monster of the Week
en English

looking for casual players for weekly oneshots :D

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.
(FREE games only) Hi all! :D We’re a group of three looking for a few more players to host our weekly one-shots with! We are also looking to build up our Community group as a whole, so if you are a GM who wants a space to run your own one shots, you are more than welcome to do that here too! We’re all learning together. Very beginner friendly and low commitment, so no pressure at all to show up every week, just drop in when a session sounds fun ^^ You'll get taught everything you need to know if you're not fully familiar with VTTs as a whole. As of now, our main focus is on Troika!, DCC, Call of Cthulhu, and Mothership, and we’re open to trying plenty more! Everything we do runs over VTT & Discord since we’re spread across different countries. When we play: We usually hop on once a week around 8:00 pm (CET) / 7:00 pm (GMT). Weekly games are planned out in advance due to shifting work patterns, so a bit of flexibility goes a long way. If you’re 18+, curious, kind and up for some chaos, we’d absolutely love to have you! Feel free to DM if this sounds interesting to you :)

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Tabletop RPG
Tabletop RPG
Take5
Online
Campaign
The Strangers From The Outskirts - A PM Campaign
Players
0/7
GM
1/1
Take5
en English

The Strangers From The Outskirts - A PM Campaign

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
The Strangers From the Outskirts... A plunge into the Depths of the Project Moon universe! Hello, I'm NoyVye! Your local Project Moon enthusiast! I come to you with the proposal to embark with me on a journey through the meaning of being Human, of being true to one's self, of what it means to find solace in the moments of utmost darkness and horror. In this iteration of the games saga, players will undetake the role of outsiders from a war torn, far away zone of the Outskirts, continents away from the City... And, in one way or another, they shall find themselves roaming the concrete jungle of horror. The premise: You are soldiers, citizens of one of the many husks of nations of the Ourskirts. The Lands, as you know them, are host of war after war, where mankind still battles itself over flags which meaning has been lost to time. One day, a message arrives at your doorstep, you have been selected to take part of an exploration party that is to go study the Nebula, a meteorological phenomena that has been eating away at the world... Until you saw, a pillar of light. Join your fellows in the adventure, and decide on whether you will call The City... Home, or forever leave it behind. IF you can, Stranger. We will use Take5, an indie TTRPG that allows a great deal of character customization and freedom of build! Perfect to take on the Denizens of this hellscape. This campaign takes heavy inspiration from various Cyberpunk Genres: Obviously, PM's games and stories, MGS Saga, Cyberpunk 2020 to 2077, Signalis, Tom Clancy's: The Division, Ghost in the Shell and The Forever Winter!  This game takes heavy creative freedom when it comes to the Outskirts and other City related lore that wasn't expanded too much on yet, inclusing some factions or characters that may not feel too "Project Moon-ey", the game will have it's own take on things like action and adventure. Depending on the players' OOC preferences, you can expect more or less use of Canon locations, Events and Characters. Who knows, you might even be able to meet THE Limbus Company! Characters and Canon will however be treated with the utmost respect and proper characterization. Game will mostly depend on Theater of Mind, but Owlbear Rodeo can be used for support! VC for combat coordination or overall to chill during play! Venue takes place over Discord! The game follows a PBP format, I ask only for decent grammar and a drive to write wonderful stories together! This game follows a strict 18+ bar, while not an ERP game, I prefer a hands off, everything goes kinda writing style. Topics of sexual nature, violence and other forms of expression are all good to go, proper TWs will be established upon group formation! Join expecting a no filters on type of game, at your discretion. DM me over Discord or over GroupFinder DMs for details! Hope to see you soon!

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Tabletop RPG
Tabletop RPG
All for one:...
Online
Campaign
All for one regime diabolique
Players
3/6
GM
1/1
All for one:Regime Diabolique
en English

All for one regime diabolique

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The year is 1636. France is being plagued by that which goes bump in the night. Ghouls, Vampires, werewolves terrorize this land. Cardinel Richeliu effectively controls the country, and Louis XIII is effectively a puppet. These are dark days and darker nights. Only a fool would think all is lost. This is also the era of D'artangnan, Athos, Porthos, and Aramias. This is the era of the heroic and stylish musketeers. These Gothic horrors, they *think* themselves superior, but they are deluded. They live not in a world of nihilism and fear, but one of adventure and heroism. There just needs to be more than just 4 men. So you lot are going to join them. All for one, one for all! Hello, I am seeking to run All for One:Regime Diabolique, a swashbuckling pulp game where Gothic horrors get their ass kicked by Heroic Musketeers. The game is at 6PM EST to 9PM on every other friday! I am looking for 1-3 more people! I will note, while the setting of Regime Diabolique is dark and dreary, it is intended the player characters still be heroes! The idea is you are bringing light to a dark land!

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Erdoros: The Cosmfall
Players
3/5
GM
1/1
Daggerheart
en English

Erdoros: The Cosmfall

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hello everyone and welcome to the Cosmfall campaign! We are starting up a short-to-medium length campaign set in the very distant past of our main campaign world, Erdoros, during the events that would come be known in history as the "Cosmfall", when the very stars in the sky began raining down upon the world and the young races that walked its earth, these falling stars bringing with them an alien race that would change the nature of the world forever: Dragonkind. Campaign Introduction "In a time before recorded history, when the curmudgeonly Dwarves had only just begun to settle the Deep Places, and the Elves venturing from their Enchanted Hinterland home of Thala'drahel, and the younger races across the continents had only begun to settle from their nomadic ways, the very stars fell from the sky." Witness our world, Erdoros, before the advent of Magic. Druidism, shamanism and other forms of magic attuned to the natural world are permissible, but incredibly rare. Cling to ancient deities and beliefs fueled by faith and sacrifice, desperate to unlock eldritch powers you cannot comprehend to gain an upper hand in a world put to the flame. The world is young, and all races are at early stages in cultural & technological development and generally isolated from one another. - Wizard, Warlock and Seraph are not playable, but may you rise to become one of the first in history? - Sorcerer is only playable by Elf (known as Dreamweavers) or Dwarf (known as Runespeakers) ancestry. - Clank, Drakona, Infernis and Fungril are not playable. At Session Zero, choose your own path: band together with the other mortal races of this world against the arrival of the destructive and tyrannical Dragons, or betray your own kind to bask in the glory of their new world. The limitations presented here are not to "limit" your choices as a player, but to drive home and best represent the primal world you will be stepping into. Overview - Bi-weekly sessions on every other Wednesday from 20.00 to 00.00 GMT+1. - Our main D&D 5E campaign is currently on hiatus, and we have plans to play this and other shorter-form campaigns in the future to see if you as a new player vibe well with us across different settings & tones before getting locked back into the main campaign. - We are first-timers to Daggerheart, but long-term TTRPG players. We accept & welcome any experience level at our table however! The campaign will start at level 2 and will end at levels 7-8. - We are a group of 3 Players + 1 DM (Me) looking to add a further 2 to our Party. We play from across Europe and are mainly looking for people in the same timezone as us. - We use Foundry VTT hosted on a Forge cloud server, Discord for Voice & Video chat during session. For our games, webcams are mandatory as it is a preference for us to alleviate and improve the roleplay and immersion into the game itself. What We Offer: - A living, breathing world that evolves with (or without) the players' direct interaction. Just as the players have their own goals and ambitions, so too do the other inhabitants of this world. - Serious & realistic roleplay-focused narrative with moments of levity. Ranging from grimdark to lighter tones, all within a swords & sandals setting. The world of Cosmfall is a world before civilization and before diplomacy: many races bear old grudges, and some are as alien to each other as the Dragons themselves. - Consistently scheduled games, planned out with time, care and effort to deliver an entertaining and engaging experience, with heavy attention to detail to narrative elements. A free-form setting open to the collaborative input of all players with the ability to introduce your own ideas, story beats and elements if they mesh well with the overall narrative, with a Game / Dungeon Master who will work WITH you to make a character we both want to fit in the world. - A tailor-made game experience for each player, with intricate and unique encounters, fully fleshed-out boss fights, unique & powerful magic items, rewards and much more. Each person at the table has their own moment to shine, no matter how small! What We Are Looking For: - Laid-back and relaxed individuals over the age of 21 (our age range is from 24-34) who want to sit around and roll virtual dice together and weave a fantastical story that we will be talking about for years to come! - Accommodating, patient and understanding team players who look to raise each other up, cooperate and collaborate to enjoy the game together. Enthusiasm and curiosity are crucial! - Dedicated roleplayers who place emphasis, detail and care into the motivations, background and personality of their character: each player character should be an individual first, a party member close second. - Consistency and dedication to a weekly / bi-weekly schedule. We have a pretty solid track record of being able to run weekly, and during this campaign we are slowing down to bi-weekly for now. A missed session here and there is totally fine and understandable, but we all want to play together with a full party. We hope this has covered all the bases and given you a good idea of what we are all about, whilst it may seem high-octane, we are very much welcome to beginners, veterans and anything in-between, so don't be shy to put your hat in the ring if you think you'd have fun at our table, and you'd be a good addition to our party! To help us find the perfect candidates, we'd like to kindly ask you to fill out our quick application form answering a few of our burning questions to let us know what kind of game YOU'D want, and what kind of player YOU are, before we can move onto the next step. We very much look forward to hearing from you all and hope to see you in Erdoros with us very soon: https://forms.gle/i6mqghDaidmeqer48

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Tabletop RPG
Tabletop RPG
M&M
Mutants & Masterminds
Online
Campaign
Saving Valor City
Players
4/5
GM
1/1
Mutants & Masterminds
en English

Saving Valor City

During a solar eclipse, every hero in the city was encapsulated in a purple crystalline material, causing them to enter a stasis-like trance. The supervillain responsible no doubt had motives for bringing such foul dark magic back to the city. With one fell swoop, his sinister goal was within reach, but once the other criminals of the underworld realized what was going on, the real trouble began. Organized crime swiftly took control of the city's infrastructure. The police force has been subdued, a foreign princess is kidnapped, and the streets are littered with nothing but gunmen, troublemakers, and delinquents. While all the good guys with powers were imprisoned, it appears the bad guys did not suffer any losses. The military fought bravely but was eventually forced to retreat out of the metropolis. Shop owners are left to defend themselves against looters. Hospitals are overburdened with patients. Food supplies are running short as distributors pull away. Crops are withering and dying. Without the heat from the sun, the city is entering a localized miniaturized ice age, and nobody can figure out how to awaken their caped crusaders to defend the city once again. An amplified signal is reaching out to whoever will listen. Whether you're an engineer with a Battlesuit looking to test your inventions. An ancient warrior brought to the future through some magical mishap, trying to find his way back. An alien prince looking to prove himself worthy of an intergalactic crown. A mutant hiding from the world, ready to emerge and prove his allegiance to justice. Maybe you're a spellcaster of some sort, graduated from a school of magic, looking to protect the veil that your order guards for all eternity. Perhaps your underwater realm was disturbed by the fighting above ground, and now you're looking for answers. Whoever you are, you're about to enter a world of trouble. A ship is safest in the harbor, but that's not what ships were built for. •••••••••••••••••••••••••••••••••••••••• This is a free online game for Roll20, played biweekly on Saturdays (10th & 24th October and so on) at 19:00 GMT for 3 hours. I'm looking for one additional player to fill the spot left by a friend who is going on a hiatus. We play the good guys, which means we turn the bad guys over to the proper authorities without killing anyone. It's an uphill battle against a foe who plays by no such rules. We try not to break the law, and we try our best not to lose our humanity. The hero group is made up of: Bystander (Crime-fighter): A completely normal guy who was forcefully given a cognitive hazard ability. Outside of physical touch, nobody can ever remember him, see him, or hear him. His entire existence is removed from anyone's mind until they once again are faced with his reality. Technically invisible and functionally immortal, if he ever dies, he will revive on the following round. His powers bring him great misfortune, as he can never pay rent for an apartment, buy food, or have a family. Bystander looks forward to the day he confronts whoever gave him this curse. Hearth (Blaster): A fire-based homunculus, whose soul was crafted by a powerful wizard from a bomb, now burns with the fire of justice. Although technically only two months old, it remains to be seen whether or not Hearth will learn what it means to be human. Especially considering she got all her understanding of right and wrong from TV shows. Hearth is looking for a purpose, and the one person who could answer this question seems to be missing. Hexadecimal (Mystic): Part-time streamer, full-time Technomancer. A sorceress with the ability to cast spells with a technology descriptor, hoping to make it big on online platforms. Lifeline (Paragon): When the real 'Lifeline' was encased in the crystalline prison, her criminal sister took up her mantle and continued her legacy. With the power of super strength, flight, healing, and the ability to copy powers from those she touches, Lifeline focuses all her effort on reuniting with her greatest rival.

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Iron Gods Adventure Path 1st Edition Pathfinder
Players
4/5
GM
1/1
Pathfinder 1
en English

Iron Gods Adventure Path 1st Edition Pathfinder

Adult
The table is for players who are 18 or over.
Hello, My Pathfinder 1E group is looking for a player to join us for the Iron Gods adventure path. We just started Book 2 so there's still plenty of adventure path left for new players. The AP focuses more on exploration and combat (more of a dungeon crawl), though there are opportunities for roleplaying as well. Our schedule is set for Tuesdays & Thursdays, 5-9 PM US EST time. You MUST be available on both days, as we use one as a backup day in case we can't play on the other. Here's what we're searching for in a player: ⦁ Someone who understands the basics of Pathfinder 1E - movement, combat options, action economy, for example. ⦁ Tying into the above, someone who pays attention during combat and executes their turn quickly. In tough situations taking extra time is understandable. ⦁ Someone who understands how to use the Pathfinder Community Sheet. ⦁ No rules-lawyers or munchkins. ⦁ Someone who will work with the group and is looking for cooperative gameplay. ⦁ An individual who takes initiative between sessions to discuss options and plans with the party, as well as advancing personal goals with the GM. Character creation rules: ⦁ 25 point buy (minimum of 7, maximum of 20 in a stat after racial modifiers) ⦁ 2 traits (1 must be a campaign trait from Iron Gods), no drawbacks ⦁ No characters that rely on controlling multiple units (spam summoners, animal companion shenanigans, familiar transformations and archetypes) ⦁ Start at Level 5 with WBL-1. ⦁ Max HP for the first 3 levels; Roll 2HDkh1 in roll20 for subsequent levels past 3rd. Example: [] ⦁ We have a set of House Rules you'll need to read here: https://drive.proton.me/urls/PKF331DGEG#oGAy277XYfuK Once you read those and are certain you're fine with them, you can contact the GM on Roll20 (I'm A Cyberlich) or on Fluxer (Neutral_Evil#4919). Have a character concept ready to pitch to the GM (not a "build") and we'll set up a voice chat to discuss any further questions.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Where Paths Converge
Players
5/7
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Where Paths Converge

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
This is a beginner friendly and open campaign where the players get to decide on what they want to do whilst playing.  The world lore revolves around the dead 3, which are the 3 gods that share the throne of death after the old god of the dead resigned. The world has and will slowly become worse and worse off whilst the dead 3 fight for power in the material plane. Additionally I am trying to have a kind of psychological horror feeling when in comes to this campaign  We play for around 3-4 hours, often with a short break and every session starts at 8pm cet, or to be very specific, Swedish time. We use a discord channel for verbal communication during our sessions and it also works for keeping notes, recaps and just general hanging out with the other players outside of sessions If you're interested, please send me a short message request, maybe a short description of you: pronouns, age and most importantly how you are as a player. And when I see your message I will accept and give you my discord username for continued contact and in order to add you to our server channel If this campaign isn't for you, I wish you the best of luck finding one you want to and can join, have a wonderful day/night! ❤️

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Tabletop RPG
Tabletop RPG
TTRPG
Any tabletop system
Cypress
Campaign
Dungeons in the Mist
Players
0/4
GM
1/1
Any tabletop system
en English

Dungeons in the Mist

Looking to start up a "monthly" game of D&D 5e 2014, Legend in the Mist, City of Mist, Savage Worlds, Genesys, or another system in some genre we agree on or any other system that might be fun to try. Getting my current group is like herding cats so I play far too infrequently so I'd like a bit more consistency. I'm interested in running a Call of Cthulhu style game using the City of Mist rulebook. I want a relaxed beer and pretzels game primarily centered around narrative game play peppered with cinematic action. Preferable game times are Saturdays from noon until quitting time, or Sunday noon until 6ish. Location might by in a garage, or a local game store that's open until 10pm.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Tales of Acaridian: Moth to a Flame
Players
4/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Tales of Acaridian: Moth to a Flame

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
Moth to a Flame — A D&D Campaign The first act of The Tales of Acaridian Wrath has ruptured amongst an elder reality, destroying everything and bleeding its corruption into ours. Acaridian is a simple world of fantasy but not at the mercy of its own chaos. We are set in the desert of Anibuah, a land of dune and scorching rays of heat and herds of vicious monsters, the land is threatened by orcs and elementals as the dragons slumber begins to break from chains beneath, a titan that must remain sealed and now our party is here in search for a lost relic, one which may prevent the titan from awakening, but first they must find the hall of judgement, where the elder god Judge had imprisoned Diablo the dragon titan of ages.. Moth to a Flame focuses heavily on: Exploration with rich worldbuilding, deep lore, high fantasy, cosmic horror and meaningful character progression. Evolving combats and boss encounters, as well as cosmic wonders and chances, the bigger the parties influence, the stronger the enemies. This campaign has a unique Homebrew Rune System, using charts to grant creatures runes based on words forming their own unique element with its own rarity and authority over other rune power. Runes is a massive concept for the Acaridian Series and is a great way to explore creativity. I use homebrew feats to impliment abilities and google docs for stats, its simple but it can be a little overwhelming at first, but trust me once your in the flow, its amazing. Important notes: We are LGBTQ+ friendly but we aren't sensitive friendly, if your not a fan of loudness, dark humor, etc, then i do not suggest you join our group Age span would prefer between 18-30 years old (Can make exceptions for older) I would prefer all members to have a flexible schedule for if we ever need to change dates, but mostly for when we decide to extend sessions We do NSFW themed roleplays and encounters, so if your not comfortable with that mixed with some dark fantasy, then please for your sake don't join haha Preferably be good at speaking english clearly And lastly, be able to operate dnd beyond, owlbear rodeo, and talk in call on discord The Session Times: AEST UTC+10 Saturday and Sunday 9:30am-1:30pm In CST time i believe thats 6:30pm-10:30pm on Fridays and Saturdays Thank you so much for taking the time to read my post! have a great day adventurer.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Curse Of Strahd
Players
3/4
GM
1/1
Dungeons & Dragons 5E
et Estonian en English

Curse Of Strahd

Horror
The game leans into fear, tension and dark themes.
Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
Otsime 2-4 inimest, kes oleks huvitatud uurima ja avastama Barovia maid ja ajalugu! Vanuse piirangut kui sellist ei ole, aga peate arvestama, et DM on 15! Sul peab olema hea mikker, discord või muu äpp mille kaudu saab teha grupikõne ja võimalusel jagada ekraani. Sul ei pea olema eelnevat kogemust D&Dis. Kirjutage Discordi: karlys1

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Indianapolis
Campaign
Planescape Campaign
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

Planescape Campaign

Roleplay focused
Conversation, character and story take up most of the table time.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hello all, I'm Jon the DM and we're looking for players local to Indianapolis to join our new Planescape campaign. I'm a seasoned DM of 15 years, currently in my 30s looking for like minded players to round out our group. Our group is a cluster of folks in their 30s whose DnD experience varies across the board.  I tend to run narrative/character driven games regardless of the setting or system punctuated by high stakes and action with time for RP throughout. I craft and 3D print my own terrain and minis, and my lovely girlfriend is usually the painter but I'm working to improve! We're looking to play biweekly, Sundays from 12-6pm every other Sunday. I'll host at my home on the East side of Indianapolis. Feel free to reach out with any questions, looking forward to hearing from you! The Game Pitch: Plucked from the Prime, you find your very existence questioned in the balance of the Cosmic Wheel. What you believe doesn't just change your mind, it changes the Planes. You wake up in Sigil, the City of Doors, a floating metropolis built on the inside of a massive ring hovering above infinity. Here at the center of all things, every angel, demon, and philosophy has a doorstep. Each alleyway contains a door to a different plane of existence, if you have the key. And berk, you don't know the dark of it!         Tone/Inspiration: Disco Elysium, Kill Six Billion Demons, Neverwhere, Labyrinth, Planescape: Torment (duh)

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Jersey Village
Campaign
NW Houston In-Person Game looking for players.
Players
5/7
GM
1/1
Pathfinder 1
en English

NW Houston In-Person Game looking for players.

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
NW Houston In-Person Group has open spots at the table. The group I play with has a couple of open spots at the table for Pathfinder 1st Edition. We play in-person, in the Jersey Village area. Game days are Saturdays weekly (we do skip 1 Saturday per month). The game(s) run from roughly 2pm until 9-10pm (with a break for dinner).  If you are in the area and looking to join a campaign (new or vet player alike all are welcome) then Tag me or send me a DM.

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Austin
Campaign
Rise of the runelords
Players
3/6
GM
1/1
Pathfinder 1
en English

Rise of the runelords

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.
Hey peoples, I’m looking for a few more players for my Pathfinder group. If you don’t know Pathfinder is an alternate system to Dungeons and Dragons that was released between DnD 3.5 and 4th edition. It’s a competitor to DnD as a whole. It has a lot more number than 5e but has more mechanical and creative freedom. I have 3 players at this time and I’m looking for 3 more. I’m trying to get a healthy mix of people from different backgrounds to keep the roleplay interesting. Ideally I would like men, women, and any in between as well, as people closer to my age so people anywhere from 21-29. This isn’t just for playing DnD this meant to also form long term friendships as well. I am open to new and experienced players, the big thing is being open minded and respectful towards other people and players, it is a game at the end of the day as we are all just trying to have some fun. The first couple of sessions will be at emerald tavern in central Austin but then afterwards I would be hosting at my place in SouthWest Austin so if that’s too far of a drive for once every other week, I get it, but it’s cheaper to host at my place than rent a table every couple of weeks. Players will not need to provide anything, I have maps, pencils, markers, books, character sheets, and dice. The only thing you will need is to be able to make one session every other Friday for a few hours. Also I have a Husky so if animal allergies are a thing you may not want to reach out either. LTo be clear, this is not meant to be discriminatory in any way, and this not meant to be a dating thing either. So please don’t treat it that way. Anyways I hope to hear from some of you, please reach out or comment if you have questions, I am always available to answer questions, even if you are not interested in playing.

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Tabletop RPG
Tabletop RPG
CWN
Cities Without Number
Online
Campaign
Chrome Fires Burning: a Cities Without Number cam
Players
2/6
GM
1/1
Cities Without Number
en English

Chrome Fires Burning: a Cities Without Number cam

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Looking for players for a CWN campaign tentatively titled “Chrome Fires Burning.” Voice is on Discord, VTT will probably be roll20. Everyone is welcome, the only rule is don’t be a dick. Games will be Sunday nights at 9PM CST Elevator pitch is as follows: The year is 2072. In 2025 the development of a new drug, ephemerol, lead to unbelievable advances in cybernetics and technological implantation. Able to bridge the gap between the nervous system and machine circuitry, ephemerol was hailed as a miracle drug, ushering in a new age of transhumanism However, before this new technological golden age could be upon us, it was smothered in the cradle by corporate greed. A jealousy guarded secret, the corporations who developed it held the formula for the miracle drug hostage, demanding corporate sovereignty in exchange for granting access to the masses. A combination of public promises, lobbyists, and paid politicians ensured this deal went through The gift became a double edged sword as the drug was distributed, only working with the cybernetics supplied by those corporations granted sovereignty, allowing them to gobble up more and more influence, to the point that entire cities have become little more than corporate towns, beholden to the companies that own them Within these sovereign territories, anything that threatens the bottom line is meet with brutal consequences. The workers who decided to rise up, to unionize, were branded criminals and domestic terrorists, locked away if not executed in a back alley Public utilities have been sold off little by little, leaving those who refuse the hand of the corporations with rapidly dwindling resources. The once mighty governments of the world now forced to bend the knee to the oligarchs Gangs run rampant, acting with impunity as long as their dues are paid, or left to their own devices due to lack of resources to stop them Despite this turmoil, there is new opportunity. Companies now fight a desperate war for market share, managers willing to pay to sabotage one another for the next promotion. Money talks, and right now, it’s screaming Chicago is one such battleground. Built into a shining edifice as the headquarters of several massive corporations, it now resembles a patchwork of countries, as each corporation claims sovereign territory within the blocks of city property it lays claim to. A hub of trade even in this time, boardroom battles spill out on to the streets, bullet and blade picking up where ink and negotiation fail

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Tabletop RPG
Tabletop RPG
SF2E
Starfinder 2E
Online
Campaign
The Star Hoarder's Cache
Players
5/6
GM
1/1
Starfinder 2E
en English

The Star Hoarder's Cache

Hey everyone! I’m Alan, and I GM for a group of lovable misfits online. We've been together around 3 years now, and are getting ready to launch our next grand sci-fi campaign: The Star Hoarder's Cache! If you love deep character development, witty table banter, and adventures where your choices genuinely shape the story, we’d love to meet you! We’re currently looking for 1–2 dedicated roleplayers to round out our crew. The Campaign Hook: Think Guardians of the Galaxy meets Firefly, Mass Effect, and Treasure Island. Expect a scrappy, found-family crew chasing legendary fortunes across uncharted frontiers. The tone balances high-stakes galactic intrigue, sharp comedic banter, and meaningful character arcs. Your past catches up with you, the galaxy reacts dynamically to your decisions, and every crew member has a vital voice in where your ship flies next. We used the Adventure Path 'Murder in Metal City' to onboard us into SF2e, and are ready to tackle a homebrew campaign. About the GM & Table Style The Style: I bring 3 years of GMing experience backed by a long history studying improv at Second City. That means dynamic scenes, distinct NPC personalities, and an adaptive GM approach where player creativity, humor, and bold ideas are rewarded. The Current Crew: Our table consists of two women, and three men. (Including me, the GM) We're looking for another 1-2 players to round out the table. Immersion & Focus: To maintain high energy and uninterrupted roleplay during game night, our sessions are recorded and privately uploaded so that only table members have access. This allows me to stay 100% present in the moment while ensuring every player decision, inside joke, and plot thread is captured accurately between sessions without breaking the flow for note-taking. The Atmosphere: We are an inclusive, collaborative, and communicative group. We share the spotlight, support each other's character arcs, and prioritize fun, respectful storytelling above all else. We utilize safety tools like X-Cards and establish clear boundaries/lines & veils ahead of time. If a session is likely to involve heavier depictions of potentially difficult topics, I make a point to remind everyone of the X-Card options and check in with players ahead of time. Campaign Length: Our table enjoys campaigns around 12 sessions long. We've run four of them so far using PF2e. I try to focus on an overarching narrative while weaving in the backstories and goals of the party members. Some backstory plots get resolved along with the main campaign; while others are given clues and breadcrumbs into our next campaign. Logistics & Requirements System: Starfinder 2e / Pathfinder 2e We started as a PF2e group, and after 3 years; are trying out SF2e. The two systems are practically the same, except for minor tweaks Platform: Foundry VTT for gameplay, Discord for out-of-character crew banter. Schedule: Twice per month, running on a weekday evening (Mon, Tue, Wed, or Thu based on group consensus), 6:30 PM – ~11:00 PM CST. Tech: Clear working microphone, reliable internet, and a PC/browser capable of running Foundry VTT smoothly. Webcam use is encouraged, but optional. Age: 21+ I aim to run a PG-13/Sometimes 'R' rated table. We focus on keeping things friendly, with strictly zero-tolerance for bigotry or toxic behavior. How to Apply If you want to join our crew, send me a direct message with brief answers to the following: Experience: What is your background with Pathfinder 2e, Starfinder 2e or tabletop RPGs? (Beginners to the system are welcome!) Playstyle: What draws you to TTRPG's; Combat/Strategy, Improv/Character development or creating a Shared-Storyline? Crew Pitch: Give a 2–3 sentence concept of a character you’d be excited to play. What motivates them? Table Dynamic: What energy do you hope to bring to the table in our story-driven campaign? Applications will remain open until we find the right fit, followed by a brief, casual chat on Discord to make sure we're all on the same page before jumping in with Session 1. (We'll go over table expectations, a short tutorial for using FoundryVTT, any Off-Limit topics, etc.) Looking forward to welcoming you to our table!

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Tabletop RPG
Tabletop RPG
DG
Delta Green
Online
Campaign
Delta Green: A Night in the Labyrinth
Players
2/4
GM
1/1
Delta Green
en English

Delta Green: A Night in the Labyrinth

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Horror
The game leans into fear, tension and dark themes.
Welcome to the apocalypse, Agent. This campaign focuses on all the scenarios from "A Night at the Opera" with additional content taken from "The Labyrinth" and "The Good Life" scenario added. If you're interested in trying out the system, this is absolutely the game for you! We will be playing on Discord with VC and primarily TotM. The Handler Hi! My name is Adam and I've been running Delta Green for about a year now, with it being my absolute favorite system. I'm 21 years old and my pronouns are he/him. I look forward to meeting you out in the field!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Bleach 5E - Soul Society Supplement
Players
0/6
GM
1/1
Dungeons & Dragons 5E
en English

Bleach 5E - Soul Society Supplement

Roleplay focused
Conversation, character and story take up most of the table time.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hi, I'm CyndaKill101 and I'm looking to GM for a group of 4/6 max Group of people who would like to Play a DND Campaign with the inspiration of Bleach the anime. (Warning: this may contain spoilers for some, so if you either have seen the entirety of Bleach, or don't really care and wish to have fun, then go on ahead.) The Campaign will take place in either after the original Thousand Year Blood War, after the end of Bleach. You can play as either an Shinigami, Quincy, Fullbringer, or even an Arrancar. The character's will start at Level 1, and procced to Level 10. We can talk more about it over on my Discord Server. I thank you all so much for reading this and I hope to hear from you all soon, and I can't wait to see what we do with this story and hopefully make some friends as well.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Dnd 5e Crooked Moon
Players
3/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Dnd 5e Crooked Moon

We are running a campaign of Crooked Moon and are pretty early in the campaign.  The setting is kind of dark and folk horror themed.  We just lost one member and have an opening for 1 or maybe 2 more players.  It is a pretty casual game and I am a pretty new DM.  I've run multiple oneshots but this is my first campaign.  New players are welcome!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
DORCS Gaming Group
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

DORCS Gaming Group

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Adult Player Wanted for Light Hearted, One Shot–Focused TTRPG Group We’re looking to add adult players to our long running, relaxed gaming group! Experience is absolutely not required—just bring curiosity, a willingness to join in, and a sense of humor. What We Play We play a wide range of systems and genres—classic fantasy quests, chaotic goblin nonsense, supernatural westerns, sci fi mysteries, and plenty more.   Our group leans toward short adventures and one shots rather than long campaigns. It keeps things fresh, lets everyone try new characters and playstyles, and avoids long term commitment burnout.   We do play D&D 5.5e the most, but we love trying new systems. Our Vibe We keep things light, fun, and low pressure. No rules lawyering, no perfectionism—just a bunch of adults hanging out and having a good time. • Mechanics stay simple and easy to grasp (rules are a guide) • Bold risks and silly ideas are encouraged (let’s see how we can make that happen) • Romance fades to black • Gore stays reasonable (…though someone did carry around a decapitated head once) • We respect everyone’s triggers (one player is terrified of spiders) Inclusivity Matters We are proudly LGBTQIA+ friendly and want players who feel the same. We do not tolerate homophobia, transphobia, racism, or sexism. We also avoid political debates—this is a space to relax, not stress. When & Where Every other Saturday 10 a.m. – 2 p.m. EST We play on Zoom and use dndbeyond.com when playing D&D. Want to Join Us? Check out our website to learn more: DORCS.US If the vibe feels right, reach out—we’d love to chat with you on Zoom and see if we’re a good fit.

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Tabletop RPG
Tabletop RPG
DOLMENWOOD
Dolmenwood
Salt Lake City
Campaign
Dolmenwood!
Players
0/5
GM
1/1
Dolmenwood
en English

Dolmenwood!

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Explore forgotten barrows. Haggle with goblins. Eat questionable fungi. Befriend a goat-man. Offend a fairy noble.  I’m putting together an **in-person Dolmenwood campaign in Salt Lake City**: old-school exploration, mythic treasure, dangerous dungeons, strange folklore, and player-driven adventures in an open-world hex crawl.  No Dolmenwood or OSR experience required — just bring your creative thinking and a willingness to explore the dark mysteries of the forest.

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Tabletop RPG
Tabletop RPG
DOLMENWOOD
Dolmenwood
Online
Campaign
Ynn by Way of Dolmenwood
Players
3/4
GM
1/1
Dolmenwood
en English

Ynn by Way of Dolmenwood

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
The Gardens of Ynn is a procedurally generated point crawl inspired by Alice in Wonderland, Studio Ghibli films, Made in Abyss, old fairytales (from before they got sanitized), and a smattering of other things. This will take longer than a few sessions to complete. We're using Dolmenwood as the system, 3-5 players needed.  Might also want to bring some retainers. Starting XP is 9000 for PCs, 5000 for retainers. One member of your party has inherited the possessions of a dead relative; a small cottage in the countryside. In the pretty little garden, there is a vine covered wall. On the bedside tables, there are instructions on how to get to ‘The Other Garden’ and a dire warning never to do so. "Find a wall covered in ivy, vines, moss, or similar. Clear that vegetation away, and using chalk and charcoal draw a realistic door (with keyhole, hinges and doorknob) on the surface below. Write upon the door: 'Ynn, by way of Dolmenwood' Leave, so the drawing is no longer visible, and on return the drawing will be replaced by a real door. When it is opened, the Gardens of Ynn will be on the other side." Curiosity has gotten the best of you.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Ferina Fortunae
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

Ferina Fortunae

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
Seeking more players for a Homebrew D&D 5e campaign focused on combat, glory, and daring feats. This is an open recruitment—all levels of experience are welcome! Campaign Setting: The city of Ferina Fortunae, a floating cloud city built for one purpose: eternal entertainment. Here, the greatest gladiators, champions, and warriors across the planes come to test their mettle, promising untold riches and power to the victor. But what happens when the gladiator becomes more than just a pawn in their deadly game? The Plot: Your adventure begins as new arrivals to the city of Ferina Fortunae. Whether you are a disgraced hero seeking a second chance, a thrill-seeker with nothing to lose, or a political prisoner forced into the pits, your path to freedom and power leads through the arena's blood-soaked sands. Survive the gauntlet of monstrous creatures, rival gladiators, and deadly traps to earn your place among the city's elite. But what awaits you inside is more dangerous than any beast you'll face. What to Expect: Action-Packed Combat: A high-octane campaign with a heavy emphasis on dynamic and challenging combat encounters. Including secondary objectives beyond mere survival! Intrigue and Betrayal: Navigate the treacherous alliances within the arena. Glory and Riches: Earn fame, fortune, and legendary status in the cloud city. Roll the Dice! Bring your sharpest wits and a sturdy character, because you'll need both to survive. Game Details: System: Dungeons & Dragons 5.5 (2024), some (2014) Platform: Discord for voice, FoundryVTT for tabletop Schedule: Fresh Start, new campaign, Weeknights!!!!!! at 9:00 PM Central Time Zone! Spots available on Tuesday Nights! Come hang out for a session and see if our vibe matches your vibe!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
?innacle
Players
4/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

?innacle

There are no stars, only heroes! Welcome! We will be running a long-term hybrid homebrew 5e D&D campaign and writing project which will eventually be published online weekly called Pinnacle (stylized ?innacle), with two available slots open! Our five-person group is tight-knit and we are hoping for friends rather than casual players that leave right after sessions. It will be strictly done on Discord in text format Monday or Tuesday evenings from 7:30 PM - 10 PM EST. It will also be a collaborative effort, with an emphasis on player participation in both world-building and consequent lore. The campaign will be split into alternating arcs: one taking place in the past and one in the present!  We have a compendium, timeline and calendar with some guidelines on the in-game universe constructed so far along with a few requirements for applying: - Must be 25+, LGBTQIA+ inclusive  - Lives on U.S. East Coast - No use of AI tolerated - Be very comfortable with improvisation and collaboration - Engaged and committed to the experience through participation beyond during sessions - Experienced in and leans towards a more RP-heavy style - Extensive reading comprehension skills - Previous D&D experience (not a dealbreaker) - Lean towards more cerebral/thought provoking themes and clues  Perks will include tons of art of your character, printed books, shirts and more! We will be asking for a filled out form for a potential character in the campaign. To be considered, you must integrate official lore or your application will be disregarded. The more creative, the better!  Please consider the following too when creating this character:   - In a meta-sense, they will be regarded in present part of the campaign as a legendary hero in the campaign-titular guild Pinnacle. - The environment is resource-scarce due to desertification and has led to intense competitiveness and individuality. Well-knit communities not based on economic drive are rare. - The party currently consists of a tiefling bard, human cleric, half sea-genasi/half sea-elf paladin and a high-elf sorcerer. Do not try to min-max or optimize your role for the team as it’s all about the story. - Lore comes first so do not worry about stats or a character sheet yet! Upon advancing, we will be holding an additional phase where we will be doing a one-shot campaign to see how you mesh with the other players in the group and the DM style. Good luck and feel free to shoot me a message if you are willing to read the material and fill out the form. We are aware this will be a lengthy process but hopefully a fun and fulfilling exercise for any interested! ❤️

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
|| THE SCOURGE OF THE SANGUINE MIST ||
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

|| THE SCOURGE OF THE SANGUINE MIST ||

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
A dark archipelago of dangerous waters, unforgiving weather, and ruthless people, ruled by a cold and powerful Empress. The realm fell into despair when a deadly plague known as the "Sanguine Mist" or simply the “Red Mist” as it’s known colloquially, swept over the dark waters, causing a painful and gruelling end as symptoms include; visible, bright red veins, frequent bleeding from nose, mouth, or eyes, fragile skin that bruises and cuts easily, oddly liquid looking pupils and most notably, the constant coughing and hacking up a bloody, crimson mist that eventually causes the infected to suffocate, before reanimating their corpse as a mindless, siren-like zombie. Life here is tough, but the people are tougher, and there’s been an odd sense of routine that has formed since the first signs of the infection. Many make their living hauling or pilfering parts of the dead and dying, and while a vague sense of normalcy has returned, there remain a few who continue to search for a cure.

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